The Angband Ladder: Gaininn, Noldor Feanor no-class by bel

  [Sil-Q 1.3.2-q Character Dump]

 Name   Gaininn       Age    2,169       Str   2 =  1  +1
 Sex    Male          Height   7'3       Dex   9 =  4  +4      +1
 Race   Noldor        Weight   181       Con   7 =  4          +3
 House  Feanor                           Gra   8 =  5  +3

 Game Turn   31,930   Melee  (+22,1d8)   Melee       22 = 14  +9  -2  +1
 Exp Pool     3,039   Bows   (+8,1d11)   Archery      8 =  0  +9  -2  +1
 Total Exp   74,539   Armor [+23,5-22]   Evasion     23 = 13  +9  +1
 Burden       116.5                      Stealth     23 = 14  +9
 Max Burden   144.0   Health     33:71   Perception  13 =  5  +8
 Depth           0'   Voice      79:85   Will        14 =  6  +8
 Min Depth       0'   Song     Silence   Smithing    15 =  6  +8      +1
 Light Radius     7                      Song        26 = 18  +8

 You are one of several children of an archer from the house of Feanor.
 You have light grey eyes, straight black hair, and a fair complexion.






  [Last Messages]

> You feel yourself moving faster!
> You have 6 Smoky Potions of Quickness (j).
> Carcharoth, the Jaws of Thirst misses you.
> You miss Carcharoth, the Jaws of Thirst.
> Carcharoth, the Jaws of Thirst bites you!
> You have been severely poisoned.
> You recover from the poisoning.
> You have 12 Dark Blue Potions of Antidote (i).
> Carcharoth, the Jaws of Thirst bites you...
> You miss Carcharoth, the Jaws of Thirst.
> Carcharoth, the Jaws of Thirst bites you!
> You have been severely poisoned.
> Carcharoth, the Jaws of Thirst misses you. <2x>
> Carcharoth, the Jaws of Thirst bites you!
> You have been badly poisoned.


  [Screenshot]

  .......
  ~...#..
  ~~.....
  .~.@...
  .~~...#
  ..~~...
  ...~...


  [Equipment]

a) a Shortsword of the Feanorians (+0,1d7) [+1] <+1> {@w1} 1.5 lb
   It increases your dexterity and grace by 1.  It makes you
   encounter more dangerous creatures (even when not worn).  
b) a Dragon-horn Bow of Doriath (+0,1d9) 2.0 lb
   It slays wolves and spiders.  It can shoot arrows 16 squares
   (with your current strength).
c) a Beryl Ring of Dexterity <+1>
   It increases your dexterity by 1.  It sustains your dexterity.
   
d) a Beryl Ring of Dexterity <+1>
   It increases your dexterity by 1.  It sustains your dexterity.
   
e) The Pearl 'Nimphelos' <+2>
   It increases your grace by 2.  It sustains your grace.  It
   cannot be harmed by the elements.  
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
g) Galvorn Armour of Venom's End [-1,1d9]
   It provides resistance to poison.  It cannot be harmed by the
   elements.  
h) a Shadow Cloak of Warmth [+4] <+2>
   It improves your stealth by 2.  It provides resistance to 
   cold.  It creates an unnatural darkness.  
i) a Kite Shield of Protection (-2) [+0,1d8] {@w7}
   It cannot be harmed by the elements.  
j) a Dwarf Mask of Brilliance [-2,1d2]
   It provides resistance to fire.  It lights the dungeon around
   you.  
k) a Set of Gauntlets of Strength [+0,1d1] <+1>
   It increases your strength by 1.  
l) The Pair of Greaves of Orodreth [-1,1d2] <+1>
   It increases your dexterity by 1.  It provides resistance to 
   fire.  It cannot be harmed by the elements.  
m) 99 Arrows (+3)
   They can be shot 16 squares (with your current strength and bow).
n) 44 Arrows of Piercing
   They cut easily through armour.  They can be shot 16 squares
   (with your current strength and bow).


