The Angband Ladder: Krile, Draconian Red-Mage by gomen_gomen

  [PosChengband 5.0.5 Character Dump]
              ***WINNER***

 Name       : Krile                        ========== Stats ==========
 Sex        : Female                             STR! :    18/***
 Personality: Lucky                              INT! :    18/160
 Race       : Draconian                          WIS! :    18/190
 Subrace    : Gold                               DEX! :    18/200
 Class      : Red-Mage                           CON! :    18/***
                                                 CHR! :    18/200
 Patron     : Slortar                   
 Level      :       50                           HP   : 1034/1034
 Cur Exp    : 17493781                           SP   :   334/334
 Max Exp    : 20775008                           AC   :       200
 Adv Exp    :    *****                           Speed:       +27
                                                 Mult :      x3.6
                                        
 Gold       :   367995                     ========== Skills =========
 Kills      :    12757                     Melee      : Amber[27]
 Uniques    :      254                     Ranged     : Amber[12]
 Artifacts  :   179+94                     SavingThrow: Heroic
                                           Stealth    : Excellent
 Game Day   :       44                     Perception : Superb
 Game Time  :     4:13                     Searching  : Superb
 Play Time  : 24:59:48                     Disarming  : Superb
                                           Device     : Amber[10]

============================= Character Equipment =============================

 a) The Scimitar 'Melted-in Balm' (4d7) (+17,+30) (+2) {SpChSrIf;Rg|AS/*pT(Wi}
 b) The Small Leather Shield 'Razorback' (+12,+7) [3,+17] {*El;SoSh;RfLvLu}
 c) The Harp of Daeron (+4) {WiCnCh;ElFiPoLi;RfSi(WiCnCh A:Angelic Healing}
 d) a Ring of Combat (+0,+20) (+2) {AtStDx}
 e) a Ring of Speed (+12) {Sp A:Speed}
 f) a Barbarian Talisman [+12] (+1) {Dx;-In[Sm}
 g) The Jewel of Judgement (+3) {SpInWi;CfCa;SiHl A:Clairvoyance and Recall}
 h) The Multi-Hued Dragon Scale Mail of the Immortals (+4,+14) [40,+20] (+3) 
      {Cn;AcElFiCoPoDkCfNt A:Dragon's Breath}
 i) The Pair of Dragon Wings 'Ringil' [4,+25] (+3) 
      {SpWiChSlSr;AcPoLiDkCfShBlFe;Lv}
 j) The Golden Crown of Amber [0,+15] (+3) {SpStWiCn;ElFiCoLiCfCaDiBl;FaSiRgLu 
      A:Healing}
 k) The Set of Dragon Gloves of Power (Nenya) (+6,+13) [4,+25] (+4) 
      {StDxCh;ElFiCfCa}
 l) The Pair of Hard Leather Boots 'White Snow' [3,+16] (+4) 
      {SpStDxCn;AcFiCoPoShBl}

              |)}=="*[(]]]                            |)}=="*[(]]]
 Resistances  abcdefghijkl@              Abilities    abcdefghijkl@
 Acid       : .......++..+.  72%         Speed      : +...+.+.++.+.
 Electricity: .*+....+.++.. 100%         Free Act   : .........+...
 Fire       : ..+....+.+++.  77%         See Invis  : ..+...+..+...
 Cold       : .......+.+.+.  72%         Warning    : .............
 Poison     : ..+....++..+.  75%         Slow Digest: .............
 Light      : ..+.....++...  45%         Regenerate : +........+... 300%
 Dark       : .......++....  40%         Levitation : .+......+...+
 Confusion  : ......+++++..  48%         Perm Lite  : .+.......+...
 Nether     : .......+.....  30%         Reflection : .++..........
 Nexus      : .............   0%         Hold Life  : ......+......
 Sound      : .+..........+  40%         Dec Mana   : .............
 Shards     : .+......+..+.  45%         Easy Spell : .............
 Chaos      : ......+..++..  45%         Anti Magic : .............
 Disenchantm: .........+...  30%         Magic Skill: .............
 Time       : .............   0%         Spell Power: .............
 Blindness  : ........++.+.  45%         Spell Cap  : .............
 Fear       : ........+....   1x         Magic Res  : .............
                                         Infravision: +...........+  40'
              |)}=="*[(]]]               Stealth    : ........+....
 Auras        abcdefghijkl@              Searching  : +.......+....
 Aura Elec  : .............             
 Aura Fire  : .............                           |)}=="*[(]]]
 Aura Cold  : .............              Sustains     abcdefghijkl@
 Aura Shards: .............              Sust Str   : .............
 Revenge    : .............              Sust Int   : .............
                                         Sust Wis   : +.+..........
              |)}=="*[(]]]               Sust Dex   : .............
 Slays        abcdefghijkl@              Sust Con   : ..+..........
 Slay Evil  : +............              Sust Chr   : ..+..........
 Slay Undead: .............             
 Slay Demon : .............                           |)}=="*[(]]]
 Slay Dragon: .............              Detection    abcdefghijkl@
 Slay Human : +............              Telepathy  : .............
 Slay Animal: .............              ESP Evil   : .............
 Slay Orc   : .............              ESP Nonliv : .............
 Slay Troll : +............              ESP Good   : .............
 Slay Giant : .............              ESP Undead : .............
 Slay Good  : .............              ESP Demon  : .............
 Slay Living: .............              ESP Dragon : .............
 Acid Brand : +............              ESP Human  : .............
 Elec Brand : .............              ESP Animal : .............
 Fire Brand : .............              ESP Orc    : .............
 Cold Brand : .............              ESP Troll  : .............
 Pois Brand : .............              ESP Giant  : .............
 Mana Brand : .............             
 Sharpness  : +............                           |)}=="*[(]]]
 Quake      : .............              Curses       abcdefghijkl@
 Vampiric   : .............              Cursed     : .............
 Chaotic    : .............              Rnd Tele   : .............
 Add Blows  : ...+.........              No Tele    : .............
 Blessed    : .............              Drain Exp  : .............
 Riding     : .............              Aggravate  : .............
 Tunnel     : .............              TY Curse   : .............
 Throwing   : .............             
                                        
              |)}=="*[(]]]
              abcdefghijkl@   Base  R  C  P  E  Total
       STR! : ...2.....3444 18/130  1  2 -2 13 18/***
       INT! : .....13...... 18/130  1  2 -2  2 18/160
       WIS! : s.4...3.33...  18/70  2 -1 -2 13 18/190
       DEX! : ...2.1....44.  18/90  1  1 -2 11 18/200
       CON! : ..4....3.3.4. 18/100  2  0 -2 14 18/***
       CHR! : 2.4.....3.4..  18/80  2 -1 -2 13 18/200

==================================== Melee ====================================

 Hand #1: The Scimitar 'Melted-in Balm' (4d7) (+17,+30)      Accuracy
 Weight : 13.0 lbs                                            AC Hit
 Profic : Beginner (+5 To Hit)                                25 91%
 To Hit : 17 + 58 = 75                                        50 86%
 To Dam : 30 + 74 = 104                                       75 82%
 Blows  : 6.25                                               100 77%
 Damage                                                      125 73%
 Crits  : 1.15x (11.2%)                                      150 69%
 Normal : 787 [1.40x]                                        175 64%
 Evil   : 927 [2.80x]                                        200 60%
 Human  : 999 [3.50x]                                        
 Trolls : 1065 [4.20x]                                       
 Acid   : 999 [3.50x]                                        
                                                             
=================================== Powers ====================================

                     Lvl Cost Fail Desc            Cast Fail
Breathe                1   26   5% dam 175          763   43   5%
Double Magic          48   20   0%                    2    0   0%
Smell Metal            3    2   5%                    0    0   0%
Smell Monsters         5    4   5%                    0    0   0%
Summon Kin            30   30   5%                  338   18   5%

