The Angband Ladder: Twistwrist, Amberite Yellow-Mage by gomen_gomen

  [PosChengband 5.0.5 Character Dump]
              ***WINNER***

 Name       : Twistwrist                   ========== Stats ==========
 Sex        : Female                             STR  :    18/194
 Personality: Lucky                              INT! :    18/200
 Race       : Amberite                           WIS! :    18/200
 Subrace    : None                               DEX! :    18/***
 Class      : Yellow-Mage                        CON  :    18/***
 Realm      : Death, Sorcery                     CHR  :     18/75
                                        
 Level      :       50                           HP   :   897/897
 Cur Exp    : 20650067                           SP   :   470/470
 Max Exp    : 20691469                           AC   :       138
 Adv Exp    :    *****                           Speed:    +35+10
                                                 Mult :      x4.3
                                        
 Gold       :  3712954                     ========== Skills =========
 Kills      :     7586                     Melee      : Amber[5]
 Uniques    :      235                     Ranged     : Amber[2]
 Artifacts  :   147+77                     SavingThrow: Heroic
                                           Stealth    : Amber[7]
 Game Day   :       48                     Perception : Superb
 Game Time  :    18:29                     Searching  : Superb
 Play Time  : 22:29:36                     Disarming  : Heroic
                                           Device     : Amber[20]

============================= Character Equipment =============================

 a) The Long Sword 'Werewindle' (3d5) (+8,+12) (+3) 
      {SpStCn;ElLiDkDi;FaSiSdRgLu|ECa/*U(StInWiCn A:Getaway}
 b) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3) 
      {DxSl;AcElFiCoNtDi;SiRgLuBs/*DUZ A:Getaway}
 c) The Gun 'Crimson' (+4) {SpSl;ShBl;Wr A:Rocket}
 d) a Ring of Speed (+13) {Sp}
 e) a Ring of Speed (+12) {Sp}
 f) an Amulet of Trickery (+2) {DxSlSr;Po~Tele(Dx}
 g) The Jewel of Judgement (+3) {SpInWi;CfCa;SiHl A:Clairvoyance and Recall}
 h) The Robe of Incanus [2,+20] (+3) [+15%] {InWiSr;AcElFiCo;DmFaSiLv(InWi 
      A:Mana Bolt}
 i) The Pair of Dragon Wings of the Master Tonberry [4,+28] (+4) 
      {StWiDxCn;CoDkCfNxCaDiBlFe;HlLv}
 j) The Golden Crown of Martin [0,+18] (+3) 
      {StInWiCnSl;ElPoLiBl;SiWr~GoodNolv~pPU(In}
 k) The Set of Dragon Gloves 'Great Maul of Vice' [4,+18] (+3) 
      {DxIf;*El;LiNxCaBlFe;Fa}
 l) The Pair of Dragon Boots 'Soulkeeper' [5,+19] (+3) 
      {SpStDxCnIf;FiLiSoShDiFe}

              ||}=="*((]]]                            ||}=="*((]]]
 Resistances  abcdefghijkl@              Abilities    abcdefghijkl@
 Acid       : .+.....+.....  65%         Speed      : +.+++.+....+#
 Electricity: ++.....+.+*.. 100%         Free Act   : +......+..+..
 Fire       : .+.....+...+.  72%         See Invis  : ++....++.+...
 Cold       : .+.....++....  72%         Warning    : ..+......+...
 Poison     : .....+...+...  65%         Slow Digest: +............
 Light      : +........+++.  47%         Regenerate : ++..........+ 400%
 Dark       : +.......+....  40%         Levitation : .......++....
 Confusion  : ......+.+....  40%         Perm Lite  : ++...........
 Nether     : .+...........  30%         Reflection : .............
 Nexus      : ........+.+..  40%         Hold Life  : ......+.+....
 Sound      : ...........+.  30%         Dec Mana   : .......+.....
 Shards     : ..+........+.  40%         Easy Spell : .............
 Chaos      : ......+.+.+..  45%         Anti Magic : .............
 Disenchantm: ++......+..+.  47%         Magic Skill: .............
 Time       : .............   0%         Spell Power: .............
 Blindness  : ..+.....+++..  47%         Spell Cap  : .......+..... +15%
 Fear       : ........+.++#   4x         Magic Res  : .............
                                         Infravision: ..........++.  60'
              ||}=="*((]]]               Stealth    : .++..+...+...
 Auras        abcdefghijkl@              Searching  : .....+.+.....
 Aura Elec  : .............             
 Aura Fire  : .............                           ||}=="*((]]]
 Aura Cold  : .............              Sustains     abcdefghijkl@
 Aura Shards: .............              Sust Str   : +............
 Revenge    : .............              Sust Int   : +......+.+...
                                         Sust Wis   : +......+.....
              ||}=="*((]]]               Sust Dex   : .....+.......
 Slays        abcdefghijkl@              Sust Con   : +...........+
 Slay Evil  : ++...........              Sust Chr   : .............
 Slay Undead: .............             
 Slay Demon : ++...........                           ||}=="*((]]]
 Slay Dragon: .+...........              Detection    abcdefghijkl@
 Slay Human : .............              Telepathy  : .....+.......
 Slay Animal: .+...........              ESP Evil   : .............
 Slay Orc   : .............              ESP Nonliv : .........+...
 Slay Troll : .............              ESP Good   : .........+...
 Slay Giant : .............              ESP Undead : .............
 Slay Good  : .............              ESP Demon  : .........+...
 Slay Living: .............              ESP Dragon : .............
 Acid Brand : .............              ESP Human  : .........+...
 Elec Brand : +............              ESP Animal : .............
 Fire Brand : .............              ESP Orc    : .............
 Cold Brand : .............              ESP Troll  : .............
 Pois Brand : .............              ESP Giant  : .........+...
 Mana Brand : .............             
 Sharpness  : .............                           ||}=="*((]]]
 Quake      : .............              Curses       abcdefghijkl@
 Vampiric   : .............              Cursed     : .............
 Chaotic    : +............              Rnd Tele   : .............
 Add Blows  : .............              No Tele    : .............
 Blessed    : .+...........              Drain Exp  : .............
 Riding     : +............              Aggravate  : .............
 Tunnel     : .............              TY Curse   : .............
 Throwing   : .............             
                                        
              ||}=="*((]]]
              abcdefghijkl@   Base  R  C  P  E  Total
       STR  : 3.......43.3. 18/114  1 -4 -2 13 18/194
       INT! : s.....33.3...  18/80  2  3 -2  9 18/200
       WIS! : s.....3343...  18/70  2  0 -2 13 18/200
       DEX! : .3...2..4.33.  18/80  2  1 -2 15 18/***
       CON  : 3.......43.3s 18/115  3 -2 -2 13 18/***
       CHR  : ............. 18/115  0 -2 -2  0  18/75

==================================== Melee ====================================

 Hand #1: The Long Sword 'Werewindle' (3d5) (+8,+12)         Accuracy
 Weight : 13.0 lbs                                            AC Hit
 Profic : Unskilled (-12 To Hit)                              25  5%
 To Hit : 8 + 30 = 38                                         50  5%
 To Dam : 12 + 0 = 12                                         75  5%
 Blows  : 4.00                                               100  5%
 Skill  : 10.0%                                              125  5%
 Damage                                                      150  5%
 Crits  : 1.11x (8.4%)                                       175  5%
 Normal : 86 [1.11x]                                         200  5%
 Evil   : 126 [2.22x]                                        
 Demons : 164 [3.33x]                                        
 Elec   : 146 [2.77x]                                        
                                                             
