The Angband Ladder: Uindiri, Noldor Feanor no-class by protopulse

  [Sil 1.3.0 Character Dump]

 Name   Uindiri       Age    1,067       Str   3
 Sex    Male          Height   6'5       Dex   4
 Race   Noldor        Weight   163       Con   5 =  4          +1
 House  Feanor                           Gra   3

 Game Turn   15,956   Melee  (+21,2d9)   Melee       21 = 18  +4  -2  +1
 Exp Pool     2,232   Bows    (+5,2d9)   Archery      5 =  1  +4  -1  +1
 Total Exp   45,532   Armor [+13,9-24]   Evasion     13 =  8  +4  +1
 Burden       128.3                      Stealth     -1 =  0  +4  -5
 Max Burden   172.8   Health     49:49   Perception  13 =  3  +3  +7
 Depth         700'   Voice      34:34   Will        15 = 12  +3
 Min Depth     650'                      Smithing    15 =  8  +3  +3  +1
 Light Radius     5                      Song         3 =  0  +3

 You are the only child of an archer from the house of Feanor. You have
 light grey eyes, straight black hair, and a fair complexion.






  [Equipment]

a) a Longsword of Hador's House (+0,2d6) [+1] {@w1} 3.0 lb
   It grants you the ability: Follow-Through.  
b) a Longbow (+1,2d6) 3.0 lb
   It can shoot arrows 20 squares (with your current strength).
c) a Turquoise Ring of Protection [+0,1d2]
d) The Ring of Melian <+7>
   It improves your perception by 7.  It cannot be harmed by the
   elements.  It grants you the ability: Channeling.  
e) a Sea Shell Amulet of the Blessed Realm <+0>
   It increases your grace by 0.  It sustains your grace.  It 
   lights the dungeon around you.  
f) a Feanorian Lamp of Brightness
   It burns brightly, increasing your light radius by an
   additional square.  
g) a Mail Corslet of Protection (-1) [-3,2d5]
   It cannot be harmed by the elements.  
h) a Cloak of Protection [+1,1d1]
   It cannot be harmed by the elements.  
i) a Round Shield of Deflection [+2,1d3]
   It cannot be harmed by the elements.  
j) a Crown of Clarity [+0,1d1]
   It provides resistance to confusion, stunning, and 
   hallucination.  It cannot be harmed by the elements.  
k) The Set of Gauntlets of Gamil Zirak (-1) [+0,1d2] <+3>
   It improves your smithing by 3.  It provides resistance to 
   fire.  It cannot be harmed by the elements.  
l) a Pair of Greaves of Free Action [+0,1d3]
   It grants you freedom of movement.  
m) 45 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).
n) 9 Arrows of Piercing
   They cut easily through armour.  They can be shot 20 squares
   (with your current strength and bow).


  [Inventory]

a) 2 Yellow Herbs of Rage
b) 2 Fragments of Lembas
c) a Clear Potion of Miruvor
d) 5 Azure Potions of Healing
e) 6 Black Potions of Slow Poison
f) a Dark Blue Potion of Quickness
g) a Green Potion of Dexterity
h) an Ivory Horn of Thunder
i) a Runed Staff of Understanding (2 charges)
j) an Elm Staff of Treasures (1 charge)
k) a Mahogany Staff of Earthquakes (4 charges) {4 charge}
l) a Sapphire Ring of Warmth
   It provides resistance to cold.  
m) a Topaz Ring of Venom's End
   It provides resistance to poison.  
n) a Brass Lantern of True Sight (6583 turns)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
o) a Dwarf Mask of Brilliance [-2,1d2]
   It provides resistance to fire.  It lights the dungeon around
   you.  
p) a Set of Gauntlets of Swordplay [+0,1d1]
   It grants you the ability: Parry.  
q) The Dagger of Azaghal (+1,1d6) 1.0 lb
   It slays dragons.  It provides resistance to fire and fear.  
   It can be thrown effectively (11 squares).  It cannot be
   harmed by the elements.  
r) The Longsword 'Orcrist' (+2,2d5) [+2] <+2> 3.0 lb
   It improves your perception by 2.  It slays orcs and trolls.  
   It cannot be harmed by the elements.  
s) a Longsword of Doriath (+0,2d5) [+1] 3.0 lb
   It slays wolves and spiders.  
t) a Mithril Longsword (+1,2d5) [+1] 2.0 lb
   It cannot be harmed by the elements.  
u) a Great Spear of Nargothrond (-1,1d14) [+1] 5.5 lb
   It slays dragons and raukar.  It requires both hands to wield
   it properly.  It counts as a type of polearm.  
v) 2 Throwing Axes (+0,2d5) {@t2} 3.0 lb
   It can be thrown effectively (9 squares).  
w) a Shovel (-2,2d2) <+1> 4.5 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Uindiri of the Noldor
Entered Angband on 4 May 2017

