The Angband Ladder: Annur, Noldor Fingolfin no-class by protopulse

  [Sil 1.3.0 Character Dump]

 Name   Annur         Age    4,115       Str   2
 Sex    Male          Height   7'1       Dex   3
 Race   Noldor        Weight   165       Con   6
 House  Fingolfin                        Gra   3

 Game Turn    7,258   Melee  (+12,3d9)   Melee       12 = 10  +3  -2  +1
 Exp Pool       181   Bows    (+5,2d7)   Archery      5 =  1  +3      +1
 Total Exp   21,681   Armor  [+15,3-9]   Evasion     15 = 11  +3  +1
 Burden       140.9                      Stealth      2 =  0  +3  -1
 Max Burden   144.0   Health     59:59   Perception  12 =  7  +3  +2
 Depth         450'   Voice      34:34   Will        10 =  5  +3  +1  +1
 Min Depth     350'                      Smithing     3 =  0  +3
 Light Radius     2                      Song         3 =  0  +3

 You are one of two children of a prince from the house of Fingolfin.
 You have light green eyes, wavy brown hair, and a fair complexion.






  [Equipment]

a) a Greatsword of Final Rest (-2,3d6) [+1] 7.5 lb
   It slays undead.  It grants you freedom of movement.  It
   requires both hands to wield it properly.  
b) a Longbow (+0,2d5) 4.0 lb
   It can shoot arrows 20 squares (with your current strength).
c) an Emerald Ring of Evasion [+1]
d) a Bronze Ring of Perception <+2>
   It improves your perception by 2.  
e) (nothing)
f) a Brass Lantern (2752 turns)
g) Leather Armour [+0,1d5]
h) (nothing)
i) (nothing)
j) a Helm of Defiance [+0,1d2] <+1>
   It improves your will by 1.  It provides resistance to fear.  
   
k) (nothing)
l) a Pair of Greaves of Free Action [-1,1d2]
   It grants you freedom of movement.  
m) 87 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) 50 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).


  [Inventory]

a) 5 Yellow Herbs of Rage
b) 2 Pale Herbs of Healing
c) 3 Fragments of Lembas
d) 6 Murky Brown Potions of Orcish Liquor
e) 3 Green Potions of Clarity
f) 4 Grey Potions of Healing
g) 4 Dark Green Potions of Slow Poison
h) 2 Dark Potions of Quickness
i) 2 Bright Orange Potions of Strength
j) 2 Golden Potions of Constitution
k) a Milky White Potion of Grace
l) a Beech Staff of Light (7 charges)
m) 2 Wooden Torches (2000 turns)
n) a Wooden Torch (454 turns)
o) a Hauberk of Protection (-2) [-4,2d6]
   It cannot be harmed by the elements.  
p) Studded Leather of Venom's End [-2,1d6]
   It provides resistance to poison.  
q) a Shadow Cloak [+3] <+2>
   It improves your stealth by 2.  It creates an unnatural
   darkness.  
r) a Kite Shield of Wrath (-2) [+0,1d6]
   It enrages nearby creatures.  
s) a Jewelled Crown of True Sight
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  It cannot
   be harmed by the elements.  
t) a Shortsword of Gondolin (+0,1d7) [+1] 1.5 lb
   It slays orcs and trolls.  
u) a Longsword (+0,2d5) [+1] 3.0 lb
v) The War Hammer of Telchar (+0,4d1) <+3> 4.5 lb
   It improves your smithing by 3.  It provides resistance to 
   fire.  It sustains your strength.  It cannot be harmed by the
   elements.  It does extra damage when wielded with both hands.
   
w) a Shovel (-3,2d3) <+1> 4.0 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Annur of the Noldor
Entered Angband on 1 Apr 2019

   Turn     Depth   Note

      0     50 ft   (Power)
      0     50 ft   (Careful Shot)
  1,060    150 ft   (Leaping)
  2,098    250 ft   Encountered Gorgol, the Butcher
  2,171    250 ft   Slew Gorgol, the Butcher
  3,110    300 ft   (Lore-Keeper)
  4,403    350 ft   (Lore-Master)
  5,121    400 ft   (Keen Senses)
  5,370    400 ft   Encountered Orcobal, Champion of the Orcs
  5,411    400 ft   Slew Orcobal, Champion of the Orcs
  7,217    450 ft   Found The War Hammer of Telchar
  7,258    450 ft   (Finesse)



  ['Score' 009092742]


Posted on 1.4.2019 22:07

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1764. on the Sil Ladder (of 2253)

Comments

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On 1.4.2019 22:09 protopulse wrote:
Been finding 2 handed swords really good for non-smiths, since there's no reliable way to generate a shield of deflection. I think the extra damage is far superior than the protection you could get out of a [0,1d3] shield or a [-2,1d6] shield.

On 1.4.2019 22:10 protopulse wrote:
War Hammer of Telchar, check.

On 1.4.2019 22:10 protopulse wrote:
Not that it has much use for me when I have 2 strength.

On 2.4.2019 09:03 wobbly wrote:
Hmm though you only need 1 more str to get it close to your greatsword. Might be good if you need to bash a balrog or other fiery critter

On 2.4.2019 20:51 protopulse wrote:
Yea, it's not bad, especially on a smithing character or on a character in need of fire resistance. I just never seem to have much use out of war hammers in general because no race starts with hammer affinity and I never have enough strength to capitalize on the 4 damage dice.

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