 Hand #2: The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15)   Accuracy
 Weight : 12.0 lbs                                            AC Hit
 Profic : Unskilled (-20 To Hit)                              25  5%
 To Hit : 15 + 22 = 37                                        50  5%
 To Dam : 15 + 0 = 15                                         75  5%
 Blows  : 4.00                                               100  5%
 Skill  : 10.0%                                              125  5%
 Damage                                                      150  5%
 Crits  : 1.11x (8.6%)                                       175  5%
 Normal : 102 [1.11x]                                        200  5%
 Animals: 170 [2.77x]                                        
 Evil   : 146 [2.22x]                                        
 Demons : 192 [3.33x]                                        
 Dragons: 192 [3.33x]                                        
                                                             
=================================== Powers ====================================

                     Lvl Cost Fail Desc            Cast Fail
Shadow Shifting       30   37   0%                    0    0   0%
Pattern Mindwalking   40   56   0%                   41    4   9%
Eat Magic             25    1  11%                    8    3  27%

==================================== Spells ===================================

Realm: Death

    [Black Prayers]         Profic Lvl  SP Fail Desc             Cast Fail
 a) Detect Unlife             [Un]   1   1   0% unknown             0    0   0%
 b) Malediction              ![Ma]   2   2   0% dam 12d4        21086   82   0%
 c) Detect Evil               [Un]   2   3   0% unknown             0    0   0%
 d) Stinking Cloud            [Un]   3   4   0% unknown             0    0   0%
 e) Black Sleep               [Un]   5   6   0% unknown             0    0   0%
 f) Undead Resistance         [Un]   7  12   0% unknown             0    0   0%
 g) Horrify                   [Un]   9  11   0% unknown             0    0   0%
 h) Enslave Undead            [Be]  10   9   0% power 100          70    0   0%

    [Black Mass]            Profic Lvl  SP Fail Desc             Cast Fail
 a) Orb of Entropy           ![Ma]  12   8   0% dam 3d6+75       8250   38   0%
 b) Nether Bolt               [Be]  13  10   0% dam 19d8           24    1   4%
 c) Cloud kill                [Sk]  18  12   0% dam 80            108    1   1%
 d) Genocide One             ![Ma]  24  15   0% power 150         495    1   0%
 e) Poison Branding           [Un]  30  89   0% unknown             0    0   0%
 f) Vampiric Drain            [Un]  32  36   0% unknown             0    0   0%
 g) Animate dead              [Un]  36  42   0% unknown             0    0   0%
 h) Genocide                 ![Ma]  39  21   5% power 150          54   18  25%

    [Black Channels]        Profic Lvl  SP Fail Desc             Cast Fail
 a) Berserk                   [Un]  10  24   0% unknown             0    0   0%
 b) Invoke Spirits            [Un]  10  18   0% unknown             0    0   0%
 c) Dark Bolt                 [Sk]  11   9   0% dam 15d8           64    0   0%
 d) Battle Frenzy             [Un]  30  30   0% unknown             0    0   0%
 e) Vampiric Branding         [Un]  34 107   0% unknown             0    0   0%
 f) Vampirism True           ![Ma]  38  24   0% dam 3*100        2260   82   4%
 g) Nether Wave               [Sk]  40  27   0% dam 1d150         103    8   7%
 h) Darkness Storm           ![Ma]  42  28   0% dam 300          1616   19   1%

    [Necronomicon]          Profic Lvl  SP Fail Desc             Cast Fail
 a) Death Ray                 [Ex]  25  14   0%                   598    0   0%
 b) Raise the Dead            [Sk]  30  54   0%                    92    0   0%
 c) Esoteria                  [Un]  35  48   0% unknown             0    0   0%
 d) Polymorph Vampire         [Be]  40  36   0% dur 35+1d35         1    0   0%
 e) Restore Life              [Un]  42  60   0% unknown             0    0   0%

 Your alignment is adding -1% to your fail rates in this realm.

Realm: Sorcery

    [Beginner's Handbook]   Profic Lvl  SP Fail Desc             Cast Fail
 a) Detect Monsters           [Un]   1   1   0% unknown             0    0   0%
 b) Phase Door                [Be]   1   2   0% range 10          149    2   1%
 c) Detect Doors and Traps    [Un]   3   4   0% unknown             0    0   0%
 d) Light Area                [Un]   3   4   0% unknown             0    0   0%
 e) Confuse Monster           [Un]   4   5   0% unknown             0    0   0%
 f) Teleport                  [Be]   5   5   0% range 250           6    0   0%
 g) Sleep Monster             [Un]   6   6   0% unknown             0    0   0%
 h) Recharging                [Un]   7   9   0% unknown             0    0   0%

    [Master Sorcerer's Hand Profic Lvl  SP Fail Desc             Cast Fail
 a) Magic Mapping             [Be]   9   7   0% rad 30             10    0   0%
 b) Mass Identify             [Un]  10   9   0% unknown             0    0   0%
 c) Slow Monster              [Un]  11   9   0% unknown             0    0   0%
 d) Mass Stasis               [Un]  13   9   0% unknown             0    0   0%
 e) Teleport Away             [Sk]  18  10   0% power 100         110    7   6%
 f) Haste Self               ![Ex]  22   9   0% dur 50+1d70       151   15   9%
 g) Detection True            [Be]  28  18   0% rad 30              3    1  25%
 h) Identify True             [Un]  33  36   0% unknown             0    0   0%

    [Pattern Sorcery]       Profic Lvl  SP Fail Desc             Cast Fail
 a) Inventory Protection      [Be]   3   3   0% dur 30+1d30         8    0   0%
 b) Stair Creation            [Be]  10   9   0%                     5    0   0%
 c) Sense Minds               [Un]  14  12   0% unknown             0    0   0%
 d) Teleport to town          [Un]  18  36   0% unknown             0    0   0%
 e) Self Knowledge            [Un]  20  22   0% unknown             0    0   0%
 f) Teleport Level            [Be]  20  16   0%                     4    0   0%
 g) Word of Recall           ![Ex]  25  19   0% delay 15+1d20     291    3   1%
 h) Dimension Door           ![Ex]  40  30   0% range 35            1    1  50%

    [Grimoire of Power]     Profic Lvl  SP Fail Desc             Cast Fail
 a) Probing                   [Un]  10  12   0% unknown             0    0   0%
 b) Door Creation             [Be]  20  17   0%                    48    0   0%
 c) Telekinesis               [Be]  25  23   0% max wgt 75          1    0   0%
 d) Clairvoyance             ![Ex]  30  30   0% dur 25+1d30       266    0   0%
 f) Alchemy                   [Un]  42  60  17% unknown             0    0   0%

 You may cast 2.50 spells per round.

=================================== Dungeons ==================================

 Angband         : level 100
!Orc cave        : level  23
!Labyrinth       : level  28
!Dragon's lair   : level  72
!R'lyeh          : level  96
!Arena           : level  80
!Stronghold      : level  15

Now, you are exploring level 100 of Angband.

==================================== Quests ===================================

  Completed Quests
  Thieves Hideout                          (Danger  level:   5) - level  5
  Old Man Willow Quest                     (Danger  level:  22) - level 29
  Tengu and Death Swords                   (Danger  level:  25) - level 30
  The Mimic's Treasure                     (Danger  level:  25) - level 34
  Dark Elven Lords Quest                   (Danger  level:  25) - level 37
  Hobbes the Tiger                         (Dungeon level:   6) - level 38
  The Variant Maintainer                   (Dungeon level:  12) - level 38
  Ulwarth, Son of Ulfang                   (Dungeon level:  24) - level 38
  Judge Mortis                             (Dungeon level:  38) - level 38
  Garm, Guardian of Hel                    (Dungeon level:  44) - level 38
  The Sewer                                (Danger  level:  15) - level 41
  Logrus Master                            (Danger  level:  25) - level 41
  The Vault                                (Danger  level:  30) - level 43
  The Barrow Downs                         (Danger  level:  35) - level 43
  Killing Fields                           (Danger  level:  50) - level 47
  Nyogtha, the Thing that Should not Be    (Dungeon level:  50) - level 47
  The Cloning Pits                         (Danger  level:  45) - level 50
  The Old Castle                           (Danger  level:  50) - level 50
  Brand, Mad Visionary of Amber            (Dungeon level:  56) - level 50
  The Norsa                                (Dungeon level:  62) - level 50
  Pazuzu, Lord of Air                      (Dungeon level:  76) - level 50
  Oremorj the Cyberdemon Lord              (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50


  Arena: 29 Victories

================================ Monster Kills ================================

You have defeated 7586 enemies including 235 unique monsters in total.