   Turn     Depth   Note

      5     50 ft   (Jeweller)
    346     50 ft   Made a Turquoise Ring of Protection [+0,1d1]  0.1 lb
    567     50 ft   Made a Turquoise Ring of Protection [+0,1d1]  0.1 lb
    669     50 ft   Made a Golden Amulet of Haunted Dreams  0.1 lb
  1,228    100 ft   hm
  1,228    100 ft   is this going to be early smith?
  1,228    100 ft   yes, so ill need eye for details
  1,228    100 ft   (Eye for Detail)
  1,285    100 ft   (Armoursmith)
  1,943    200 ft   OH NO
  1,943    200 ft   I HAVE MADE
  1,943    200 ft   A GRAVE MISTAKE
  1,943    200 ft   ok so
  1,943    200 ft   this guys build is completely screwed up now
  1,943    200 ft   lets just roll with it anyways
  1,951    200 ft   zzz
  1,951    200 ft   rng is being nice to me
  2,357    200 ft   actually nah
  2,357    200 ft   this is pointless
  2,357    200 ft   scrapping
  2,357    200 ft   actually hmm
  2,386    250 ft   so i guess no loremaster
  2,386    250 ft   (Enchantment)
  2,539    250 ft   oh bby
  2,539    250 ft   ok game starts now
  2,814    250 ft   Encountered Gorgol, the Butcher
  2,826    250 ft   (Charge)
  2,886    250 ft   Slew Gorgol, the Butcher
  2,979    250 ft   oops
  2,979    250 ft   i shouldve gone artistry
  3,127    250 ft   slow wat
  3,127    250 ft   dang so heavy
  3,127    250 ft   what the hell
  3,128    250 ft   oh im carrying 15 spears duh
  3,918    300 ft   Made a Round Shield of Deflection [+2,1d3]  5.0 lb
  4,020    300 ft   Made a Lesser Jewel of Brightness  0.1 lb
  4,182    300 ft   Made a Cloak of Protection [+1,1d1]  2.0 lb
  4,614    350 ft   (Careful Shot)
  5,310    350 ft   all is quiet
  5,370    350 ft   too quiet
  5,398    350 ft   Encountered Boldog, the Merciless
  5,406    350 ft   Slew Boldog, the Merciless
  5,407    350 ft   uh i played that
  5,407    350 ft   really poorly
  5,426    350 ft   Found The Spear of Boldog
  5,448    350 ft   never seen this vault 
  5,449    350 ft   must be true sight
  5,531    350 ft   uh that helm is terror i think...
  5,537    350 ft   ah i shouldve waited
  5,537    350 ft   yea that was bad
  5,537    350 ft   that couldve been restoration
  5,623    400 ft   (Dodging)
  5,623    400 ft   (Flanking)
  5,780    400 ft   Encountered Othrod, the Orc Lord
  5,781    400 ft   uh othrod 
  5,865    400 ft   Slew Othrod, the Orc Lord
  6,852    450 ft   wow
  6,852    450 ft   werewolf
  6,852    450 ft   you are
  6,852    450 ft   so out of depth
  6,852    450 ft   holy
  6,852    450 ft   i dont even
  7,017    450 ft   ok
  7,017    450 ft   this build is just
  7,017    450 ft   stupid broken
  7,017    450 ft   LOL
  7,045    450 ft   thanks boldog
  7,045    450 ft   you deserve a mention too
  7,305    450 ft   giaaaaant
  7,305    450 ft   (Hardiness)
  7,445    450 ft   ehh
  7,445    450 ft   i cant id half this stuff
  7,445    450 ft   no sanctity and i will not get curse breaking
  7,445    450 ft   just for a few measly hundred xp
  7,512    450 ft   ah im an idiot
