The Angband Ladder: Arasarin, Noldor Feanor no-class by protopulse

  [Sil 1.3.0 Character Dump]

 Name   Arasarin      Age    1,894       Str   6 =  3  +3
 Sex    Male          Height   6'9       Dex   4
 Race   Noldor        Weight   154       Con   8 =  4  +4
 House  Feanor                           Gra   3

 Game Turn   14,094   Melee (+21,3d12)   Melee       21 = 16  +4      +1
 Exp Pool     5,168   Bows    (+5,2d8)   Archery      5 =  1  +4  -1  +1
 Total Exp   42,668   Armor [+21,5-14]   Evasion     21 = 16  +4  +1
 Burden       111.1                      Stealth      2 =  0  +4  -2
 Max Burden   298.4   Health     76:85   Perception   9 =  6  +3
 Depth         700'   Voice      34:34   Will         9 =  6  +3
 Min Depth     550'                      Smithing     9 =  5  +3      +1
 Light Radius     3                      Song         3 =  0  +3

 You are one of two children of an archer from the house of Feanor. You
 have light blue eyes, straight black hair, and a fair complexion.






  [Equipment]

a) The Greatsword 'Stormbringer' (+1,3d6) [+1] <+3> 6.0 lb
   It increases your strength and constitution by 3.  It cuts
   easily through armour.  It drains life from your enemies.  It
   makes you more vulnerable to cold, fire, and poison.  It 
   increases your hunger.  It cannot be harmed by the elements.  
   It grants you the ability: Song of Slaying.  It requires both
   hands to wield it properly.  
b) a Longbow (+0,2d5) 3.0 lb
   It can shoot arrows 20 squares (with your current strength).
c) a Marble Ring of Venom's End {@w6}
   It provides resistance to poison.  
d) a Beryl Ring of Evasion [+2]
e) a Dragon Tooth Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) a Feanorian Lamp
g) a Mail Corslet of Protection (-1) [-3,2d5]
   It cannot be harmed by the elements.  
h) a Cloak of Protection [+1,1d1]
   It cannot be harmed by the elements.  
i) (nothing)
j) a Jewelled Crown of True Sight [+0,1d1]
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  It cannot
   be harmed by the elements.  
k) (nothing)
l) a Pair of Greaves of Free Action [-1,1d2]
   It grants you freedom of movement.  
m) 95 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) 32 Arrows of Piercing
   They cut easily through armour.  They can be shot 20 squares
   (with your current strength and bow).


  [Inventory]

a) 4 Russet Herbs of Rage
b) 2 Pale Green Herbs of Restoration
c) 4 Vermilion Potions of Healing
d) 5 Violet Potions of Quickness
e) 3 Emerald Potions of Strength
f) 2 Crimson Potions of Constitution
g) a Clear Potion
h) an Azure Potion {clarity, tried}
i) a Silver Staff of Treasures (used 1 time)
j) a Ruby Ring of Strength <+1>
   It increases your strength by 1.  It sustains your strength.  
   
k) an Onyx Ring of Warmth {@w5}
   It provides resistance to cold.  
l) a Topaz Ring of Accuracy (+2)
m) an Obsidian Amulet of Grace <+1>
   It increases your grace by 1.  It sustains your grace.  
n) a Lesser Jewel of Grace <+1>
   It increases your grace by 1.  
o) a Feanorian Lamp
p) a Robe [+1]
q) a Helm of Defiance [-1,1d2] <+3>
   It improves your will by 3.  It provides resistance to fear.  
   
r) a Dwarf Mask of Clarity [-1,1d3] {@w4}
   It provides resistance to fire, confusion, stunning, and 
   hallucination.  
s) a Set of Gauntlets of the Forge (-1) [+0,1d1] <+2>
   It improves your smithing by 2.  
t) a Greatsword (-2,3d6) [+1] {@w2} 8.0 lb
   It requires both hands to wield it properly.  
u) 4 Spears of the Vanyar (-1,1d10) <+1> {@t1} 12.0 lb
   It increases your grace by 1.  It can be thrown effectively
   (11 squares) and lights the dungeon around you.  It does
   extra damage when wielded with both hands.  It counts as a
   type of polearm.  
v) a Great Spear of Nargothrond (+0,1d13) [+1] 4.5 lb
   It slays dragons and raukar.  It requires both hands to wield
   it properly.  It counts as a type of polearm.  
w) a Throwing Axe of Final Rest (+0,2d4) {@t2} 1.5 lb
   It slays undead.  It can be thrown effectively (17 squares).  
   It grants you freedom of movement.  


