The Angband Ladder: Carol Called, Sindar Doriath no-class by Nivim

  [Sil-Q 1.3.2-q Character Dump]

 Name   Carol Called  Age    1,995       Str   1 =  2      -1
 Sex    Female        Height   5'8       Dex   4 =  3          +1
 Race   Sindar        Weight   147       Con   4
 House  Doriath                          Gra   3

 Game Turn    8,389   Melee   (+4,2d6)   Melee        4 =  0  +4  -1  +1
 Exp Pool       269   Bows   (+13,2d6)   Archery     13 = 10  +4  -2  +1
 Total Exp   16,969   Armor [+10,5-22]   Evasion     10 =  7  +4  -1
 Burden       108.4                      Stealth      2 =  2  +4  -4
 Max Burden   120.0   Health     -3:41   Perception   7 =  4  +3
 Depth         400'   Voice      34:34   Will         4 =  1  +3
 Min Depth     350'                      Smithing     3 =  0  +3
 Light Radius     2                      Song         8 =  4  +3      +1

 You are one of several children of a Sindar bard. You have light grey
 eyes, wavy black hair, and a fair complexion.






  [Last Messages]

> You are wearing a Kite Shield (-1) [+0,1d7] (i).
> The Orc champion misses you.
> The Mountain troll batters you...
> You are wielding a Longsword (+1,2d5) [+1] (a).
> The Orc champion misses you.
> The Mountain troll misses you.
> You hit the Orc champion...
> The Orc champion misses you.
> The Mountain troll misses you.
> You miss the Orc champion.
> The Orc champion misses you.
> The Mountain troll misses you.
> You hit the Orc champion!
> The Orc champion hits you.
> You die.


  [Screenshot]

   %   %'
    #  % 
  oo#### 
   oo@Tso
   ###%#T
  #%   %o
       % 


  [Equipment]

a) a Longsword (+1,2d5) [+1] 3.0 lb
b) a Longbow (+0,2d5) 3.0 lb
   It can shoot arrows 18 squares (with your current strength).
c) (nothing)
d) a Pearl Ring of Cowardice {cursed}
   It causes you to panic in combat and is cursed.  It grants
   you the ability: Dodging.  
e) an Ivory Amulet of Adornment
f) a Brass Lantern (1898 turns)
g) a Mail Corslet of Protection (-1) [-2,2d6]
   It cannot be harmed by the elements.  
h) a Cloak [+1]
i) a Kite Shield (-1) [+0,1d7]
j) a Helm of Clarity [-1,1d2]
   It provides resistance to confusion, stunning, and 
   hallucination.  
k) (nothing)
l) a Pair of Boots [+0,1d1]
m) an Arrow
   It can be shot 18 squares (with your current strength and bow).
n) (nothing)


  [Inventory]

a) a Violet Potion of Clarity {notclar?}
b) a Copper Speckled Potion of True Sight
c) 3 Crimson Potions of Antidote
d) an Ebony Staff of Sanctity (2 charges)
e) an Elm Staff of Summoning (10 charges)
f) a Ruby Amulet of Haunted Dreams
   It grants you the ability to see invisible creatures, but it
   also draws wraiths to your level.  
g) a Wooden Torch (2000 turns)
h) a Robe [+2]
i) a Kite Shield of Nogrod (-2) [+0,1d6]
   It sustains all your stats.  It cannot be harmed by the
   elements.  
j) a Mithril Shield (-1) [+0,1d6]
   It cannot be harmed by the elements.  
k) a Dwarf Mask [-2,1d2]
   It provides resistance to fire.  
l) a Set of Gauntlets of the Forge (-1) [+0,1d1] <+1>
   It improves your smithing by 1.  
m) a Set of Gauntlets (-1) [+0,1d1]
n) 2 Daggers (+0,1d5) 1.0 lb
   It can be thrown effectively (9 squares).  
o) a Greatsword (-2,3d5) [+1] 7.5 lb
   It requires both hands to wield it properly.  
p) a Sceptre (+0,2d3) 3.5 lb


  [Abilities]

Precision
Point Blank Archery
Crippling Shot
Flaming Arrows
Dexterity
Keen Senses
Song of Elbereth
Song of Freedom


  [Enemies]

