The Angband Ladder: Test, Naugrim Belegost no-class by wobbly

  [Sil 1.3.0 Character Dump]

 Name   Test          Age      105       Str   3 =  2          +1
 Sex    Male          Height   3'8       Dex   2
 Race   Naugrim       Weight   152       Con   5
 House  Belegost                         Gra   4 =  3          +1

 Game Turn    5,362   Melee   (+7,2d8)   Melee        7 =  9  +2  -4
 Exp Pool       247   Bows    (-3,1d8)   Archery     -3 =  0  +2  -4  -1
 Total Exp   14,647   Armor  [+6,7-23]   Evasion      6 =  8  +2  -4
 Burden       138.0                      Stealth      0 =  2  +2  -4
 Max Burden   172.8   Health     24:49   Perception   7 =  1  +4  +2
 Depth         350'   Voice      41:41   Will        13 =  8  +4      +1
 Min Depth     250'                      Smithing     7 =  2  +4      +1
 Light Radius     2                      Song         4 =  0  +4

 You are the only child of a Dwarven Warrior. You are a credit to the
 family. You have dark brown eyes, straight brown hair, a one foot
 beard, and a dark complexion.





  [Equipment]

a) a Longsword (Defender) (+0,2d5) [+2] {@w3} 3.0 lb
   It cannot be harmed by the elements.  
b) a Shortbow (+0,1d7) 1.0 lb
   It can shoot arrows 12 squares (with your current strength).
c) a Bloodstone Ring {sust}
d) a Turquoise Ring of Perception <+2> {@w1}
   It improves your perception by 2.  
e) an Amber Amulet {con}
f) a Brass Lantern (3747 turns)
g) a Mail Corslet (-1) [-3,2d4]
h) (nothing)
i) a Kite Shield (-2) [+0,1d7]
j) a Great Helm of True Sight [-2,1d3]
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
k) a Set of Gauntlets (-1) [+0,1d1]
l) a Pair of Greaves of Free Action [-1,1d2]
   It grants you freedom of movement.  
m) 9 Arrows (Poisoned)
   They are branded with venom.  They can be shot 12 squares
   (with your current strength and bow).
n) (nothing)


  [Inventory]

a) a Wrinkled Herb of Rage
b) 4 Pieces of Dark Bread
c) 4 Murky Brown Potions of Orcish Liquor
d) a Brilliant Blue Potion of Slow Poison
e) 2 Dark Potions of Quickness
f) a Crimson Potion
g) a Sparkling Blue Potion
h) a Walnut Staff of Self Knowledge (used 2 times)
i) a Walnut Staff of Self Knowledge
j) an Ashen Staff of Warding (used 1 time)
k) a Jet Ring of Evasion [+1] {@w1}
l) a Golden Ring of Hunger {hunger}
   It increases your hunger.  
m) 2 Wooden Torches (2999 turns)
n) a Round Shield [+0,1d3]
o) a Longsword of Gondolin (+0,2d5) [+1] {@w3} 2.5 lb
   It slays orcs and trolls.  
p) 13 Spears (-1,1d9) {@t5} 39.0 lb
   It can be thrown effectively (6 squares).  It does extra
   damage when wielded with both hands.  It counts as a type of
   polearm.  
q) a Battle Axe (-3,3d4) 3.0 lb
   It does extra damage when wielded with both hands.  
r) a Mattock (-5,5d2) <+2> 11.0 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  


  [Notes]

Test of the Naugrim
Entered Angband on 22 Apr 2017

   Turn     Depth   Note

      1     50 ft   (Inner Light)
      1     50 ft   (Strength in Adversity)
  1,116    100 ft   _warding
  1,235    100 ft   (Weaponsmith)
  1,294    100 ft   Made a Mattock (-5,5d2) <+2>  11.0 lb
  1,356    100 ft   Made a Battle Axe (-3,3d4)  3.0 lb
  1,416    100 ft   Made a Spear (-1,1d9)  2.0 lb
  2,010    200 ft   really hope that's fa
  2,263    200 ft   good
  2,395    200 ft   (Hardiness)
  3,057    300 ft   ha ha mewlip
  3,165    300 ft   Encountered Gorgol, the Butcher
  3,203    300 ft   Slew Gorgol, the Butcher
  3,317    300 ft   pfft Wight
  3,684    300 ft   pfft herbs of weakness
  4,100    350 ft   (Crowd Fighting)
  4,139    350 ft   stronk



  ['Score' 007094638]


Posted on 21.4.2017 18:03
Last updated on 21.4.2017 19:10

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1969. on the Sil Ladder (of 2253)

Comments

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On 21.4.2017 18:03 wobbly wrote:
I have a bit of a theory on SinA. It's simply at the wrong end of the will tree. So I was going to cheat it in but thought nah.. more fun to try it the hard way

On 21.4.2017 19:10 wobbly wrote:
It's not that impressive but it does kick in every now & again. I think it belongs next to hardiness where the grace bonus can push you to 12 will & 1d2 hardiness.

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