  [Inventory]

a) 4 Thorny Herbs of Healing
b) 8 Russet Herbs of Restoration
c) 6 Clear Potions of Miruvor
d) 4 Murky Brown Potions of Orcish Liquor
e) 5 Sky Blue Potions of Clarity
f) 23 Azure Potions of Healing
g) 8 Emerald Potions of Voice
h) a Green Potion of True Sight
i) 12 Dark Blue Potions of Antidote
j) 6 Smoky Potions of Quickness
k) 10 Golden Potions of Elemental Resistance
l) a Yellow Potion of Strength
m) 8 Grey Potions of Dexterity
n) 6 Pale Green Potions of Constitution
o) 5 Copper Speckled Potions of Grace
p) a Rosewood Staff of Recharging (5 charges)
q) a Brass Lantern of True Sight (1824 turns)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
r) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
s) The Pair of Boots of Finrod [+3,1d1]
   It grants you freedom of movement.  It cannot be harmed by
   the elements.  
t) The Dagger of Azaghal (+0,1d6) <+7> 0.5 lb
   It improves your perception by 7.  It slays dragons.  It
   provides resistance to fire and fear.  It can be thrown
   effectively (11 squares).  It cannot be harmed by the
   elements.  It grants you the ability: Focused attack.  
u) a Shortsword (+0,1d8) [+1] {@w2} 2.0 lb
v) The Spear 'Dugrakh' (+0,1d10) <-1> 2.5 lb
   It decreases your grace by 1.  It slays raukar, men, and 
   elves.  It can be thrown effectively (6 squares).  It grants
   you freedom of movement and the ability to see invisible
   creatures, but it also enrages nearby creatures.  It cannot
   be harmed by the elements.  It does extra damage when wielded
   with both hands.  It counts as a type of polearm.  
w) a Shovel (-3,2d2) <+1> 6.0 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Abilities]

Finesse
Subtlety
Dodging
Blocking
Controlled Retreat
Disguise
Assassination
Opportunist
Exchange Places
Dexterity
Focused attack
Concentration
Armoursmith
Jeweller
Enchantment
Song of Silence
Song of Lorien
Woven Themes


  [Enemies]

