The Angband Ladder: Nievor, Sindar Doriath no-class by wobbly

  [Sil 1.3.0 Character Dump]

 Name   Nievor        Age    4,703       Str   2 =  1  +1
 Sex    Male          Height   6'6       Dex   8 =  4          +4
 Race   Sindar        Weight   146       Con   8 =  4          +4
 House  Doriath                          Gra   9 =  3  +2      +4

 Game Turn   30,700   Melee (+38,1d11)   Melee       38 = 15  +8  -2 +17
 Exp Pool     1,890   Bows   (+33,2d8)   Archery     33 = 10  +8  -2 +17
 Total Exp   87,390   Armor [+33,6-19]   Evasion     33 = 15  +8 +10
 Burden       115.8                      Stealth      3 =  6  +8  -1 -10
 Max Burden   144.0   Health     78:85   Perception  17 =  8  +9
 Depth         1000'  Voice     40:103   Will        21 = 12  +9
 Min Depth     1000'  Song     Slaying   Smithing     9 =  0  +9
 Light Radius     3          Sharpness   Song        25 = 15  +9      +1

 You are the only child of a Sindar archer. You have light blue eyes,
 straight golden hair, and a fair complexion.






  [Equipment]

a) The Shortsword of Galadriel (+0,1d8) [+3] 2.0 lb
   It sustains your grace.  It cannot be harmed by the elements.
   It grants you the ability: Riposte.  
b) a Longbow of Radiance (+0,2d5) 2.0 lb
   It fires shining arrows.  It can shoot arrows 20 squares
   (with your current strength).
c) an Emerald Ring of Strength <+1>
   It increases your strength by 1.  It sustains your strength.  
   
d) a Jade Ring of Damage <+1>
   It improves your damage sides by 1.  
e) a Bronze Amulet of the Blessed Realm <+1>
   It increases your grace by 1.  It sustains your grace.  It 
   lights the dungeon around you.  
f) a Feanorian Lamp
g) The Hauberk of Maedhros (-2) [-3,2d6]
   It provides resistance to fire and poison.  It cannot be
   harmed by the elements.  
h) a Shadow Cloak of Stealth [+4] <+3>
   It improves your stealth by 3.  It creates an unnatural
   darkness.  
i) (nothing)
j) a Jewelled Crown of Grace [+0,1d1] <+1>
   It increases your grace by 1.  It cannot be harmed by the
   elements.  
k) a Set of Gauntlets of Swordplay [+0,1d2]
   It grants you the ability: Parry.  
l) The Pair of Boots of Finrod [+3,1d1]
   It grants you freedom of movement.  It cannot be harmed by
   the elements.  
m) 53 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).
n) 91 Arrows of Piercing
   They cut easily through armour.  They can be shot 20 squares
   (with your current strength and bow).


  [Inventory]

a) 8 Bright Red Easter Eggs of Rage
b) 4 Bright Blue Easter Eggs of Healing
c) 4 Violet Easter Eggs of Restoration
d) 8 Fragments of Lembas
e) 6 Clear Potions of Miruvor
f) 8 Brilliant Blue Potions of Healing
g) 6 Copper Speckled Potions of Voice
h) 12 Golden Potions of Slow Poison
i) 8 Sparkling Potions of Quickness
j) 3 Azure Potions of Elemental Resistance
k) 4 Milky White Potions of Dexterity
l) 8 Emerald Potions of Constitution
m) 5 Cloudy Potions of Grace
n) a Tapered Horn of Blasting
o) an Ivory Staff of Understanding (2 charges)
p) a Gnarled Staff of Earthquakes (8 charges)
q) an Adamant Ring of Dexterity <+2>
   It increases your dexterity by 2.  It sustains your dexterity.
   
r) a Jade Ring of Damage <+1>
   It improves your damage sides by 1.  
s) a Cloak of Warmth [+2]
   It provides resistance to cold.  
t) The Dagger 'Angrist' (+0,1d5) 0.5 lb
   It cuts very easily through armour.  It can be thrown
   effectively (11 squares).  It cannot be harmed by the
   elements.  
u) The Shortsword 'Dagmor' (+2,1d8) [+1] <+1> 2.0 lb
   It increases your grace by 1.  It provides resistance to fear.
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  
v) The Great Spear of Ogbar (+1,1d13) [+1] 6.0 lb
   It slays spiders.  It cuts easily through armour.  It cannot
   be harmed by the elements.  It requires both hands to wield
   it properly.  It counts as a type of polearm.  