  7,512    450 ft   why didnt i replace the haunted dreams with a true sight 
  7,512    450 ft   helm
  7,602    500 ft   giants actually hurt
  7,602    500 ft   hell
  7,834    500 ft   i need to get drained 
  7,834    500 ft   halp
  7,836    500 ft   oo
  7,836    500 ft   cursed spear
  7,861    500 ft   nice found sanctity
  7,868    500 ft   i neeeeeed
  7,868    500 ft   to clear some room
  7,965    500 ft   boots of leaping...?
  7,965    500 ft   ha
  7,965    500 ft   jokes on u
  7,965    500 ft   im not a smith!
  7,965    500 ft   (or an archer)
  7,978    500 ft   oh no
  7,978    500 ft   was that actually rest?
  7,978    500 ft   FFS
  8,088    500 ft   nice
  8,158    500 ft   well at least we got those out of the way
  8,328    500 ft   more unidentifiable shit
  8,410    500 ft   well that has to be um
  8,410    500 ft   summoning?
  8,447    500 ft   cant id zzz
  8,447    500 ft   could be of warmth tho
  8,490    500 ft   ah thats
  8,490    500 ft   um
  8,490    500 ft   not good
  8,543    500 ft   ok
  8,543    500 ft   i found sustenance
  8,543    500 ft   that has to mean the other one was emptiness and the 
  8,543    500 ft   remaining one was restoration
  8,602    500 ft   wow
  8,602    500 ft   that was some
  8,602    500 ft   bs
  8,602    500 ft   vault
  8,899    500 ft   are all of these nargo?
  8,899    500 ft   LOL
  8,899    500 ft   well they obviously arent final rest
  8,953    500 ft   neat
  8,953    500 ft   one is doriath
  8,953    500 ft   gondolins already id'ed
  8,953    500 ft   so the remaining ones must all be nargo
  9,006    500 ft   okay buddy
  9,006    500 ft   whered you go
  9,012    500 ft   SHOOT
  9,012    500 ft   I WAS SUPOOSED TO ID IT ON HIM
  9,012    500 ft   NOOO
  9,012    500 ft   sulrauko i will miss u
  9,016    500 ft   hmm some mithril would be nice
  9,017    500 ft   dwarf mask would not be bad right now
  9,147    500 ft   Made a Dwarf Mask of Brilliance [-2,1d2]  8.0 lb
  9,148    500 ft   well i guess im good on resists for now
  9,157    500 ft   Made an Ivory Amulet of Adornment  0.1 lb
  9,219    500 ft   wait wheres my nargo sword
  9,259    500 ft   neat
  9,259    500 ft   !confusion helped me id !clarity again
  9,338    550 ft   (Finesse)
  9,486    550 ft   wtf do oathwraiths do again?
  9,486    550 ft   hunger?
  9,486    550 ft   resistant to crits um okay
  9,501    550 ft   WOW
  9,501    550 ft   i actually got rekt by it
  9,501    550 ft   tho i guess not surprising considering its freakin 200 
  9,501    550 ft   feet out of depth and i have no evasion
  9,501    550 ft   holy
  9,525    550 ft   oh 
  9,525    550 ft   sickness herb got me...
  9,525    550 ft   welp
  9,525    550 ft   hope this is restoration
  9,526    550 ft   and it is not
  9,596    550 ft   ah thats entrapment
  9,629    550 ft   Encountered Uldor, the Accursed
  9,629    550 ft   thats
  9,629    550 ft   kinda bad
  9,703    550 ft   Slew Uldor, the Accursed
  9,722    550 ft   wait wat