  2 / 10  Wolf                                    
  0 /  2  Tanglethorn                             
  4 / 16  Orc                                     
  1 /  2  Grimhawk                                
  3 /  8  Orc scout                               
 17 / 18  Spider hatchling                        
  0 /  2  Blue serpent                            
  0 /  6  Brood spider                            
 12 / 54  Orc soldier                             
  0 / 27  Madthorn                                
  7 /  7  Gorcrow                                 
 25 / 49  Orc archer                              
  3 / 16  White wolf                              
  1 /  5  Red serpent                             
  (seen)  Gorgol, the Butcher 
  6 / 22  Orc warrior                             
  3 /  8  Sword spider                            
 30 / 43  Crebain                                 
  1 /  3  Mewlip                                  
  0 /  1  Orc thief                               
  0 /  2  Nightthorn                              
  3 / 11  Mountain troll                          
  1 /  3  Tattered wight                          
  0 / 19  Orc champion                            
 10 / 27  Easterling warrior                      
 19 / 22  Hummerhorn                              
  1 /  6  Orc captain                             
  4 / 16  Warg                                    
  1 /  3  Dark serpent                            
  5 / 12  Whispering shadow                       
  1 /  9  Distended spider                        
  3 /  3  Twisted bat                             
  3 / 13  Snow troll                              
  1 /  5  Barrow wight                            
  2 /  8  Giant                                   
  (slain) Uldor, the Accursed 
  (seen)  Aldor, the Risen King 
  1 / 10  Easterling spy                          
  1 /  1  Shadow bat                              
  5 / 12  Sulrauko                                
  6 /  7  Fire-drake hatchling                    
  9 / 19  Werewolf                                
  7 / 10  Shadow spider                           
  2 /  5  Shadow                                  
  3 /  8  Sapphire serpent                        
  (slain) Gilim, the Giant of Eruman 
  4 /  4  Ruby serpent                            
  0 /  2  Creeping horror                         
 10 / 22  Ringrauko                               
  (seen)  Nan, the Giant 
  3 / 15  Cave troll                              
  1 /  1  Emerald serpent                         
  0 /  2  Oathwraith                              
 35 / 42  Cat warrior                             
  7 /  7  Amethyst serpent                        
  1 / 24  Kemenrauko                              
  0 /  3  Grotesque                               
  0 /  6  Young cold-drake                        
  (slain) Umuiyan, the Doorkeeper 
  (seen)  Belegwath, Balrog of Shadow 
  3 /  4  Spider of Gorgoroth                     
  5 / 18  Greater werewolf                        
  4 /  5  Adamant serpent                         
  7 / 13  Lesser vampire                          
  0 /  8  Cat assassin                            
  (slain) Oikeroi, Guard of Tevildo 
  0 /  5  Young fire-drake                        
  0 /  2  Darting horror                          
  0 / 20  Unmourned                               
 26 / 44  Ururauko                                
  (slain) Tevildo, Prince of Cats 
  (seen)  Turkano, Balrog of the Hosts 
  2 /  7  Ancient sapphire serpent                
  0 /108  Troll guard                             
 32 / 44  Vampire                                 
  0 /  9  Nameless thing                          
  (seen)  Smaug the Golden 
  3 / 13  Ancient ruby serpent                    
  0 /  9  Great cold-drake                        
  0 /  9  Silent watcher                          
 17 / 32  Gwathrauko                              
  (seen)  Draugluin, Sire of Werewolves 
  (seen)  Vallach, Balrog of Sudden Flame 
 21 / 30  Ancient spider                          
  2 / 21  Ancient emerald serpent                 
 28 / 44  Vampire lord                            
  (seen)  Dagorhir, the Elfbane 
  (seen)  Gostir, the Dread Glance 
  1 /  8  Ancient amethyst serpent                
  0 /  7  Great fire-drake                        
  7 / 20  Hithrauko                               
  (seen)  Shelob, Spider of Darkness 
  (seen)  Lungorthin, Lord of Balrogs 
  0 /  6  Ancient adamant serpent                 
  0 / 10  Unrelenting horror                      
  (seen)  Ancalagon the Black 
  (slain) Thuringwethil, the Vampire Messenger 
  (seen)  Ungoliant, the Gloomweaver 
  (seen)  Glaurung, the Deceiver 
  (seen)  Gorthaur, Servant of Morgoth 
  (seen)  Morgoth, Lord of Darkness 
  (seen)  Carcharoth, the Jaws of Thirst 


  [Artefacts]

The Pearl 'Nimphelos' (found)
The Dagger of Nargil 
The Dagger of Azaghal (found)
The Dagger 'Angrist' (found)
The Longsword 'Orcrist' 
The Longsword 'Narsil' (found)
The Spear 'Dugrakh' (found)
The Great Spear of Ogbar 
The Bat-Fell of Thuringwethil (found)
The Pair of Boots of Finrod (found)
The Pair of Greaves of Orodreth (found)
The Set of Gauntlets 'Azdulag' (found)
The Set of Gauntlets of Gamil Zirak 
The Massive Iron Crown of Morgoth (found)


  [Notes]

