The Angband Ladder: Arievalim, Noldor Feanor no-class by protopulse

  [Sil 1.3.0 Character Dump]

 Name   Arievalim     Age      606       Str   2
 Sex    Male          Height   6'4       Dex   5
 Race   Noldor        Weight   174       Con   5 =  4  +1
 House  Feanor                           Gra   3

 Game Turn   29,703   Melee (+21,2d10)   Melee       21 = 15  +5      +1
 Exp Pool    15,777         (+18,1d10)   Archery      7 =  1  +5      +1
 Total Exp   87,277   Bows   (+7,2d12)   Evasion     34 = 15  +5 +14
 Burden        95.0   Armor  [+34,2-2]   Stealth     10 =  6  +5  -1
 Max Burden   144.0                      Perception  13 =  3  +3  +7
 Depth         1000'  Health     49:49   Will        10 =  7  +3
 Min Depth     1000'  Voice      32:34   Smithing    23 = 19  +3      +1
 Light Radius     5                      Song         9 =  6  +3

 You are one of several children of an archer from the house of Feanor.
 You have light grey eyes, straight black hair, and a fair complexion.






  [Equipment]

a) The Longsword 'Mirage' (+0,2d5) [+2] {@w2} 3.0 lb
   It cuts easily through armour.  It cannot be harmed by the
   elements.  
b) The Longbow 'Wyrm's End' (+0,2d7) 6.0 lb
   It cannot be harmed by the elements.  It grants you the
   ability: Flaming Arrows.  It can shoot arrows 20 squares
   (with your current strength).
c) The Ring of Melian <+7>
   It improves your perception by 7.  It cannot be harmed by the
   elements.  It grants you the ability: Channeling.  
d) a Sapphire Ring of Damage <+1>
   It improves your damage sides by 1.  
e) a Sea Shell Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) a Feanorian Lamp of Brightness
   It burns brightly, increasing your light radius by an
   additional square.  
g) The Robe 'Flicker'
   It lights the dungeon around you.  It grants you great speed.
   It cannot be harmed by the elements.  
h) The Shadow Cloak 'Shelter' [+3] <+0>
   It improves your stealth by 0.  It provides resistance to 
   cold and fire.  It lights the dungeon around you.  It creates
   an unnatural darkness.  It cannot be harmed by the elements.  
   
i) The Shortsword of Galadriel (+0,1d8) [+3] {@w1} 2.0 lb
   It sustains your grace.  It cannot be harmed by the elements.
   It grants you the ability: Riposte.  
j) The Jewelled Crown of Tranquility [+1] {@w6}
   It provides resistance to fear, blindness, confusion, 
   stunning, and hallucination.  It cannot be harmed by the
   elements.  It grants you the ability: Concentration.  
k) The Set of Gloves of the Blood Knight <+2>
   It improves your damage sides by 2.  It cannot be harmed by
   the elements.  
l) The Pair of Boots of Finrod [+3,1d1]
   It grants you freedom of movement.  It cannot be harmed by
   the elements.  
m) 94 Arrows of Piercing
   They cut easily through armour.  They can be shot 20 squares
   (with your current strength and bow).
n) The Arrow 'Dailir' (+11)
   It cannot be harmed by the elements.  It can be shot 20
   squares (with your current strength and bow).


  [Inventory]

