The Angband Ladder: Argor, Naugrim Belegost no-class by protopulse

  [Sil 1.3.0 Character Dump]

 Name   Argor         Age      111       Str   3 =  3  +1  -1
 Sex    Male          Height   4'3       Dex   2
 Race   Naugrim       Weight   153       Con   7 =  5  +2
 House  Belegost                         Gra   2

 Game Turn    9,242   Melee  (+13,3d7)   Melee       13 =  8  +2  +2  +1
 Exp Pool       245   Bows    (+5,2d8)   Archery      5 =  0  +2  +4  -1
 Total Exp   22,145   Armor [+15,5-10]   Evasion     15 =  8  +2  +5
 Burden       122.3                      Stealth      1 =  0  +2  -1
 Max Burden   172.8   Health     71:71   Perception   9 =  7  +2
 Depth         500'   Voice      28:28   Will         9 =  6  +2      +1
 Min Depth     400'                      Smithing    11 =  8  +2      +1
 Light Radius     2                      Song         2 =  0  +2

 You are one of two children of a Dwarven Craftsman. You are a credit
 to the family. You have dark brown eyes, straight brown hair, a one
 foot beard, and a dark complexion.





  [Equipment]

a) a Battle Axe (-2,3d4) {@w2} 5.0 lb
   It does extra damage when wielded with both hands.  
b) a Longbow (+0,2d5) 3.5 lb
   It can shoot arrows 20 squares (with your current strength).
c) a Sapphire Ring of Accuracy (+2)
d) a Sapphire Ring of Accuracy (+2)
e) a Bronze Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) a Brass Lantern (6614 turns)
g) Leather Armour of Resilience [+0,1d4] <+1>
   It increases your constitution by 1.  It cannot be harmed by
   the elements.  
h) a Cloak of Protection [+1,1d1]
   It cannot be harmed by the elements.  
i) a Round Shield of Deflection [+2,1d3]
   It cannot be harmed by the elements.  
j) a Crown [+1,1d1]
   It cannot be harmed by the elements.  
k) a Set of Gloves of Strength <+1>
   It increases your strength by 1.  
l) a Pair of Boots of Free Action [+1,1d1]
   It grants you freedom of movement.  
m) 14 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) 54 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).


  [Inventory]

a) a Russet Herb of Healing
b) a Clear Potion of Miruvor
c) 2 Murky Brown Potions of Orcish Liquor
d) 2 Pale Green Potions of Clarity
e) 2 Dark Blue Potions of Slow Poison
f) 3 Brown Potions of Quickness
g) a Smoky Potion of Dexterity
h) a Copper Speckled Potion of Constitution
i) a Sparkling Blue Potion of Grace
j) a Jet Ring of Perception <+3>
   It improves your perception by 3.  
k) 2 Brass Lanterns (3000 turns)
l) a Mail Corslet (-1) [-3,2d4]
m) a Cloak of Warmth [+1]
   It provides resistance to cold.  
n) The Kite Shield of Hador (-1) [+0,1d6]
   It provides resistance to cold and fire.  It cannot be harmed
   by the elements.  
o) a Crown of Grace <+1>
   It increases your grace by 1.  It cannot be harmed by the
   elements.  
p) a Helm of Defiance [-1,1d2] <+1>
   It improves your will by 1.  It provides resistance to fear.  
   
q) a Helm of True Sight [-1,1d2]
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
r) a Dwarf Mask [-1,1d2]
   It provides resistance to fire.  
s) a Set of Gloves of the Forge <+2>
   It improves your smithing by 2.  
t) a Set of Gauntlets [+1,1d1]
u) a Longsword of Gondolin (+0,2d5) [+1] {@w1} 3.5 lb
   It slays orcs and trolls.  
v) 5 Throwing Axes (+0,2d4) {@t2} 7.5 lb
   It can be thrown effectively (9 squares).  
w) 20 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).


  [Notes]

