The Angband Ladder: Kworb, Ursa Paladin by <dna@sfsu.edu>

  [EyAngband 0.5.2 Character Dump]

 Name   Kworb                                  CB  Base  RB  EB  Stat
 Sex    Male         Age             18  STR: (+2)  14   +3  +0   17
 Race   Ursa         Height         110  INT: (-2)  10   -3  +0    7
 Class  Paladin      Weight         296  WIS: (+1)  12   +0  +0   12
 Title  Keeper       Status           3  DEX: (+0)  12   -2  +0   10
 HP     -1/72                            CON: (+1)  12   +2  +0   14
 SP     0/3          Max Depth        4  CHR: (+1)   9   -2  +0    7


 Level            7  Armor      [13,+5]  Infra     0 ft  Saving Throw      Fair
 Cur Exp        219                                      Stealth            Bad
 Max Exp        219  Melee    (-5, 3d1)  Racial Ability  Fighting          Good
 Adv Exp        310  Blows       1/turn  None            Shooting      Very Bad
                                                         Throwing           Bad
 Gold           233  Shoot         (-5)                  Disarming         Poor
 Burden   124.5/102  Shots       0/turn                  Bypass Trap   Very Bad
                                                         Magic Device      Fair
 You are the only cub of an Ursa Woodcutter and her      Perception        Poor
 mate, a Priest. Your fur is smooth and coloured light   Digging            Bad
 brown.                                                  Alchemy           Fair


  [Resists & Abilities]

  No  Blind:..............      Regen:..............      Speed:..............
  Free Actn:..............  Telepathy:..............       Mana:..............
  Hold Life:..............  See Invis:..............     Health:..............
    Bravery:..............  Invisible:..............   Spl. Dur:..............
  No Dsease:..............       Luck:..............   Spl. Dam:..............
  No   Stun:..............    Stealth:..............   Spl. Inf:..............
  No Poison:..............   Percptn.:..............      Taint:..............
  No    Cut:..............  Infra-vsn:..............    Disrupt:..............
  No   Conf:..............  Tunneling:..............  Drn Items:..............
  S. Digest:..............      Blows:..............  Drn   Exp:..............
  Fthr Fall:..............      Shots:..............   Teleport:..............
      Light:.....*........      Might:..............  Aggravate:..............
  Resistances:
  Acid :2%  ............+.  Dises:2%  ............+.  Nethr:3%  ............+.
  Elec :2%  ............+.  Light:2%  ............+.  Chaos:2%  ............+.
  Fire :4%  ............+.  Dark :2%  ............+.
  Cold :8%  ............+.  Sound:2%  ............+.
  Water:2%  ............+.  Shard:2%  ............+.
  Poisn:2%  ............+.  Nexus:2%  ............+.
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            /    ~( )]]]              /    ~( )]]]              /    ~( )]]]



  [Last Messages]

> The Novice rattikin warrior flees in terror!
> The Novice rattikin warrior turns to fight!
> The Novice rattikin warrior misses you.
> The Novice rattikin warrior hits you.
> You hit the Novice rattikin warrior.
> You have slain the Novice rattikin warrior.
> Welcome to level 7.
> You have remembered the spell of Detect Evil.
> The Novice vargr thief casts a spell and cackles evilly.
> The Old big-eared bat misses you.
> You found a trap!
> You are splashed with acid!
> One of your Arrows (w) dissolved!
> The Old big-eared bat bites you.
> You die.