Gaininn of the Noldor
Entered Angband on 1 Apr 2018

   Turn     Depth   Note

    422    100 ft   (Armoursmith)
    422    100 ft   (Enchantment)
    521    100 ft   Made a Set of Gloves of the Forge <+2>  0.5 lb
    642    100 ft   Made a Cloak of Stealth [+1] <+2>  2.0 lb
    773    100 ft   Made a Kite Shield of Protection (-2) [+0,1d8]  6.0 lb
    777    100 ft   (Blocking)
    786    150 ft   (Focused attack)
    791    150 ft   (Finesse)
    868    150 ft   Encountered Gorgol, the Butcher
  1,345    250 ft   (Assassination)
  3,169    250 ft   Fell into a chasm
  4,289    200 ft   Made a Dwarf Mask of Brilliance [-2,1d2]  6.0 lb
  4,626    200 ft   (Jeweller)
  4,785    200 ft   Made a Feanorian Lamp of Brightness  1.0 lb
  4,931    200 ft   Made an Ivory Amulet of Constitution <+1>  0.1 lb
  5,198    200 ft   Made a Pair of Boots of Softest Tread [+0,1d2] <+2>  2.0 
                    lb 
  8,023    450 ft   Encountered Uldor, the Accursed
  8,246    450 ft   (Opportunist)
  8,339    450 ft   Slew Uldor, the Accursed
 10,492    500 ft   Made a Pair of Boots of Nimbleness [+0,1d1] <+1>  2.0 lb 
 10,634    500 ft   Made a Set of Gloves of Strength <+1>  0.5 lb
 10,697    500 ft   Made a Golden Ring of Venom's End  0.1 lb
 10,832    500 ft   (Concentration)
 10,942    500 ft   (Subtlety)
 11,148    550 ft   (Song of Silence)
 12,144    600 ft   Entered the Tomb of the King
 12,388    600 ft   Encountered Aldor, the Risen King
 12,389    600 ft   Found The Pair of Greaves of Orodreth
 12,628    650 ft   (Song of Lorien)
 12,986    650 ft   Encountered Gilim, the Giant of Eruman
 13,001    650 ft   Slew Gilim, the Giant of Eruman
 13,988    700 ft   (Controlled Retreat)
 14,196    700 ft   Encountered Nan, the Giant
 15,081    750 ft   Encountered Belegwath, Balrog of Shadow
 15,707    750 ft   Found The Pair of Boots of Finrod
 16,995    800 ft   Encountered Gostir, the Dread Glance
 17,159    800 ft   Encountered Umuiyan, the Doorkeeper
 17,176    800 ft   Slew Umuiyan, the Doorkeeper
 17,731    850 ft   Encountered Draugluin, Sire of Werewolves
 18,250    850 ft   (Woven Themes)
 18,331    850 ft   Found The Set of Gauntlets 'Azdulag'
 18,446    850 ft   Encountered Tevildo, Prince of Cats
 18,451    850 ft   Encountered Oikeroi, Guard of Tevildo
 18,454    850 ft   Slew Tevildo, Prince of Cats
 18,461    850 ft   Slew Oikeroi, Guard of Tevildo
 19,225    900 ft   (Disguise)
 19,225    900 ft   (Exchange Places)
 19,295    900 ft   Encountered Vallach, Balrog of Sudden Flame
 19,705    900 ft   Found The Dagger of Azaghal
 20,187    900 ft   Encountered Turkano, Balrog of the Hosts
 20,833    900 ft   Entered the Chambers of Thu
 21,076    900 ft   Encountered Shelob, Spider of Darkness
 21,437    900 ft   Found The Spear 'Dugrakh'
 21,502    900 ft   Encountered Ancalagon the Black
 21,502    900 ft   Encountered Gorthaur, Servant of Morgoth
 21,678    950 ft   (Dexterity)
 23,840    950 ft   Encountered Thuringwethil, the Vampire Messenger
 23,855    950 ft   Slew Thuringwethil, the Vampire Messenger
 23,860    950 ft   Found The Bat-Fell of Thuringwethil
 25,582    950 ft   Encountered Lungorthin, Lord of Balrogs
 26,473    950 ft   Found The Dagger 'Angrist'
 26,539    950 ft   Encountered Dagorhir, the Elfbane
 27,239    950 ft   Found The Longsword 'Narsil'
 27,410    950 ft   Encountered Smaug the Golden
 29,578  1,000 ft   Entered Morgoth's throne room
 29,583  1,000 ft   Encountered Morgoth, Lord of Darkness
 29,768  1,000 ft   Found The Massive Iron Crown of Morgoth
 29,774  1,000 ft   Encountered Ungoliant, the Gloomweaver
 29,847  1,000 ft   Found The Pearl 'Nimphelos'
 29,900  1,000 ft   Encountered Glaurung, the Deceiver
 30,646  1,000 ft   Cut a Silmaril from Morgoth's crown
 30,651  1,000 ft   Cut a Silmaril from Morgoth's crown
 31,848     Gates   Entered The Gates of Angband
 31,848     Gates   (Dodging)
 31,913     Gates   Encountered Carcharoth, the Jaws of Thirst