  9,722    550 ft   i have danger on me?
  9,722    550 ft   how?
  9,722    550 ft   no way...
  9,722    550 ft   how...?
  9,723    550 ft   oh longsword of the faenorians
  9,923    550 ft   hope thats not a winters chill cloak
 10,072    550 ft   soo
 10,072    550 ft   annoying
 10,072    550 ft   oh wait
 10,072    550 ft   :O
 10,072    550 ft   i have self knowledge
 10,075    550 ft   terror yep
 10,075    550 ft   and winters chill
 10,076    550 ft   second cloak {special} is warmth though
 10,315    550 ft   Encountered Duruin, Least of the Balrogs
 10,315    550 ft   Ah duruin
 10,315    550 ft   hello
 10,325    550 ft   niiice
 10,325    550 ft   11 will
 10,325    550 ft   and i got him on first try?
 10,325    550 ft   not bad
 10,325    550 ft   problem is im con drained
 10,325    550 ft   soo
 10,325    550 ft   this might be a bit rough
 10,334    550 ft   wtf are these bad rolls
 10,336    550 ft   im 4 to-hit over his evasion and i miss 6 times in a row 
 10,338    550 ft   7
 10,340    550 ft   thats better
 10,347    550 ft   crazy
 10,368    550 ft   Destroyed Duruin, Least of the Balrogs
 10,369    550 ft   disarmed me twice
 10,369    550 ft   whewh
 10,371    550 ft   Found The Set of Gauntlets of Gamil Zirak
 10,371    550 ft   oh?
 10,371    550 ft   i havent seen you in a while
 10,371    550 ft   alright duruin i forgive u
 10,371    550 ft   that was worth the trouble
 10,376    550 ft   clarity crown i think
 10,383    550 ft   oh that was an herbof healing i had no idea
 10,488    550 ft   wtf just bit me?
 10,563    600 ft   Encountered Ulfang the Black
 10,563    600 ft   ulfang hi
 10,563    600 ft   you are not getting out of this unscathed
 10,563    600 ft   my build pretty much nullifies everything
 10,563    600 ft   in your kit
 10,563    600 ft   please drop me some restoration herbs tho
 10,563    600 ft   might be a forge on this lvl actually
 10,587    600 ft   accident
 10,587    600 ft   oops
 10,685    600 ft   Slew Ulfang the Black
 10,749    600 ft   that has to be rfire 
 10,753    600 ft   Found The Ring of Melian
 10,753    600 ft   ring of melian?
 10,753    600 ft   never seen that b4
 10,753    600 ft   oo
 10,753    600 ft   tells me charges
 10,753    600 ft   no restoration still tho
 10,753    600 ft   sucks
 10,753    600 ft   only found 1 orcish potion this game
 10,753    600 ft   now all of a sudden
 10,753    600 ft   master hunter looks good
 10,753    600 ft   but so much xp needed
 10,753    600 ft   rip
 10,753    600 ft   13 perception
 11,089    600 ft   earthquakes interesting
 11,096    600 ft   oh wow
 11,096    600 ft   im stuck
 11,118    600 ft   oh really?
 11,118    600 ft   fire resistance stacks?
 11,124    600 ft   goodbye danger boots
 11,217    600 ft   (Zone of Control)
 11,237    600 ft   holy
 11,458    600 ft   +1 1d8 shortsword
 11,458    600 ft   so tempting
 11,489    600 ft   huh?
 11,489    600 ft   is that angrod?
 11,489    600 ft   i thought its just a shield of protection