  Uniques                                  Lvl
  The Serpent of Chaos                     100
  Oberon, King of Amber                     99
  Sauron, the Sorcerer                      98
  Great Cthulhu                             96
  Gothmog, the High Captain of Balrogs      95
  Cerberus, Guardian of Hades               94
  Azathoth, Seething Nuclear Chaos          93
  Nyarlathotep, the Crawling Chaos          93
  Nodens, Lord of the Great Abyss           92
  Shub-Niggurath, Black Goat of the Woods   91
  Kaschei the Immortal                      90
  Fenris Wolf                               90
  Oremorj the Cyberdemon Lord               89
  Raphael, the Messenger                    89
  Tulzscha, the Green Flame                 89
  Shuma-Gorath                              88
  Draugluin, Sire of All Werewolves         87
  Bahamut, Celestial Dragon of Good         86
  Typhoeus, the Storm Giant                 85
  Surtur the Giant Fire Demon               85

  Non-uniques               Lvl Count     Non-uniques               Lvl Count
  Caaws                      90     3     Bloodletter of Khorne      34   277
  Great Wyrm of Power        90     1     Dark elven warlock         23   233
  Star-spawn of Cthulhu      86     1     Sea troll                  35   217
  Hell hound of Julian       83    16     Olog                       35   208
  Ninja Tonberry             80     6     Water troll                33   185
  Tonberry                   80     2     Cave ogre                  26   170
  Ultimate Magus             79     3     Shadow demon               42   129
  Lourph                     79    36     Nightblade                 36   128
  Unmaker                    77     2     Doom drake                 34   117
  Fenghuang                  76     2     Dread                      42   110
  Kirin                      76     2     Clubber demon              40   102
  Leviathan                  76     3     Mature green dragon        36    97
  Warp demon                 76     3     Snotling                    4    88
  Aether hound               75     5     Stone troll                25    87
  Sky Drake                  74     2     Snaga                       6    79
  Great Wyrm of Space-Time   72     1     Young green dragon         29    78
  Greater draconic quylthul  71     2     Young blue dragon          29    76
  Death Scythe               70     1     War troll                  40    74
  Bouncing mine              70     1     Cave troll                 33    68
  Old sorcerer               69     9     Algroth                    27    66
                                        
                                        
=================================== Virtues ===================================

Your alignment: Chaotic

You are the living embodiment of Knowledge.
You are somewhat virtuous in Mysticism.
You are the polar opposite of Honour.
You are the living embodiment of Unlife.
You are a bitter enemy of Valour.
You are the polar opposite of Sacrifice.
You are the polar opposite of Patience.
You are a champion of Diligence.

================================== Mutations ==================================

There is a white aura surrounding you.

============================= Character Inventory =============================

a) 2 Death Spellbooks [Black Mass] {@mb!k}
b) 2 Death Spellbooks [Black Channels] {@mc!k}
c) 3 Death Spellbooks [Necronomicon] {@md!s!d!k}
d) 2 Sorcery Spellbooks [Pattern Sorcery] {@mg!k}
e) 2 Sorcery Spellbooks [Grimoire of Power] {@mh!s!d!k}
f) 11 Rations of Food
g) 47 Potions of Healing {!k!q}
h) 23 Potions of *Healing* {!k!q}
i) 14 Potions of Restore Mana {!k!q}
j) 45 Scrolls of Teleportation
k) 17 Scrolls of Destruction {!*}
l) a Rod: Detection (4/5 charges)
m) a Rod of Capacity: Heroic Speed (3/3 charges) (+3) {!s!d!k}
n) a Wand: Teleport Other (19/25 charges)
o) a Wand of Regeneration: Stone to Mud (35/35 charges) (+3)
p) a Wand of Capacity: Disintegrate (9/13 charges) (+4) {!s!d!k}
q) a Wand of Capacity: Disintegrate (7/12 charges) (+4) {!s!d!k}
r) a Wand of Capacity: Rocket (2/9 charges) (+4) {!s!d!k}
s) a Staff: Destruction (1/9 charges) {!s!d!k}
t) a Staff of Regeneration: Destruction (2/11 charges) (+4) {!s!d!k}
u) a Staff: Genocide (1/9 charges)
v) a Staff: Holiness (2/12 charges)
w) a Staff of Regeneration: Star Burst (6/6 charges) (+4)
x) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed, 
     StInWiDxCnChIf;AcElFiCoPoLiDkCfNx;SiLu[T~Tele}
y) The Long Sword of Falis (4d5) (+20,+15) (+5) 
     {St;AcElFiCo;FaSiLuBs|F/X*oTUL(St}
z) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] 
     {AcElFiCo;SiAg[M|Q/XD/*poTULZ~Tele}

================================ Home Inventory ===============================

 ( page 1 )
a) 5 Death Spellbooks [Black Prayers] {25% off, @ma!k}
b) 5 Death Spellbooks [Black Mass] {25% off, @mb!k}
c) 9 Death Spellbooks [Black Channels] {@mc!k}
d) 6 Death Spellbooks [Necronomicon] {@md!s!d!k}
e) 3 Sorcery Spellbooks [Master Sorcerer's Handbook] {@mf!k}
f) 7 Sorcery Spellbooks [Pattern Sorcery] {@mg!k}
g) 6 Sorcery Spellbooks [Grimoire of Power] {@mh!s!d!k}
h) a Crusade Spellbook [Exorcism and Dispelling]
i) a Crusade Spellbook [Wrath of God]
j) a Daemon Spellbook [Hellfire Tome]
k) 18 Potions of Speed {!k!q}
l) 3 Potions of Life {!k!q}

 ( page 2 )
a) 27 Potions of Restore Life Levels
b) 9 Potions of Intelligence {!k}
c) 8 Potions of Wisdom {!k}
d) 5 Potions of Dexterity {!k}
e) a Potion of *Enlightenment*
f) 6 Potions of Self Knowledge {!k}
g) a Potion of Invulnerability
h) 4 Potions of New Life {!*!*}
i) 5 Scrolls of *Remove Curse*
j) 5 Scrolls of Mundanity
k) 13 Scrolls of Genocide {!*}
l) 10 Scrolls of Mass Genocide {!*}

 ( page 3 )
a) 2 Scrolls of Artifact Creation {!*}
b) a Scroll of Crafting
c) a Rod: Enlightenment (2/2 charges)
d) a Rod of Simplicity: Enlightenment (3/3 charges) (+4)
e) a Rod: Recall (4/4 charges)
f) a Rod of Power: Clarity (4/4 charges) {+15%}
g) a Rod: Great Clarity (0/2 charges)
h) a Rod: Great Clarity (1/2 charges)
i) a Rod: Star Burst (2/3 charges)
j) a Rod: Star Burst (3/3 charges)
k) a Rod: Shard Ball (2/2 charges)
l) a Rod: Mana Ball (2/3 charges)

 ( page 4 )
a) a Rod: Mana Ball (4/4 charges)
b) a Wand: Teleport Other (14/16 charges)
c) a Wand: Teleport Other (12/12 charges)
d) a Wand of Simplicity: Stone to Mud (20/20 charges) (+2)
e) a Wand: Stone to Mud (33/33 charges)
f) a Wand of Resistance: Stone to Mud (33/33 charges)
g) a Wand: Annihilation (4/7 charges)
h) a Wand: Annihilation (8/8 charges)
i) a Wand of Capacity: Disintegrate (5/10 charges) (+5) {!s!d!k}
j) a Wand of Regeneration: Disintegrate (5/7 charges) (+5) {!s!d!k}
k) a Wand of Capacity: Disintegrate (10/10 charges) (+5) {!s!d!k}
l) a Wand of Simplicity: Disintegrate (4/7 charges) (+2) {!s!d!k}

