The Angband Ladder: Galingwil, Noldor Feanor no-class by protopulse

  [Sil 1.3.0 Character Dump]

 Name   Galingwil     Age      790       Str   3
 Sex    Male          Height   7'1       Dex   3 =  4      -1
 Race   Noldor        Weight   167       Con   4
 House  Feanor                           Gra   3

 Game Turn    8,975   Melee  (+16,2d8)   Melee       16 = 13  +3  -1  +1
 Exp Pool       941   Bows    (+3,2d8)   Archery      3 =  0  +3  -1  +1
 Total Exp   27,641   Armor [+19,7-15]   Evasion     19 = 13  +3  +3
 Burden       154.0                      Stealth      1 =  0  +3  -2
 Max Burden   172.8   Health     41:41   Perception   9 =  6  +3
 Depth         550'   Voice      34:34   Will         9 =  6  +3
 Min Depth     400'                      Smithing    13 =  7  +3  +2  +1
 Light Radius     4                      Song         3 =  0  +3

 You are one of several children of a warrior from the house of Feanor.
 You have light grey eyes, straight golden hair, and a fair complexion.






  [Equipment]

a) a Longsword (+0,2d5) [+1] {@w1} 3.0 lb
b) a Longbow (+0,2d5) 3.0 lb
   It can shoot arrows 20 squares (with your current strength).
c) a Moonstone Ring of Protection [+0,1d1]
d) a Moonstone Ring of Protection [+0,1d1]
e) an Amber Amulet of the Blessed Realm <+0>
   It increases your grace by 0.  It sustains your grace.  It 
   lights the dungeon around you.  
f) a Brass Lantern of Brightness (4215 turns)
   It burns brightly, increasing your light radius by an
   additional square.  
g) Leather Armour [+0,1d5]
h) a Cloak [+1]
i) a Round Shield [+0,1d4]
j) a Helm [-1,1d2] {true sight, special}
k) a Set of Gauntlets of the Forge (-1) [+0,1d1] <+2>
   It improves your smithing by 2.  
l) The Pair of Boots of Irime [+1,1d1]
   It sustains your dexterity.  It lights your path behind you.  
   It cannot be harmed by the elements.  
m) 86 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) 46 Arrows
   They can be shot 20 squares (with your current strength and bow).


  [Inventory]

a) 6 Pale Herbs of Rage
b) a Yellow Herb of Healing
c) 5 Dark Green Herbs of Restoration
d) 2 Fragments of Lembas
e) 9 Murky Brown Potions of Orcish Liquor
f) 2 Sparkling Potions of Clarity
g) 2 Black Potions of Healing
h) 3 Sparkling Blue Potions of Slow Poison
i) a Shimmering Potion of Constitution
j) 3 Smoky Potions of Grace
k) an Aspen Staff of Freedom (used 1 time)
l) a Yew Staff of Sanctity
m) an Oak Staff of Treasures (used 1 time)
n) a Walnut Staff (used 1 time) {tried}
o) a Maple Staff (used 2 times) {tried}
p) a Sapphire Ring {rFire}
q) a Hauberk (-2) [-3,2d5]
r) a Pair of Boots of Free Action [+0,1d1]
   It grants you freedom of movement.  
s) a Greatsword of Doriath (-1,3d5) [+1] 6.0 lb
   It slays wolves and spiders.  It requires both hands to wield
   it properly.  
t) a Mithril Longsword (+1,2d5) [+1] 1.5 lb
   It cannot be harmed by the elements.  
u) a Mithril Longsword (+1,2d5) [+1] 2.0 lb
   It cannot be harmed by the elements.  
v) 3 Throwing Axes (+0,2d5) {@t2} 4.5 lb
   It can be thrown effectively (9 squares).  
w) a Mattock of Belegost (-5,5d2) <+3> 12.0 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


  [Notes]