==================================== Spells ===================================

Realm: Trump

    [Conjurings & Tricks]   Profic Lvl  SP Fail Desc             Cast Fail
 a) Phase Door               ![Sk]   3   3   5% range 10            0    0   0%
 b) Trump Spiders            ![Sk]   7   6   5%                     0    0   0%
 c) Shuffle                  ![Sk]   9   9   5% random              0    0   0%
 d) Reset Recall             ![Sk]  12  11   5%                     0    0   0%
 e) Teleport                 ![Sk]  15  13   5% range 200           0    0   0%
 f) Trump Spying             ![Sk]  18  19   5% dur 25+1d30        15    0   0%
 g) Teleport Away            ![Sk]  21  25   5% power 100           1    1  50%
 h) Trump Animals            ![Sk]  25  33   5%                     8    0   0%

    [Deck of Many Things]   Profic Lvl  SP Fail Desc             Cast Fail
 a) Trump Reach              ![Sk]  29  28   5% max wgt 75          0    0   0%
 b) Trump Kamikaze           ![Sk]  32  30   5%                     0    0   0%
 c) Phantasmal Servant       ![Sk]  35  33   5%                     0    0   0%
 d) Haste Monster            ![Sk]  38  44   5%                     0    0   0%
 e) Teleport Level           ![Sk]  42  48   5%                     0    0   0%
 f) Dimension Door           ![Sk]  44  49   5% range 35            1    0   0%
 g) Word of Recall           ![Sk]  47  56   5% delay 15+1d20       8    0   0%
 h) Banish                   ![Sk]  49  60   5% power 200           0    0   0%

=================================== Dungeons ==================================

 Angband         : level 100
!Orc cave        : level  23
!Labyrinth       : level  28
!Dragon's lair   : level  72
!R'lyeh          : level  96
!Lonely Mountain : level  40
!Arena           : level  80
!Stronghold      : level  15

Now, you are in Telmora.

==================================== Quests ===================================

  Completed Quests
  Thieves Hideout                          (Danger  level:   5) - level  7
  Warg problem                             (Danger  level:   5) - level 10
  Old Man Willow Quest                     (Danger  level:  22) - level 29
  The Mimic's Treasure                     (Danger  level:  25) - level 29
  Tengu and Death Swords                   (Danger  level:  25) - level 29
  Dark Elven Lords Quest                   (Danger  level:  25) - level 30
  Doom Quest 1                             (Danger  level:  15) - level 33
  Orc Camp                                 (Danger  level:  15) - level 33
  The Sewer                                (Danger  level:  15) - level 37
  Logrus Master                            (Danger  level:  25) - level 37
  The Vault                                (Danger  level:  30) - level 37
  The Barrow Downs                         (Danger  level:  35) - level 37
  Wormtongue, Agent of Saruman             (Dungeon level:   6) - level 40
  The Ghost 'Q'                            (Dungeon level:  12) - level 40
  Jaian, the Boss of the Kids              (Dungeon level:  24) - level 40
  Jasra, Brand's Mistress                  (Dungeon level:  38) - level 40
  Madame Debby                             (Dungeon level:  44) - level 40
  Khamul the Easterling                    (Dungeon level:  50) - level 40
  The Cloning Pits                         (Danger  level:  45) - level 47
  Raou the Conqueror                       (Dungeon level:  56) - level 47
  Bleys, Master of Manipulation            (Dungeon level:  62) - level 47
  The Witch-King of Angmar                 (Dungeon level:  76) - level 49
  Vapor Quest                              (Danger  level:  25) - level 50
  Haunted House                            (Danger  level:  48) - level 50
  The Old Castle                           (Danger  level:  50) - level 50
  Killing Fields                           (Danger  level:  50) - level 50
  Cerberus, Guardian of Hades              (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50


  Arena: Defeated by Biclops in the 21st fight

================================ Monster Kills ================================

You have defeated 12757 enemies including 254 unique monsters in total.

  Uniques                                  Lvl
  The Serpent of Chaos                     100
  Oberon, King of Amber                     99
  Sauron, the Sorcerer                      98
  Great Cthulhu                             96
  Gothmog, the High Captain of Balrogs      95
  The Destroyer                             94
  Cerberus, Guardian of Hades               94
  Azathoth, Seething Nuclear Chaos          93
  Nyarlathotep, the Crawling Chaos          93
  Nodens, Lord of the Great Abyss           92
  Carcharoth, the Jaws of Thirst            92
  Qlzqqlzuup, the Lord of Flesh             92
  Shub-Niggurath, Black Goat of the Woods   91
  Yog-Sothoth, the All-in-One               90
  Kaschei the Immortal                      90
  Talos, Masterwork Spellwarp Automaton     90
  Fenris Wolf                               90
  Oremorj the Cyberdemon Lord               89
  Raphael, the Messenger                    89
  Tulzscha, the Green Flame                 89

  Non-uniques               Lvl Count     Non-uniques               Lvl Count
  Great Wyrm of Power        90     1     Olog                       35   437
  Hell hound of Julian       83    26     Dark elven warlock         23   409
  Ultimate Magus             79     6     Bloodletter of Khorne      34   357
  Lourph                     79    24     Water troll                33   329
  Cyberdemon                 77     4     Sea troll                  35   305
  Unmaker                    77     3     Hill orc                    8   250
  Fenghuang                  76     2     Dread                      42   249
  Leviathan                  76     2     Clubber demon              40   218
  Aether hound               75    34     Phase spider               20   198
  Great Wyrm of Space-Time   72     1     Nightblade                 36   194
  Black reaver               71     1     Warrior of the Dawn        45   180
  Master quylthulg           71     1     Shadow demon               42   174
  Bouncing mine              70     2     Cave ogre                  26   174
  Old sorcerer               69     7     Fire troll                 25   167
  Great Wyrm of Many Colour  68     2     Ghoul                      26   164
  Great Wyrm of Law          67     4     Cave troll                 33   144
  Great Wyrm of Chaos        67     4     War troll                  40   125
  Grand Fearlord             65     5     Ultra-elite paladin        45   123
  Chaos hound                65    52     Snotling                    4   119
  Disintegrate vortex        65     5     Multi-hued hound           33   118
                                        
                                        
=================================== Virtues ===================================

Your alignment: Evil

You are neutral to Mysticism.
You are an enemy of Valour.
You are the polar opposite of Honour.
You are the polar opposite of Patience.
You are the polar opposite of Compassion.
You are a great champion of Justice.
You are the living embodiment of Sacrifice.
You are the living embodiment of Harmony.

================================== Mutations ==================================

You can smell nearby precious metal.
You can smell nearby monsters.
Chaos deities give you gifts.
You are superhumanly strong (+4 STR).
There is a white aura surrounding you.
You can summon kin.

