The Angband Ladder: Firya, Noldor Feanor no-class by protopulse

  [Sil 1.3.0 Character Dump]

 Name   Firya         Age    2,686       Str   3
 Sex    Female        Height   5'9       Dex   4
 Race   Noldor        Weight   151       Con   4
 House  Feanor                           Gra   2 =  3      -1

 Game Turn    1,851   Melee   (+8,2d8)   Melee        8 =  4  +4  -1  +1
 Exp Pool       174   Bows    (+5,0d0)   Archery      5 =  0  +4      +1
 Total Exp    6,774   Armor  [+12,3-6]   Evasion     12 =  5  +4  +3
 Burden        94.6                      Stealth      3 =  0  +4  -1
 Max Burden   172.8   Health     41:41   Perception   2 =  0  +2
 Depth         150'   Voice      28:28   Will         2 =  0  +2
 Min Depth     100'                      Smithing    11 =  8  +2      +1
 Light Radius     2                      Song         2 =  0  +2

 You are one of two children of a warrior from the house of Feanor. You
 have light green eyes, wavy black hair, and a fair complexion.






  [Equipment]

a) a Curved Sword (-1,2d5) [+1] 3.0 lb
b) (nothing)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Wooden Torch (140 turns)
g) (nothing)
h) a Cloak [+1]
i) a Round Shield of Deflection [+2,1d3]
   It cannot be harmed by the elements.  
j) a Helm of Brilliance [-1,1d2]
   It lights the dungeon around you.  
k) (nothing)
l) a Pair of Boots of Free Action [+0,1d1]
   It grants you freedom of movement.  
m) (nothing)
n) (nothing)


  [Inventory]

a) 3 Fragments of Lembas
b) a Black Herb {150}
c) a Russet Herb {150}
d) a Pale Green Herb {150}
e) 2 Sparkling Blue Potions of Slow Poison
f) a Dark Green Potion {150}
g) 4 Wooden Torches (2000 turns)
h) a Mithril Helm [-1,1d3]
   It cannot be harmed by the elements.  
i) a Pair of Greaves of Free Action [-1,1d2]
   It grants you freedom of movement.  
j) a Pair of Greaves [-1,1d2]
k) a Bastard Sword (-2,3d3) [+1] 3.5 lb
   It does extra damage when wielded with both hands.  
l) 11 Spears (-1,1d9) {@t1} 33.0 lb
   It can be thrown effectively (6 squares).  It does extra
   damage when wielded with both hands.  It counts as a type of
   polearm.  
m) a Battle Axe (-3,3d4) 3.0 lb
   It does extra damage when wielded with both hands.  
n) a Battle Axe (-3,3d4) 4.0 lb
   It does extra damage when wielded with both hands.  
o) a Shortbow (+0,1d7) 1.5 lb
   It can shoot arrows 12 squares (with your current strength).


  [Notes]

Firya of the Noldor
Entered Angband on 2 May 2017

   Turn     Depth   Note

      4     50 ft   (Armoursmith)
    453     50 ft   (Enchantment)
    573     50 ft   Made a Round Shield of Deflection [+2,1d3]  5.0 lb
    691     50 ft   Made a Pair of Boots of Free Action [+0,1d1]  2.0 lb
    802     50 ft   Made a Helm of Brilliance [-1,1d2]  4.0 lb



  ['Score' 003098149]


Posted on 2.5.2017 14:36

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Comments

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On 2.5.2017 14:37 protopulse wrote:
A different type of smith. May not be worth it, since it cripples early game and makes me walk into traps all day. I don't have armour yet but I already found mithril. Interesting...

On 2.5.2017 14:39 protopulse wrote:
Not planning on getting loremaster either, but I need a bit of will or at least
a ,restoration before I eat questionable herbs and drink questionable potions.

On 2.5.2017 18:50 captnamazing wrote:
Wondering why you went boots of free action vs boots of speed this early on?

On 2.5.2017 19:33 protopulse wrote:
It'd be an early XP sink into something that I really don't use much. Plus it takes 3 turns to kick in so you can't really abuse the speed in combat (I mean I suppose you could run in circles or something but I've never tried that and it seems like a waste of turns).

The main reason I can see someone using sprinting is on a stealth character to get out of LoS so vanish can kick in. Or to chase fast/fleeing enemies like cat assassins down. Or if you want to cancel out positional mistakes/flee the level. Also good on archers to kite.

All of those are nice, but they're not really my playstyle. I don't play much archers, and dwarves are horrid at archery. If there's fleeing enemies, I can take opportunist or shoot them down with arrows or throwing weapons. And I never reset a level if I'm playing a smith. If there's something 200 feet out of depth, I'll take him on anyways. Fleeing isn't really my thing.

I'd rather save that 500 XP for something else.

Free action is mostly for dragons and webs, but also helps against wights, which show up fairly early. It gives me the ID XP as well, and lets me know by process of elimination that any un-ID'ed boots is going to be treacherous paths. I don't always do it, but early free action isn't a bad thing.


On 2.5.2017 19:34 protopulse wrote:
Also I screwed up this build already, so I'm scrapping this character.

On 2.5.2017 20:39 captnamazing wrote:
Interesting. I use sprint a lot with chargy characters. It's really quite useful to split packs and keep melee engagement favorable. Basically with charge, I try to do quick bursts of combat to drop one or two and then disengage to set up for another charge. It's quite different than the duelist hanging out in hallways.

It's a strategy I learned early on watching silstreamer's vids and so It's my most comfortable

On 2.5.2017 21:05 protopulse wrote:
Oh, I've been meaning to do one of those charge-based characters. I feel like I never use charge optimally so I don't take it much. But I can sort of see what you mean. If you can get multiple charges off coupled with sprinting, then it definitely sounds worth it to get both.

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