The Angband Ladder: Nergalle, Half-Orc Priest by Roch

  [Angband 4.0.5 Character Dump]

 Name   Nergalle     Age             15          Self  RB  CB  EB   Best
 Race   Half-Orc     Height        5'4"   STR:     16  +2  -1  +6  18/50
 Class  Priest       Weight     9st 9lb   INT:     13  -1  -3  +0      9
 Title  Curate       Turns used:          WIS:     18  +0  +3  +5  18/80
 HP     -17/191      Game        342546   DEX:     16  +0  -1  +0     15
 SP     75/79        Standard     34157   CON:     10  +1  +1  +0     12
                     Resting       8664

 Level                 26    Armor      [33,+40]    Saving Throw     65%
 Cur Exp            25026                           Stealth          Bad
 Max Exp            25144    Melee       3d5,+10    Disarm - phys.   48%
 Adv Exp            32500    To-hit       37,+11    Disarm - magic   47%
                             Blows      1.0/turn    Magic Devices     51
 Gold               11893                           Searching        43%
 Burden          121.1 lb    Shoot to-dam    +21    Infravision    30 ft
 Overweight      -58.8 lb    To-hit        27,+7    Speed         Normal
 Max Depth    1750' (L35)    Shots        1/turn

 You dedicated your life to the vilest of magics in another game. One
 morning, you awoke in Angband town, determined to repent your sins. Or
 is this all a ruse...?


rAcid:............. Nexus:.............
rElec:............. Nethr:.............
rFire:+.+...+...+.. Chaos:.............
rCold:............. Disen:.............
rPois:............. pFear:.............
rLite:............. pBlnd:.............
rDark:............+ pConf:.............
Sound:+............ pStun:.............
Shard:............. HLife:.............

Regen:..........+.. Stea.:.............
  ESP:............. Sear.:.............
Invis:+............ Infra:............+
FrAct:...........+. Tunn.:.............
Feath:+............ Speed:.............
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.....+.......


  [Last Messages]

> The gravity hound claws you.
> The gravity hound bites you.
> You burn the gravity hound.
> The gravity hound misses you.
> The gravity hound claws you.
> The gravity hound bites you.
> Target Aborted.
> You failed to concentrate hard enough!
> The gravity hound claws you.
> The gravity hound bites you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You feel yourself speed up.
> The gravity hound breathes gravity.
> You die.

Killed by a gravity hound.

  [Character Equipment]

a) the Halberd 'Osondir' (3d5) (+16,+12) <+3>
     Found lying on the floor of a cavern at 1550 feet (level 31)
     
     +3 strength.
     +3 wisdom.
     Slays undead, giants.
     Branded with fire.
     Provides resistance to fire, sound.
     Cannot be harmed by acid, fire.
     Feather Falling.  Grants the ability to see invisible things. 
     Blessed by the gods.  
     
     Combat info:
     1.0 blows/round.
     With +3 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would get 1.1 blows
     Average damage/round: 41.3 vs. creatures not resistant to fire,
     41.3 vs. undead, 41.3 vs. giants, and 21.3 vs. others.
     
b) a Light Crossbow of Power (x3) (+12,+21)
     Conjured forth by magic at 1700 feet (level 34)
     
c) a Ring of Flames [+14]
     Found lying on the floor at 1400 feet (level 28)
     
     Provides resistance to fire.
     
d) a Ring of Strength <+3>
     Found lying on the floor of a cavern at 1250 feet (level 25)
     
     +3 strength.
     Sustains strength.
     
e) an Amulet of Wisdom <+2>
     Bought from a store
     
     +2 wisdom.
     Sustains wisdom.
     
f) the Phial of Galadriel <+3>
     Dropped by Boldor, King of the Yeeks at 1550 feet (level 31)
     
     +3 light.
     Cannot be harmed by fire.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 93.1%
     
g) Hard Leather Armour of Resist Fire (-1) [16,+11]
     Dropped by Boldor, King of the Yeeks at 1550 feet (level 31)
     
     Provides resistance to fire.
     Cannot be harmed by fire.
     
i) a Leather Shield [8,-4]
     Found lying on the floor of a special room at 600 feet (level 12)
     
j) a Hard Leather Cap [2,-2]
     Found lying on the floor at 250 feet (level 5)
     
k) the Set of Gauntlets 'Paurhach' [3,+14]
     Dropped by Sangahyando of Umbar at 1250 feet (level 25)
     
     Provides resistance to fire.
     Cannot be harmed by acid, fire.
     Speeds regeneration.  
     