 ( page 5 )
a) a Wand of Power: Disintegrate (2/4 charges) {+25%} {!s!d!k}
b) a Wand: Disintegrate (4/5 charges) {!s!d!k}
c) a Wand: Disintegrate (1/8 charges) {!s!d!k}
d) a Wand of Capacity: Dragon's Frost (10/10 charges) (+3)
e) a Wand: Rocket (2/6 charges) {!s!d!k}
f) a Wand of Simplicity: Rocket (3/6 charges) (+5) {!s!d!k}
g) a Wand: Rocket (1/5 charges) {!s!d!k}
h) a Staff: Enlightenment (9/14 charges)
i) a Staff: Teleport (9/9 charges)
j) a Staff: Teleport (11/11 charges)
k) a Staff: Teleport (8/13 charges)
l) a Staff: Teleport (11/17 charges)

 ( page 6 )
a) a Staff: Teleport (20/20 charges)
b) a Staff of Quickness: Destruction (5/5 charges) (+3) {!s!d!k}
c) a Staff: Destruction (12/12 charges) {!s!d!k}
d) a Staff of Regeneration: Destruction (8/8 charges) (+2) {!s!d!k}
e) a Staff of Capacity: Genocide (8/10 charges) (+3)
f) a Staff: Genocide (8/9 charges)
g) a Staff: Cure Wounds (6/6 charges) {75% off}
h) a Staff: Cure Wounds (19/19 charges)
i) a Staff of Simplicity: Cure Wounds (15/15 charges) (+3)
j) a Staff: Cure Wounds (7/17 charges)
k) a Staff: Cure Wounds (12/15 charges)
l) a Staff: Cure Wounds (12/13 charges)

 ( page 7 )
a) a Staff of Capacity: Healing (10/10 charges) (+2) {!s!d!k}
b) a Staff: Healing (5/6 charges) {!s!d!k}
c) a Staff: Healing (4/6 charges) {!s!d!k}
d) a Staff of Resistance: Healing (6/6 charges) {!s!d!k}
e) a Staff of Resistance: Healing (2/5 charges) {!s!d!k}
f) a Staff of Resistance: Healing (4/7 charges) {!s!d!k}
g) a Staff of Simplicity: Healing (7/7 charges) (+5) {!s!d!k}
h) a Staff of Capacity: Healing (5/10 charges) (+4) {!s!d!k}
i) a Staff: Healing (6/6 charges) {!s!d!k}
j) a Staff of Simplicity: Healing (0/6 charges) (+3) {!s!d!k}
k) a Staff of Capacity: Healing (3/8 charges) (+3) {!s!d!k}
l) a Staff: Healing (3/6 charges) {!s!d!k}

 ( page 8 )
a) a Staff: Dispel Evil (9/9 charges)
b) a Staff: Mana Storm (5/6 charges)
c) a Staff: Confusing Lights (5/7 charges)
d) a Staff: Confusing Lights (5/5 charges)
e) a Staff: Confusing Lights (1/8 charges)
f) a Staff of Resistance: Confusing Lights (12/12 charges)
g) a Staff: Holiness (5/7 charges)
h) a Staff: Holiness (3/6 charges)
i) a Staff: Holiness (4/6 charges)
j) a Staff of Simplicity: Holiness (7/8 charges) (+2)
k) a Staff of Simplicity: Holiness (3/9 charges) (+3)
l) a Staff: Holiness (9/9 charges)

 ( page 9 )
a) a Staff: Star Burst (5/5 charges)
b) a Staff of Simplicity: Star Burst (7/7 charges) (+5)
c) a Staff: Star Burst (8/8 charges)
d) a Staff of Capacity: Darkness Storm (5/8 charges) (+4)
e) a Ring of Combat (+0,+20) (+2) {AtStDx}
f) a Ring of Combat (+14,+20) {A:Stone to Mud}
g) a Ring of Wizardry (+0,+20) (+1) {In;EsDm}
h) a Ring of the Dwarves (-1,+10) (+2) {cursed, StCnDg;-Sl;DkNtBl;FaSiRg(StCn}
i) a Ring of Wizardry (+3) {In;EsDm~Good}
j) a Ring (Elemental) {ElCo}
k) The Ring of Power (Narya) (+1) {SpStInWiDxCnCh;*Fi;FaSiSdRgXmWm|F(StDx 
     A:Fire Ball}
l) The Ring of the Ages [+20] (+4) {Cn;Ti;Hl(StInWiDxCnCh}

 ( page 10 )
a) The Ring of Tulkas (+4) {SpStDxCn A:Heroic Speed}
b) The Ring of Cower (Darnya) (-15,-15) (+5) {cursed, -StInWiDxCnChSp;AgTy 
     A:Something Weird}
c) an Amulet of Devotion (+2) [+10%] {WiCh;ShBl}
d) an Amulet of the Magi (+0,+20) (+8) {Sr~Z(In A:Probing}
e) an Amulet of Trickery (+4) {SlSr;Dk}
f) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs A:Dispel Curse 
     and Probing}
g) The Amulet of Gogo (+4) {InWiDx;SiLu}
h) The Necklace of the Dwarves (+3) {StCnIf;-Sl;Bl;FaSiRgLu}
i) a Feanorian Lamp of Valinor (+2) {Sp;PoLi A:Enlightenment}
j) The Feanorian Lamp 'Pulcherrima' (+3) {If;*Ac;NtShBl;HlDs}
k) The Feanorian Lamp 'Tarazed' (+3) {SpSr;FiDkCa}
l) The Phial 'Foxfire' (+1) {Wi;FiPo;Hl A:Illumination Galadriel}

 ( page 11 )
a) The Stone of Lore {Id}
b) The Palantir of Westernesse (+3) {WiCh~Tele A:List Uniques}
c) The Levitation Stone of Laputa (+2) {SpInCh;HlLv A:Mana Ball}
d) The Sorcerer's Stone (+2) {In A:*Recharging*}
e) The Stone of Chaos {Ca A:Polymorph}
f) The Meditation Stone (+2) {Wi A:Restore Mana}
g) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [40,+25] 
     {*El;AcFiCoPoLiDk;FaSiLuAg A:Star Ball}
h) Balance Dragon Scale Mail (-2) [40,+16] {SoShCaDi A:Breathe}
i) The Rusty Chain Mail of The High Preist of Morlok (-5) [14,-40] (+2) <+15%> 
     {cursed, InWiCh;-StDxCn;AcElFiCoPoLiDkCfNtNxCa;AgTy}
j) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;ElFiCoPoNxSh}
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) 
     {StDx;AcElCoLiCfSo}
l) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcFiCoCfNxSoBl}

 ( page 12 )
a) The O-yoroi of the Bando Musha (+5,+5) [24,+20] (+2) {StCnCh;AcElCoPoDiBlFe}
b) The Mithril Chain Mail of Bilbo (+2,+2) [28,+7] (+2) 
     {SpDxSl;-St;AcFiCoPoDkBl;Si}
c) The Robe of the Kamikaze Warrior (+10,+10) [2,-20] (+2) 
     {SpStDx;-Wi;FiPoCfNtSoFe;HlLvWm[M(StDx A:Berserk}
d) The Soft Leather Armour 'Shield of Water' (+10,+7) [4,+30] (+4) 
     {WiCn;AcCoPoShDiFe[E}
e) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) {Sl;AcElFiDkSh}
f) The Hard Leather Armour 'Sad Giant's Shield' (-1) [6,+12] (+2) 
     {SlSr;AcElFiCoCfNtCaDi}
g) The Rhino Hide Armour 'Red Sun' (-1) [8,+19] (+1) {Sp;AcElFiCoShDiFe[F}
h) The Rhino Hide Armour of Antarctic Land (+7,+6) [8,+19] (+4) 
     {If;CoPoNtShFe[FC}
i) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (+10) {-Ch;Ag(Ch}
j) Black Clothes of Elvenkind [4,+29] (+4) {Sl;AcElFiCoSh}
k) an Elven Cloak [4,+4] (+4) {SlSr}
l) The Fur Cloak 'Power Matrix' [3,+10] (+4) {StSl;LiShCaBl A:Stone to Mud}

