The Angband Ladder: rodent too, Filthy Rag Monster by Nivim

  [FrogComposband 7.0.cloudberry (Development) Character Dump]
              ***LOSER***

 Name       : rodent too                   ========== Stats ==========
 Sex        : Male                               STR  :     18/45
 Personality: Craven                             INT  :     18/81
 Race       : Filthy Rag                         WIS  :        11
 Subrace    : None                               DEX  :     18/69
 Class      : Monster                            CON  :     18/73
                                                 Chr  :        18
                                        
 Level      :       33                           HP   :    -2/403
 Cur Exp    :   270347                           SP   :       0/0
 Max Exp    :   270347                           AC   :       100
 Adv Exp    :   302500                           Speed:     +2+10
                                        
                                           ========== Skills =========
 Gold       :   560954                     Melee      : Superb (136)
 Kills      :     3257                     Archery    : Fair (54)
 Uniques    :       55                     SavingThrow: Superb (79)
 Artifacts  :    10+16                     Stealth    : Superb (13)
                                           Perception : Poor (15)
 Game Day   :        9                     Searching  : Fair (24)
 Game Time  :     5:35                     Disarming  : Superb (85)
 Play Time  :    20:41                     Device     : Superb (70)
                                        
============================= Character Equipment =============================

 a) a Filthy Rag (+5) [1,+34] 
      {SpStInWiDxCnChSlSrIf;AcElFiCoPoCfNxSoShCaDiBl;SiRg}
 b) a Set of Leather Gloves (+13,+5) [1,+21] {InDxMdSl;Fa}
 c) a Pair of Hard Leather Boots [3,+21] {SpSlSr;PoCa;FaLv}

              (]]                                     (]]
 Resistances  abc@                       Abilities    abc@
 Acid       : +...  56%                  Speed      : +.+#
 Electricity: +...  47%                  Free Act   : .++.   2x
 Fire       : +...  56%                  See Invis  : +...   1x
 Cold       : +...  56%                  Warning    : ....
 Poison     : +.++  72%                  Slow Digest: ....
 Light      : ....   0%                  Regenerate : +... 150%
 Dark       : ....   0%                  Levitation : ..+.
 Confusion  : +...  16%                  Perm Lite  : ...+
 Nether     : ....   0%                  Reflection : ....
 Nexus      : +...  16%                  Hold Life  : ....
 Sound      : +...  16%                  Life Rating: ....
 Shards     : +...  16%                  Dec Mana   : ....
 Chaos      : +.+.  25%                  Easy Spell : ....
 Disenchantm: +...  16%                  Anti Magic : ....
 Time       : ....   0%                  Magic Skill: .+..
 Blindness  : +..+  37%                  Spell Power: ....
 Fear       : ...#   0x                  Spell Cap  : ....
                                         Magic Res  : ....
              (]]                        Infravision: +..+  30'
 Auras        abc@                       Stealth    : +++.
 Aura Elec  : ....                       Searching  : +.+.
 Aura Fire  : ....                      
 Aura Cold  : ....                                    (]]
 Aura Shards: ....                       Sustains     abc@
 Revenge    : ....                       Sust Str   : ....
                                         Sust Int   : ....
              (]]                        Sust Wis   : ....
 Slays        abc@                       Sust Dex   : ....
 Slay Evil  : ....                       Sust Con   : ....
 Slay Undead: ....                       Sust Chr   : ....
 Slay Demon : ....                      
 Slay Dragon: ....                                    (]]
 Slay Human : ....                       Detection    abc@
 Slay Animal: ....                       Telepathy  : ....
 Slay Orc   : ....                       ESP Evil   : ....
 Slay Troll : ....                       ESP Nonliv : ....
 Slay Giant : ....                       ESP Living : ....
 Slay Good  : ....                       ESP Good   : ....
 Slay Living: ....                       ESP Undead : ....
 Acid Brand : ....                       ESP Demon  : ....
 Elec Brand : ....                       ESP Dragon : ....
 Fire Brand : ....                       ESP Human  : ....
 Cold Brand : ....                       ESP Animal : ....
 Pois Brand : ....                       ESP Orc    : ....
 Mana Brand : ....                       ESP Troll  : ....
 Sharpness  : ....                       ESP Giant  : ....
 Stunning   : ....                      
 Quake      : ....                                    (]]
 Vampiric   : ....                       Curses       abc@
 Chaotic    : ....                       Cursed     : ....
 Add Blows  : ....                       Rnd Tele   : ....
 Blessed    : ....                       No Tele    : ....
 Riding     : ....                       Drain Exp  : ....
 Tunnel     : ....                       Aggravate  : ....
 Throwing   : ....                       TY Curse   : ....
                                        