  [Notes]

Arasarin of the Noldor
Entered Angband on 2 May 2017

   Turn     Depth   Note

      0     50 ft   (Jeweller)
    602    100 ft   Made a Beryl Ring of Evasion [+1]  0.1 lb
    663    100 ft   Made a Topaz Ring of Accuracy (+1)  0.1 lb
    674    100 ft   Made a Ruby Amulet of Adornment  0.1 lb
  2,033    250 ft   Encountered Gorgol, the Butcher
  2,062    250 ft   Slew Gorgol, the Butcher
  2,829    300 ft   Encountered Boldog, the Merciless
  2,890    300 ft   Slew Boldog, the Merciless
  3,024    300 ft   Found The Spear of Boldog
  3,505    300 ft   hmm
  3,505    300 ft   trolls are still hitting me
  3,505    300 ft   with 17 eva
  4,015    350 ft   well those greaves are probably danger 
  4,015    350 ft   i wonder if they id if i dont wear them?
  4,425    400 ft   okay so im fairly sure
  4,425    400 ft   treacherous paths greaves
  4,425    400 ft   will not id if you do not wear them
  4,641    400 ft   (Parry)
  4,868    400 ft   huh
  4,868    400 ft   why wont it id
  4,932    400 ft   yee
  4,932    400 ft   got the thief 
  5,170    400 ft   huh lesser jewel of grace
  5,193    400 ft   Encountered Othrod, the Orc Lord
  5,250    400 ft   (Riposte)
  5,252    400 ft   Slew Othrod, the Orc Lord
  6,286    450 ft   Made an Onyx Ring of Warmth  0.1 lb
  6,376    450 ft   Made an Emerald Ring of Frost  0.1 lb
  6,660    450 ft   damn shouldve explored the level fully
  6,660    450 ft   mithril helm
  6,662    450 ft   err greaves
  6,751    500 ft   Encountered Uldor, the Accursed
  6,947    500 ft   (Finesse)
  6,947    500 ft   (Zone of Control)
  7,001    500 ft   oo
  7,001    500 ft   4 use forge
  7,148    500 ft   Made an Amethyst Ring of Hunger  0.1 lb
  7,221    500 ft   Made a Feanorian Lamp  1.0 lb
  7,336    500 ft   Made a Silver Amulet of the Blessed Realm <+0>  0.1 lb
  7,339    500 ft   jfc
  7,339    500 ft   6 light radius
  7,472    500 ft   Made a Beryl Ring of Evasion [+2]  0.1 lb
  7,532    500 ft   (Careful Shot)
  7,973    500 ft   hm
  7,973    500 ft   no healing whatsoever now
  7,973    500 ft   that was really bda
  8,283    500 ft   Encountered Gilim, the Giant of Eruman
  8,284    500 ft   oh
  8,284    500 ft   uh hm
  8,329    500 ft   Slew Gilim, the Giant of Eruman
  8,478    500 ft   wat again?
  8,550    500 ft   Slew Uldor, the Accursed
  9,302    550 ft   really good forge luck
  9,493    550 ft   Made a Marble Ring of Venom's End  0.1 lb
  9,574    550 ft   Made a Coral Amulet of Regeneration  0.1 lb
  9,674    550 ft   Made a Sea Shell Amulet of Preservation  0.1 lb
  9,994    550 ft   really lol
  9,994    550 ft   im not even investing much in smithing
  9,994    550 ft   so many forges
  9,994    550 ft   and all 3 uses
  9,994    550 ft   what a waste
 10,018    550 ft   Encountered Duruin, Least of the Balrogs
 10,018    550 ft   oh man
 10,018    550 ft   this is 
 10,018    550 ft   the worst
 10,019    550 ft   shouldve cleared this area first probably
 10,019    550 ft   (Flanking)
 10,025    550 ft   Destroyed Duruin, Least of the Balrogs
 10,137    550 ft   Made a Feanorian Lamp  1.0 lb
 10,218    550 ft   Made a Silver Horn of Warning  1.0 lb
 10,352    550 ft   Made a Topaz Ring of Accuracy (+2)  0.1 lb
 10,536    550 ft   WTF
 10,536    550 ft   THIS GAME
 10,536    550 ft   so many forges
 10,724    550 ft   Made a Dragon Tooth Amulet of Constitution <+1>  0.1 lb
 10,876    550 ft   Made an Obsidian Amulet of Grace <+1>  0.1 lb
 11,006    550 ft   Made an Ivory Horn of Blasting  1.0 lb
 12,195    650 ft   Encountered Ulfang the Black
 12,206    650 ft   Slew Ulfang the Black
 12,749    650 ft   Encountered Delthaur, Balrog of Terror
 12,825    650 ft   Destroyed Delthaur, Balrog of Terror
 14,094    700 ft   Found The Greatsword 'Stormbringer'