  [Character Equipment]

a) a Broad Axe (+0, 9d1)
b) (nothing)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Wooden Torch <1924>
g) Hard Leather Armour [4,+0]
h) (nothing)
i) a Small Metal Shield [3,+0]
j) an Iron Helm [3,+0]
k) a Set of Leather Gloves [1,+0]
l) a Pair of Hard Leather Boots [2,+0]


  [Character Inventory]

a) a Holy Book of Prayers [Beginner's Handbook]
b) 9 Rations of Food
c) 3 Lantern Oils
d) 3 Orange Powder vials of Blinding flash
e) a Purple Speckled Potion of Sleep {squelch}
f) an Orange Speckled Potion of Speed
g) an Azure Potion of Resist Cold
h) a Scroll titled "oxy o kli" of Darkness {squelch}
i) a Scroll titled "hebek botri" of Object Detection
j) a Scroll titled "anaus bit" of Detect Invisible
k) a Scroll titled "potprok snebyt" of Blessing
l) a Scroll titled "wun itewex" of Identify
m) a Scroll titled "sunsun fubie" of Phase Door
n) a Scroll titled "nager sa vom" of Light
o) a Silver Wand of Sleep Monster (20 charges)
p) a Titanium Wand of Heal Monster (23 charges)
q) a Titanium Wand of Heal Monster (11 charges)
r) 4 Wooden Torches <2000>
s) a Brass Lantern <0>
t) a Pair of Leather Sandals [0,-3] {cursed}
u) a Quarterstaff (+0, 1d7)
v) a Flail (+0, 2d7)
w) 46 Arrows (+0, 1d4, +0)


  [Discarded/Sold Artifacts]

No artifacts have been discarded or sold


  [Uniques]

Farmer Maggot                        has been killed in the town
Snarl, the small kobold              has been killed on level 1 
Squish                               has been killed on level 1 
Total: 3 uniques killed


  [Options]

Birth options:
Allow purchase of stats using points         : no  (birth_point_based)
Allow specification of minimal stats         : yes (birth_auto_roller)
Preserve artifacts when leaving level        : yes (birth_preserve)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Generate better (harder) levels              : no  (birth_autoscum)
No level feelings                            : no  (birth_no_feelings)
Pre-shop for some basic items                : no  (birth_start_kit)
Monsters act smarter in groups               : no  (birth_smart_packs)
Monsters exploit players weaknesses          : no  (birth_smart_cheat)
Monsters chase current location              : yes (birth_flow_by_sound)
Monsters chase recent locations              : yes (birth_flow_by_smell)
Generate hitpoints randomly                  : yes (birth_random_hp)
All levels will be generated as small        : no  (birth_force_small_lev)
Easy mode                                    : no  (birth_easy_mode)
Nightmare mode                               : no  (birth_nightmare_mode)
Retain squelch settings                      : no  (birth_retain_squelch)
Allow specification of stat weighings        : no  (birth_weighted_roller)
Cheat options:
Peek into object creation                    : no  (cheat_peek)
Peek into monster creation                   : no  (cheat_hear)
Peek into dungeon creation                   : no  (cheat_room)
Know complete monster info                   : no  (cheat_know)
Allow player to avoid death                  : no  (cheat_live)
No automatic saves upon death                : no  (cheat_no_save)
Allow access to debug mode                   : no  (cheat_debug)
Activate wizard mode                         : no  (cheat_wizard)
No respawning monsters                       : no  (cheat_no_respawn)



Posted on 19.10.2003 23:05

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Comments

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On 19.10.2003 23:05 dna@sfsu.edu wrote:
This was my Ursa Paladin, Kworb, mighty slayer of dragons... I created him after Adam, who introduced me to this game, told me that my 1st character (a rattikin bard) which was really uber, wouldnt survive much because of his 4 strength... so anyway I create this character and venture into the dungeon, after a while i cant find my way up and i'm at slow -3 and diseased as a result of drinking some unidentfied potions... and so i die a gruesome and horrible death by the hands of a big eared bat R.I.P

On 21.10.2003 02:12 adamda@mac.com wrote:
It's not my fault! A Rattikin Bard with a strength of four would be much harder to play than an Ursa Paladin! I probably should have warned about whati t means with a thief casts a spell and cackles evilly.. it means you are surrounded by traps. Not a fun way to go! Well.. level 7 isn't bad for a first try!!

On 10.3.2004 13:16 kworb@hotmail.com wrote:
Don't steal my name!

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