 ( page 13 )
a) The Ethereal Cloak of the Heavenly Maiden [0,+20] (+4) {Ch;ElCoNx;FaSiLv 
     A:Recall}
b) The Shadow Cloak of Luthien [6,+20] (+2) {SpInWiChSl;AcFiCoLiDkCf A:Restore 
     Life}
c) a Small Leather Shield of Elvenkind [3,+15] (+3) {Sl;AcElFiCoNt}
d) a Small Leather Shield of Elvenkind [3,+10] (+2) {Sl;AcElFiCoDi}
e) a Large Leather Shield of Elemental Protection [6,+12] {ElFiCo}
f) The Large Leather Shield of Celegorm [6,+20] {AcElFiLiDkNt}
g) The Large Metal Shield of the Devine Jewel [8,+19] (+3) {St;*Ac;FiNtShDi}
h) a Dragon Shield [8,+12] {LiCfShCaDi}
i) a Dragon Shield [8,+10] {CoPoDkDi}
j) a Mirror Shield of Elvenkind [10,+26] (+1) {Sl;AcElFiCoLiDi;Rf}
k) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele A:Dispel 
     Evil}
l) a Golden Crown of the Magi [0,+15] (+3) <+23%> {In;-Cn;AcElFiBl;Wr(In 
     A:Teleport Other}

 ( page 14 )
a) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;CfBl~Tele}
b) a Steel Helm of the Vampire [6,+8] (+3) {cursed, StChSl;-WiSp;PoDk;HlDs|V}
c) a Set of Leather Gloves of the Wizard (-8,-9) [1,+0] (+2) {InMd;-St}
d) The Set of Leather Gloves 'Darknesslurker' (+8,+11) [1,+13] (+1) 
     {Dx;So;Si(Dx}
e) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {StCn;Fa}
f) The Set of Leather Gloves 'Cammithrim' [1,+10] {Li;FaLu(Cn A:Magic Missile}
g) a Set of Gauntlets of the Thief (+5,-2) [2,+12] (+3) {DxSl(Dx}
h) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;FaSd A:Magic 
     Arrow}
i) The Pair of Soft Leather Boots 'Parament of Holy Brume' [2,+17] (+2) 
     {StSlIf;ElNxSo}
j) The Pair of Soft Leather Boots of Aragorn (+7,+3) [4,+17] (+2) 
     {SpStWiDxSl;ElFiCo;Fa}
k) The Pair of Soft Leather Boots of the Bard [2,+18] (+4) {DxChSl;Po;Fa}
l) a Pair of Hard Leather Boots of Speed [3,+18] (+10) {Sp}

 ( page 15 )
a) a Pair of Hard Leather Boots of Elvenkind [3,+9] (+2) {SpSl;Lv}
b) The Pair of Hard Leather Boots of Nevrast [3,+27] (+4) 
     {CnSlSrIf;PoSoCa;FaHlLv}
c) The Pair of Hard Leather Boots 'Flamecoat' [3,+20] (+3) {Sp;*Ac;ElFiFe;Fa}
d) a Pair of Dragon Boots of Levitation [5,+17] {AcLiNxDiFe;Lv}
e) a Pair of Metal Shod Boots of the Sprite [6,+12] (+3) {Sp;LiFe;Lv}
f) The Pair of Metal Shod Boots 'Stomper' [6,+21] (+3) {StCn;-Sl;CfNxSh 
     A:Earthquake}
g) The Main Gauche of Azaghal (2d5) (+12,+14) {*Fi;Hl/XD~D}
h) The Rapier 'Silver Chariot' (2d6) (+17,+12) (+3) {AtSpDx;DkDi;FaSi/*oUL}
i) The Rapier of the Duelist (1d7) (+7,+17) [+17] (+4) {SpInDx;Fa|V A:Strafing}
j) The Small Sword 'Sting' (1d6) (+7,+8) (+2) {AtStDxCn;LiNt;FaSiLu/*oL~oTP}
k) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) {DxSl;AcElFiCo;SiRgLv}
l) 2 Poison Needles (1d1) (+0,+0)

 ( page 16 )
a) a Broad Spear (Chaos) (2d9) (+14,+11) {CfCa|Ca A:Polymorph}
b) The Naginata of Genocide (2d6) (+14,+17) (+3) {AtChSlSr|PV/*P}
c) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {WiCn;SdBs/D~Tele A:Drain 
     Life}
d) The Broad Axe 'Mirror of Seeing' (2d6) (+16,+17) [+6] (+3) 
     {InChSr;Lv/XU/*T(In}
e) The Lochaber Axe 'Deamonbane' (3d8) (+19,+20) (+2) {AtSpSl;Cf;SiSd/*}
f) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10) {SrIfDg;AcElFiCo/*P}
g) The Scythe of Slicing 'Bloody Moon' (8d4) (+8,+8) [+8] (+2) {Wi;Fe;Fa|V/* 
     A:Change Zokusei}
h) The Fishingpole of Taikobo (1d1) (+0,+0) {A:Fishing}
i) a Death Scythe (10d10) (-50,+30) {cursed, |AEFCoPVS/*pDoTPULZ}
j) a Whip of Westernesse (1d6) (+9,+17) (+2) {StDxCn;Fe;FaSi/oTP~oTP}
k) The Morning Star of Rygar (3d9) (+12,+20) [+5] (+1) {AtStDx;FaSi/*pDZ}
l) The Bo Staff of Asclepius (2d11) (+15,+15) [+5] (+3) 
     {WiChLf;PoCfCa;FaSiHlSdRgLuBs|V/pDoTPZ A:Restoring}

 ( page 17 )
a) a Mace of Disruption (Trump) (5d8) (+14,+10) (+1) {Sr;PoNx;FaSdRgTe/*L 
     A:Teleport}
b) a Wizardstaff (1d2) (+4,+7) {Dm}
c) a Wizardstaff (1d2) (+8,+4) {Dm}
d) a Wizardstaff (1d2) (+3,+3) {Dm}
e) a Wizardstaff (1d2) (+0,+0) {Dm}
f) a Wizardstaff (Nature) (1d2) (+6,+7) (+1) {In;ElFiCo;DmRgLu|FCo/XZ~Z}
g) a Wizardstaff (Death) (1d2) (+12,+11) {Po;DmHl|PV}
h) The Short Bow of Robin Hood (x3.25) (+15,+17) (+2) {DxChSl;Di}
i) a Long Bow of Lothlorien (x4) (+17,+25) (+3) {DxSl;Sh}
j) The Long Bow of Heracles (x3) (+12,+17) (+2) {SpStInCh;Fe|P}
k) The Light Crossbow of Brand (x4.25) (+10,+12) (+5) {Sp;Fi;Sd|F}
l) The Gun 'Railgun' (+2) {SpDx;*Fi;Li(Dx A:Beam of Light}