     When activated, it creates a fire bolt with damage 9d8.
     Takes 9 to 16 turns to recharge.
     Your chance of success is 93.6%
     
l) a Pair of Iron Shod Boots of Free Action [4,+6]
     Bought from a store
     
     Cannot be harmed by fire.
     Prevents paralysis.  
     




  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Chants and Blessings]
d) 10 Potions of Cure Serious Wounds
e) 14 Potions of Cure Critical Wounds
f) 2 Potions of Speed
g) 11 Scrolls of Phase Door
h) 2 Scrolls of Teleportation
i) a Scroll of Teleport Level
j) 5 Scrolls of Word of Recall
k) a Rod of Fire Bolts
l) a Rod of Curing
m) a Wand of Frost Bolts (10 charges)
n) 3 Wands of Light (16 charges)
o) a Wand of Stone to Mud (5 charges)
p) a Staff of Teleportation (6 charges)




  [Character Quiver]

0) 40 Bolts (1d5) (+0,+0)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 72.
     25% chance of breaking upon contact.
     
1) 2 Bolts (1d5) (+2,+1)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 75.
     25% chance of breaking upon contact.
     
2) 13 Bolts of Slay Animal (1d5) (+8,+6)
     Slays animals.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 151.5 vs. animals, and 90.9 vs. others.
     25% chance of breaking upon contact.
     
3) 20 Arrows (1d4) (+4,+5)


  [Home Inventory]

a) a Holy Book of Prayers [Words of Wisdom]
b) a Holy Book of Prayers [Exorcism and Dispelling]
c) a Potion of Resist Poison
d) 3 Potions of True Seeing
e) a Staff of Curing (6 charges)
f) a Ring of Strength <+2>
     Bought from a store
     
     +2 strength.
     Sustains strength.
     
g) a Ring of Resist Fire and Cold
     Provides resistance to fire, cold.
     
h) 2 Rings of Escaping <+4>
     +4 speed.
     Makes you afraid of melee, and worse at shooting and casting
     spells.  
     
i) a Ring of the Mouse (+0,-10) <+3, +1>
     Dropped by a young blue dragon at 1500 feet (level 30)
     
     +3 dexterity.
     +1 stealth.
     
j) a Ring of the Mouse (+0,-10) <+4>
     Found lying on the floor of a cavern at 1500 feet (level 30)
     
     +4 dexterity.
     +4 stealth.
     
k) a Ring of the Mouse (+0,-12) <+2, +4>
     Dropped by an ogre at 1100 feet (level 22)
     
     +2 dexterity.
     +4 stealth.
     
l) a Ring of the Dog <-2>
     Found lying on the floor of a cavern at 1250 feet (level 25)
     
     -2 stealth.
     Provides protection from fear.
     
m) an Amulet of Resist Acid
     Found lying on the floor in a vault at 600 feet (level 12)
     
     Provides resistance to acid.
     
n) a Pair of Leather Sandals of Stealth [1,-1] <+3>
     Dropped by Sm�agol at 650 feet (level 13)
     
     +3 stealth.
     
o) a Pair of Leather Boots of Slow Descent [2,+4]
     Found lying on the floor at 350 feet (level 7)
     
     Feather Falling.  
     
p) the Dagger 'Narthanc' (2d4) (+9,+12) [+10]
     Found lying on the floor at 300 feet (level 6)
     
     Branded with fire.
     Provides resistance to fire.
     Cannot be harmed by acid.
     