============================= Character Inventory =============================

a) 3 Trump Spellbooks [Conjurings & Tricks] {!k}
b) 3 Trump Spellbooks [Deck of Many Things] {!k}
c) 33 Potions of Healing {!k!q}
d) 7 Potions of *Healing* {!k!q}
e) 23 Scrolls of Destruction {!*}
f) 20 Scrolls of Genocide {!*}
g) 8 Scrolls of Mass Genocide {!*}
h) a Rod: Detection (5/5 charges)
i) a Rod of Regeneration: Heroic Speed (3/3 charges) (+4) {!s!d!k}
j) a Rod: Angelic Healing (2/2 charges) {!s!d!k}
k) a Wand: Teleport Other (15/15 charges)
l) a Wand of Simplicity: Annihilation (8/8 charges) (+4)
m) a Wand of Capacity: Disintegrate (10/10 charges) (+4) {!s!d!k}
n) a Wand: Disintegrate (1/8 charges) {!s!d!k}
o) a Wand of Regeneration: Disintegrate (11/12 charges) (+3) {!s!d!k}
p) a Wand of Regeneration: Rocket (8/8 charges) (+4) {!s!d!k}
q) a Staff: Destruction (10/10 charges) {!s!d!k}
r) a Staff: Genocide (6/7 charges)
s) a Staff of Simplicity: Healing (7/7 charges) (+3) {!s!d!k}
t) a Staff: Healing (7/7 charges) {!s!d!k}
u) a Staff: Healing (6/9 charges) {!s!d!k}
v) a Staff of Holding: Healing (6/8 charges) {!s!d!k}
w) a Staff of Power: Healing (8/10 charges) {+10%} {!s!d!k}
x) a Staff of Resistance: Holiness (7/7 charges)

================================ Home Inventory ===============================

 ( page 1 )
a) 32 Potions of Speed {!k!q}
b) 10 Potions of Heroism
c) 8 Potions of Life {!k!q}
d) 34 Potions of Restore Life Levels
e) 10 Potions of Strength {!k}
f) 10 Potions of Intelligence {!k}
g) 22 Potions of Wisdom {!k}
h) 9 Potions of Dexterity {!k}
i) 6 Potions of Constitution {!k}
j) 13 Potions of Charisma {!k}
k) a Potion of Augmentation {!k}
l) a Potion of *Enlightenment*

 ( page 2 )
a) 9 Potions of Self Knowledge {!k}
b) 2 Potions of Resistance {!k!q}
c) a Potion of Invulnerability
d) 5 Potions of New Life {!*!*}
e) a Potion of Stone Skin {!k}
f) a Scroll of Teleport Level
g) 5 Scrolls of Mundanity
h) 4 Scrolls of Forest Creation
i) 4 Scrolls of Wall of Stone
j) a Rod of Regeneration: Enlightenment (2/2 charges) (+3)
k) a Rod: Enlightenment (4/4 charges)
l) a Rod: Detect Monsters (7/7 charges)

 ( page 3 )
a) a Rod: Detection (4/4 charges)
b) a Rod: Recall (4/4 charges)
c) a Rod of Capacity: Recall (7/7 charges) (+3)
d) a Rod of Holding: Heroic Speed (2/2 charges) {!s!d!k}
e) a Rod of Quickness: Heroic Speed (2/2 charges) (+5) {!s!d!k}
f) a Rod: Great Clarity (2/2 charges)
g) a Rod of Simplicity: Great Clarity (3/3 charges) (+4)
h) a Rod: Star Burst (3/3 charges)
i) a Rod: Invoke Logrus (3/3 charges)
j) a Wand: Teleport Other (7/7 charges)
k) a Wand of Resistance: Teleport Other (11/11 charges)
l) a Wand: Teleport Other (2/15 charges)

 ( page 4 )
a) a Wand: Teleport Other (10/13 charges)
b) a Wand of Regeneration: Stone to Mud (20/20 charges) (+3)
c) a Wand of Capacity: Stone to Mud (47/61 charges) (+4)
d) a Wand: Annihilation (7/8 charges)
e) a Wand: Annihilation (6/8 charges)
f) a Wand: Annihilation (3/8 charges)
g) a Wand: Annihilation (10/10 charges)
h) a Wand: Disintegrate (2/7 charges) {!s!d!k}
i) a Wand: Disintegrate (5/6 charges) {!s!d!k}
j) a Wand: Disintegrate (6/6 charges) {!s!d!k}
k) a Wand: Disintegrate (6/6 charges) {!s!d!k}
l) a Wand: Dragon's Flame (10/10 charges)

 ( page 5 )
a) a Wand: Rocket (3/6 charges) {!s!d!k}
b) a Wand: Clone Monster (7/13 charges)
c) a Staff: Enlightenment (15/15 charges)
d) a Staff: Teleport (8/8 charges)
e) a Staff: Teleport (9/9 charges)
f) a Staff: Teleport (13/13 charges)
g) a Staff: Teleport (12/12 charges)
h) a Staff: Teleport (12/12 charges)
i) a Staff of Regeneration: Teleport (11/11 charges) (+2)
j) a Staff: Teleport (17/17 charges)
k) a Staff of Capacity: Destruction (3/7 charges) (+4) {!s!d!k}
l) a Staff of Regeneration: Destruction (4/4 charges) (+1) {!s!d!k}

 ( page 6 )
a) a Staff: Destruction (5/6 charges) {!s!d!k}
b) a Staff: Destruction (7/9 charges) {!s!d!k}
c) a Staff: Destruction (4/8 charges) {!s!d!k}
d) a Staff of Simplicity: Destruction (6/8 charges) (+4) {!s!d!k}
e) a Staff: Destruction (7/7 charges) {!s!d!k}
f) a Staff: Destruction (8/15 charges) {!s!d!k}
g) a Staff: Speed (4/7 charges) {!s!d!k}
h) a Staff of Regeneration: Speed (5/5 charges) (+3) {!s!d!k}
i) a Staff: Telepathy (15/16 charges)
j) a Staff: Cure Wounds (17/17 charges)
k) a Staff: Healing (6/6 charges) {!s!d!k}
l) a Staff: Healing (5/5 charges) {!s!d!k}

 ( page 7 )
a) a Staff: Healing (3/5 charges) {!s!d!k}
b) a Staff: Healing (8/8 charges) {!s!d!k}
c) a Staff: Healing (3/5 charges) {!s!d!k}
d) a Staff: Healing (7/9 charges) {!s!d!k}
e) a Staff of Resistance: Healing (6/7 charges) {!s!d!k}
f) a Staff: Healing (5/7 charges) {!s!d!k}
g) a Staff: Healing (6/6 charges) {!s!d!k}
h) a Staff of Holding: Healing (3/6 charges) {!s!d!k}
i) a Staff of Simplicity: Healing (7/7 charges) (+4) {!s!d!k}
j) a Staff: Healing (3/7 charges) {!s!d!k}
k) a Staff of Simplicity: Mana Storm (8/8 charges) (+3)
l) a Staff of Resistance: Confusing Lights (3/7 charges)

 ( page 8 )
a) a Staff: Confusing Lights (5/7 charges)
b) a Staff: Confusing Lights (7/7 charges)
c) a Staff: Confusing Lights (9/9 charges)
d) a Staff: Confusing Lights (9/9 charges)
e) a Staff: Holiness (4/6 charges)
f) a Staff: Holiness (7/9 charges)
g) a Staff of Capacity: Star Burst (5/9 charges) (+4)
h) a Staff of Capacity: Darkness Storm (4/6 charges) (+4)
i) a Staff: Darkness Storm (2/6 charges)
j) a Ring of Combat (+4,+20) (+3) {Dx A:Heroism}
k) a Ring of Combat (+6,+20) (+3) {St A:Stone to Mud}
l) a Ring of Combat (+0,+20) (+4) {Dx}

 ( page 9 )
a) a Ring of Combat (+0,+20) (+3) {Cn A:Stone to Mud}
b) a Ring of Combat (+0,+19) (+2) {StDxCn}
c) a Ring of Wizardry (+1) [+5%] {~Tele~p}
d) The Ring of Power (Narya) (+1) {SpStInWiDxCnCh;*Fi;FaSiSdRgXmWm|F(StDx 
     A:Fire Ball}
e) The Ring of Destruction (+4) {-Cn;-AcElFiCoPo;Wm|AEFCoP}
f) The Ring of the Ages [+20] (+4) {Cn;Ti;Hl(StInWiDxCnCh}
g) The Ring of Tulkas (+4) {SpStDxCn A:Heroic Speed}
h) an Amulet
i) an Amulet of Trickery (+3) {DxSlSr;CfNx A:Detect Treasure}
j) an Amulet of Trickery (+4) {DxSlSr;Cf}
k) an Amulet of Trickery (+3) {DxSlSr;DkCf}
l) an Amulet of the Magi (+3) {Sr;EsFaSi~Tele(In A:Explosive Rune}