==================================== Museum ===================================

 ( page 1 )
a) a Ring of the Nazgul (+8,+12) (+1) {cursed, 
     SpStInDxChSl;-WiCnLf;-Li;CoPoNtSh;FaSi|Co/A A:Dark Bolt}
b) The Ring 'Frakir' (+1) {SpStInWiDxCnChSlSr;Po;SiWr A:Drain Life}
c) The Amulet of Ingwe (+3) {WiChIf;AcElCo;FaSi A:Dispel Evil}
d) The Harness of the Hell (+15,+15) [-5] (+2) {Ch;-InWiSlSp;DkNt;SiAg~L 
     A:Darkness Storm}
e) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx A:Pesticide}
f) The Amulet of Carlammas (+2) {Cn;FiFe A:Protection from Evil}
g) The Inro of Mito Koumon (+2) {InWiChSrIf;Si A:Reveal Identity}
h) The Amulet of Boromir (+0,+8) {Fe(St A:Terrify Monsters}
i) The Dog Collar of Wolf [+7] (+1) {Cn;Fa}
j) The Incandescent Light of Edison (+3) {If[FE}
k) The Phial of Galadriel (+1) {Sr A:Illumination}
l) The Star of Elendil (+1) {Sp;SiHl A:Magic Mapping and Illumination}

 ( page 2 )
a) The Stone of Nature [+5] {A:Stone Skin}
b) The Stone of Life (+3) {Lf;Hl A:Restoring}
c) The Brimstone {A:Fire Ball}
d) The Crusader's Stone (+2) {Wi A:Protection from Evil}
e) The Stone of War (+6,+6) {Fa A:Berserk}
f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoCfBl 
     A:Trap and Door Destruction}
g) The T-shirt 'I killed the GHB and all I got was this lousy t-shirt!' [1,+0]
h) The Hard Leather Armour of Himring [6,+15] {PoNtCa[C A:Protection from Evil}
i) The Hard Studded Leather of *Intelligence* (-1) [7,+15] (+1) 
     {InChSr;PoShDi;Lv}
j) The Cord Armour of R'lyeh [6,+16] {ElCfFe[E(Cn}
k) The Cord Armour 'Sumo Wrestler's Loincloth' [4,+0] (+4) {StCn;Fa(StCn 
     A:Heroic Dispel Evil}
l) The Padded Armour 'White Snow' [5,+17] (+3) {SpChSl;AcElFiCoCfSo;Lv[C A:Ray 
     of Cold}

 ( page 3 )
a) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcDkSh}
b) The Black Clothes of Ceremony [4,+22] (+4) {WiChSl;NtSh}
c) The Cloak of Benten [1,+18] (+3) {ChIf Merry}
d) The Cloak 'Colluin' [1,+15] {AcElFiCoPo A:Resistance}
e) The Cloak of Thingol [1,+18] (+3) {DxCh;AcFiCo;FaSd A:Recharging}
f) The Cloak 'Colannon' [1,+15] (+3) {Sl;Ac A:Teleport}
g) The Cloak of Thorongil [1,+10] {ElFiCo;FaSi}
h) The Cloak of Merry (+1,+1) [1,+7] (+1) {SpDxSlSr;-St;Cf}
i) The Elven Cloak 'Holcolleth' [4,+15] (+3) {InWiSlSr;Ac A:Sleep Monsters}
j) The Fur Cloak of Mook [3,+20] {AcCoCa;Lv A:Resist Cold}
k) The Small Metal Shield of Perseus [5,+15] (+2) {St;AcCo;Rf(St}
l) The Large Metal Shield 'Gong' [15,+15] (+4) {StWi;RfHl A:Bang a Gong}

 ( page 4 )
a) The Hard Leather Cap of Gondor [2,+26] {ShDiBl;Si Thranduil}
b) The Hard Leather Cap of Sam (+1,+1) [2,+7] (+1) {SpDx;-St}
c) The Metal Cap of Thengel [3,+12] (+3) [+15%] {WiCh}
d) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (+3) {cursed, 
     Ch;-InWi;AcCoPoDiFe;FaSiTeAgTy[M A:Terrify Monsters}
e) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si A:Detection}
f) The Steel Helm of Hammerhand (+3,+4) [6,+20] (+3) {StDxCn;-Sl;AcNx}
g) The Set of Leather Gloves of the Valkyrie (+11,+5) [1,+19] (+2) {StSl;ElFi}
h) The Set of Leather Gloves of Pippin (+1,+1) [1,+7] (+1) {SpDx;-St}
i) The Set of Gauntlets of Corwin [2,+15] (+4) {Cn;Co;Rg(Cn}
j) The Set of Gauntlets 'Paurnen' [2,+7] {Ac|A}
k) The Set of Gauntlets 'Paurhach' [2,+7] {Fi|F}
l) The Dagger of Fiona (3d4) (+6,+9) (+3) {AtSpDx;Co;ThSiSdRg|CoP A:Frost Ball}

 ( page 5 )
a) The Dagger of Caine (2d4) (+10,+15) [+5] (+4) {DxSlSr;Dk;ThFaSi|P/*poT(Dx}
b) The Dagger 'Narthanc' (1d4) (+4,+6) (+1) {Sp;FiPo;ThLu|F A:Fire Bolt}
c) The Dagger 'Dethanc' (1d4) (+4,+6) (+1) {Sp;ElDk;Th|E A:Lightning Bolt}
d) The Rapier 'Forasgil' (1d6) (+12,+19) (+1) {Sp;CoLi;Lu|Co/Z}
e) The Small Sword 'Excalibur Jr.' (2d6) (+3,+5) (+3) {At;Fi;SdBs/DLZ}
f) The Short Sword of Merlin (1d7) (+3,+7) (+4) {At;Di;SiSdRg/Z}
g) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+3) {At/pDoTPZ}
h) The Broad Sword 'Chainsword' (9d5) (-30,+7) (+2) {-DxCh;SiAg|S/poT~poT}
i) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) {Sl;Co;SdLu|Co/Xo/*~oTP}
j) The Long Sword 'Worpal Blade' (5d5) (+32,+32) (+2) 
     {If;-AcElFiCoPoCfCa;AgTy[MT}
k) The Ninjato of Kamui the Escapee (2d9) (+15,+2) (+4) {DxSlSr;Fi;SiWr|P 
     A:Teleport}
l) The Bastard Sword 'Bloodrip' (6d6) (+10,+10) (+2) {Cn;-Sl;CfSo;FaSi|VS/A 
     A:Whirlwind Attack}

 ( page 6 )
a) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed, 
     Cn;-Sl;-Fi;Di/XD/*pTU}
b) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed, 
     StCn;CfNtCa;FaHlAg|V/pA}
c) The Spear of Hagen (1d6) (+11,+13) (+3) {SpSlIf;CoDk;ThSi|Co/L}
d) The Broad Spear 'Tonbo giri' (4d9) (+6,+23) [+10] (+3) 
     {StDxSr;AcElFiCo;Fa/poTPZ}
e) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) {In;FiCo;SdLu|FCo/TPU(In}
f) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) 
     {StCnSl;AcElFiCoBl;FaSiRgLv/oTU}
g) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) {StDx/oT A:Cure Wounds}
h) The Whip 'hermit's purple' (1d6) (+10,+5) (+2) {InWi;Si|M~Tele A:Protection 
     from Evil}
i) The Whip of Bolshoi (2d6) (+6,+9) (+4) {DxCh|F/XZ~Z A:Charm Animal}
j) The Nunchaku of Xiaolong (4d3) (+20,+10) [+10] (+3) 
     {SpSl;Fi;FaRg|F/DZ(StDxCn}
k) The Nunchaku 'Hyousi-gi' (1d2) (-3,-7) [+6] (+3) {Sr A:Aggravate Monsters}
l) The Ball-and-Chain 'Poison Needle of Wasp' (5d5) (+25,+20) (+3) 
     {CnChIf;AcPo;Lu|FP/*TU}