 31,930     Gates   You escaped the Iron Hells on 16 April 2018.
 31,930     Gates   You brought back two Silmarils from Morgoth's crown!




  ['Score' 041268070]


Posted on 2.4.2018 19:53
Last updated on 16.4.2018 05:07

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137. on the Sil-Q Ladder (of 271)

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On 2.4.2018 19:53 bel wrote:
Trying out Sil-Q for the first time.

I started with Noldor Feanor 1445. I found leather armour of stealth and 1.0 lb shortsword very early, so a stealth build was indicated. I was also lucky and found an enchanted forge at 200' with 4 uses!

So far, pretty smooth game. So far, I haven't really used any of Sil-Q's new features. Except for one: Subtlety seems really powerful after the boost. Might be too good for a stealth stabber build.

Any comments on what I should try next?

On 3.4.2018 01:23 Quirk wrote:
I think Concentration might be a bit iffy in this build. If you're going toe to toe for any length of time you'll probably be in trouble. I suspect the optimal strategy is probably to avoid the nasty stuff and uniques while you build up Song for Lorien, though darting horrors have the potential to be problematic when they turn up, with their high will and perception. Currently it looks like you're a little bit all-in on stabbing.

Boosting Perception and taking Forewarned might actually be more useful than investing in extra evasion since you have both Focused Attack and Concentration. However, Listen would also be extremely nice to have as I think you're most likely to die to a collection of awakened enemies.



On 3.4.2018 02:01 bel wrote:
Thanks for the comments.

I think the character is not that fragile, and holds up decently to straight fights. For monsters who don't die with assassination, I use concentration in conjunction with blocking (since IIRC, waiting with 'z' doesn't break concentration). Also, with Opportunist, I am able to deal with Werewolves fine, as long as I'm near a corridor, and not in the open. The Doriath battleaxe is useful there.

Recently, I also killed 3 cat warriors, even when they surrounded me (after they exchanged places).

Later on, I plan to take controlled retreat, after pumping some more evasion, which will work well with blocking too.

I don't know how Morgoth works in Sil-q, but the way I would do it in regular Sil is to pump song skill, take woven themes and put everybody to sleep in the throne room.

On 3.4.2018 12:34 Quirk wrote:
Putting everyone in the throne room to sleep will work much as regular Sil. You may wake some enemies up when breaking up the crown, and the more Sils you take the more likely you are to anger Morgoth in the process. Woven Themes will be most useful if mixing Silence and Lorien, as Sharpness is not a concern now.



On 3.4.2018 13:27 Quirk wrote:
One little question. I'm not sure why you have both shortsword and shield wielded in the dump (unless you were fighting an orc or troll?). Without Subtlety active, the shortsword isn't a great weapon.

I think Concentration/Blocking/Focused Attack may come apart against more dangerous enemies such as balrogs; healing does break concentration, and your base armour and evasion are a bit low for a brawler. The next few levels will pose a little more challenge I suspect.

I am always glad to see variety in the way characters are built though, and this is definitely an interesting build.

On 16.4.2018 05:07 bel wrote:
Finished the game with two Silmarils. Stealth allowed me to go mostly undetected everywhere. If I got caught, I used lorience + silence together to make most of the monsters unwary/asleep very quickly.

Throne room was handled by putting morgoth (and everyone else to sleep).

On 17.4.2018 15:26 Quirk wrote:
Ah, Lorien, the canonical approach. Exit is somewhat harder if you go for the third Silmaril. I like to lure Morgoth away from the crown to avoid waking him.

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