              (]]
              abc@   Base  R  C  P  E  Total
       STR  : 3...  18/45 -2  0 -1  3  18/45
       INT  : 11..  18/71 -2  0  1  2  18/81
       WIS  : 2...     10 -2  0  1  2     11
       DEX  : 21..  18/69 -2  0 -1  3  18/69
       CON  : 1...  18/93 -2  0 -1  1  18/73
       Chr  : 1...  18/59 -4  0 -2  1  18/09     18

==================================== Melee ====================================

 Hand #1: a Set of Leather Gloves (+13,+5) [1,+21]           Accuracy
 Weight : 0.5 lbs                                             AC Hit
 Profic : !Beginner (+0 To Hit)                               25 85%
 To Hit : 13 + 17 = 30                                        50 75%
 To Dam : 5 + 14 = 19                                         75 65%
 Blows  : 2.98                                               100 54%
 Damage                                                      125 45%
 Crits  : 1.05x (4.5%)                                       150 34%
 Normal : 102 [1.05x]                                        175 24%
                                                             200 14%

==================================== Powers ===================================

                     Lvl Cost Fail Desc            Cast Fail
Absorb Powers          1    0   0%                   28    0   0%
Detect Armour          5    1   5%                    0    0   0%
Identify Armour       10   10   5%                    0    0   0%

=================================== Essences ==================================

   Stats                     Rag       Gloves       Boots     Bonus
   Strength                 24/45        0/3         0/3       +3
   Intelligence              3/9         3/9         0/3       +2
   Wisdom                    9/21        0/3         0/3       +2
   Dexterity                16/21        8/9         0/3       +3
   Constitution              7/9         0/3         0/3       +1
   Charisma                  5/9         0/3         0/3       +1

   Skills                    Rag       Gloves       Boots     Bonus
   To Hit                    0/1        38/44        0/1       +13
   To Dam                    7/8         6/8         0/1       +10
   To AC                  1272/1526    202/214     207/214     +77
   Stealth                  15/21        9/21        4/9       +5
   Speed                     2/4         1/2         2/4       +2
   Searching                 4/6         0/2         2/6       +2
   Infravision               5/6         0/2         0/2       +1
   Magic Mastery             0/2         3/6         0/2       +1
   Light                     0/1         1/3         0/1       +1

   Slays                     Rag       Gloves       Boots     Bonus
   Slay Undead               0/2         1/2         0/2    
   Slay Animal               0/2         1/2         0/2    
   Slay Giant                0/2         1/2         0/2    

   Resistances               Rag       Gloves       Boots     Bonus
   Acid                     16/30        0/2         1/2       3x
   Electricity              13/14        0/2         0/2       2x
   Fire                     23/30        0/2         0/2       3x
   Cold                     18/30        0/2         0/2       3x
   Poison                   10/12        0/2         2/4       4x
   Light                     1/2         1/2         0/2    
   Dark                      1/2         0/2         0/2    
   Confusion                 3/4         0/2         0/2       1x
   Nether                    1/2         0/2         0/2    
   Nexus                     2/4         0/2         0/2       1x
   Sound                     2/4         0/2         0/2       1x
   Shards                    3/4         0/2         0/2       1x
   Chaos                     2/4         0/2         2/4       2x
   Disenchantment            3/4         0/2         0/2       1x
   Blindness                 4/8         0/2         0/2       2x
   Fear                      2/3         0/3         0/3    

   Abilities                 Rag       Gloves       Boots     Bonus
   Free Action               0/2          Y           Y     
   See Invisible             5/9         0/3         0/3       1x
   Regeneration              4/12        0/4         0/4       +1
   Levitation                0/4         0/4          Y     
   Reflection                1/2         0/2         0/2    
   Aura Fire                 1/4         0/4         0/4    
   Aura Elec                 1/4         0/4         0/4    
   Aura Cold                 1/4         0/4         0/4    
   Sustain Strength          1/5         0/5         0/5    
   Sustain Dexterity         0/5         3/5         0/5    
   Sustain Constitution      0/5         1/5         0/5    
   Sustain Charisma          1/5         0/5         0/5    

   ESP                       Rag       Gloves       Boots     Bonus

=================================== Dungeons ==================================

!Warrens         : level   9
!Hideout         : level  18
!Icky cave       : level  20
!Tidal Cave      : level  27
!Orc cave        : level  32
 Lonely Mountain : level  38
 Anti-melee cave : level  40
 Angband         : level  37

You were killed by an Ancient multi-hued dragon on level 38 of Lonely Mountain.