 ( page 10 )
a) an Amulet of Trickery (+4) {SlSr;Dk(Dx}
b) The Charmed Pendant [+5] (+3) {InChMdSrIf;EsFaSiSdRgLuWr[FEC A:Restore Mana}
c) a Feanorian Lamp of Scrying {~Tele}
d) The Palantir of Westernesse (+3) {WiCh~Tele A:List Uniques}
e) The Stone of Life (+3) {Lf;Hl A:Restoring}
f) The Sorcerer's Stone (+2) {In A:*Recharging*}
g) The Stone of Chaos {Ca A:Polymorph}
h) The Armageddon Stone {A:Destruction}
i) Multi-Hued Dragon Scale Mail (Craft) (-2) [40,+20] (+3) {WiMd;AcElFiCoPo 
     A:Dragon's Breath}
j) Balance Dragon Scale Mail (-2) [40,+20] {SoShCaDi A:Breathe}
k) The Rusty Chain Mail of The High Preist of Morlok (-5) [14,-40] (+2) <+15%> 
     {cursed, InWiCh;-StDxCn;AcElFiCoPoLiDkCfNtNxCa;AgTy}
l) The Ring Mail of the Spellcaster (-2) [12,+17] (+2) {In;AcElFiCoPoNxSoSh}

 ( page 11 )
a) Metal Scale Mail of Elvenkind (-2) [13,+18] (+2) {Sl;AcElFiCoCaFe}
b) Chain Mail of Elvenkind (-2) [14,+19] (+3) {Sl;AcElFiCoDk}
c) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;ElFiCoNxShDi}
d) Augmented Chain Mail of Elvenkind (-2) [16,+9] (+3) {Sl;AcElFiCoNt}
e) The Double Chain Mail of Libyan Desert (+6,+12) [16,+11] 
     {AcElFiCoNtNxCaDi[F}
f) Metal Brigandine Armour of Elvenkind (-3) [19,+12] (+3) {Sl;AcElFiCoNx}
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) 
     {StDx;AcElCoCfSoBl}
h) Full Plate Armour of Elvenkind (-3) [25,+21] (+2) {Sl;AcElFiCoDi}
i) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcFiCoCfNxSoFe}
j) The O-yoroi of the Bando Musha (+5,+5) [24,+20] (+2) {StCnCh;AcElCoCfDiBlFe}
k) The Robe of Incanus [2,+20] (+3) [+15%] {InWiSr;AcElFiCo;DmFaSiLv(InWi 
     A:Mana Bolt}
l) The Robe of the Kamikaze Warrior (+10,+10) [2,-20] (+2) 
     {SpStDx;-Wi;FiPoCfNtSoFe;HlLvWm[M(StDx A:Berserk}

 ( page 12 )
a) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) {Sl;AcElFiDkCf}
b) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (+10) {-Ch;Ag(Ch}
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcSh}
d) Black Clothes [4,+17] (+4) {Sl}
e) Black Clothes [4,+16] (+4) {Sl}
f) a Cloak of Retribution [1,+10] {[ECAt}
g) The Cloak 'One Million Volt' (+11,+8) [1,+18] (+1) {Sl;ElCoPoDkCfNxSoCa[E}
h) The Cloak 'Life of Leaf' [1,+18] (+4) {-20%} {cursed, 
     Cn;-Md;*Fi;-Nx;SoBl;Te~Tele}
i) The Cloak of Gondor [1,+18] {CfNtCa;Te}
j) The Cloak 'Red Sun' [1,+11] {FiNxDi Merry}
k) The Cloak of Jack of Shadows [1,+19] (+7) {SlSr;FaSiHl~Tele}
l) The Cloak 'Colluin' [1,+15] {AcElFiCoPo A:Resistance}

 ( page 13 )
a) an Elven Cloak [4,+12] (+4) {SlSr}
b) 3 Elven Cloaks [4,+10] (+4) {SlSr}
c) an Elven Cloak [4,+6] (+4) {SlSr}
d) 2 Elven Cloaks [4,+4] (+4) {SlSr}
e) The Elven Cloak of Nimue [4,+17] (+4) {StCnChSlSr;PoSh[F}
f) a Fur Cloak of Retribution [3,+7] {[FShAt}
g) The Shadow Cloak 'Righteous Aura' [6,+19] (+3) {WiDxSlSr;LiDkShCa[E}
h) a Small Leather Shield of Elvenkind [3,+27] (+3) {Sl;AcElFiCoDkCa}
i) The Small Metal Shield of Julian [5,+19] (+4) {In;CfNtShDi}
j) The Small Metal Shield of Thorin [5,+21] (+4) {StCn;*Ac;SoCaBl;Fa}
k) a Large Leather Shield of Elvenkind [6,+23] (+1) {DxSl;AcElFiCoSoCa}
l) a Large Leather Shield of Elvenkind [6,+16] (+1) {Sl;AcElFiCoLi}

 ( page 14 )
a) The Large Leather Shield of Aqua Regia [6,+15] (+4) {SpDxIf;AcFiBl}
b) The Large Leather Shield of Celegorm [6,+20] {AcElFiLiDkSo}
c) The Large Metal Shield of Anarion [8,+18] {AcElFiCoSh(StInWiDxCnCh}
d) a Knight's Shield of Elvenkind [10,+19] (+3) {Sl;AcElFiCoLi}
e) The Knight's Shield of Earendil [10,+20] {ElFiDkNtBl;Lu~Good A:Curing}
f) a Golden Crown of the Magi [0,+10] (+2) {In;AcElFiSh;Rg(In}
g) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed, 
     StInWiDxCnChIf;AcElFiCoPoLiDkCfNx;SiLu[T~Tele}
h) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;BlFe~Tele}
i) a Metal Cap of the Vampire [3,+14] (+3) {StChSl;-Wi;PoDk;HlDs|V}
j) The Dragon Helm of Dor-Lomin [8,+20] (+4) {StDxCn;AcElFiCoLiBl;SiLu~Tele 
     A:Terrify Monsters}
k) a Set of Leather Gloves of Genji (+6,+0) [1,+7] (+3) {Dx}
l) The Set of Gauntlets of Thanos (-11,-12) [2,+9] (+2) 
     {StDx;*FiCo;PoCfNtNxCaDi;HlTeAgTy/A, .}

 ( page 15 )
a) a Set of Dragon Gloves [4,+15] {SoDi}
b) a Set of Cesti of the Thief (+4,-5) [5,+6] (+4) {DxSl(Dx}
c) The Set of Cesti of Fingolfin (+9,+9) [5,+18] (+4) {Dx;Ac;Fa~Good A:Magic 
     Arrow}
d) a Pair of Soft Leather Boots of Speed [2,+14] (+10) {Sp}
e) a Pair of Soft Leather Boots of Speed [2,+16] (+8) {Sp}
f) a Pair of Hard Leather Boots of the Sprite [3,+7] (+3) {Sp;Li;Lv}
g) The Pair of Hard Leather Boots 'Die Hard' [3,+20] (+4) 
     {SpStInDxCnCh;AcElShCaDiFe;Lv[T~U(Dx}
h) The Pair of Hard Leather Boots of Diamond (+12,+8) [3,+19] {AcNtNxDiBl}
i) a Pair of Dragon Boots [5,+15] {CoDkNt}
j) a Pair of Dragon Boots [5,+10] {AcCoSh}
k) a Pair of Dragon Boots [5,+10] {PoNtFe}
l) a Pair of Dragon Boots [5,+10] {CoDi}