Galingwil of the Noldor
Entered Angband on 8 May 2017

   Turn     Depth   Note

    439     50 ft   (Jeweller)
    538     50 ft   Made a Moonstone Ring of Protection [+0,1d1]  0.1 lb
    638     50 ft   Made a Moonstone Ring of Protection [+0,1d1]  0.1 lb
    750     50 ft   Made an Amber Amulet of the Blessed Realm <+0>  0.1 lb
  1,988    200 ft   yea that was close 
  1,988    200 ft   knew it was going to be too
  3,254    250 ft   Made a Bloodstone Ring of Sustenance  0.1 lb
  3,265    250 ft   Made a Jet Ring of Hunger  0.1 lb
  3,276    250 ft   Made a Driftwood Amulet of Adornment  0.1 lb
  3,369    250 ft   (Parry)
  3,501    300 ft   Fell into a chasm
  3,501    400 ft   wat
  3,507    400 ft   ah its wrath
  3,568    400 ft   Encountered Boldog, the Merciless
  3,628    400 ft   Slew Boldog, the Merciless
  3,791    400 ft   wait wat
  3,791    400 ft   it hits u?
  3,791    400 ft   whats it?
  3,791    400 ft   sulrauko?
  3,791    400 ft   on 400 feet?
  3,885    400 ft   and neither of those are final rest?
  3,885    400 ft   oh man i am so confused
  3,988    400 ft   why does that hauberk have to be 43 lbs
  3,988    400 ft   ugh
  4,412    400 ft   Encountered Orcobal, Champion of the Orcs
  4,416    400 ft   taking a really long time for that wrath shield to id
  4,433    400 ft   Slew Orcobal, Champion of the Orcs
  4,593    400 ft   Found The Spear of Boldog
  4,941    400 ft   oh wat its a giant
  5,360    450 ft   (Riposte)
  5,534    450 ft   Encountered Othrod, the Orc Lord
  5,551    450 ft   ffs othrod
  5,551    450 ft   bad timing
  5,587    450 ft   Slew Othrod, the Orc Lord
  6,112    450 ft   really
  6,112    450 ft   snow troll at a time like this
  7,334    500 ft   Found The Pair of Boots of Irime
  7,964    500 ft   Encountered Uldor, the Accursed
  8,218    500 ft   Slew Uldor, the Accursed
  8,350    500 ft   Found The Helm of Curufin



  ['Score' 011091025]


Posted on 8.5.2017 05:33
Last updated on 8.5.2017 17:35

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1520. on the Sil Ladder (of 2253)

Related screenshot:
Early mithril corslet [-2,2d5]

Comments

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On 8.5.2017 06:18 protopulse wrote:
Sometimes you just can't plan for these things. +22 evasion and a snow troll gets a hit in? Beat my roll by 1.

On 8.5.2017 06:30 protopulse wrote:
I suppose I could have healed in hindsight, but I honestly was not expecting him to land anything when I swapped to the robes. I don't usually have to heal for snow trolls in the first place...

The unidentified amulet in my inventory was Nimphelos. Couldn't try it on because I was stuck with the cursed constitution amulet. Sometimes you find _sanctity all over the place but can't find a single piece of cursed gear to ID it. Other times you get cursed with something and can't find a _sanctity all game.

I probably should just quit trying amulets on to begin with unless they came out of a chest. I'm always optimistic about it - maybe it's an artefact - or maybe it's an early con/grace amulet <+1> - or maybe it's adornment and nothing happens - or maybe it's haunted and I'll be able to use ID it - or maybe it's cursed but I'll find a _sanctity soon.

I think it's twisted that IDing _sanctity requires you to be cursed in the first place, _sanctity usually only carry 3 charges max, and to verify that you actually have _sanctity and not some other staff, you can only do so safely with process of elimination. Usually takes at least 2 tries to do so, by which point, there may or may not be any remaining charges on that staff. Furthermore, there's almost a chance that it's actually entrapment because entrapment AFAIK will never ID. You can occasionally see when there are more traps on screen after you use the staff and therefore conclude that it's entrapment. But your in-game character will never realize it without _understanding or loremaster.

On 8.5.2017 14:50 protopulse wrote:
Probably the least harmful items to be cursed with are gloves of treachery and weapons of vampiricism/fury, as long as it's not on a broken sword or something. Amulets of -1 grace aren't so bad too. Hmm, now that I think about it, amulet of con -1 is probably the worst. Flickering shadows is hard to play around as well, since you get stuck with a 2 light radius light source that is inconsistent. 2 light source is non-ideal for anything past shadow spider depth. And an absolute pain to play with if you're trying to clear whispering shadows.

On 8.5.2017 17:36 protopulse wrote:
Oops...keep on overwriting logs.

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