  [Notes]

Nievor of the Sindar
Entered Angband on 14 Apr 2017

   Turn     Depth   Note

    807    150 ft   (Finesse)
  1,442    200 ft   (Precision)
  1,629    200 ft   Encountered Gorgol, the Butcher
  1,712    200 ft   Slew Gorgol, the Butcher
  2,154    250 ft   (Song of Silence)
  2,814    350 ft   Fell through a false floor
  5,519    400 ft   (Assassination)
  5,829    400 ft   (Cruel Blow)
  6,909    550 ft   (Keen Senses)
  7,675    550 ft   Encountered Ulfang the Black
  7,750    550 ft   Slew Ulfang the Black
  8,201    600 ft   Encountered Othrod, the Orc Lord
  8,284    600 ft   Slew Othrod, the Orc Lord
  8,343    600 ft   (Rauko-Bane)
  9,517    650 ft   Found The Kite Shield of Hador (from 500 ft)
  9,578    650 ft   Encountered Delthaur, Balrog of Terror
  9,786    650 ft   Fell into a chasm
 10,123    750 ft   (Flaming Arrows)
 10,220    750 ft   Encountered Umuiyan, the Doorkeeper
 10,237    750 ft   Slew Umuiyan, the Doorkeeper
 10,778    750 ft   (Parry)
 10,778    750 ft   (Riposte)
 10,932    750 ft   (Hardiness)
 12,032    850 ft   (Dexterity)
 12,126    850 ft   (Subtlety)
 13,005    850 ft   Fell through a false floor
 13,270    900 ft   (Listen)
 14,721    900 ft   (Opportunist)
 14,893    900 ft   Encountered Gostir, the Dread Glance
 14,915    900 ft   Found The Set of Gloves of Brethil
 15,083    900 ft   (Clarity)
 15,150    900 ft   Slew Gostir, the Dread Glance
 15,162    900 ft   If that was just for a poison dagger I'll be annoyed
 15,223    900 ft   Found The Dagger 'Angrist'
 15,223    900 ft   yessss
 15,501    900 ft   (Zone of Control)
 15,776    900 ft   Encountered Draugluin, Sire of Werewolves
 15,781    900 ft   Slew Draugluin, Sire of Werewolves
 15,792    900 ft   Found The Wolf-Hame of Draugluin
 16,381    900 ft   Found The Arrow 'Dailir'
 16,418    950 ft   (Song of Lorien)
 16,864    950 ft   Encountered Dagorhir, the Elfbane
 16,939    950 ft   Slew Dagorhir, the Elfbane
 17,073    950 ft   Found The Crown of Dark Secrets
 17,487    950 ft   (Woven Themes)
 17,632    950 ft   Found The Longsword 'Orcrist'
 17,885    950 ft   Found The Kite Shield of the Swan
 18,408    950 ft   Encountered Thuringwethil, the Vampire Messenger
 18,425    950 ft   Slew Thuringwethil, the Vampire Messenger
 18,425    950 ft   Found The Bat-Fell of Thuringwethil
 18,425    950 ft   Found The Shortsword of Galadriel
 20,141    850 ft   (Grace)
 22,367    850 ft   Encountered Belegwath, Balrog of Shadow
 22,380    850 ft   Destroyed Belegwath, Balrog of Shadow
 22,487    850 ft   Found The Pair of Boots of Finrod (from 950 ft)
 22,487    850 ft   (Follow-Through)
 22,487    850 ft   (Momentum)
 22,795    850 ft   Found The Hauberk of Maedhros
 22,835    850 ft   Found The Great Spear of Ogbar
 23,102    850 ft   (Critical Resistance)
 23,881    900 ft   (Song of Slaying)
 24,042    900 ft   Encountered Oikeroi, Guard of Tevildo
 24,047    900 ft   Encountered Tevildo, Prince of Cats
 24,049    900 ft   Slew Oikeroi, Guard of Tevildo
 24,055    900 ft   Slew Tevildo, Prince of Cats
 24,727    950 ft   Found The Pair of Boots of Taur-nu-Fuin
 25,148    950 ft   (Song of Sharpness)
 25,736    950 ft   Encountered Turkano, Balrog of the Hosts
 25,755    950 ft   Destroyed Turkano, Balrog of the Hosts
 26,067    900 ft   Encountered Smaug the Golden
 26,079    900 ft   Slew Smaug the Golden
 26,449    900 ft   Found The Shortsword 'Dagmor'
 26,690    900 ft   Encountered Scatha the Worm
 26,698    900 ft   Slew Scatha the Worm
 28,776    950 ft   Found The Pair of Greaves of Orodreth
 30,626  1,000 ft   (Constitution)
 30,626  1,000 ft   Entered Morgoth's throne room
 30,638  1,000 ft   Encountered Glaurung, the Deceiver
 30,638  1,000 ft   Encountered Ancalagon the Black
 30,638  1,000 ft   Encountered Morgoth, Lord of Darkness
 30,645  1,000 ft   (Crowd Fighting)
 30,664  1,000 ft   Slew Ancalagon the Black
 30,665  1,000 ft   Slew Glaurung, the Deceiver
 30,673  1,000 ft   Found The Massive Iron Crown of Morgoth
 30,700  1,000 ft   Slew Morgoth, Lord of Darkness
 30,700  1,000 ft   Found The Mighty Hammer 'Grond'



  ['Score' 120069300]


Posted on 13.4.2017 23:18
Last updated on 16.4.2017 03:08

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317. on the Sil Ladder (of 2253)

Comments

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On 13.4.2017 23:18 wobbly wrote:
Could really do with a staff of self knowledge right now

On 14.4.2017 00:05 wobbly wrote:
I got up to 5 staves of self-knowledge but had to drop them all because of a herb of weakness

On 14.4.2017 12:50 wobbly wrote:
Used a !quick,!str & !dex with the 3d5 battle axe to take down a deathblade, I'm a bit thinly spread in terms of skill levels but hopefully it'll come together when I get the dex from archery

On 14.4.2017 22:24 protopulse wrote:
How do you deal with enemies that are crit-immune or crit-resistant? I see you used !dex, !str, and !quick to take down a deathblade, but you can't really do that every time you meet one. I've thought about running a low strength crit-heavy character, but I'm honestly not sure how to deal with Kemenrauko, Grotesques, Wights, Shadows, and Deathblades.