a) 2 Mottled Herbs of Rage
b) 3 Black Herbs of Healing
c) 7 Clear Potions of Miruvor
d) 6 Crimson Potions of Healing
e) a Grey Potion of Voice
f) a Smoky Potion of Strength
g) 2 Cloudy Potions of Dexterity
h) an Emerald Potion of Constitution
i) 3 Dark Blue Potions of Grace
j) a Gnarled Staff of Revelations (6 charges)
k) a Silver Staff of Earthquakes (4 charges)
l) a Crystal Amulet of Grace <+2>
   It increases your grace by 2.  It sustains your grace.  
m) a Lesser Jewel of Grace <+1>
   It increases your grace by 1.  
n) The Mithril Shield of Valinor [+1,1d6] <+1>
   It increases your grace by 1.  It lights the dungeon around
   you.  It cannot be harmed by the elements.  
o) The Crown of Revelations {@w5}
   It cannot be harmed by the elements.  It grants you the
   abilities: Lore-Master and Song of Freedom.  
p) a Crown of Grace <+1>
   It increases your grace by 1.  It cannot be harmed by the
   elements.  
q) a Set of Gauntlets of Strength [+0,1d2] <+1>
   It increases your strength by 1.  
r) a Set of Mithril Gauntlets of the Forge [+0,1d1] <+3>
   It improves your smithing by 3.  It cannot be harmed by the
   elements.  
s) The Pair of Boots of Taur-nu-Fuin [+1,1d1] <+2>
   It improves your stealth and perception by 2.  It cannot be
   harmed by the elements.  It grants you the ability: Master
   Hunter.  
t) The Dagger 'Angrist' (+0,1d5) 0.5 lb
   It cuts very easily through armour.  It can be thrown
   effectively (11 squares).  It cannot be harmed by the
   elements.  
u) 2 Spears of the Vanyar (-1,1d9) <+1> {@t1} 6.0 lb
   It increases your grace by 1.  It can be thrown effectively
   (5 squares) and lights the dungeon around you.  It does extra
   damage when wielded with both hands.  It counts as a type of
   polearm.  
v) The War Hammer of Creation (-2,4d1) <+3> 5.0 lb
   It improves your smithing by 3.  It cannot be harmed by the
   elements.  It grants you the ability: Masterpiece.  It does
   extra damage when wielded with both hands.  
w) a Mattock of Belegost (-5,5d3) <+3> 14.0 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


  [Notes]