 ( page 16 )
a) a Pair of Metal Shod Boots of the Golem (+7,+7) [6,+24] (+2) 
     {StCnLf;-DxSp;Po;FaSi}
b) a Pair of Metal Shod Boots of the Sprite [6,+11] (+2) {Sp;LiCa;Lv}
c) a Pair of Metal Shod Boots of Stealth [6,+11] (+3) {Sl}
d) The Pair of Metal Shod Boots 'White Snow' [6,+15] (+3) {SpWi;*Co;NxSh;Lv}
e) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Ca}
f) The Sabre 'Grayswandir' (2d7) (+20,+12) (+4) 
     {StDxCn;CoNtCa;FaSiHlSdRgBs|Co/*DUL(StCn}
g) The Katana 'Deamonbane' (3d4) (+20,+13) (+3) {Sr;Bs/XL/*pP}
h) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3) 
     {DxSl;AcElFiCoNtDi;SiRgLuBs/*DUZ A:Getaway}
i) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {St;Sh;FaSdRg/XD/T}
j) an Executioner's Sword (Order) (20d1) (+16,+17) {SoSh}
k) The Executioner's Sword 'Crisdurian' (4d5) (+23,+24) {Si|PS/*pDoTPL}
l) The Blade of Chaos 'Soulcrusher' (6d6) (+20,+15) (+4) {cursed, 
     StCn;AcFiCoCaDi;FaSiLuAg|FCa/pUL~Tele(St}

 ( page 17 )
a) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed, 
     StCn;CfNtCa;FaHlAg|V/pA}
b) The Diamond Edge of Eternity (7d5) (+13,+18) (+4) {InDg;Bl;Rg|SM}
c) 5 Poison Needles (1d1) (+0,+0)
d) The Hatchet 'Bryionak' (4d6) (+19,+19) (+3) {Dx/X*}
e) The Spear of Alaska (2d6) (+26,+23) [+6] (+3) 
     {StInWiCnSlDg;CoSh;SdBs|CoV/pTPULZ(Wi}
f) The Spear of Hagen (1d6) (+11,+13) (+3) {SpSlIf;CoDk;ThSi|Co/L}
g) The Broad Spear 'Tonbo giri' (4d9) (+6,+23) [+10] (+3) 
     {StDxSr;AcElFiCo;Fa/poTPZ}
h) The Guisarme 'Buttle Mastery' (2d5) (+32,+32) (+3) <-23%> {cursed, 
     SpInDxCnSlIf;Nt;FaSi/*(DxCh}
i) The Fishingpole of Taikobo (1d1) (+0,+0) {A:Fishing}
j) a Death Scythe (10d10) (-50,+30) {cursed, |AEFCoPVS/*pDoTPULZ}
k) The Club 'Kaladanda' (7d8) (+5,+15) (+4) {St;Co;Hl|CoV/ALv(StInWiDxCnCh}
l) a Mace (Chaos) (2d4) (+5,+4) {LiCa|Ca A:Polymorph}

 ( page 18 )
a) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4) 
     {SpStWi;ElFiNt;HlLu/*L A:Dispel Evil}
b) The Morning Star of Rygar (3d9) (+12,+20) [+5] (+1) {AtStDx;FaSi/*pDZ}
c) The Flail 'Winblows' (8d6) (+0,+30) (+4) {cursed, -InWiSlSp;Ag|CaQ}
d) The Bo Staff of Asclepius (2d11) (+15,+15) [+5] (+3) (charging) 
     {WiChLf;PoCfCa;FaSiHlSdRgLuBs|V/pDoTPZ A:Restoring}
e) The Lead-Filled Mace of the Priests (6d4) (+16,+18) (+3) {Ch;Te|V/*UL}
f) The Lead-Filled Mace 'Bull Elephant' (3d4) (+13,+16) (+2) {StSr;CfSh|V(St}
g) The Wizardstaff of Gandalf (3d2) (+10,+13) (+4) [+20%] 
     {InWiChSr;FiCfNtBl;DmSiHlSdRgLu|FM/*oT~p A:Globe of Invulnerability}
h) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] 
     {AcElFiCo;SiAg[M|Q/XD/*poTULZ~Tele}
i) The Short Bow of Robin Hood (x3.25) (+15,+17) (+2) {DxChSl;Li}
j) a Long Bow of Lothlorien (x3.55) (+8,+10) (+3) {DxSl;Dk}
k) The Light Crossbow of Brand (x4.25) (+10,+12) (+5) {Sp;Fi;Lu|F}
l) The Gun 'Railgun' (+2) {SpDx;*Fi;Li(Dx A:Beam of Light}

 ( page 19 )
a) The Harp of Maglor (+4) {StInCh;DkNtBl;FaHl(StInCh A:Restore Mana}
b) 20 Seeker Bolts of Holy Might (6d5) (+12,+13) {Bs|F/*UL}
c) 25 Seeker Arrows of Hurt Evil (6d4) (+10,+7) {/*}
d) 18 Seeker Arrows of Hurt Evil (6d4) (+9,+11) {/*}
e) 24 Seeker Arrows of Holy Might (6d4) (+18,+15) {Bs|F/*UL}

==================================== Museum ===================================

 ( page 1 )
a) a Ring of the Dwarves (-10,+16) (+2) {cursed, 
     StCnDg;-DxSl;DkShBl;FaSiRg(StCn}
b) a Ring of the Nazgul (+13,+9) (+2) {cursed, 
     SpStInDxChSl;-WiCnLf;-Li;CoPoNtCa;FaSi/A}
c) a Ring of the Nazgul (+15,+16) (+1) {cursed, 
     SpStInDxChSl;-WiCnLf;-Li;CoPoNtBl;FaSi A:Dispel Good}
d) The Ring 'Frakir' (+1) {SpStInWiDxCnChSlSr;Po;SiWr A:Drain Life}
e) The Ring of Cower (Darnya) (-15,-15) (+5) {cursed, -StInWiDxCnChSp;AgTy 
     A:Something Weird}
f) The Amulet of Ingwe (+3) {WiChIf;AcElCo;FaSi A:Dispel Evil}
g) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs A:Dispel Curse 
     and Probing}
h) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiDs A:Darkness Storm}
i) The Harness of the Hell (+15,+15) [-5] (+2) {Ch;-InWiSlSp;DkNt;SiAg~L 
     A:Darkness Storm}
j) The Amulet 'Yasaka-no-Magatama' (+3) {InChSr;ElFiCo;FaSi A:Recall}
k) The Amulet of Gogo (+4) {InWiDx;SiLu}
l) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx A:Pesticide}

 ( page 2 )
a) The Amulet of Carlammas (+2) {Cn;FiFe A:Protection from Evil}
b) The Inro of Mito Koumon (+2) {InWiChSrIf;Si A:Reveal Identity}
c) The Necklace of the Dwarves (+3) {StCnIf;-Sl;Bl;FaSiRgLu}
d) The Amulet of Boromir (+0,+8) {Fe(St A:Terrify Monsters}
e) The Dog Collar of Fang (+2,+3) (+1) {St;Fe}
f) The Incandescent Light of Edison (+3) {If[FE}
g) The Phial 'Trailblazer' {Di;Si A:Illumination Galadriel}
h) The Phial of Galadriel (+1) {Sr A:Illumination}
i) The Star of Elendil (+1) {Sp;SiHl A:Magic Mapping and Illumination}
j) The Stone of Lore {Id}
k) The Levitation Stone of Laputa (+2) {SpInCh;HlLv A:Mana Ball}
l) The Stone of Nature [+5] {A:Stone Skin}