==================================== Quests ===================================

  Completed Quests
  Trouble at Home (Outpost)                          DL5   CL9   Day 1, 19:54
  The Thieves' Hideout (Outpost)                     DL5   CL13  Day 2, 5:58
  Pest Control (Outpost)                             DL5   CL15  Day 2, 12:10
  Mushrooms (Thalos)                                 DL10  CL18  Day 3, 15:58
  Kill Boldor, King of the Yeeks                     DL10  CL31  Day 8, 2:25
  Cop Quest (Anambar)                                DL12  CL17  Day 3, 13:50
  Crow's Nest (Outpost)                              DL15  CL20  Day 4, 5:47
  The Sewer (Outpost)                                DL15  CL27  Day 5, 9:35
  I Hate Snakes! (Morivant)                          DL15  CL27  Day 5, 19:34
  Shadow Fairies (Thalos)                            DL20  CL28  Day 6, 10:55
  Tidy the Laboratory (Thalos)                       DL20  CL28  Day 6, 11:33
  The Orc Camp (Anambar)                             DL20  CL30  Day 7, 3:46
  Kill Mime, the Nibelung                            DL20  CL31  Day 8, 3:40
  Old Man Willow Quest (Outpost)                     DL22  CL29  Day 6, 14:55
  Doom Quest I (Angwil)                              DL24  CL32  Day 8, 15:26
  Tengu and Death Swords (Morivant)                  DL25  CL28  Day 6, 10:09
  The Mimic's Treasure (Morivant)                    DL25  CL29  Day 6, 19:55
  Vapor Quest (Outpost)                              DL25  CL30  Day 7, 4:55
  The Old Barracks (Morivant)                        DL25  CL30  Day 7, 6:10
  The Dark Elven Lords (Morivant)                    DL25  CL30  Day 7, 7:06
  Kill Shelob, Spider of Darkness                    DL25  CL32  Day 8, 5:39
  Djinni's Cavern (Thalos)                           DL27  CL30  Day 7, 7:46
  Clear the Tunnels (Anambar)                        DL27  CL31  Day 7, 19:05
  Troll Slayer (Morivant)                            DL30  CL31  Day 7, 10:34
  Smugglers' Den (Anambar)                           DL30  CL31  Day 7, 20:21
  The Shopkeeper's Secret (Morivant)                 DL35  CL31  Day 7, 14:50
  Kill Scylla                                        DL35  CL32  Day 8, 7:26



  Arena:  9 Victories
================================ Monster Kills ================================

You have defeated 3257 enemies including 55 unique monsters in total. There are 
326 uniques remaining.

  Uniques                                      Lvl
  Scylla                                        39
  Implorington III                              36
  Shelob, Spider of Darkness                    32
  Othrod, Lord of the Orcs                      32
  The Hoard                                     30
  The Multi-hued Centipede                      30
  Azog, King of the Uruk-Hai                    28
  Grendel                                       27
  Orcobal the Mighty                            27
  Ulwarth, Son of Ulfang                        26
  Poor, the Thief                               25
  Bolg, Son of Azog                             24
  It                                            24
  Mime, the Nibelung                            24
  Hagen, Son of Alberich                        24
  Orcogar, Son of Orcobal                       23
  Untamo the Cruel                              23
  Boldog, the Merciless                         22
  Old Man Willow                                22
  Lugdush, the Uruk                             21

  Non-uniques               Lvl Count     Non-uniques               Lvl Count
  Grand master thief         46     1     Uruk                       18   164
  11-headed hydra            44     1     Hill orc                    8   105
  Djinni                     40     1     Snaga                       6    89
  Weird fume                 40     2     Cave orc                    7    87
  Dread                      40     1     Ewok                        5    81
  Ancient white dragon       39     1     Nibelung                    6    62
  Mature multi-hued dragon   38     1     Orc shaman                  9    51
  Black wraith               38     1     Orc warlock                23    48
  Ancient bronze dragon      38     1     Giant white mouse           1    48
  Ancient blue dragon        38     1     Black orc                  13    45
  Death knight               38     1     Sand-dweller               10    41
  Shimmering vortex          38     1     Orc digger                 19    39
  Mature silver dragon       37     1     Snaga sapper               14    38
  Mature red dragon          37     3     Cave ogre                  26    37
  Mature black dragon        37     2     Stone troll                25    36
  Mummified troll            37     2     Ogrillon                   16    34
  Mature bronze dragon       36     2     Small kobold                1    32
  Young multi-hued dragon    36     2     Livingstone                20    31
  Mature blue dragon         36     3     Goblin                      5    31
  Mature green dragon        36     3     Algroth                    27    25
                                        