 11,489    600 ft   0,1d4 shield
 11,489    600 ft   but it wont id
 11,493    600 ft   goodbye helmetof terror
 11,493    600 ft   cant seem to id u
 11,508    600 ft   oh no
 11,508    600 ft   i think it might be shield of wrath?
 11,545    600 ft   ah ffs
 11,545    600 ft   i shouldve kept those leaping boots
 11,589    650 ft   nope its not wrath
 11,848    650 ft   oh shit thats a deathblade not a broken sword
 11,848    650 ft   ive been meaning to recolor them
 11,861    650 ft   wow misclick so op
 11,867    650 ft   oh i know why im having trouble i dont have crit resist
 11,867    650 ft   this is actually really bad
 12,027    650 ft   um i dont recognize this
 12,028    650 ft   (Critical Resistance)
 12,028    650 ft   alright deathblade round 2
 12,099    650 ft   ah
 12,099    650 ft   um
 12,099    650 ft   okay then
 12,099    650 ft   ook
 12,118    650 ft   Encountered Gilim, the Giant of Eruman
 12,119    650 ft   gilim
 12,159    650 ft   Slew Gilim, the Giant of Eruman
 12,169    650 ft   is that sword of final rest or somethin?
 12,169    650 ft   0,2d6, 3 lbs
 12,169    650 ft   not any artefact i recognize
 12,371    650 ft   oh theyre both of frost
 12,371    650 ft   thats lame
 12,385    650 ft   Found The Dagger of Azaghal
 12,385    650 ft   ohh azaghal
 12,385    650 ft   did not recognize u
 12,385    650 ft   are you even good?
 12,385    650 ft   never tried using u
 12,443    650 ft   oh man
 12,443    650 ft   found another !emptiness that i thought was !restoration 
 12,537    650 ft   oops i have azaghal on
 12,588    650 ft   3 use forge and no restoration
 12,588    650 ft   hm
 12,701    650 ft   Made a Sea Shell Amulet of the Blessed Realm <+0>  0.1 
                    lb 
 12,730    650 ft   Made a Pearl Ring of Hunger  0.1 lb
 12,768    650 ft   Made a Pair of Boots of Treacherous Paths [+0,1d1]  2.0 
                    lb 
 12,786    650 ft   oh thats neat
 12,787    650 ft   Found The Longsword 'Orcrist'
 12,787    650 ft   orcrist
 12,822    650 ft   oh yuck
 12,822    650 ft   grotesque
 12,852    650 ft   hmm thats annoying
 12,852    650 ft   grotesque+ringrauko+rubyserpent+creeping horror combo
 12,853    650 ft   oh yea definitely cant let that thing touch me
 12,912    650 ft   how fast is that thing?
 13,016    650 ft   ha
 13,016    650 ft   charge op
 13,043    650 ft   Encountered Delthaur, Balrog of Terror
 13,043    650 ft   delthaur
 13,043    650 ft   uhhh
 13,055    650 ft   wtf oathwraith
 13,090    650 ft   Destroyed Delthaur, Balrog of Terror
 13,173    650 ft   (Keen Senses)
 13,182    650 ft   wow
 13,182    650 ft   was not expecting 2
 13,182    650 ft   no wonder i couldnt see them
 13,456    650 ft   Encountered Belegwath, Balrog of Shadow
 13,456    650 ft   oh man
 13,456    650 ft   cant i get a break?
 13,529    650 ft   Destroyed Belegwath, Balrog of Shadow
 13,785    650 ft   hm
 15,175    700 ft   (Constitution)
 15,564    700 ft   wooow
 15,564    700 ft   i cant believe i missed