 ( page 3 )
a) The Stone of Death {Nt A:Animate Dead}
b) The Trump Card (+2) {Ch A:Teleport}
c) The Brimstone {A:Fire Ball}
d) The Stone of Craft (+2) {Sp A:Resistance}
e) The Stone of War (+6,+6) {Fa A:Berserk}
f) The Meditation Stone (+2) {Wi A:Restore Mana}
g) Chaos Dragon Scale Mail (-2) [40,+15] {CaDi A:Breathe}
h) The Rusty Chain Mail 'Undiscoverd Paradise' (-5) [14,+9] (+2) {Ch;LiNx}
i) The Rusty Chain Mail 'Icy Princess' (-5) [14,+3] {CoLiCfFe[C}
j) The Ring Mail 'Power Shield' (-2) [12,+18] (+3) {StDxCnSr;Li}
k) The Ring Mail of Giles (-2) [12,+18] (+2) {-Sl;FiCoNxCa}
l) The Chain Mail of Diamond (-2) [14,+18] (+3) {St;ElCoNtNxSh}

 ( page 4 )
a) The Chain Mail 'One Million Volt' (-2) [14,+18] (+4) {In;ElDkCfDi[E}
b) The Chain Mail of Benten (-2) [14,+14] (+4) {ChIf;PoCfNtDi}
c) The Chain Mail 'Red Belet' (-2) [14,+15] (+4) {CnSl;AcFiFe}
d) The Double Ring Mail of Hyper Nature (-2) [15,+19] (+3) 
     {WiDxCnIf;DkShCaFe;Rf}
e) The Double Ring Mail of the Pious Believer (-2) [15,+13] (+4) {SpSt}
f) The Augmented Chain Mail 'Shield of Water' (-2) [16,+19] (+2) {In;AcPoNt}
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoCfDi 
     A:Trap and Door Destruction}
h) The Metal Brigandine Armour of Revelation (-3) [19,+9] (+1) {Wi;Bl;Lu(Wi}
i) The Splint Mail 'One Million Volt' (-2) [19,+17] (+3) {WiCh;ElCa[E}
j) The Partial Plate Armour of Hyper Nature (-3) [22,+15] (+1) {SpCn;AcElFiCo}
k) The Metal Lamellar Armour 'Crypt Creep' (-3) [23,+19] (+2) {cursed, 
     SpSlSr;-In;Po}
l) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}

 ( page 5 )
a) The Haramakido 'Lion in Flame' (-2) [17,+22] (+2) {If;Fi}
b) The Full Plate Armour 'Darknesslurker' (-3) [25,+19] (+2) {StDx;AcSh;Rf}
c) The Full Plate Armour of White Ice (+2,+6) [25,+9] {ElCoNx[C}
d) The O-yoroi 'Darknesslurker' (-2) [24,+14] (+2) {DxIf;Bl}
e) The T-shirt 'I killed the GHB and all I got was this lousy t-shirt!' [1,+0]
f) a Robe of the Sorcerer (-25,-7) [2,+13] (+4) [+20%] {In;-Cn;NxSh;EsDmRf(In}
g) The Paper Armour 'Power Matrix' [4,+15] (+2) {StIn;AcElFiCo}
h) The Soft Studded Leather of the Dark Tiger [5,+15] (+4) {Sr;AcElFiCoDkCa}
i) The Soft Studded Leather 'Crypt Creep' [5,+20] (+1) {StSlSr;ElCoPoSo}
j) The Hard Leather Armour of Himring [6,+15] {PoNtCa[C A:Protection from Evil}
k) The Hard Studded Leather of Scorpio (-1) [7,+19] {PoLiCfNtCa[E A:Resist 
     Poison}
l) The Rhino Hide Armour of Thunder (+8,+12) [8,+16] (+3) [-15%] {cursed, 
     InDxChSl;-Cn;-Co;ElCfSoSh;Lv[E}

 ( page 6 )
a) The Rhino Hide Armour 'Sign of Brilliance' (-1) [8,+19] (+3) {StIn;AcDi[EC}
b) The Cord Armour of the Chaos Lord [6,+19] {CfShCaDiBl}
c) The Cord Armour 'Sumo Wrestler's Loincloth' [4,+0] (+4) {StCn;Fa(StCn 
     A:Heroic Dispel Evil}
d) The Padded Armour of the Snake Master [5,+30] {PoCfNtCa}
e) The Leather Jacket 'Flamecoat' (-1) [12,+13] (+1) 
     {StInWiDxCnSr;FiShDiBlFe;Lv[F}
f) The Sexy Swimsuit of Daybreak [0,+15] (+4) {cursed, StIf;-Ch;CoNt;Ag}
g) The Cloak of Thingol [1,+18] (+3) {DxCh;AcFiCo;FaSi A:Recharging}
h) The Cloak 'Colannon' [1,+15] (+3) {Sl;Ac A:Teleport}
i) The Cloak of Thorongil [1,+10] {ElFiCo;FaSi}
j) The Cloak of Merry (+1,+1) [1,+7] (+1) {SpDxSlSr;-St;Cf}
k) a Fur Cloak of Shadows [3,+14] (+6) {Sl;Dk;Ds}
l) The Fur Cloak of Arctic Ocean [3,+20] (+1) <-7%> {cursed, 
     -Lf;*Co;AcCfNtNx[C}

 ( page 7 )
a) The Ethereal Cloak of the Heavenly Maiden [0,+20] (+4) {Ch;ElCoCf;FaSiLv~L 
     A:Recall}
b) The Small Metal Shield of Perseus [5,+15] (+2) {St;AcCo;Rf(St}
c) The Large Metal Shield of Mughash [8,+30] (+3) [-15%] {cursed, SpSr;Po 
     A:Stinking Cloud}
d) The Large Metal Shield 'Gong' [15,+15] (+4) {StWi;RfHl A:Bang a Gong}
e) The Mirror Shield of Gil-Galad [10,+20] (+4) {Ch;AcElLi;RfLu(WiCh A:Star 
     Burst}
f) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele A:Dispel 
     Evil}
g) a Jewel Encrusted Crown of the Magi (+0,+16) [0,+11] (+1) 
     {In;-St;NtBl;Hl(In}
h) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiSoSh;Lu}
i) The Hard Leather Cap of Sam (+1,+1) [2,+7] (+1) {SpDx;-St}
j) The Metal Cap of Thengel [3,+12] (+3) [+15%] {WiCh}
k) The Jingasa of the Pious Believer [4,+18] (+4) {WiDxChSl;PoSh(Wi}
l) The Jingasa 'Stonecold' (+5,+3) [4,+15] (+1) {StDxCn;CoNxDiFe;Sd[T~Evil~PL}

 ( page 8 )
a) The Iron Helm 'Lion in Flame' [5,+20] (+3) {InWiCh;FiCoNtCa;SiLu(St}
b) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (+3) {cursed, 
     Ch;-InWi;AcCoPoDiFe;FaSiTeAgTy[M A:Terrify Monsters}
c) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si A:Detection}
d) The Steel Helm of Hammerhand (+3,+4) [6,+20] (+3) {StDxCn;-Sl;AcNx}
e) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {StCn;Fa}
f) The Set of Leather Gloves 'Cammithrim' [1,+10] {Li;FaLu(Cn A:Magic Missile}
g) The Set of Leather Gloves of Pippin (+1,+1) [1,+7] (+1) {SpDx;-St}
h) The Set of Gauntlets 'Pauraegen' [2,+10] {El|E}
i) The Set of Gauntlets 'Paurnen' [2,+9] {Ac|A}
j) The Set of Gauntlets of Corwin [2,+15] (+4) {Cn;Co;Rg(Cn}
k) The Set of Gauntlets 'Paurnimmen' [2,+7] {Co|Co}
l) The Set of Gauntlets 'Paurhach' [2,+7] {Fi|F}