                                        
============================= Character Inventory =============================

4 Potions of Speed {!kq}
25 Potions of Heroism
10 Potions of Cure Critical Wounds
9 Potions of Healing {!kq}
44 Potions of Curing {@qq}
21 Scrolls of Phase Door
29 Scrolls of Teleportation
3 Scrolls of Word of Recall
a Scroll of Genocide {!*}
a Rod: Illumination (2/3 charges) {2%, @zc}
a Rod: Detect Monsters (1/3 charges) {2%, @zz}
a Rod: Detection (3/3 charges) {2%, @zx}
a Rod: Detection (4/4 charges) {2%, @zx}
a Rod: Beam of Light (0/2 charges) {2%, @za}
a Rod: Line of Fire (3/3 charges) {2%, @zf}
a Rod: Ray of Cold (4/4 charges) {2%}
a Rod of Capacity: Chaos Strike (2/2 charges) (+2) {2%, @zg}
a Rod: Frost Ball (2/2 charges) {2%, @zq}
a Rod: Nether Ball (1/2 charges) {5%, @zw}
a Wand: Stone to Mud (19/25 charges) {2%, @a1}
a Wand: Acid Bolt (13/13 charges) {2%, @aa}
a Wand: Water Bolt (4/7 charges) {2%, @as}
a Wand: Lightning Ball (10/10 charges) {2%, @aq}
a Staff: Enlightenment (6/6 charges) {75% off, 2%, @up}
a Staff: Confuse Monsters (5/6 charges) {2%, @ul}

================================ Home Inventory ===============================

   120 a Mushroom of Cure Poison
    30 3 Mushrooms of Fast Recovery
   350 4 Mushrooms of Restore Constitution
  1000 a Mushroom of Restoring {!E}
    50 13 Potions of Sight
   100 4 Potions of Antidote
   120 12 Potions of Speed {!kq}
   120 6 Potions of Resist Heat and Cold {!kq}
   500 11 Potions of Healing {!kq}
   400 12 Potions of Restore Life Levels
   165 2 Potions of Restore Charisma {25% off}
   800 5 Potions of Enlightenment
   250 14 Potions of Resistance {!kq}
    80 16 Potions of Curing {@qq}
 10000 2 Potions of Giant Strength {!k}
 10000 2 Potions of Stone Skin {!k}
    15 50 Scrolls of Phase Door
    40 60 Scrolls of Teleportation
   200 3 Scrolls of Teleport Level
   150 13 Scrolls of Word of Recall
   100 4 Scrolls of Remove Curse
    15 10 Scrolls of Light
     8 5 Scrolls of Treasure Detection
     8 8 Scrolls of Trap Detection
   750 a Scroll of Genocide {!*}
  2500 4 Scrolls of Inventory Protection
   700 a Rod: Illumination (2/2 charges) {2%, @zc}
   700 a Rod: Detect Traps (2/2 charges) {2%}
  1150 a Rod: Detect Traps (4/4 charges) {2%, @zx}
  4150 a Rod: Detection (2/2 charges) {2%, @zx}
  2800 a Rod: Recall (3/3 charges) {2%}
  1750 a Rod: Recall (2/2 charges) {2%}
  4285 a Rod of Simplicity: Beam of Light (2/2 charges) (+2) {2%}
  7054 a Rod: Beam of Disintegration (2/2 charges) {39%}
  2770 a Rod: Shoot Acid (2/2 charges) {2%}
  1242 a Rod: Lightning Strike (2/2 charges) {2%, @zd}
  1487 a Rod: Lightning Strike (2/2 charges) {2%, @za}
  1768 a Rod: Lightning Strike (2/2 charges) {2%, @zs}
  2005 a Rod: Lightning Strike (2/2 charges) {2%, @zd}
  3250 a Wand: Teleport Other (8/8 charges) {2%, @at}
  2162 a Wand: Teleport Other (5/5 charges) {2%, @at}
  2750 a Wand: Stone to Mud (10/10 charges) {2%, @a1}
  4320 a Wand of Simplicity: Stone to Mud (11/28 charges) (+2) {50% off, 2%}
  4200 a Wand: Stone to Mud (8/16 charges) {2%}
  1375 a Wand: Charm Monster (6/6 charges) {2%}
  1393 a Wand: Charm Monster (6/6 charges) {2%}