     When activated, it creates a fire bolt with damage 9d8.
     Takes 9 to 16 turns to recharge.
     Your chance of success is 93.6%
     
     Combat info:
     1.3 blows/round.
     With +1 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +2 DEX you would get 1.6 blows
     Average damage/round: 31.2 vs. creatures not resistant to fire,
     and 17.6 vs. others.
     
q) the Cutlass 'Gondricam' (1d8) (+10,+11) [+50] <+4, +2>
     Dropped by Shagrat, the Orc Captain at 1100 feet (level 22)
     
     +4 dexterity.
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     Feather Falling.  Speeds regeneration.  Grants the ability to see
     invisible things.  Prevents paralysis.  
     
     Combat info:
     1.1 blows/round.
     With +4 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +1 DEX you would get 1.3 blows
     Average damage/round: 14.2.
     
r) a Zweihander of *Slay Troll* (3d6) (+8,+7) <+2>
     Dropped by Grishn�kh, the Hill Orc at 1000 feet (level 20)
     
     +2 strength.
     Slays trolls.
     Slows your metabolism.  
     
     Combat info:
     1.0 blow/round.
     With +1 STR and +0 DEX you would attack a bit faster
     With +8 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would attack a bit faster
     With +1 STR and +2 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would get 1.1 blows
     Average damage/round: 36.9 vs. trolls, and 14.6 vs. others.
     
s) the Beaked Axe of Théoden (2d6) (+8,+10) <+3>
     Dropped by Angamait� of Umbar at 1250 feet (level 25)
     
     +3 wisdom.
     +3 constitution.
     Slays dragons.
     Cannot be harmed by acid, fire.
     Slows your metabolism.  Grants telepathy.  
     
     When activated, it drains up to 120 hit points of life from a
     target creature.  Does not affect undead, demons, golems,
     elementals or vortices.
     Takes 40 turns to recharge.
     Your chance of success is 91.0%
     
     Combat info:
     1.0 blow/round.
     With +2 STR and +0 DEX you would attack a bit faster
     With +8 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would attack a bit faster
     With +2 STR and +2 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would get 1.1 blows
     Average damage/round: 28.9 vs. dragons, and 14.1 vs. others.
     
t) the Flail 'Totila' (3d6) (+16,+12) <+2>
     Dropped by Ufthak of Cirith Ungol at 1300 feet (level 26)
     
     +2 stealth.
     +2 speed.
     Slays evil creatures.
     Branded with fire.
     Provides resistance to fire.
     Provides protection from confusion.
     Cannot be harmed by acid, fire.
     
     When activated, it confuses a target monster.
     Takes 15 turns to recharge.
     Your chance of success is 91.0%
     
     Combat info:
     1.0 blow/round.
     With +1 STR and +0 DEX you would attack a bit faster
     With +6 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would attack a bit faster
     With +1 STR and +2 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would get 1.1 blows
     Average damage/round: 44.2 vs. creatures not resistant to fire,
     33.1 vs. evil creatures, and 21.9 vs. others.
     
u) a Mace (2d4) (+5,+5)
     Found lying on the floor at 350 feet (level 7)
     
     Combat info:
     1.0 blows/round.
     With +4 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would get 1.1 blows
     Average damage/round: 8.8.
     
v) the Quarterstaff 'Eriril' (1d9) (+13,+15) <+4, +1>
     Dropped by Golfimbul, the Hill Orc Chief at 1050 feet (level 21)
     
     +4 intelligence.
     +4 wisdom.
     +1 light.
     Slays evil creatures.
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  
     Radius 1 light.
     