 ( page 9 )
a) The Pair of Soft Leather Boots of Flora [2,+15] (+5) {DxCh;NtCa;Fa(CnCh 
     A:Cure Fear and Poison}
b) The Pair of Soft Leather Boots of the Bard [2,+18] (+4) {DxChSl;Po;Fa}
c) The Pair of Metal Shod Boots 'Steel Bull' [6,+20] (+4) {StDxCnSrIf;*Ac;CfFe}
d) The Pair of Metal Shod Boots 'Springsleeper' [6,+1] (+4) {SpCnSl;Po[M Thror}
e) The Pair of Metal Shod Boots 'Stomper' [6,+21] (+3) {StCn;-Sl;CfNxSh 
     A:Earthquake}
f) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (+1) 
     {-InWiChSlSp;FiFe;Rg[F(StCn}
g) The Dagger of Fiona (3d4) (+6,+9) (+3) {AtSpDx;Co;ThSiSdRg|CoP A:Frost Ball}
h) The Dagger of Rilia (2d4) (+4,+3) (+1) {Sp;PoDi;Th|P/o A:Stinking Cloud}
i) The Dagger 'Grimtooth' (1d4) (+5,+5) (+3) {AtDx;Th|P}
j) The Dagger 'Narthanc' (1d4) (+4,+6) (+1) {Sp;FiDi;ThLu|F A:Fire Bolt}
k) The Dagger 'Nimthanc' (1d4) (+4,+6) (+1) {Sp;CoCa;Th|Co A:Frost Bolt}
l) The Dagger 'Dethanc' (1d4) (+4,+6) (+1) {Sp;ElNx;Th|E A:Lightning Bolt}

 ( page 10 )
a) The Main Gauche 'Littlethorn' (1d5) (+18,+6) (+3) {InCh;Nx;FaSiRg/*}
b) The Tanto of Jing Ke (2d5) (-2,+13) (+3) {AtSpDx|CoPS}
c) The Rapier 'Silver Chariot' (2d6) (+17,+12) (+3) {AtSpDx;DkDi;FaSi/*oUL}
d) The Rapier of the Duelist (1d7) (+7,+17) [+17] (+4) {SpInDx;Fa|V A:Strafing}
e) The Small Sword 'Sting' (1d6) (+7,+8) (+2) {AtStDxCn;LiFe;FaSiLu/*oL~oTP}
f) The Small Sword 'Excalibur Jr.' (2d6) (+3,+5) (+3) {At;Fi;SdBs/DLZ}
g) The Short Sword of Merlin (1d7) (+3,+7) (+4) {At;Di;SiSdRg/Z}
h) The Sabre of Tomoe (3d10) (+20,+14) {ShFe;Lu A:Heroic Speed}
i) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+3) {At/pDoTPZ}
j) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) {DxSl;AcElFiCo;SiRgLv}
k) The Wakizashi of Musashi (2d4) (+28,+17) (+3) {Dx(Dx}
l) The Broad Sword of Slay Mold (2d5) (+13,+6) (+1) {Sp;SiSd/T A:Detect 
     Invisible}

 ( page 11 )
a) The Broad Sword 'Chainsword' (9d5) (-30,+7) (+2) {-DxCh;SiAg|S/poT~poT}
b) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) {Sr;FiLiDi;SdLu|F/Xo/*~oTP}
c) The Long Sword 'Werewindle' (3d5) (+8,+12) (+3) 
     {SpStCn;ElLiDkDi;FaSiSdRgLu|ECa/*U(StInWiCn A:Getaway}
d) The Long Sword 'Worpal Blade' (5d5) (+32,+32) (+2) 
     {If;-AcElFiCoPoCfCa;AgTy[MT}
e) The Scimitar 'Soulsword' (3d5) (+9,+11) (+3) 
     {InWiLf;NtNxCaDi;SiHlLvBs/*DULZ}
f) The Ninjato of Kamui the Escapee (2d9) (+15,+2) (+4) {DxSlSr;Fi;SiWr|P 
     A:Teleport}
g) The Katana 'Aglarang' (8d4) (+0,+0) (+5) {SpDxDg|S(Dx}
h) The Katana 'Zantetsuken' (8d4) (+17,+21) (+2) {StDxDg|S}
i) The Katana of Musashi (3d4) (+28,+17) (+3) {Dx(Dx}
j) The Bastard Sword 'Bloodrip' (6d6) (+10,+10) (+2) {Cn;-Sl;CfSo;FaSi|VS/A 
     A:Whirlwind Attack}
k) The Executioner's Sword of Soul (4d5) (+15,+20) [+10] (+4) {If/XD/*TUL}
l) The Hatchet of Elmi the Murderer (3d5) (+5,+19) (+2) {DxSl;Si|SM/Xp}

 ( page 12 )
a) The Spear 'Aeglos' (3d6) (+15,+25) [+10] (+4) {Wi;Co;ThFaSdBs|Co/oT A:Frost 
     Ball}
b) The Trident of Arryu-Chien-Kun (2d8) (+12,+16) (+2) 
     {WiDx;CoNx;FaSiHlSdRgBs/DUZ~Z A:Summon Hounds}
c) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) {In;FiCo;SdLu|FCo/TPU(In}
d) The Naginata 'Roaring Flames' (2d6) (+17,+16) (+3) {At;Lu|F/XU/* A:Resist 
     Fire}
e) The Naginata of Benkei (3d6) (+5,+23) [+5] (+4) {StCn;FaRg/*oTL}
f) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {Cn;Si/*oTP}
g) The Halberd 'Osondir' (3d5) (+6,+9) (+3) {Ch;FiSo;SiLvLu|F/PL}
h) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) {DxCh;FiCoLi;FaSiLu|FCo 
     A:Recall}
i) The Lance of Joshua (2d8) (+10,+15) (+2) {StCh;Te(InCh}
j) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) 
     {StCnSl;AcElFiCoBl;FaSiRgLv/oTU}
k) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) {StDx/oT A:Cure Wounds}
l) The Lochaber Axe 'Crash of Rhinos' (3d8) (+16,+18) {Fa/*P}

 ( page 13 )
a) The Club of Samson (3d4) (+8,+10) (+3) {StCn;Si/*L}
b) The Whip 'hermit's purple' (1d6) (+10,+5) (+2) {InWi;Si|M~Tele A:Protection 
     from Evil}
c) The Whip of Bolshoi (2d6) (+6,+9) (+4) {DxCh|F/XZ~Z A:Charm Animal}
d) The Whip of Dr. Jones (1d6) (+16,+13) (+1) {InWi;SiLv A:Telekinesis}
e) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) [+20%] {InWi;Li;SiLu/* 
     A:Identify}
f) The Nunchaku 'Hyousi-gi' (1d2) (-3,-7) [+6] (+3) {Sr A:Aggravate Monsters}
g) The Mace of Grand Wizardry (2d4) (+9,+15) (+2) {InCnChSl;Hl/*p(In}
h) The Mace 'Taratol' (3d4) (+12,+12) {*El|E/XD A:Speed}
i) The Jo Staff 'Matoi' (1d7) (-5,+10) [+3] (+3) {StCh;Fi A:Heroism}
j) The Flail 'Totila' (3d6) (+6,+8) (+2) {Sl;FiCf;Lu|F/* A:Confuse Monsters}
k) The Tetsubo of Shuten-douji (4d7) (+0,+20) [+10] (+6) {St}
l) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) {St;ElFiDk;Lu|EF/oTZ}