   240 a Wand: Magic Missile (1/4 charges) {2%, @aa}
   275 a Wand: Magic Missile (2/5 charges) {2%, @aa}
   261 a Wand: Magic Missile (2/4 charges) {2%, @aa}
  1990 a Wand: Acid Bolt (7/7 charges) {2%, @as}
  1117 a Wand: Lightning Bolt (5/7 charges) {2%, @aa}
  3147 a Wand of Resistance: Fire Bolt (5/8 charges) {2%}
  2687 a Wand: Fire Bolt (7/9 charges) {2%, @af}
   796 a Wand: Frost Bolt (5/5 charges) {25% off, 2%, @ad}
  1517 a Wand: Frost Bolt (2/8 charges) {2%, @as}
   910 a Wand: Frost Bolt (2/4 charges) {2%, @ad}
  1180 a Wand: Beam of Light (8/8 charges) {2%}
  2500 a Wand: Lightning Ball (3/6 charges) {2%, @ae}
  2773 a Wand: Lightning Ball (5/6 charges) {2%, @ae}
  4027 a Wand: Lightning Ball (3/7 charges) {2%}
  2956 a Wand: Fire Ball (5/5 charges) {2%}
  2725 a Wand: Frost Ball (4/7 charges) {2%}
   438 a Wand: Stinking Cloud (4/5 charges) {2%, @aw}
   360 a Wand: Stinking Cloud (4/4 charges) {2%, @aq}
   674 a Wand: Stinking Cloud (8/8 charges) {2%, @aw}
   977 a Wand: Stinking Cloud (11/11 charges) {2%, @aw}
  2972 a Wand: Vampirism (1/4 charges) {2%, @av}
   278 a Wand: Sleep Monster (4/4 charges) {2%}
   675 a Wand: Slow Monster (4/4 charges) {2%}
   450 a Wand: Confuse Monster (3/5 charges) {2%}
   418 a Wand: Confuse Monster (5/5 charges) {2%}
   399 a Wand: Confuse Monster (4/4 charges) {2%}
  1600 a Wand: Polymorph (7/12 charges) {2%}
  1750 a Staff: Enlightenment (6/6 charges) {2%, @up}
   687 a Staff: Detect Objects (1/4 charges) {2%, @uo}
  1350 a Staff: Detect Objects (10/10 charges) {2%, @uo}
  1537 a Staff: Detect Objects (7/11 charges) {2%}
  2225 a Staff: Detect Objects (17/17 charges) {2%, @uo}
   595 a Staff: Detect Invisible (6/6 charges) {2%}
  2350 a Staff: Teleport (6/6 charges) {2%}
  3475 a Staff: Teleport (6/9 charges) {2%}
  5425 a Staff: Teleport (14/14 charges) {2%}
  3850 a Staff: Teleport (6/10 charges) {2%}
 12041 a Staff: Destruction (3/6 charges) {14%, @ud!sdk}
  1390 a Staff: Summon Hounds (3/4 charges) {2%}
  2313 a Staff of Simplicity: Cure Wounds (6/9 charges) (+2) {2%, @uu!sdk}
  1205 a Staff of Resistance: Slow Monsters (5/6 charges) {2%}
  2344 a Staff: Slow Monsters (10/10 charges) {2%, @uh}
  1553 a Staff: Confuse Monsters (6/6 charges) {2%, @ul}
  3131 a Staff of Regeneration: Starlight (11/11 charges) (+2) {2%}
  9488 The Ring of Jenny (+3) {CnChIf;Bl}
  9948 The Amulet 'Unspellable' (+3,+4) (+1) {InSr;AcCf}
  4700 The Amulet of Covetousness (+4) {Sr;Nx}
 16106 The Feanorian Lamp 'Orange Star' (+1) {InSl;NtSh;Hl}
  6120 The Feanorian Lamp of Alimoit {Co(StCh}
  5854 The Phial of Galadriel (+5) {Sr;Dk A:Illumination}
  8716 The Large Leather Shield 'Camelot' [6,+15] {Bl}
  5017 The Hard Leather Cap of Sam (+1,+1) [2,+7] (+1) {SpDx;-St}
 17109 The Metal Cap of Thengel [3,+12] (+3) [+15%] {WiCh}
  4458 The Cutlass 'Bonebreaker' (2d9) (+10,+12) (+4) [-20%] {cursed, 
         StIf;-Sl;Si/pU(St A:Earthquake}
 22388 The Spear of Hagen (1d8) (+11,+13) (+3) {SpSlIf;CoDk;ThSi|Co/L}
 18951 The Lucerne Hammer 'Kraken' (3d6) (+13,+17) {FaRg/XU/DL}
 10148 The Whip of Dr. Jones (1d7) (+16,+13) (+1) {InWi;SiLv A:Telekinesis}
  1660 The Black Arrow of Bard (8d4) (+30,+19) {/XD}