Arievalim of the Noldor
Entered Angband on 24 May 2017

   Turn     Depth   Note

      0     50 ft   (Armoursmith)
      0     50 ft   (Enchantment)
    441     50 ft   Made a Set of Gloves of the Forge <+2>  0.5 lb
    572     50 ft   Made a Round Shield of Deflection [+2,1d3]  4.5 lb
    703     50 ft   Made a Dwarf Mask of Brilliance [-2,1d2]  8.0 lb
  1,648    150 ft   Fell into a chasm
  2,878    300 ft   (Eye for Detail)
  3,295    350 ft   (Parry)
  3,879    350 ft   Made a Cloak of Protection [+1,1d1]  2.0 lb
  4,010    350 ft   Made a Mail Corslet of Protection (-1) [-3,2d5]  21.0 lb 
  4,276    350 ft   Made a Crown of Grace <+1>  3.0 lb
  4,277    350 ft   (Artifice)
  5,032    400 ft   (Finesse)
  5,140    400 ft   Found The Shortsword of Galadriel
  6,201    400 ft   Found The Kite Shield of the Swan
  6,461    400 ft   Encountered Orcobal, Champion of the Orcs
  6,500    400 ft   Slew Orcobal, Champion of the Orcs
  6,814    400 ft   Encountered Boldog, the Merciless
  6,828    400 ft   Slew Boldog, the Merciless
  7,049    400 ft   (Careful Shot)
  7,537    400 ft   Encountered Othrod, the Orc Lord
  7,659    400 ft   Slew Othrod, the Orc Lord
  7,821    450 ft   Found The Spear of Boldog (from 400 ft)
  8,230    450 ft   Encountered Ulfang the Black
  8,344    450 ft   Slew Ulfang the Black
  9,599    450 ft   Made The Crown of Revelations  3.0 lb
 10,151    450 ft   Found The Arrow 'Dailir'
 10,531    500 ft   (Follow-Through)
 10,531    500 ft   (Opportunist)
 11,444    550 ft   Encountered Uldor, the Accursed
 11,446    550 ft   (Hardiness)
 11,526    550 ft   Slew Uldor, the Accursed
 11,771    550 ft   (Jeweller)
 12,067    550 ft   odd
 12,067    550 ft   where'd my staff of light go?
 12,350    550 ft   Made a Feanorian Lamp of Brightness  1.0 lb
 12,515    550 ft   Made a Set of Mithril Gauntlets of Strength [+0,1d1] 
                    <+1>  1.5 lb 
 12,696    550 ft   Made a Topaz Ring of Dexterity <+1>  0.1 lb
 12,717    550 ft   oh you cant melt mithril on exhausted forges?
 12,717    550 ft   rip
 13,049    600 ft   (Keen Senses)
 13,122    600 ft   (Flanking)
 13,273    600 ft   Encountered Gilim, the Giant of Eruman
 13,298    600 ft   Slew Gilim, the Giant of Eruman
 13,420    600 ft   (Dodging)
 14,028    650 ft   (Song of Aule)
 14,431    650 ft   Made a Lesser Jewel of Grace <+1>  0.1 lb
 14,678    650 ft   Made a Set of Mithril Gauntlets of the Forge [+0,1d1] 
                    <+3>  1.5 lb 
 14,788    650 ft   Made a Cloak of Warmth [+1]  2.0 lb
 16,343    700 ft   Encountered Duruin, Least of the Balrogs
 16,385    700 ft   Destroyed Duruin, Least of the Balrogs
 16,575    700 ft   Made a Crystal Amulet of Grace <+1>  0.1 lb
 16,719    700 ft   (Weaponsmith)
 16,785    700 ft   2 4 use forges wat
 17,183    700 ft   Made The Longsword 'Mirage' (+0,2d5) [+2]  3.0 lb
 17,307    700 ft   Made Leather Armour of Resilience [-1,1d4] <+1>  7.0 lb
 17,673    700 ft   Made The War Hammer of Creation (-2,4d1) <+3>  5.0 lb
 18,436    750 ft   Found The Pair of Boots of Finrod
 18,449    750 ft   Encountered Oikeroi, Guard of Tevildo
 18,450    750 ft   Encountered Tevildo, Prince of Cats
 18,483    750 ft   Slew Oikeroi, Guard of Tevildo
 18,513    750 ft   Slew Tevildo, Prince of Cats
 18,532    750 ft   Encountered Umuiyan, the Doorkeeper
 18,646    750 ft   Slew Umuiyan, the Doorkeeper
 18,762    750 ft   (Poison Resistance)
 20,039    800 ft   Found The Ring of Melian
 20,420    800 ft   Encountered Scatha the Worm
 20,714    800 ft   Slew Scatha the Worm
 20,928    800 ft   Found The Studded Leather of Beor
 21,084    800 ft   (Two Weapon Fighting)
 21,394    800 ft   Made The Jewelled Crown of Tranquility [+1]  3.0 lb
 21,902    800 ft   Made a Crystal Amulet of Grace <+2>  0.1 lb
 22,488    800 ft   Made The Robe 'Flicker'  3.0 lb
 22,769    850 ft   Encountered Turkano, Balrog of the Hosts
 22,816    850 ft   Destroyed Turkano, Balrog of the Hosts
 22,966    850 ft   Found The Shortsword of Amrod
 23,406    850 ft   Found The Dagger 'Angrist'
 24,455    900 ft   Encountered Vallach, Balrog of Sudden Flame
 24,471    900 ft   Destroyed Vallach, Balrog of Sudden Flame
 24,523    900 ft   Found The Longsword 'Orcrist'
 24,523    900 ft   Found The Pair of Boots of Taur-nu-Fuin
 24,606    900 ft   Found The Shortbow of Celegorm
 25,693    900 ft   Made The Set of Gloves of the Blood Knight <+2>  0.5 lb
 26,464    950 ft   Found The Battle Axe of Hurin
 26,938    950 ft   Encountered Draugluin, Sire of Werewolves
 26,961    950 ft   Slew Draugluin, Sire of Werewolves
 26,962    950 ft   Found The Wolf-Hame of Draugluin
 28,088    950 ft   Made The Shadow Cloak 'Shelter' [+3] <+0>  1.0 lb
 28,431    950 ft   Encountered Ancalagon the Black
 28,442    950 ft   Slew Ancalagon the Black
 28,445    950 ft   Found The Longbow 'Wyrm's End'
 28,628    950 ft   Found The Great Spear of Melkor
 29,057  1,000 ft   Entered Morgoth's throne room
 29,180  1,000 ft   Encountered Morgoth, Lord of Darkness
 29,192  1,000 ft   Found The Massive Iron Crown of Morgoth
 29,257  1,000 ft   (Song of Slaying)
 29,274  1,000 ft   Encountered Ungoliant, the Gloomweaver
 29,275  1,000 ft   Encountered Gothmog, High Captain of Balrogs
 29,321  1,000 ft   Destroyed Gothmog, High Captain of Balrogs
 29,361  1,000 ft   (Momentum)
 29,400  1,000 ft   Slew Morgoth, Lord of Darkness
 29,400  1,000 ft   Found The Mighty Hammer 'Grond'
 29,402  1,000 ft   Found The Amulet of Tinfang Gelion
 29,424  1,000 ft   Slew Ungoliant, the Gloomweaver
 29,451  1,000 ft   Found The Greatsword 'Calris'
 29,637  1,000 ft   Found The Longsword 'Glamdring'
 29,698  1,000 ft   Found The Mithril Shield of Valinor



