The Angband Ladder: Ulkor, Naugrim Nogrod no-class by protopulse

  [Sil 1.3.0 Character Dump]

 Name   Ulkor         Age      121       Str   3
 Sex    Male          Height   4'3       Dex   2
 Race   Naugrim       Weight   160       Con   5 =  4  +1
 House  Nogrod                           Gra   3 =  3  +1  -1

 Game Turn    5,417   Melee   (+9,2d9)   Melee        9 =  6  +2  +1
 Exp Pool     1,013   Bows    (+2,2d8)   Archery      2 =  0  +2  +1  -1
 Total Exp   13,113   Armor [+12,5-14]   Evasion     12 =  6  +2  +4
 Burden       136.2                      Stealth     -2 =  0  +2  -4
 Max Burden   172.8   Health     47:49   Perception   4 =  1  +3
 Depth         300'   Voice      34:34   Will         4 =  1  +3
 Min Depth     250'                      Smithing    14 =  9  +3      +2
 Light Radius     1                      Song         3 =  0  +3

 You are one of two children of a Dwarven Craftsman. You are a credit
 to the family. You have dark brown eyes, straight black hair, a one
 foot beard, and a ruddy complexion.





  [Equipment]

a) a Longsword (+0,2d6) [+1] {@w1} 3.5 lb
b) a Longbow (+0,2d5) 3.0 lb
   It can shoot arrows 20 squares (with your current strength).
c) a Turquoise Ring of Accuracy (+2)
d) an Amethyst Ring of Evasion [+2]
e) (nothing)
f) a Lesser Jewel of Grace <+1>
   It increases your grace by 1.  
g) a Mail Corslet of Resilience (-1) [-3,2d4] <+1>
   It increases your constitution by 1.  It cannot be harmed by
   the elements.  
h) a Cloak [+2]
i) a Round Shield of Deflection [+2,1d3]
   It cannot be harmed by the elements.  
j) a Helm of True Sight [+0,1d2] {@w4}
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
k) (nothing)
l) a Pair of Boots of Free Action [+0,1d1]
   It grants you freedom of movement.  
m) 90 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) 38 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).


  [Inventory]

a) 5 Pale Herbs of Rage
b) 4 Pieces of Dark Bread
c) 3 Murky Brown Potions of Orcish Liquor
d) an Emerald Potion of Clarity
e) 2 Azure Potions of Slow Poison
f) 2 Brown Potions of Quickness
g) a Vermilion Potion of Strength
h) an Elm Staff of Sanctity (1 charge)
i) a Bronze Ring
j) a Brass Lantern (3000 turns)
k) a Brass Lantern (2630 turns)
l) Leather Armour [-1,1d4]
m) a Helm [-1,1d2]
n) The Dwarf Mask of Resistance [-2,1d2] {@w5}
   It provides resistance to fire and fear.  It cannot be harmed
   by the elements.  It grants you the ability: Lore-Master.  
o) a Set of Gloves of the Forge <+2>
   It improves your smithing by 2.  
p) a Pair of Boots [+0,1d1]
q) a Longsword of Doriath (+0,2d5) [+1] 2.5 lb
   It slays wolves and spiders.  
r) a Longsword (+1,2d5) [+1] 3.0 lb
s) a Bastard Sword (-2,3d3) [+1] 3.5 lb
   It does extra damage when wielded with both hands.  
t) 10 Throwing Axes (+0,2d4) {@t2} 15.0 lb
   It can be thrown effectively (9 squares).  
u) a Battle Axe of Gondolin (-3,3d4) 5.5 lb
   It slays orcs and trolls.  It does extra damage when wielded
   with both hands.  


  [Notes]

Ulkor of the Naugrim
Entered Angband on 6 Apr 2017

   Turn     Depth   Note

      0     50 ft   (Armoursmith)
      0     50 ft   (Jeweller)
      0     50 ft   (Enchantment)
    469     50 ft   Made a Set of Gloves of the Forge <+2>  0.5 lb
    600     50 ft   Made an Amethyst Ring of Evasion [+2]  0.1 lb
    741     50 ft   Made a Turquoise Ring of Accuracy (+2)  0.1 lb
    892     50 ft   (Eye for Detail)
  1,964    150 ft   Made a Lesser Jewel of Grace <+1>  0.1 lb
  2,087    150 ft   Made a Round Shield of Deflection [+2,1d3]  5.0 lb
  2,180    150 ft   Made a Pair of Boots of Free Action [+0,1d1]  2.0 lb
  2,331    200 ft   Encountered Gorgol, the Butcher
  2,353    200 ft   Slew Gorgol, the Butcher
  4,166    250 ft   (Artifice)
  4,746    250 ft   Made The Dwarf Mask of Resistance [-2,1d2]  8.0 lb
  4,818    300 ft   (Finesse)



  ['Score' 006094583]


Posted on 6.4.2017 20:30

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2045. on the Sil Ladder (of 2253)

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On 6.4.2017 21:07 protopulse wrote:
Maybe I'm getting the hang of things?

Basically going 2H'er or 1H'er and shield depending on the forge situation and what I can find on the floor. I might find [+2,1d3] shields of deflection or fine/double fine axes, bastard swords, war hammers, and greatswords.

Getting the extra +2 evasion boost from the shield really helps though, so I usually try to craft that as soon as possible. I feel like 2H'ers are great for early game, but come mid game, you need all the defense you can get. You need high evasion for trolls, orc captains, and giants, and high protection for wargs. The 2H'er is just too unreliable. Maybe it's different for Noldor because they have great base dexterity. But for Naugrim, you definitely need the defense bonuses to survive mid-game.

On 6.4.2017 21:09 protopulse wrote:
O right. Link: https://www.youtube.com/watch?v=Rt6d2v1hAAs&index=1&list=PLwWzm-EyBE8QNU6-AmpsMKmZjlqofQbbe

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