==================================== Museum ===================================

an Iron Statue of a Raal's Tome of Destruction

================================== Statistics =================================

                 Gold
  Found    :  1294267
  Alchemy  :        0
  Winnings :    25000  1319267
  Purchases:   481617
  Services :    38716
  Stolen   :   237980   758313
                        560954

  Objects Found    :   6047
  Objects Bought   :    804
  Objects Destroyed:   2628

  Equipment            Found Bought  Used  Dest
  Weapons                362      0     0   335
  Shields                 49      0     0    48
  Bows                    49      0     0    28
  Quivers                 12      0     0     0
  Rings                   31      0     0     3
  Amulets                 33      0     0     2
  Lights                  31      0     0     0
  Body Armor             572     10     1   564
  Cloaks                  48      0     0    48
  Helmets                 77      0     0    77
  Gloves                 119      0     1   115
  Boots                  102      2     1   100
  Totals                1473     12     3  1320

  Devices              Found Bought  Used  Dest
  Wands                   92      4  1873     6
  Staves                  72      6   805     9
  Rods                    57      1  3210     0
  Potions                723    324   457   129
  Scrolls                633    456   427   165
  Totals                1577    791  6772   309

  Other                Found Bought  Used  Dest
  Shots                  663      0     0    43
  Arrows                 553      0     0    17
  Bolts                  528      0     0    74
  Spellbooks              97      0     0     2
  Food                   271      0     4    47
  Corpses                506      0     0   504
  Skeletons              246      0     0   251
  Chests                   6      0     0     6
  Totals                2870      0     4   944

  Potions              Found Bought  Used  Dest
  Cure Critical Wounds     2     54    39     7
  Curing                  46     88    53    21
  Speed                  106     20   101     9
  Clarity                 28      0     0     0
  Healing                 23      0     3     0
  Restore Life Levels     25      1     5     0
  Strength                 2      0     2     0
  Intelligence             5      0     5     0
  Wisdom                   2      0     2     0
  Dexterity                2      0     2     0
  Constitution             6      1     7     0
  Charisma                 6      0     6     0
  Totals                 723    324   457   129

  Scrolls              Found Bought  Used  Dest
  Phase Door              52    167   105    43
  Word of Recall          66     19    57     8
  Identify                47      0     0     0
  Remove Curse             7      0     0     0
  Teleportation           49    261   188    33
  Teleport Level           3      1     0     1
  Destruction              1      0     0     0
  Genocide                 2      0     0     0
  Totals                 633    456   427   165

  Wands                Found Bought  Used  Dest
  Stone to Mud             6      1   402     1
  Teleport Other           8      1    58     4
  Vampirism                1      0     2     0
  Totals                  92      4  1873     6

  Staves               Found Bought  Used  Dest
  Identify                10      0     0     0
  Enlightenment            3      2   121     1
  Curing                   4      0     0     0
  Cure Wounds              2      1    90     2
  Telepathy                1      0     1     0
  Destruction              1      0     0     0
  Totals                  72      6   805     9

  Rods                 Found Bought  Used  Dest
  Detect Traps             3      0   148     0
  Detect Doors & Stair     5      0     0     0
  Detect Monsters          2      1   759     0
  Illumination             7      0   252     0
  Recall                   4      0     0     0
  Detection                3      0   195     0
  Totals                  57      1  3210     0

  Spellbooks           Found Bought  Used  Dest
  Third Spellbooks         2      0     0     0
  Totals                  97      0     0     2

  Egos Found    :    296
  Egos Bought   :     13
  Egos Destroyed:     68

  Egos                 Found Bought  Dest
  Ring of Speed            2      0     0

  Monsters             Kills   Pct        Spells               Count   Pct
  Animals                874  26.8%       Observed              1614   6.7%
  Breeders               168   5.1%       Expected              2157   9.0%
  Demons                  48   1.4%       Failures               175  10.8%
  Dragons                139   4.2%       Summon                 115   7.1%
  Giants                 121   3.7%       Heal                    31   1.9%
  Hounds                  86   2.6%       Escape                  51   3.1%
  Humans                 240   7.3%       Offense                704  43.6%
  Orcs                   826  25.3%       Other                  538  33.3%
  Trolls                 143   4.3%     
  Undead                 204   6.2%       Unique Spells        Count   Pct
  Uniques                 55   1.6%       Observed               284  12.4%
                                          Expected               386  16.9%
  Evil Monsters         1912  58.7%       Failures                58  20.4%
  Good Monsters           30   0.9%       Summon                  84  29.5%
  Neutral Monsters      1315  40.3%       Heal                    12   4.2%
                                          Escape                  36  12.6%
  Totals                3257              Offense                 26   9.1%
                                          Other                   68  23.9%

  Life Rating:  94%

================================ Last Messages ================================

The Ancient multi-hued dragon breathes Poison. You are poisoned!
You are no longer poisoned.
You have 44 Potions of Curing {@qq} (e).

The Ancient multi-hued dragon flinches.
You have a Rod: Nether Ball (0/2 charges) {5%, @zw} (s).
The Ancient multi-hued dragon attacks you: It misses. It misses. It 
bites.

You feel like a hero!
You have 25 Potions of Heroism (b).
The Ancient multi-hued dragon attacks you: It misses. It misses. It 
misses.

You attack the Ancient multi-hued dragon: You miss. You miss. You miss.
The Ancient multi-hued dragon attacks you: It claws. It claws. It 
misses.

You attack the Ancient multi-hued dragon: You hit. You hit. You miss.
You attack the Ancient multi-hued dragon: You miss. You miss. You hit.
The Ancient multi-hued dragon attacks you: It misses. It claws. It 
bites.
It commands you to return.
The Grand master thief attacks you: He hits. You grab hold of your 
backpack! He hits. *** LOW HITPOINT WARNING! *** Press Space to 
continue. =>  . You grab hold of your backpack! He misses. He hits. 
*Ouch!* You quickly protect your money pouch! The thief flees laughing!

Target Selected.
A line of pure white light appears. The Ancient multi-hued dragon 
ignores the attack.
You have a Rod: Beam of Light (1/2 charges) {2%, @za} (n).