  ['Score' 120070297]


Posted on 24.5.2017 23:51
Last updated on 10.3.2020 17:34

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315. on the Sil Ladder (of 2253)

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On 24.5.2017 23:53 protopulse wrote:
Pretty smooth run. Haven't seen Galadriel in forever, then suddenly see it almost 3 games in a row. Not really sure what happened to my turn count though. I guess large map sizes early-mid game. I think I actually played fairly efficiently...or maybe I'm just rusty cause I haven't played in a bit.

On 24.5.2017 23:56 protopulse wrote:
I'd be swimming in mithril right now, except I made a mistake of not melting all of my mithril before exhausting the forge, so I just left half of it on the floor when I couldn't consolidate all of them into one stack. You can't melt mithril on forges after you exhaust it apparently.

On 25.5.2017 01:45 protopulse wrote:
Does dropping spears of the vanyar in a stack boost light? I tried it against Gilim, but realized afterwards that Gilim was a giant and not a troll...going to have to try it again. Regardless, I don't think trolls can hurt me with a defender sharp longsword and Galadriel.

Plus I have 14 !quickness...RNG gave me so many this game and all I had to use was one for ID. Guess that means getting great speed isn't that important either.

I could still die from emerald serpents and greater werewolves though. No rPois yet, not because I haven't found it yet, but I don't have room for it in my inventory. Going to just get it through my skill tree.

On 25.5.2017 02:35 protopulse wrote:
Certainly not lacking forges this run...

On 25.5.2017 02:54 seraph wrote:
lights have to be spaced apart to add additional light. if you check the combat rolls, light sensitive enemies have a -1 penalty for each additional point of light on their square. if the enemy stands directly on a light, that counts as 1 + x points, where x is the light radius it grants.

On 25.5.2017 06:10 protopulse wrote:
Got forced to get song of slaying and momentum in throne room. Thought sharpness would be enough along with Galadriel in the offhand, but I guess not. Came to a stalemate with Morgoth before I took those two abilities. Think it's pretty critical to have a 3 dice weapon or branded 2 dice weapon, along with sharpness. [20, 5d4], no resists on Morgoth. Need extra dice to counter his regen. Need sharpness to do damage at all. Going to have to experiment more with it.

On 25.5.2017 06:15 protopulse wrote:
Not really sure what the optimal way to approach throne room is yet. I snuck around the back this time, and managed to isolate Morgoth and some of his trolls because originally I didn't want to make a huge ruckus with no song of slaying and all. Even with concentration, that wasn't enough to kill Morgoth. I could barely see his HP decrease even after buffing with !dex and !con.

If I want to build slaying, best way is to gather up a crowd in the middle of the chamber...problem is threats like Ungoliant and ancient spiders and gwathrauko stacking darkness. Even if you have a faenorian lamp and drop one of the floor, that might not be enough...and when everything goes black, it's pretty much over.

On 25.5.2017 06:16 protopulse wrote:
Anyways, was a fun game. Not planning on doing the ascent on this guy. Maybe some other time.

