The Angband Ladder: Wilfred, Human Illusionist by Quirk

  [Kangband 2.9.3r1 Character Dump]

 Name   Wilfred                                  Self  RB  CB  EB   Best
 Sex    Male              Age        16   STR:  18/31  +0  -5  +4  18/21
 Race   Human             Height     72   INT:  18/19  +0  +3  +6 18/109
 Class  Illusionist       Weight    180   WIS:     16  +0  +0  +0     16
 Title  Spellbinder       Status     33   DEX:     11  +0  +1  +0     12
 HP     -28/252           Maximize    Y   CON:     17  +0  -2  +4  18/10
 SP     47/125            Preserve    Y   CHR:     13  +0  +1  +0     14

 Level           31       Armor     [16,+62]     Saving Throw     Superb
 Cur Exp     165563       Fight      (+1,+3)     Stealth            Good
 Max Exp     166341       Melee      (+7,+9)     Fighting      Excellent
 Adv Exp     195000       Shoot     (+7,+17)     Shooting      Excellent
                          Blows       1/turn     Disarming     Excellent
 Gold         56011       Shots       2/turn     Magic Device     Heroic
                                                 Perception       Superb
 Burden    97.4 lbs       Infra       100 ft     Searching     Excellent

     You are one of several children of a Yeoman.  You are a
     credit to the family.  You have brown eyes, straight black
     hair, and an average complexion.



  [Last Messages]

> The Zombified kobold is destroyed.
> Illegal command for change name!
> Illegal command for change name!
> The Master vampire hits you.
> The Master vampire misses you.
> The Master vampire bites you.
> You feel your life slipping away!
> The Master vampire bites you.
> You keep hold of your life force!
> Target Selected.
> The Dreadmaster disappears!
> You have 9 charges remaining.
> The Master vampire casts a nether bolt.
> You keep hold of your life force!
> You die.


  [Character Equipment]

a) a Small Sword of *Slay* Demon (1d6) (+6,+6) (+1)
b) a Light Crossbow (Orcish) (x3) (+6,+17) (+1)
c) a Silver Ring of Intelligence (+2)
d) a Silver Ring of Intelligence (+3)
e) an Amber Amulet of Perceiving (+6 to searching)
f) The Arkenstone of Thrain
     It can be activated for...
     detection
     ...if it is being worn.
     It provides light (radius 3) forever.
     It provides resistance to light.
     It provides resistance to dark.
     It allows you to see invisible monsters.
     It provides resistance to life draining.
g) a Robe of Permanence [2,+9]
     It provides resistance to disenchantment.
h) a Cloak of Stealth [1,+5] (+2 to stealth)
i) The Small Metal Shield of Thorin [3,+23] (+4)
     It affects your strength.
     It affects your constitution.
     It provides immunity to acid.
     It provides resistance to confusion.
     It provides resistance to sound.
     It provides resistance to chaos.
     It provides immunity to paralysis.
j) a Dragon Helm of Infravision [8,+19] (+4)
k) (nothing)
l) a Pair of Soft Leather Boots [2,+6]


  [Character Inventory]

a) 2 Books of Illusions [Illusions for Beginners]
b) 4 Books of Illusions [Tricks and Visions]
c) a Book of Illusions [Phantasms and Illusions]
d) a Book of Illusions [Shadows and Prisms]
e) a Book of Illusions [Serten's Immunities]
f) a Scroll titled "heshu mik" of Word of Recall {25% off}
g) 3 Iron Rods of Light
h) a Copper Rod of Fire Bolts
i) a Tin-Plated Rod of Frost Bolts
j) an Iron Wand of Teleport Other (9 charges)
k) an Ironwood Staff of Teleportation (6 charges)
l) an Oak Staff of Perception (3 charges)
m) a Dogwood Staff of Speed (5 charges)
n) a Sycamore Staff of Probing (4 charges)
o) a Cloak [1,+4]
p) 14 Bolts of Flame (1d5) (+6,+6)


  [Home Inventory]

a) 2 Blue Mushrooms of Restoring
b) 3 Pungent Potions of Restore Mana
c) a Metallic Blue Potion of Restore Life Levels
d) a Clotted Red Potion of Restore Intelligence
e) a Cloudy Potion of Restore Constitution
f) 12 Scrolls titled "san bek khohyd" of Identify
g) an Iron Wand of Teleport Other (9 charges)
h) 2 Iron Wands of Teleport Other (7 charges)
i) a Zinc-Plated Wand of Drain Life (6 charges)
j) an Ironwood Staff of Teleportation (6 charges)
k) an Ironwood Staff of Teleportation (3 charges)
l) a Platinum Ring of Poison Resistance
m) a Steel Ring of Strength (+3)
n) a Tiger Eye Ring of Dexterity (+2)
o) a Tortoise Shell Ring of Nether Resistance
p) an Ivory Amulet of Charisma (+3)
q) The Phial of Galadriel
     It can be activated for...
     illumination
     ...if it is being worn.
     It provides light (radius 3) forever.
r) Blue Dragon Scale Mail (-2) [30,+17]
s) Hard Leather Armour of Elvenkind (-1) [6,+16] (+2 to stealth)
     It provides resistance to fear.
t) The Dagger 'Nimthanc' (1d4) (+4,+6)
     It can be activated for...
     frost bolt (6d8)
     ...if it is being worn.
     It does extra damage from frost.
     It provides resistance to cold.
u) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4) (charging)
     It can be activated for...
     frost bolt (12d8)
     ...if it is being worn.
     It affects your dexterity.
     It strikes at demons with holy wrath.
     It is especially deadly against orcs.
     It provides resistance to cold.
     It slows your metabolism.
     It induces feather falling.
     It provides immunity to paralysis.
v) a Long Bow of Velocity (x3) (+11,+20)
w) 15 Arrows of Flame (1d4) (+6,+7)


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 17.11.2017 22:30
Last updated on 22.11.2017 00:15

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7. on the Competition No.211 Ladder (of 9)

Comments

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On 17.11.2017 22:30 Quirk wrote:
Think I had a brief window to Shadow Door in and missed it. Then I was just phasing around next to enemies until I died.

On 18.11.2017 05:17 Quirk wrote:
So far so good. Not sure if the mushrooms are worth carrying. Trying to work on my resistances.

On 22.11.2017 00:15 Quirk wrote:
After some very easy quests got in over my head. Died trying to recall back - I gambled on getting to teleport away both Dreadmaster and Master vampire. Managed one.

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