A line of pure white light appears. The Ancient multi-hued dragon 
ignores the attack.
You have a Rod: Beam of Light (0/2 charges) {2%, @za} (n).

You attack the Ancient multi-hued dragon: You miss. You hit. You hit.
The Ancient multi-hued dragon breathes Acid. You feel scared. *Ouch!*

Really choose 10 Potions of Healing {!kq}? [y/n] => n.
Really choose 10 Potions of Healing {!kq}? [y/n] => y. You are no 
longer scared, but you still feel nervous.
You have 9 Potions of Healing {!kq} (d).
The Ancient multi-hued dragon attacks you: It misses. It misses. It 
bites.

You attack the Ancient multi-hued dragon: You are too afraid to attack 
it!
The Ethereal dragon breathes Light. You feel terrified. *** LOW 
HITPOINT WARNING! *** Press Space to continue. =>  .
The Ancient multi-hued dragon attacks you: It claws. *Ouch!* It claws.
#   '#              # #   ## #       #%##.........
  #%#%              #   #  # ###+      ########...
###  #              %#%##  %#%% ##+#####  #   ##'%
#    ##                 %   %#     ###    ####%#..
      #                 %#% ## #   #   ##...%#.'.%
      #%                  %    %##   ######....%..
       #   #              %%#%## #####    #%#%%#%.
       #   #                      #..#%%        ##
       %#  %                   ##%#....%###%%#%%%#
        %# #                  ##.....-............
         # #                  %...................
         ###           ##%%#####..................
                  ####%#.(D...#%#.................
     %###### ###### < ...####p##.%................
%%%%%%.  . # # .    %%#%%%  # ....................
..%% . #%#.%##.#%%%%%       %%#%.%#...............
%..#.%%+.... #'#               %# '.........."....
#..'#....###.#.#                # ##..............
#.#%........,..%%               %  .%.............
# ............#.##              %%%%%+............
###............% %                  %%%...........
#%+#.+.....#..##%#                    ###+........
#% %###.#%#%%#%                         %.........
      . %                               #.........
 You die. Goodbye, rodent too!

=================================== Options ===================================

 Game Mode:          Monster
 Preserve Mode:      On
 Easy Identify:      On
 Easy Lore:          On
 Arena Levels:       Sometimes
 No Selling:         On


Posted on 5.2.2019 05:32
Last updated on 7.2.2019 17:05

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10655. on the Ladder (of 19090)
751. on the FrogComposband Ladder (of 1219)
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On 5.2.2019 05:32 Nivim wrote:
This character was played on the robin account on angband.live, mostly as a means of helping Sideways test his Filthy Rag monster race since his attempts at doing so weren't surviving long enough to find out what late-game is like for them (he thinks they'll probably need more nerfing; I am undecided on the matter).

If you're one of the few people wondering why I haven't been posting characters lately before now; it's because I hadn't been making proper notes, and this time I had a least a few, so without undue ado...

Comments on a Ragtime Adventure:
As expected due to being both a grindy type of character, a type character with a long, slow start, and a weak character, levels 1-13 were mostly spent in warrens going up and down stairs, and the first 5 levels did not involve straying from a stair even long enough to go to town, since that would risk being killed by a crow or something. Eventually moved on from that to going up and down stairs in Hideout, and slowly bought and collected an almost full inventory of devices and consumables: attack wands for actually doing damage, as supported by the Personality; detection staves and scrolls for spending less time on floors or hunting down absorbable items (body armours, boots, gloves; not cloaks, shields, or hats, a fact I kept forgetting a lot and going after them anyway); and of course healing (incl. various cheap status removal), escapes, and lots and lots of Heroism potions. Potions of Sight were carried due to not getting constant sInv until mid game at earliest, but I was surprised how rarely I used them.

The game picked up a bit as I found rods and absorbed some slaying gloves, but it didn't really break tedium until I luckily collected 4/4 Levitation essence, then finally flagged Lonely Mountain and Morivant (about 5-10 clevels later than I usually do), and the former was where I found good rods and, greatest of all, a rod of Chaos Strike.

This (around CL25) is when the gameplay started to become ok instead of just something I was doing for the sake of the testing for Sideways. It's also when I had 2 Rag-points of rBase, a.k.a. enough for 47% resistance or "almost as much resistance as a normal character would have gotten from a single one of the 4 elvenkind armours I had absorbed at that point"; this wasn't enough to stop item destruction, but it made the continued fights at slightly more DL than CL (as opposed to half as much DL as CL from earlier in the game) much more tolerable.

Speaking of; Rags get different results from temporary pips of resistance and constant ones (except the starting pip of rBlind and rPoison, which both use the temp numbers), which are both different from what normal characters get— it's a bit like they have a racial vulnerability in everything but without actual vuln' pips. Constant pips for rBase go: 32%, 47%, while a temporary pip alone is 42%. Constant pips for high resists start at 15% (!!!*) and of course I lack the opportunity to test temporary high resists.