On 14.4.2017 22:31 ripforareason wrote:
It's only critical *resistance*. If you have subtlety and a deathblade you can still do a ton of damage. I personally prefer to go for 2 str since 1 becomes a pain with carrying capacity.

On 14.4.2017 22:42 wobbly wrote:
Alternatively just carry an axe as a swap. My evasion/protection is good enough to just back away from deathblades & I've mostly been avoiding Kemen so far. I'm not sure why you think shadows would be a problem for low-str, they're not hard to kill as long as you can see & hit them.

On 14.4.2017 23:25 wobbly wrote:
Grotesques & Greater Werewolves on the other hand are still quite awkward for me. A sleeping werewolf is fine, I'll easily one-shot it with doriath, awake they are a little dicey.

On 14.4.2017 23:28 protopulse wrote:
[+13,3d4] protection on shadow - given a 1 dice weapon, I figured unless you get a crit off, you are just going to do negligible damage. I've tried swapping to shortswords in my games just for fun, and results have been extremely underwhelming. I need to make a note here that I usually play 2-3 strength characters with heavy weapons. Lately I've completely abandoned longswords and gone mostly with 1 and a half hand weapons.

I guess my melee isn't high enough? Or do you need subtlety?

Just feels like whenever I try 1 dice weapons without a slaying (which would make it 2 dice anyways) on anything with even the slightest protection, it just doesn't do anything most of the time. I still use 1 dice weapons sometimes on giants and trolls, but other than that, never.

On 14.4.2017 23:31 wobbly wrote:
I tend to prefer shooting shadows, preferably in a lit up room, you can probably see that I've got a final rest short sword too.

On 14.4.2017 23:42 wobbly wrote:
& yeah you'll want subtlety or assasination or a slay or all of the above to get a 1 dice weapon working.

On 14.4.2017 23:58 protopulse wrote:
Btw, how do you use slay weapons without opportunist? I don't know if this is good practice, but sometimes I get my health a little low on purpose then whip out the slay weapon. Else enemies just run and it becomes very difficult to get the kill experience. Especially orc packs. Use a gondolin weapon and after a few rounds, they all flee.

On 15.4.2017 00:00 protopulse wrote:
I tend to not have enough perception to see shadows consistently (e.g. I'll see them once every 3 turns or something, and that's with keen senses). So, I don't know how well arrows work, but I could give it a shot. Might have to predict his movement path.

On 15.4.2017 00:08 wobbly wrote:
I just let things run. Is there really a shortage of enemies to kill? In particular orcs? They are endless. Particularly as I bow & sword a lot, quite happy for them to try running...

Really wish I had fa boots that weren't 10lbs

On 15.4.2017 15:27 protopulse wrote:
Oh, I don't mind letting orcs run for the most part since they stop being worth experience after a while (soldiers, warriors, and vanilla). But I really hate it when champions, captains, scouts, uniques, and thieves run. They usually carry something good and are still worth quite a lot of experience. Some games I won't see more than 1 or 2 thieves and captains. And when they want to run, they usually run as a pack.

On 15.4.2017 16:01 wobbly wrote:
Sometimes I'll lead uniques away from stairs before fighting or cut orc thieves off first. They have trouble escaping if I'm standing on the stairs for instance. Depends, it's disappointing if they get away but in the long run it's fine.

On 15.4.2017 23:13 wobbly wrote:
Good Galadriel too. I'll probably stab & loot with angrist for a bit then Galadriel in the throne room

On 16.4.2017 02:02 wobbly wrote:
Not so stealthy any more...

On 16.4.2017 03:08 wobbly wrote:
You'd think with all those consumables I'd have a str potion. Didn't matter, Morgoth got a total of 3 turns where he wasn't confused right at the end, the rest he just staggered around.

On 16.4.2017 03:56 wobbly wrote:
+30 slaying on the inital blow to Morgoth. I'm surprised not to see more Galadriel kills. It's 1 of the most brutal weapons in the game.

On 16.4.2017 05:02 HugoTheGreat2011 wrote:
underrated as such

On 17.4.2017 01:46 protopulse wrote:
Wild guess but could it be because it's really rare? Much more common to see a fine shortsword/Dagmor/deathblade.

On 17.4.2017 01:46 protopulse wrote:
And perhaps by the time you do see it (scumming 950 and such), it's too late to put it into your build

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