The Angband Ladder: Nasca, Naugrim Nogrod no-class by protopulse

  [Sil 1.3.0 Character Dump]

 Name   Nasca         Age       93       Str   3
 Sex    Male          Height   4'1       Dex   2
 Race   Naugrim       Weight   166       Con   4
 House  Nogrod                           Gra   3

 Game Turn    5,873   Melee   (+9,3d7)   Melee        9 =  7  +2  -1  +1
 Exp Pool       530   Bows    (+3,2d8)   Archery      3 =  0  +2  +2  -1
 Total Exp   14,830   Armor [+14,4-14]   Evasion     14 =  9  +2  +3
 Burden       106.0                      Stealth     -1 =  0  +2  -3
 Max Burden   172.8   Health     41:41   Perception   6 =  3  +3
 Depth         350'   Voice      34:34   Will         7 =  3  +3  +1
 Min Depth     300'                      Smithing    13 =  8  +3      +2
 Light Radius     3                      Song         3 =  0  +3

 You are the only child of a Dwarven Craftsman. You are a credit to the
 family. You have dark brown eyes, straight black hair, a three foot
 beard, and a ruddy complexion.





  [Equipment]

a) a Battle Axe (-3,3d4) {@w2} 4.0 lb
   It does extra damage when wielded with both hands.  
b) a Longbow (+0,2d5) 3.0 lb
   It can shoot arrows 20 squares (with your current strength).
c) a Topaz Ring of Evasion [+2]
d) an Emerald Ring of Accuracy (+2)
e) a Bronze Amulet
f) a Feanorian Lamp
g) The Leather Armour of Gorlim [+0,1d5]
   It causes you to panic in combat.  It cannot be harmed by the
   elements.  It grants you the ability: Exchange Places.  
h) a Cloak [+1]
i) The Round Shield of Glorfindel [+1,1d4]
   It cannot be harmed by the elements.  It grants you the
   ability: Charge.  
j) a Helm of Defiance [-1,1d2] <+1>
   It improves your will by 1.  It provides resistance to fear.  
   
k) a Set of Gloves
l) a Pair of Greaves [+0,1d3]
m) 95 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) (nothing)


  [Inventory]

a) a Yellow Herb
b) a Thorny Herb
c) a Russet Herb
d) 5 Murky Brown Potions of Orcish Liquor
e) 5 Milky White Potions of Slow Poison
f) 2 Bright Orange Potions
g) a Black Potion
h) 4 Dark Potions
i) an Emerald Potion
j) 2 Brilliant Blue Potions
k) 2 Cloudy Potions
l) a Dark Green Potion
m) an Oak Staff (used 1 time) {tried}
n) a Sapphire Ring
o) a Bloodstone Ring
p) a Silver Ring
q) a Lesser Jewel of Grace <+1>
   It increases your grace by 1.  
r) a Mail Corslet (-1) [-3,2d4]
s) a Kite Shield (-2) [+0,1d7] {special}
t) a Set of Gloves of the Forge <+2>
   It improves your smithing by 2.  
u) a Curved Sword of Doriath (-1,2d5) [+1] 4.0 lb
   It slays wolves and spiders.  
v) 3 Throwing Axes (+0,2d4) {@t2} 4.5 lb
   It can be thrown effectively (9 squares).  
w) a Shovel (-3,2d2) <+1> 5.5 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Nasca of the Naugrim
Entered Angband on 25 Apr 2017

   Turn     Depth   Note

      0     50 ft   (Armoursmith)
      0     50 ft   (Jeweller)
      0     50 ft   (Enchantment)
    673     50 ft   Made a Set of Gloves of the Forge <+2>  0.5 lb
    875     50 ft   Made a Round Shield of Deflection [+2,1d3]  4.5 lb
  1,027     50 ft   Made an Emerald Ring of Accuracy (+2)  0.1 lb
  1,371    100 ft   (Eye for Detail)
  3,388    250 ft   Made a Topaz Ring of Evasion [+2]  0.1 lb
  3,539    250 ft   Made a Lesser Jewel of Grace <+1>  0.1 lb
  3,979    300 ft   Found The Leather Armour of Gorlim
  5,457    350 ft   (Artifice)
  5,762    350 ft   Found The Round Shield of Glorfindel



  ['Score' 007094127]


Posted on 25.4.2017 23:13
Last updated on 26.4.2017 17:53

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1981. on the Sil Ladder (of 2253)

Related screenshot:
Maybe stealth is the way to go...

Comments

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On 25.4.2017 23:25 protopulse wrote:
Found Gorlim again but I don't think it'll help me all that much so let's roll with it.

I'm beginning to think stealth is the way to go mid game - at least with a little bit of investment. That or very heavy armour and crowd fighting.

Packs are simply too close together and too big. And you're going to be surrounded eventually. And orc champions, warriors, trolls, and Easterling warriors hurt. They won't hurt initially, but someone will get in a hit, and it'll take away a third of your HP. Then a little while later, someone else will get in another lucky hit. And pretty soon you're gonna find yourself needing to use rage herbs and going through your potions stockpile.

I really like flanking/dodging, but I find that it's only good if the packs are NOT too big. Maybe 3-4 in a fairly large room is manageable. Any larger and you're better off forfeiting the 3 bonus evasion from dodging and just duking it out in a corner somewhere.

On 26.4.2017 17:46 protopulse wrote:
Apparently, lady luck is feelin' fickle.

On 26.4.2017 17:54 protopulse wrote:
Faenorian lamp? I'll take it.

Glorfindel? I'll take that too.

On 26.4.2017 17:55 protopulse wrote:
3 chests on this floor but don't have _freedom or song of freedom, or the necessary perception to open any of them. :(

On 26.4.2017 17:57 protopulse wrote:
Gorlim is surprisingly, not bad. I thought the terror part would proc more often, but I guess either I'm not putting myself into danger often enough or my will is too high. I haven't had it proc even once yet.

On 26.4.2017 17:58 protopulse wrote:
Haven't had a chance to try exchange places yet either. Last time I used exchange places, I recall it killed me because enemies take an extra turn while you're using it.

On 27.4.2017 00:35 protopulse wrote:
Oh wait a second...I'm wearing a

On 27.4.2017 00:36 protopulse wrote:
...helm of defiance

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