Argor of the Naugrim
Entered Angband on 23 Apr 2017

   Turn     Depth   Note

      0     50 ft   (Armoursmith)
      0     50 ft   (Enchantment)
      0     50 ft   (Artistry)
    214     50 ft   Made a Set of Gloves of the Forge <+2>  0.5 lb
    482     50 ft   Made a Round Shield of Deflection [+2,1d3]  5.0 lb
    585     50 ft   Made a Pair of Boots [+1,1d2]  2.0 lb
  2,142    200 ft   Made Leather Armour of Protection [+0,1d5]  5.5 lb
  2,306    200 ft   Made a Set of Gauntlets [+1,1d1]  3.0 lb
  2,438    200 ft   Made a Crown [+1,1d1]  3.0 lb
  2,813    250 ft   Encountered Gorgol, the Butcher
  2,839    250 ft   Slew Gorgol, the Butcher
  3,562    300 ft   emeraldbrown
  4,599    350 ft   Fell into a chasm
  5,707    450 ft   Made a Dwarf Mask [-1,1d2]  6.0 lb
  5,827    450 ft   Made a Cloak of Protection [+1,1d1]  2.0 lb
  6,090    450 ft   (Lore-Keeper)
  6,090    450 ft   (Lore-Master)
  6,090    450 ft   Found The Kite Shield of Hador
  6,094    450 ft   ffs
  6,094    450 ft   vampiric broken sword
  6,094    450 ft   good thing i never wielded it
  6,231    450 ft   (Inner Light)
  6,708    500 ft   wtf...
  6,767    450 ft   (Flanking)
  7,442    500 ft   (Dodging)
  7,645    500 ft   wasnt expecting a forge this soon
  7,686    500 ft   and not enchanted for sure
  7,758    500 ft   WTF
  7,758    500 ft   another 4 use forge
  7,794    500 ft   450 xp to get jeweller
  7,794    500 ft   might not make it
  7,818    500 ft   up to 16 smithing at the 3 use forge
  7,818    500 ft   13 smithing at the 4 use forge
  7,818    500 ft   no ,restoration
  7,818    500 ft   boots of free action for sure
  7,819    500 ft   could also start making a smithing kit
  7,819    500 ft   but i need that enchanted forge for it
  7,831    500 ft   wait i need light
  7,831    500 ft   ahh i need jeweller for that oo
  8,121    500 ft   Made a Pair of Boots of Free Action [+1,1d1]  2.0 lb
  8,302    500 ft   Made a Crown of Grace <+1>  2.5 lb
  8,527    500 ft   Made Leather Armour of Resilience [+0,1d4] <+1>  7.0 lb
  8,533    500 ft   short 50 xp
  8,723    500 ft   Made a Set of Gloves of Strength <+1>  0.5 lb
  8,724    500 ft   (Jeweller)
  8,853    500 ft   Made a Sapphire Ring of Accuracy (+2)  0.1 lb
  8,990    500 ft   Made a Sapphire Ring of Accuracy (+2)  0.1 lb
  9,195    500 ft   Made a Bronze Amulet of Constitution <+1>  0.1 lb



  ['Score' 010090758]


Posted on 24.4.2017 13:42
Last updated on 24.4.2017 14:33

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1658. on the Sil Ladder (of 2253)

Comments

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On 24.4.2017 14:21 protopulse wrote:
Well, this character's turning into quite a powehouse, especially once I find a way to restore that strength drain (from making the gloves of strength). Originally wasn't planning on making those, but needed a tad of experience to get jeweller.

Planning to make brass lantern of brightness on my next forge.

For comparison, Beluch is also on 500 feet, and he has (+13,3d7) and [+14,6-17]. So now that I have finally made my rings, stats are comparable between artistry and enchantment builds. Artistry was surprisingly lagging behind for the longest time - partly because of the rings and partly because I sunk so much XP into the perception tree. And because I started with 2 grace and 5 con here, I have a pretty incredible amount of HP.

On 24.4.2017 14:22 protopulse wrote:
Hador was from a chest, so I guess the perception paid off. I actually had +1 and +3 perception rings earlier, and cracked open the wooden chest in one try. Only thing I dislike about Hador is using it loses me 2 evasion and melee...in return for 1d3 protection. Poor trade if I don't need the resists (which I don't, because I'm carrying around a dwarf mask and cloak of warmth).

On 24.4.2017 14:23 protopulse wrote:
No ,restoration herb found this game either. I don't know what's up with that. Some runs I find like 5 of them. Some runs I find 0.

On 24.4.2017 14:24 protopulse wrote:
2xAccuracy rings because my equipment and skills already heavily favor evasion. +1 eva on almost every artistry equipment, and +3 eva from dodging/flanking. Even with those rings, my evasion's still higher. Pretty ridiculous.

On 24.4.2017 14:24 protopulse wrote:
Oh and accuracy rings give bonus to archery too, so that'll help with kiting creeping horrors later...

On 24.4.2017 14:28 protopulse wrote:
I don't think I'll pump smithing for a while for this type of build...if at all. This is pretty much where I start to focus on melee and gradually upgrade my equipment into mithril as I start to find mithril scraps. Beluch has 12 melee and 11 evasion at this point. This guy has 8 and 8. Similar stats, but Beluch has the dwarf mask on, so I guess not entirely fair. Either way, this guy needs a bit extra boost in the combat department for sure. Grabbing hardiness and poison resistance soon too. Belegost have a will affinity so those will come cheaply. I already have 6 will.

On 24.4.2017 14:31 protopulse wrote:
Oh wtf...do I seriously not have keen senses yet?

On 24.4.2017 14:34 protopulse wrote:
Turn count is okay. That's a relief.

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