 ( page 7 )
a) The Jo Staff 'Matoi' (1d7) (-5,+10) [+3] (+3) {StCh;Fi A:Heroism}
b) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) {St;Nx;Si/poTZ}
c) The Lead-Filled Mace 'Big Punch' (8d5) (+1,+3) [-6]
d) The Mattock of Nain (3d8) (+12,+18) (+6) {StSrIfDg;AcDkDi|A/DoTP A:Stone to 
     Mud}
e) The Sling of Buckland (x3) (+19,+15) (+3) {Sp;CfBl;Hl}
f) The Short Bow 'Dragon Claw' (x2.50) (+19,+17) (+4) {Ch;CoLiDi;RgXs}
g) The Short Bow of Finndo (x2.50) (+15,+20) (+1) {If;Nt;Xs}
h) The Short Bow 'Kraken' (x2.50) (+18,+12) (+2) {SpCh;CoFe;Xs}
i) The Long Bow 'Kraken' (x3) (+18,+19) (+2) {Dg;Ca;Xs}
j) The Long Bow of Bard (x4) (+17,+19) (+3) {Dx;Fa}
k) The Long Bow of Yoichi (x4) (+40,+13) (+4) {Dx;Si}
l) The Light Crossbow of Hellfire (x4) (+10,+12) (+4) {StIf;Fi[F|F}

 ( page 8 )
a) The Light Crossbow of Wilhelm Tell (x4) (+40,+13) (+4) {Dx;Si/p}
b) The Bolt of Wilhelm Tell (6d5) (+20,+16) {/Xp}
c) The Arrow 'Cupid's Arrow' (1d4) (+0,+0)
d) The Black Arrow of Bard (8d4) (+30,+19) {/XD}
e) The Rounded Pebble of David (2d3) (+20,+12) {/XP}

================================== Statistics =================================

                 Gold
  Found    :  5313305
  Selling  :  3514853
  Winnings :        0  8828158
  Purchases:  1468893
  Services :  3590673
  Stolen   :    55638  5115204
                       3712954

  Objects Found    :  22525
  Objects Bought   :    564
  Objects Destroyed:   6699

  Equipment            Found Bought  Used  Dest
  Weapons               2306      2     0  1740
  Shields                291      1     0   225
  Bows                   604      0     0   435
  Rings                  226      1     0     5
  Amulets                211      0     0     5
  Lights                 106      1     0     0
  Body Armor            1975      0     0  1409
  Cloaks                 286      0     0   175
  Helmets                303      2     0   214
  Gloves                 291      1     0   212
  Boots                  264      2     0   197
  Totals                6863     10     0  4617

  Devices              Found Bought  Used  Dest
  Wands                  252      1  2785     3
  Staves                 273      3  2323    13
  Rods                   274      1  1998     1
  Potions               1797     87   246   113
  Scrolls               1665    137    94   162
  Totals                4261    229  7446   292

  Other                Found Bought  Used  Dest
  Shots                 2686      0     0   104
  Arrows                3581      0     0   125
  Bolts                 2691      0     0    42
  Spellbooks             343     29     0     8
  Food                   557    286   216    26
  Corpses               1112      0     0  1114
  Skeletons              306      0     0   307
  Totals               11276    315   216  1726

  Potions              Found Bought  Used  Dest
  Cure Critical Wounds    50     28    27    21
  Curing                 132      0     2     3
  Speed                  290      0    11    10
  Healing                 77      7    32     2
  *Healing*               26      1     3     1
  Life                     3      0     0     0
  Restore Mana            14      2     0     2
  Restore Life Levels    172      5     2     2
  Strength                22      0    19     0
  Intelligence            17      3     7     0
  Wisdom                  26      3    16     0
  Dexterity               24      1    17     0
  Constitution            14      0    14     0
  Charisma                23      1    23     0
  New Life                 6      0     2     0
  Experience              10      2    12     0
  Totals                1797     87   246   113

  Scrolls              Found Bought  Used  Dest
  Word of Recall         151      8     5     8
  Identify               343      0     7    16
  Remove Curse            29      3     3     0
  *Remove Curse*          12      2     3     4
  Teleportation          303    120    46     6
  Teleport Level          73      0     0     1
  Destruction             22      2     4     0
  Genocide                16      1     3     0
  Mass Genocide           12      0     1     0
  Forest Creation          7      0     1     0
  Banishment               2      0     0     0
  Acquirement              9      0     9     0
  *Acquirement*            1      0     1     0
  Artifact Creation        2      0     0     0
  Totals                1665    137    94   162

  Wands                Found Bought  Used  Dest
  Stone to Mud            22      0  1235     0
  Teleport Other          18      1   477     0
  Dragon's Frost          17      0    66     0
  Dragon's Flame          16      0     1     1
  Dragon's Breath         13      0     0     0
  Meteor                  16      0     0     1
  Whirlpool                5      0     0     0
  Disintegrate            14      0   622     0
  Rocket                   5      0    20     0
  Totals                 252      1  2785     3

  Staves               Found Bought  Used  Dest
  Identify                26      0     0     0
  Enlightenment            6      1    82     1
  Telepathy                6      0     0     0
  Speed                    8      0    31     0
  Destruction             23      0   323     2
  Healing                 12      0   232     0
  Genocide                 5      0   186     0
  Mana Storm               6      0    18     0
  Star Burst               4      0   125     0
  Darkness Storm           5      0     0     0
  Totals                 273      3  2323    13

  Rods                 Found Bought  Used  Dest
  Detect Traps             2      0     0     0
  Detect Doors & Stair     1      0     0     0
  Detect Monsters          3      0     1     0
  Illumination             2      0     0     0
  Recall                  22      0    27     0
  Detection               12      0  1177     0
  Enlightenment           17      0   301     0
  Sound Ball              22      0     0     0
  Heroic Speed            11      1   469     0
  Angelic Healing          1      0     0     0
  Restoring                7      0     0     0
  Mana Ball                6      0     1     0
  Shard Ball               4      0     0     0
  Invoke Logrus            3      0     0     0
  Star Burst               2      0     8     0
  Totals                 274      1  1998     1

  Spellbooks           Found Bought  Used  Dest
  Third Spellbooks       129      0     0     1
  Fourth Spellbooks       87      0     0     2
  Totals                 343     29     0     8

  Egos Found    :   3189
  Egos Bought   :      5
  Egos Destroyed:     53

  Egos                 Found Bought  Dest
  Ring of Speed           24      1     0
  Ring/Amulet (Defende    20      0     0
  Boots of Elvenkind      10      0     0
  Boots of the Sprite      1      0     0
  Boots of Speed           7      0     1

  Monsters             Kills   Pct
  Animals               1712  22.5%
  Breeders                75   0.9%
  Demons                 724   9.5%
  Dragons               1310  17.2%
  Giants                 241   3.1%
  Hounds                 540   7.1%
  Humans                 595   7.8%
  Orcs                   470   6.1%
  Trolls                1090  14.3%
  Undead                 306   4.0%
  Uniques                235   3.0%

  Evil Monsters         5001  65.9%
  Good Monsters          200   2.6%
  Neutral Monsters      2389  31.4%

  Totals                7586

================================ Last Messages ================================

You failed to use the device properly.
The Demilich attacks you: It touches. You feel your life slipping away! 
It touches. Energy drains from your Rod: Detection (5/5 charges)! It 
touches. You feel clumsy for a moment, but the feeling passes. It 
misses.
The Star vampire attacks you: It misses. It misses. It misses. It 
misses.
The Star vampire attacks you: It misses. It misses. It misses. It 
misses.

You feel more knowledgeable. You see a Tulwar of Force (2d4) (+14,+19) 
(+2) {InWi;Si|M}.

You see Soft Studded Leather of Celestial Protection [5,+21] {LiShCa}.
You feel more knowledgeable. You see The Massive Iron Crown of Chaos 
[0,+0] (+125) {cursed, StInWiDxCnChIf;AcElFiCoPoLiDkCfNx;SiLu[T~Tele}.