  ['Score' 014084044]


Posted on 4.5.2017 20:02
Last updated on 5.5.2017 03:33

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1257. on the Sil Ladder (of 2253)

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Comments

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On 4.5.2017 20:02 protopulse wrote:
Well, I botched my build, so I decided to mess around and try a charge flanker instead.

On 4.5.2017 20:03 protopulse wrote:
Or I suppose you could call it the debo build.

On 4.5.2017 23:14 protopulse wrote:
Facing Belegwath right now...creeping horror destroyed my nargo axe, so this might be a bit rough. My biggest issue with Belegwath isn't him. It's that he emits so much negative light radius that whatever he brings with him gets free attacks on me and I can't use flanking effectively. That said, I have brass lantern (2), helm of brilliance (1), amulet of the blessed realm (1), and a lesser jewel of brightness I can drop for specifically situations like these. It's still gonna be a close call though. He's 150 out of depth, I don't have a nargo weapon, AND I'm con drained from an herb I ate earlier. No ,restoration in sight.



On 4.5.2017 23:17 protopulse wrote:
Need to find a somewhat open room to drag him into, but this level is full of tight corridors and small rooms. I could abandon the level I suppose since I've looted almost all of it already and used the forge already. But I think I may be able to take him on if I play my cards right.

On 4.5.2017 23:18 protopulse wrote:
Not sure if Orcrist outdamages Longsword of Hador's House. Orcrist obviously doesn't slay rauko, but it gives 1 extra evasion and 2 to-hit. Longsword of Hador's House has an extra damage side, however.

On 4.5.2017 23:19 protopulse wrote:
Those emerald potions are either strength, elemental resistance, disconnection, or grace. Doubt they're voice or slowness.

On 5.5.2017 03:42 protopulse wrote:
Con drain finally taken care of. Only took like half the game. Probably get melee to 20 then...song of sharpness. Grotesques are kinda annoying.

_Treasures means I can go scumming for artefacts and consumables now. Just found poison resistance so werewolves aren't as big of a problem (they weren't really problems to begin with though). Lugging around a mithril longsword that I have no plans for yet. I found a faenorian lamp of brightness in a young cold-drake vault, so don't need to make more light.

Azaghal is surprisingly, not bad. It's what I used to kill the cold-drake. And Ring of Melian is lovely. I bet it'd be really neat if I get listen with it, but that's not really this character's style. Using it as a swap currently to take out traps, find hidden doors, find out my staff charges, and open chests. Orcrist I'm keeping in case I need the extra evasion and to-hit (coupled with that dwarf mask of brilliance and gauntlets of swordplay, then removing Gamil Zirak). Marginal changes, but you never know when that +1 to-hit and +1 evasion will matter.

On 5.5.2017 03:43 protopulse wrote:
I need a better digger so if I find a way to restore my strength, I'll make a mattock of belegost at the next forge. Amulet of con wouldn't hurt either. 5 light is a bit overkill imo.

On 5.5.2017 03:44 protopulse wrote:
Also I thought grotesques always follow you around, but apparently they get caught in some corners sometimes and forget about you. Blocked off a room and I couldn't get him away from its entrance. Could shoot my arrows of piercing at him, but idk if it'd be enough.

On 5.5.2017 03:51 protopulse wrote:
Nice thing about high will...you can successful use your staves almost every time. I don't know if having channeling helps. Haven't used Melian in the middle of fights.

Oh channeling halves voice cost. Shows charges. And ups success rate. I guess that's about it.

MVP of this game is probably that horn of thunder. Everything I fought this game that was remotely dangerous was stunned up before I engaged them.

On 5.5.2017 03:52 protopulse wrote:
Belegwath was surprisingly easy...I probably overbuffed for him because I thought my 2 damage side weapon without slaying wouldn't do much to him.

On 5.5.2017 03:57 protopulse wrote:
Really poor luck with creeping horrors this game. Every time I meet one, they come in pairs. But I discovered their AI is similar to underworms from Brogue (which iirc, moves twice, then rest a turn, and repeat). So you could actually melee them and never get hit, as long as you have room to kite. They can't attack the very next turn from when they last moved.

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