The Angband Ladder: Vaymond, Half-Titan Gladiator by <>

  [sCthangband 1.0.13 Character Dump]

 Name        : Vaymond          Age                115       STR:  18/90       
 Sex         : Male             Height              99       INT:      8       
 Race        : Half-Titan       Weight             192       WIS:     11       
 Template    : Gladiator        Social Class        54       DEX:     16       
                                Birthday         3 Jul       CON:  18/70       
                                                             Chr:      6      8
   Melee                                            Hit Points:      144/144   
 + To Hit           15      Experience    229094    Spell Points:        0/0   
 + To Damage        20                              Chi Points:          3/3   
 Attack/Round      2,8                                                         
 Damage/Round     64,8      Exp Factor       255    Gold               36391   
                         (Miscellaneous Abilities)                             
 Fighting    : Incredible   Perception  : Fair         + To AC:          22    
 Bows/Throw  : Superb       Searching   : Poor         Base AC:          15    
 Saving Throw: Fair         Disarming   : Poor                                 
 Stealth     : Fair         Magic Device: Fair         Infra-Vision: 30 feet   
       Everyman Skills         Specialist Skills        Hermetic Skills        
       ===============         =================        ===============        
     Close Combat:    54%     Martial Arts:    3%     Thaumaturgy:     0%      
     Slashing Weaps:  53%                             Necromancy:      0%      
     Stabbing Weaps:  51%     Mindcrafting:    8%     Conjuration:     0%      
     Crushing Weaps:  49%     Chi Balance:     7%     Sorcery:         0%      
     Missile:         21%                                                      
                              Spirit Lore:     0%     Magice Corporis: 0%      
     Toughness:       28%                             Magice Vis:      0%      
                              Hedge Magic:     0%     Magice Naturae:  0%      
     Devices:         25%                             Magice Animae:   0%      
     Resistance:      27%     Innate Powers:   0%                              
                                                      Mana Channeling: 0%      
     Perception:      29%                                                      
     Searching:       23%                                                      
     Item Sensing:    45%                                                      
     Disarming:       18%                                                      
     Stealth:         21%                                                      
                         (Character Background)                                
          Your mother was Themis.  You are the adopted child of a              
          Yeoman.  You are the black sheep of the family.  You have            
          brown eyes, straight auburn hair, and an average                     

  [Miscellaneous information]

 Ironman Shops:     OFF
 Maximize Mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Long Stairs:       ON
 Recall Depth:       Level 19 (950')

 You have conquered the Sewers under Ulthar.
 You have conquered the Sewers under Nir.
 You have conquered the Yeek King's Lair.
 You have conquered the Kobold Fort.

 You have completed 5 quests.
 You have defeated 1466 enemies.

  [Character Equipment]

a) an Elder Sign Inscribed Lance (2d8) (+6,+11) [+1] (+3 wis) {300', uncursed}
     It trains your crushing weapons skill.
     It adds 3 to your wisdom.
     It causes extra damage to demons, undead and evil monsters.
     It sustains your wisdom.
     It provides immunity to fear.
     It allows you to see invisible monsters.
     It has been blessed by the gods.
     It can be harmed by acid and fire.
b) a Long Bow of Extra Might (x3) (+8,+3) {350', uncursed}
     It trains your missile skill.
c) a Marble Ring of Resist Cold {500', uncursed}
d) a Ring of Free Action {uncursed}
e) (nothing)
f) the Star Essence of Polaris (1d1) (+1 search) {300', uncursed}
     It can be activated for...
     illumination every 10+d10 turns
     ...if it is being worn.
     You have a 92.0% chance of successfully using it at present.
     It provides light (radius 3) forever.
     It adds 1 to your searching.
     It cannot be harmed by the elements.
g) Soft Studded Leather of Yith (1d1) [5,+10] (+3 stealth) {350', uncursed}
     It adds 3 to your stealth.
     It provides resistance to acid, electricity, fire, cold and nexus.
     It cannot be harmed by the elements.
h) a Cloak [1,+3] {450', uncursed}
i) a Small Metal Shield (1d2) [3,-1] {uncursed}
j) a Hard Leather Cap [2,-2] {350', uncursed}
     It inhibits mindcrafting.
k) a Set of Leather Gloves [1,+3] {150', uncursed}
     It inhibits spellcasting.
l) the Pair of Hard Leather Boots of Frenzy (1d1) [3,+7] (+3) {uncursed}
     It adds 3 to your constitution and infravision.
     It provides resistance to blindness, sound and nether.
     It cannot be harmed by the elements.
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)

  [Character Inventory]

a) 8 Rations of Food {200'}
b) a Red Potion of Ugliness (1d1) {850'}
c) a Stinking Potion of Infra-vision (1d1) {350'}
d) 2 Totally Clear Potions of Neutralize Poison (1d1) {350' 400'}
e) 6 Purple Speckled Potions of Speed (1d1) {250' 300' 100' 150' 100' 50' 200'
350' 600'}
f) 3 Dirty Brown Potions of Berserk Strength (1d1) {200' 250' 200' 450' 200'
350' 200'}
g) a Metallic Purple Potion of Cure Light Wounds (1d1) {500'}
h) 7 Orange Speckled Potions of Cure Critical Wounds (1d1) {400' 350' 600'}
i) a Totally Black Potion of Restore Dexterity (1d1) {100'}
j) 10 Scrolls titled "gannih plui" of Teleportation {600', 20% off}
k) 4 Scrolls titled "wah dalfta" of Identify {350' 500' 500' 200' 600' 250'}
l) a Scroll titled "alax oodgre" of Holy Chant {600'}
m) an Inlaid Rod of Trap Location (1d1) {300'}
     You have a 90.4% chance of successfully using it at present.
n) a Platinum Rod of Lightning Bolts (1d1) {200'}
     You have a 66.6% chance of successfully using it at present.

  [Last Ten Messages]

That command does not work in stores. <2x>
$!Accept 178 for Hard Leather Armour (1d1) (-1) [6,+3] {uncursed}? [y/n] \r
You have no more Hard Leather Armours (1d1) (-1) [6,+3] {600', uncursed}
$!Accept 202 for a Pair of Hard Leather Boots (1d1) [3,+5] {uncursed}? [y/n] \r
You have no more Pairs of Hard Leather Boots (1d1) [3,+5] {850', uncursed}
You drop a Rusty Ring of Searching (-2) {600', cursed} (p).
You have no more Rusty Rings of Searching (-2) {600', cursed}
There is a wall blocking your way.
$!Accept 190 for a Rusty Ring of Searching (+2) {uncursed}? [y/n] \r
You have no more Rusty Rings of Searching (+2) {600', uncursed}

Posted on 11.10.2003 10:29

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On 11.10.2003 10:29 wrote:
Having loads of fun with this variant. It seems to be a near polar opposite of Vanilla, which is good for a change. There is a few bugs (or are they features), the main one being going up and down floors shich skips levels, which can be good for escaping somewhere real fast, and also going dangerously deep(or high) which can boost skills really fast. Eithere way, I think this character is doing fairly well, the furthest he has been is 800' in the Orc tower, and he still needs a better shield and helm. Yeah and for some reason, I have a ring of free action that doesnt display on the resistances screen. I hope it still works...

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