  9 / 10  Wolf                                    
  2 /  9  Tanglethorn                             
 16 / 16  Orc                                     
  2 /  2  Grimhawk                                
 10 / 10  Orc scout                               
 10 / 10  Spider hatchling                        
  2 /  2  Blue serpent                            
 26 / 26  Orc soldier                             
  3 /  4  Madthorn                                
  4 /  4  Gorcrow                                 
 45 / 48  Orc archer                              
 33 / 33  White wolf                              
  2 /  2  Red serpent                             
  (slain) Gorgol, the Butcher 
 34 / 45  Orc warrior                             
  4 /  4  Sword spider                            
 21 / 21  Crebain                                 
  1 /  2  Orc thief                               
  2 /  2  Nightthorn                              
  8 / 15  Mountain troll                          
  3 /  6  Orc champion                            
  8 / 11  Easterling warrior                      
  3 /  3  Hummerhorn                              
  5 /  5  Orc captain                             
 20 / 25  Warg                                    
  5 /  6  Dark serpent                            
 40 / 42  Whispering shadow                       
  3 /  3  Twisted bat                             
  (slain) Othrod, the Orc Lord 


  [Artefacts]

The Arrow 'Dailir' 


  [Notes]

Carol of the Sindar
Entered Angband on 25 Dec 2017

   Turn     Depth   Note

     10     50 ft   (Precision)
     10     50 ft   (Point Blank Archery)
     10     50 ft   (Crippling Shot)
  2,730    200 ft   (Song of Freedom)
  2,767    200 ft   Encountered Gorgol, the Butcher
  2,864    200 ft   Slew Gorgol, the Butcher
  5,008    300 ft   (Keen Senses)
  6,178    400 ft   (Flaming Arrows)
  6,349    400 ft   Encountered Othrod, the Orc Lord
  6,554    400 ft   Slew Othrod, the Orc Lord
  7,220    400 ft   (Dexterity)
  7,990    400 ft   (Song of Elbereth)

  8,389    400 ft   Slain by an Orc champion.
  8,389    400 ft   Died on 05 December 2017.




  ['Score' 008091611]


Posted on 5.12.2017 08:35
Last updated on 6.12.2017 02:38

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234. on the Competition No.212 Ladder (of 34)

Comments

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On 5.12.2017 08:35 Nivim wrote:
Fourth day of the competition, and the artifact is the arrow 'Dailir'; at first I thought this was continuing the theme of worse and worse artifacts, since a single arrow isn't all that reliable against a single creature, and not very useful against multiple creatures, but the starting level does have a longbow (even if it requires fighting some wolves), and there are cases where a thrown or fired object rolls right under the @ and gets picked up automatically.

So this character focused on setting up those cases against everything but single weak creatures (after briefly not bothering upon picking up normal arrows); this was generally done by dropping objects (usually near doors) so that every time Dailir was fired it could only immediately roll back under the @ and be re-quivered for the next shot.

Which meant this archer spends most of its time shooting at melee range... and massacring creatures by doing so.

(Since the competition describer forgot, I should mention that there's an artifact for each day of this savefile [like an "advent calendar"], instead of a random one each time one opens the present, and there's no Sil-curse on opening one. The artifacts are pre-determined, and intended to be slightly stronger each day. Dailir seems to be where they are finally picking up, once I got the hang of it.)

Note: This is the first I've done of this artifact/build; no splats yet.

On 5.12.2017 10:13 Nivim wrote:
As I went on, slaughtering things at a reasonable pace and using XP to pick up a few convenient abilities, I noticed that my trick with making Dailir fall in the right place didn't work when a creature dropped items, due to the items being placed before the arrow is. I was generally careful to avoid this effect, but it caught me off-guard with a group of orcs...
...which meant Dailir was where I couldn't reach it, which meant an orc thief was able to pick it up, but I managed to kill its escort (with Othrod), which meant I was able to chase it and shoot it down...
...which meant it dropped all its loot in a space that wasn't quite large enough, and Dailir the exact single thing to disappear.


This character might not be dead, but I feel like it might as well be.



It could certainly go on to win, but it's too far outside the criteria defined by the starting savefile.

On 6.12.2017 02:38 Nivim wrote:
I basically tried to kill the character without doing anything you could point at and call "giving up". It survived quite a while on [+10, 5-22] defences, even though it ran out of arrows, got Str drained, and kept losing weapons to orc captains.

In the cornered situation on the death dump, it actually looked like I might win the fight, because a few orc warriors had already died and I wasn't losing health, but crits to the rescue.

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