You have The Massive Iron Crown of Chaos [0,+0] (+125) {cursed, 
StInWiDxCnChIf;AcElFiCoPoLiDkCfNx;SiLu[T~Tele} (y).

You see a Beaked Axe (Armageddon) (3d7) (+9,+24).
You feel more knowledgeable. You see a Scimitar of Extra Attacks (2d5) 
(+18,+17) (+5) {At}.

You feel more knowledgeable. You see The Long Sword of Falis (4d5) 
(+20,+15) (+5) {St;AcElFiCo;FaSiLuBs|F/X*oTUL(St}.

You see a Set of Leather Gloves of Slaying (+7,+4) [1,+16].
You collect 12564 gold pieces worth of adamantite.
You see a Set of Leather Gloves of Slaying (+7,+4) [1,+16].
You see The Long Sword of Falis (4d5) (+20,+15) (+5) 
{St;AcElFiCo;FaSiLuBs|F/X*oTUL(St}.

You have no room for The Long Sword of Falis (4d5) (+20,+15) (+5) 
{St;AcElFiCo;FaSiLuBs|F/X*oTUL(St}.

Really try a Wand of Capacity: Disintegrate (9/13 charges) (+4) 
{!s!d!k}? [y/n]
Really try a Wand of Regeneration: Disintegrate (10/10 charges) (+4) 
{!s!d!k}? [y/n] You drop a Wand of Regeneration: Disintegrate (10/10 
charges) (+4) {!s!d!k} (q).

You see The Long Sword of Falis (4d5) (+20,+15) (+5) 
{St;AcElFiCo;FaSiLuBs|F/X*oTUL(St}.

You have The Long Sword of Falis (4d5) (+20,+15) (+5) 
{St;AcElFiCo;FaSiLuBs|F/X*oTUL(St} (y).

You see a Beaked Axe (Armageddon) (3d7) (+9,+24).
You see a Scimitar of Extra Attacks (2d5) (+18,+17) (+5) {At}.
You see a Set of Dragon Gloves of the Giant (-2,+4) [4,+25] (+2) 
{StCn;-In;PoShBl(St}.

You see a Staff of Regeneration: Darkness Storm (3/7 charges) (+4).
You see a Ring of Protection [+23] {Fa(StCh}.
You see The Augmented Chain Mail 'Oozearmor' (+9,+10) [16,+18] 
{AcElFiCoLiCfNtSoCa[C}.

You see a Wand of Capacity: Disintegrate (10/11 charges) (+4) {!s!d!k}.
You see a Wand of Capacity: Rocket (1/8 charges) (+5) {!s!d!k}.
You see a Wand of Capacity: Disintegrate (10/11 charges) (+4) {!s!d!k}.
You see a Robe of Celestial Protection [2,+21] {SoShFe;Fa}.
You see a Dwarven Pick of Dissolving (2d4) (+11,+17) (+8) {Dg|A}.

=================================== Options ===================================

 Preserve Mode:      On
 Small Levels:       Sometimes
 Easy Identify:      On
 Easy Lore:          On
 Arena Levels:       Sometimes


Posted on 27.5.2017 22:31

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1745. on the Ladder (of 18973)
127. on the PosChengband Ladder (of 2395)
7. for this player (

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On 27.5.2017 22:31 gomen_gomen wrote:
21,000 thousand casts of malediction, 8,000 casts of orb of entropy, 2,200 casts of vamp true, and 1,600 casts of darkness storm. That's a yellow mage.

The idea of yellow mage is many spells per turn (5ish of a basic low-level spell, 3ish of a level 40 spell). This is not terrible damage over time, although it really eats up MP. The secret convience of yellow mage (spoiler alert!) is it precludes almost all doubleturns when casting, so a heal when you need it is going to be when you're at 300 HP after a manastorm, not 100 HP after a manastorm and mana bolt. You could in theory do some serious kiting too, but MP never stops becoming an issue.

Death realm served its purpose, being really pretty crummy before the third book but taking a turn for the better with vamp true and later on darkness storm and death ray (obviously). Also of note is that you can get many casts of genocide/death ray before enemies can act, so the low power of genocide/the dice roll of deathray are less left up to chance. Anything to increase the chance of good outcomes, right?

The conspicuous issue was killing midgame demon uniques (malediction+devices was my best solution) and lategame enemies who resist darkness. Same thing, with enthusiastic starburst/disintegration usage when possible. One particularly memorable fight was against Sauron. He was stuck in a water area of R'lyeh with no escape, but the best offense I could muster against his darkness resistance was orb of entropy (3d6+75). So I chipped away at his 10,000 HP that way, with him occasionally summoning Nazgul but never overpowering me, since I could just flee when at low HP/MP. Death realm in a nutshell.

Oh, and the level 88 Oremorj fight was the only time I seriously had to scum for summons (should've waited for shard res, eh?). Zephyr lords and hounds wrecked him. The Raise the Dead summon spell is such that most summons spawn hostile, so it's not useful, possible, or desirable to routinely fill up the screen with greater undead - death school is more a blaster type.

Why the sorcery realm? Looking back on it, I have no idea. Everything except dimension door and door creation could've been (and often was) substituted. I'll only concede that no-fail teleport level got me out of some possibly imminent death situations (the one I remember most is some high level unique doubleturning for both 200ish damage and a successful summon monsters turn that brought in an ultimate magus(!) and accompanying chaff. Had I not tele level'd at that point, neither destruction, teleporting, nor genocide were guaranteed to save me from a manastorm+breath combo. Anyway, what's done is done.

Practically no melee this game - damage was horrible, accuracy was horrible, the only way to make it work would've been with a ring of combat. It also felt like very poor drops this game, but in retrospect it was just a lot of unneeded devices/books when I would've preferred equipment. Asclepius, Luthien, and the randart crown I wore from R'lyeh to the end were the only truly excellent drops outside of the endgame. Ceaselessly did I search to cover up 3 resistances I lacked for 80% of the game: sound, nexus, and shard. Sound and nexus aren't necessary to do well, but rshards really is something you want. Problem was, I couldn't find the right fit to incorporate rshards into my kit, and the limitations on gloves/total weight really makes things tough to the point I was at about 375 MP by the endgame before the final shuffle. Good thing worthwhile reforges still exist in 5.0.5!

The Serpent fight was fast and loose as usual - lots of summoning, lots of darkness storms, an unfortunate teleport into PGR's line of sight and eating a manastorm. Really stupid performance looking back on it, but I was never an intellectual.

Mages just "feel" really slow to play, even if they happen to be similar in total playtime to many melee types. All that macroing and MP management and kiting and teleporting really takes a toll. And their HP is just sooooo low throughout, it's like walking on needles just to get to the end. 400-500 by level 40, 800 by level 50, 900 if you make sacrifices to max out con. Casting ain't easy.

And a little secret (more spoiler alerts if you want to try yellow mage later). Since the class gets so many spells per turn, if you could manage to stack wizardry bonuses and pick the right realm (crusade maybe?) you could be casting 5ish damage spells per turn with big bonuses for practically no MP. Probably nothing astoundingly amazing, but keep it in mind.

So where are we at? Win rate: An acceptable ~4%. Post-level 25 win rate: A slightly descending ~16%. Until next time.

This win was using a fork of PCB found here, but with uniques reverted to vanilla version 5.0.5's: https://github.com/GenericPseudonym/pseudoelliposchengband

On 28.5.2017 01:02 krazyhades wrote:
Nice win! Good point about how yellow mages are harder to double turn, much like archers or quickwalkers. I think Death's Malediction makes for one of the better opening offensive spells, as being a 0-radius ball lets it hit rearward enemies that bolts would not reach, plus it can't be reflected and applies some reasonable debuffs. But yeah it's not so fun between then and Vamp True land, and even so the realm is strong against the relatively more easy to fight living/dragons and weaker against the important endgame threats of Demons/Undead (well, there is genocide...)

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