     When activated, it detects all objects in the immediate area..
     Takes 51 to 100 turns to recharge.
     Your chance of success is 91.0%
     
     Combat info:
     1.0 blow/round.
     With +1 STR and +0 DEX you would attack a bit faster
     With +6 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would attack a bit faster
     With +1 STR and +2 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would get 1.1 blows
     Average damage/round: 24.6 vs. evil creatures, and 19.3 vs.
     others.
     
w) 14 Rounded Pebbles of Venom (1d2) (+1,+3)
     Branded with poison.
     
x) 30 Iron Shots of Slay Animal (1d4) (+5,+4)
     Slays animals.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       557     50'  Reached level 2
       709     50'  Reached level 3
      1193    100'  Reached level 4
      1800    100'  Reached level 5
      4406    250'  Reached level 6
      4929    250'  Reached level 7
      6872    150'  Killed Fang, Farmer Maggot's Dog
      6880    150'  Killed Grip, Farmer Maggot's Dog
     10091      0'  Reached level 8
     11320    300'  Reached level 9
     11497    300'  Found the Dagger 'Narthanc'
     12558    350'  Reached level 10
     13158    400'  Reached level 11
     13696    450'  Reached level 12
     14313    450'  Reached level 13
     15689    600'  Reached level 14
     16710    600'  Reached level 15
     17883      0'  Reached level 16
     18658    650'  Killed Sméagol
     19557    950'  Reached level 17
     20468   1000'  Reached level 18
     20565   1000'  Killed Wormtongue, Agent of Saruman
     22181   1050'  Reached level 19
     23301   1000'  Reached level 20
     23612   1000'  Killed Grishnákh, the Hill Orc
     24096   1100'  Killed Shagrat, the Orc Captain
     24117   1100'  Found the Cutlass 'Gondricam'
     24348   1100'  Killed Gorbag, the Orc Captain
     24348   1100'  Reached level 21
     25615   1150'  Killed Lugdush, the Uruk
     25615   1150'  Reached level 22
     26588   1050'  Killed Golfimbul, the Hill Orc Chief
     26601   1050'  Found the Quarterstaff 'Eriril'
     27557   1150'  Reached level 23
     28385   1250'  Killed Angamaitë of Umbar
     28533   1250'  Found the Beaked Axe of Théoden
     28699   1250'  Killed Sangahyando of Umbar
     28699   1250'  Reached level 24
     28709   1250'  Found the Set of Gauntlets 'Paurhach'
     29043   1300'  Killed Uglúk, the Uruk
     29606   1300'  Killed Ufthak of Cirith Ungol
     29616   1300'  Found the Flail 'Totila'
     30916   1300'  Reached level 25
     32641   1550'  Killed Boldor, King of the Yeeks
     32650   1550'  Killed Orfax, Son of Boldor
     32738   1550'  Found the Phial of Galadriel
     32851   1550'  Reached level 26
     33107   1550'  Found the Halberd 'Osondir'


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)


Posted on 15.5.2017 06:24
Last updated on 17.5.2017 06:46

Download this dump

17. on the Competition No.205 Ladder (of 19)

Comments

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On 15.5.2017 06:24 Roch wrote:
Traps seem more horrible than usual in this version. Really, no experience for disarming them anymore? Seems a reasonable tradeoff for losing my only recall scroll. Grrrr.

On 15.5.2017 07:00 Roch wrote:
jfc what a trapfest. either fewer traps or more stairs please. have pity on us, no one's idea of fun dying repeatedly to traps on levels 1-5.

On 15.5.2017 07:09 Roch wrote:
Ack. The only scrolls of identify cost 600 at teh black market? Really?

On 15.5.2017 08:08 Roch wrote:
O.k., so the id by use makes the lack of identify a little better, mainly bitter about having to hump it back up from level 6.

On 16.5.2017 02:05 penster wrote:
Agreed on the trap deaths. It took me 10 tries to get a character down to 400 feet.

On 17.5.2017 06:46 Roch wrote:
Death due to failed portal and gravity hounds on lvl 35.

The delayed gratification of the identify minigame seems too delayed. I found Theoden, then yay, I found an identify scroll. But it only partially identifies it, sad. How long til I find another identify scroll? Forever.

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