  ['Score' 014085906]


Posted on 3.5.2017 01:02
Last updated on 3.5.2017 06:16

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1243. on the Sil Ladder (of 2253)

Related screenshots:
I think I'll just sleep in today
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Only when I'm not a smithing specialist does this happen

Comments

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On 3.5.2017 02:02 protopulse wrote:
I've had these greaves for god knows how long now and they still won't ID. I'm like 99.999% sure they're treacherous paths. Out of depth giants, twisted bats, snow trolls, and it won't ID when I step on a caltrop or get slowed by a wight. It got acid damaged so not an artefact either. Driving me crazy.

On 3.5.2017 02:55 protopulse wrote:
Yup, finally ID'ed. Wonder what triggers it.

On 3.5.2017 03:10 protopulse wrote:
Have absolutely no restoratives. I only had 3 !orcish liquors and blew all 3 earlier when I got sandwiched between a sulrauko and a giant.

Tips are welcome. Should I scum 500 for a while until I have at least 2-3 sources of healing? I mean, I don't even have a !dex. If I see Duruin or something I'm just dead or at the very least, forced to abandon the level.

On 3.5.2017 03:11 protopulse wrote:
I think the longsword is nargothrond though, so if I get some consumables, I can become a late game powerhouse for sure.

On 3.5.2017 06:18 protopulse wrote:
Woooow, I uh. Forgot to remove this guy from the code. I was testing artefact flags and made pretty much an auto-win weapon. Needless to say, I'm not using it haha. Random cat warrior dropped it. FFS. I can't believe this thing was still in the game and it took me that long to find it.

On 3.5.2017 06:20 protopulse wrote:
If this dump file gets overwritten, here's the sword for reference:

The Greatsword 'Stormbringer' (+1,3d6) [+1] <+3> 6.0 lb
It increases your strength and constitution by 3. It cuts
easily through armour. It drains life from your enemies. It
makes you more vulnerable to cold, fire, and poison. It
increases your hunger. It cannot be harmed by the elements.
It grants you the ability: Song of Slaying. It requires both
hands to wield it properly.

I mean, I guess it isn't as auto-win as I first thought. I forgot I added vulnerability to all elements onto it. The increases hunger part is mostly flavor though and not a real detriment.

JFC, I can't believe this thing's still in the code.

On 3.5.2017 06:21 protopulse wrote:
Now I'm kinda bummed out because I could have received some other artefact in its place. :(

On 3.5.2017 06:26 protopulse wrote:
Okay wait what. It's not in artefact.txt. Anyone have any clue where it might be?

On 3.5.2017 06:27 protopulse wrote:
I'm actually extremely confused why my custom artefact is still in the game when I don't see it listed in artefact.txt anymore. Could it be glued on this save file? How do I get rid of it?

On 3.5.2017 06:34 protopulse wrote:
Actually nevermind. I think I figured it out. I need to reset all of the .raw files in the data folder. My god, I still can't believe I found it haha.

I just checked and its rarity is 15:15. Average depth to find it is 750 feet with 15 rarity, which is exactly how rare Calris is.

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