On 25.5.2017 06:27 protopulse wrote:
Just tested it again out of curiosity. So it turns out I wasn't paying enough attention to song of binding, because that made quite a difference. Without song of binding, I actually can slowly but surely chip away at Morgoth's HP (after everything else has died so concentration can kick in). No need for song of slaying or momentum. But I need to stun Morgoth or else the battle takes way too long and I'll run out of consumables. !con is a must since he hits 6d10. !dex doesn't hurt either. !str only if you have momentum or rapid attack, else it does nothing.

On 25.5.2017 06:55 protopulse wrote:
Oh yea, didn't get a masterpiece on purpose. Morgoth could have been a joke if I made one I bet.

On 25.5.2017 11:54 wobbly wrote:
The stealthless shadow cloak of Brilliance cracks me up. Was that actually cheaper than a +3 cloak?

Re: dark creatures in the throne room, it's less of a problem with that _earthquakes. I've taken out Ungoliant & Shelob before without ever seeing them. Had more protection than 2 though

On 25.5.2017 15:44 protopulse wrote:
+3 shadow cloak with light and no stealth bonus is 16 difficulty. +3 cloak is 14 difficulty. So it's not actually cheaper if you value your light radius. But +3 cloak requires artistry even if it's an artefact cloak. It's really the only way to get past 2 evasion on a cloak without artistry. Considering how low my protection was, I wanted to get every bit of evasion I can.

I really have to run a protection build to the throne room though. I feel like I would struggle a lot late game on protection builds because everything hits so damn hard. Troll guards, ururauko, and dragons in particular.

As for _earthquakes, do you just spam charges until everything's dead? I'm actually not sure how much damage _earthquake itself does. I think it also misses half the time? I mostly use it to stun enemies. The stun lasts longer than one you would get from a horn of thunder I think.

On 25.5.2017 15:52 protopulse wrote:
Oh yea, I actually got kind of screwed this run because I didn't realize spears could not be wielded in the off-hand. I needed an extra point in smithing to hit 32 smithing, had around 2k experience, and instead of grabbing an extra point in smithing, I took two weapon fighting. I thought it would allow me to use Galadriel in the off-hand for combat and a Spear of Vanyar in the off-hand when I'm smithing.

On 27.5.2017 03:01 ripforareason wrote:
the shadow cloak with no stealth trick is indeed a good one. also, having rapid attack to kill Morgoth is ideal. kind of disappointing that you didn't make a masterpiece with 19 points in smithing, killing morgoth in 7-8 turns is part of the fun.

On 27.5.2017 05:22 protopulse wrote:
Yea, that was a bit of a mistake on my part. I think I could have had an easier time if I tossed Galadriel and just used rapid attack with my sharp longsword. Or are one dice weapons actually viable against Morgoth? He has 20 evasion so you won't get a lot of crits imo...unless you had song of slaying or concentration with high perception.

I'll have to give it a try next time with a masterpiece, especially now that I got a run where I had my fill of post-throne room smithing.

On 28.5.2017 06:30 seraph wrote:
i *think* the stat penalties from rapid attack and two weapon fighting are applied separately. i.e. you get two attacks from your main-hand which gets one penalty, and one attack from your off-hand which gets the other penalty.

On 28.5.2017 21:00 protopulse wrote:
Yea, I believe that's how they work. The problem is you can't have a 3+ dice weapon on your offhand. Even if the penalties are the same, rapid attack is still strictly better than two weapon fighting for the throne room unless you had a branded off hand weapon or a lot of slaying imo.

On 31.5.2017 01:52 ripforareason wrote:
one dice weapons are fine... a +2-+3 deathblade (2-2.5lb) can wreck Morgoth with a damage ring if you have Momentum. The key is to have a lot of damage sides and subtlety if you want a 1-dice weapon. This is also why spears and glaives can be good against Morgoth, since they start at Xd9.

On 11.3.2020 00:08 protopulse wrote:
Looks like I was running 2 str builds way back in 2017. Must have forgotten how to play them since I've only been playing dwarves since.

On 26.4.2022 04:44 protopulse wrote:
This game has the honor of being the only game I've won where I did not fall through a single false floor...

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