*a.k.a; not enough resist to be worth thinking about in risk/reward calculations.

On 5.2.2019 05:34 Nivim wrote:
It appears some of my tiredness from when I wrote the above got through my editing pass now; it clearly shows 16% instead of 15% for high resists in the character dump. My apologies.

On 5.2.2019 05:35 Nivim wrote:
Here marks the second session of Ragtime Adventures, much closer to now.

CL29 was when I finally got sInv, and all the essences came from Of the Imp bodies armours; I'm suspicious Sideways added that ego just for rags, although it still took 4 of them to get the pip.
So I did some quests I had been putting off 'til more sInv, and in Vapour Quest after finishing off the dangerous things I started starting the fights with Air Elementals using the Chaos rod, and thus polymorphing half of them into dragons— one of which dropped a 159 damage-per-shot rod of Nether Balls.

(I should mention at this point that quest reward for Rags are sorta a running joke; the levitation boots from Sewer quest is about the only one worth remembering; most other < DL30 rewards are either replaced with consumables you already bought and used several times over, or aren't replaced at all [like Djinni quest's reward is still a Feanorian lamp].)

On 7.2.2019 10:36 Nivim wrote:
I started the third episode of Ragtime Adventures by doing the Olog quest against my better judgment; the new rods and spending speed potions easily made the quest easy (and carrying lots more Cure Serious Wounds potions than Speed potions made the potion destruction relatively painless as well). Reward for the quest was nice, breaking the pattern of all previous quests; the slaying and strength on the Olag-hai mail raised damage-per-turn by about a fourth (to 55). (Although, I also discovered then that three rag-pips plus one native-pip of rPois reaches 68% resistance, so I'll probably need 4-5 rag-pips in rBase before I stop losing staves and wands to the lack of it.)

I celebrated by doing the quest Shopkeeper's Secret. It was easier than expected; golems do not resist polymorphing like I mysteriously intuitively expected, and Silent Watchers are equally mysteriously vulnerable to Light.

Next significant quest was Smugglers' Den; the Death Knight was a problem as usual, but what was worse was mistyping the same turn he came awake and into LOS, so I accidentally wasted two turns. The first turn he summoned both an Ancient Blue Dragon and Implorington III, and the second turn I got amazingly lucky as none of the summoned things decided to blast me.
After getting some space from that, and accumulating a lot more lesser summons, the greatest problem turned out to be Implorington; he regenerates and heals himself, so by spending a bunch of teleport/phase-door scrolls to buy time for device regeneration I was able to outlast/kill everything else, but not him. I ended up with a strategy of positioning myself so that he was always either in melee range or about to be, which lost me about 20k gold (1/5 what I had going in), but made sure he spent the fewest turns possible healing himself.
I suspect even then, I got lucky again to finish the quest; on the third attempt he did not heal himself for the last four stars, and then I probably only dealt 20 more damage than he had HP by completely exhausting my rods and wand.


Finally dived Angband, killing about two non-quest uniques for every quest one; it feels like there are a lot more uniques around DL15-30 than other similarily sized ranges. Ended on killing Scylla and its band, and on the same floor was the Hoard and it's band; so I went from about 200k gold to 900k, then I went to flag Angwil and back to the towns to spend 300k on Black Market armour.

Picked up my first pip of Regeneration as a result, and it turns out it's a rag-pip; +50% regen instead of +100%. First two high resists that reached relevance were rBlindness and rChaos; at 32% and 25% respectively. Almost have my first rFear pip (which I'm fairly sure isn't going to be a rag-pip, as I'm not sure how that'd be implemented— half-saving-throws? Would be weird.).

(Did Angwil's first quest, but the teleport staff reward wont get any more use than the better one I already have because I can't trust non-Resistance staves to keep very long.)

On 7.2.2019 17:03 Nivim wrote:
I remembered that, like Deathswords, Filthy Rags display flags on the items they wear, and the game then calculates the combined score/value of the item as usual. Currently the worth of the combined organs and body parts of this character is 120.4k gold (85.3k rag + 18.8k gloves + 16.3k boots). (And, presumably, it would be worth more if I were to rack up huge debts in the new Bank building, and became Wanted.)

I was deciding where to Recall when I realized neither Hideout nor Orc Cave were done (and more predictably Tidal and Icky Cave); so I did all those. The stat points went to Dex; enough for another 22 damage per turn.

Stealth has inched up from 'decent' to 'good' in that I can fairly reliably walk past what would be fights and start the ones I want without getting interrupted most of the time. I was surprised it was the body armour and gloves slots that got the most stealth first, though.

Now for more Lonely Mountain grinding.

On 7.2.2019 17:05 Nivim wrote:
Nope, dead to surprise Ethereal Dragon. Not much farther than Sideways got, so it probably doesn't count much for testing this time.

I'll try again, maybe with a more serious name that isn't a reference to the joke password for angband.live's robin account.

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