 ( page 14 )
a) The Mattock of Nain (3d8) (+12,+18) (+6) {StSrIfDg;AcDkDi|A/DoTP A:Stone to 
     Mud}
b) The Sling of Buckland (x3) (+19,+15) (+3) {Sp;CfBl;Sd}
c) The Short Bow 'Thunder Fang' (x3.20) (+19,+20) (+2) {StCn;El}
d) The Short Bow of Osric (x3.05) (+14,+15) (+3) {Ca;Xs}
e) The Short Bow 'Weapon Alpha' (x2.50) (+9,+19) (+1) {ChSl;Xs}
f) a Long Bow of Lothlorien (x3.90) (+16,+22) (+3) {DxSl;Xs}
g) The Long Bow of Bard (x4) (+17,+19) (+3) {Dx;Fa}
h) The Light Crossbow of Hellfire (x4) (+10,+12) (+4) {StIf;Fi[F|F}
i) The Heavy Crossbow 'Skullbuster' (x4) (+14,+15) (+3) [-15%] {cursed, 
     SpStDg;-Sl;Xs}
j) The Heavy Crossbow 'Ballista' (x5) (+10,+12) (+3) {St;Cf A:Piercing Shot}
k) The Bolt of Wilhelm Tell (6d5) (+20,+16) {/Xp}
l) The Arrow 'Cupid's Arrow' (1d4) (+0,+0)

 ( page 15 )
a) The Black Arrow of Bard (8d4) (+30,+19) {/XD}

================================== Statistics =================================

                 Gold
  Found    :  5372492
  Selling  :  4338887
  Winnings :        0  9711379
  Purchases:  2024838
  Services :  7318358
  Stolen   :      188  9343384
                        367995

  Objects Found    :  34668
  Objects Bought   :    403
  Objects Destroyed:  11270

  Equipment            Found Bought  Used  Dest
  Weapons               3582      4     0  2779
  Shields                511      4     0   361
  Bows                   902      0     0   688
  Rings                  357      2     0    14
  Amulets                287      1     0     3
  Lights                 150      1     0     2
  Body Armor            2954      1     0  2126
  Cloaks                 424      0     0   260
  Helmets                488      1     0   354
  Gloves                 437      0     0   323
  Boots                  417      0     0   328
  Totals               10509     14     0  7238

  Devices              Found Bought  Used  Dest
  Wands                  410      2  2352     8
  Staves                 379      8  2754    40
  Rods                   415      1  2708     3
  Potions               2386    100   342   231
  Scrolls               2596    142   148   325
  Totals                6186    253  8304   607

  Other                Found Bought  Used  Dest
  Shots                 3867      0     0   112
  Arrows                6304      0     0   452
  Bolts                 3722      0     0   152
  Spellbooks             499     77     0    14
  Food                   858     38    61    34
  Corpses               1944      0     0  1969
  Skeletons              601      0     0   601
  Totals               17795    115    61  3334

  Potions              Found Bought  Used  Dest
  Cure Critical Wounds   140     34    42    69
  Curing                 238      0    18    10
  Speed                  273      0    10    16
  Healing                 85      3    48     7
  *Healing*               14      1     7     2
  Life                     8      1     0     0
  Restore Mana             7      1     4     0
  Restore Life Levels    173     10    25     0
  Strength                32      1    19     0
  Intelligence            33      3    23     1
  Wisdom                  34      2    11     0
  Dexterity               33      0    18     1
  Constitution            24      1    17     0
  Charisma                33      0    15     1
  New Life                 4      2     0     0
  Experience              10      1    10     0
  Totals                2386    100   342   231

  Scrolls              Found Bought  Used  Dest
  Word of Recall         249      2     1    19
  Identify               539      0    17    21
  *Identify*               2      0     0     0
  Remove Curse            23     12    12     0
  *Remove Curse*           7      7     7     1
  Teleportation          587    119    60    58
  Teleport Level          70      1     0     5
  Destruction             31      0     0     0
  Genocide                27      0     5     0
  Mass Genocide            9      0     0     1
  Forest Creation          9      1     4     0
  Banishment               5      0     0     0
  Acquirement              8      0     8     0
  *Acquirement*            1      0     1     0
  Artifact Creation        2      0     2     0
  Totals                2596    142   148   325

  Wands                Found Bought  Used  Dest
  Stone to Mud            47      0  1051     0
  Teleport Other          27      1   295     1
  Dragon's Frost          29      0     0     1
  Dragon's Flame          25      1   136     0
  Dragon's Breath         10      0     0     0
  Meteor                  19      0     0     1
  Whirlpool                6      0     0     1
  Disintegrate            11      0   400     0
  Rocket                   3      0    61     0
  Totals                 410      2  2352     8

  Staves               Found Bought  Used  Dest
  Identify                44      0    17     2
  Enlightenment           11      3   450     3
  Telepathy               14      1    15     0
  Speed                   18      1   103     4
  Destruction             18      0   158     4
  Healing                 23      1   786     1
  Genocide                 1      0    54     0
  Mana Storm               1      0    23     0
  Star Burst               2      0     5     0
  Darkness Storm           2      0     0     0
  Totals                 379      8  2754    40

  Rods                 Found Bought  Used  Dest
  Detect Traps             7      0     0     0
  Detect Doors & Stair     5      0     0     0
  Detect Monsters          7      0   109     0
  Illumination             4      0     0     0
  Recall                  30      0   486     1
  Detection               12      0  1557     0
  Enlightenment           18      0     7     0
  Sound Ball              35      0     0     1
  Heroic Speed            14      0   542     0
  Angelic Healing          0      1     4     0
  Restoring                2      0     0     0
  Mana Ball                1      0     0     0
  Shard Ball               2      0     0     0
  Invoke Logrus            4      0     0     0
  Star Burst               1      0     0     0
  Totals                 415      1  2708     3

  Spellbooks           Found Bought  Used  Dest
  Third Spellbooks       212      0     0     2
  Fourth Spellbooks       83      0     0     3
  Totals                 499     77     0    14

  Egos Found    :   5160
  Egos Bought   :      6
  Egos Destroyed:    255

  Egos                 Found Bought  Dest
  Ring of Speed           39      1     6
  Ring/Amulet (Defende    29      0     0
  Boots of Elvenkind       1      0     0
  Boots of the Sprite      8      0     0
  Boots of Speed           8      0     1

  Monsters             Kills   Pct
  Animals               2566  20.1%
  Breeders               116   0.9%
  Demons                1302  10.2%
  Dragons               1950  15.2%
  Giants                 333   2.6%
  Hounds                1155   9.0%
  Humans                1051   8.2%
  Orcs                   934   7.3%
  Trolls                2055  16.1%
  Undead                 917   7.1%
  Uniques                254   1.9%

  Evil Monsters         8957  70.2%
  Good Monsters          360   2.8%
  Neutral Monsters      3444  26.9%

  Totals               12757

================================ Last Messages ================================

You have no more Massive Iron Crowns of Chaos [0,+0] (+125) {cursed, 
StInWiDxCnChIf;AcElFiCoPoLiDkCfNx;SiLu[T~Tele}. The Massive Iron Crown 
of Chaos [0,+0] (+125) {cursed, 
StInWiDxCnChIf;AcElFiCoPoLiDkCfNx;SiLu[T~Tele} hits Farmer Maggot. 
Farmer Maggot shouts, 'AAAARRRGGGHHH!!!' You have slain Farmer Maggot.

You push past your Jubjub bird. You see a Tulwar of Westernesse (2d4) 
(+8,+11) (+1) {StDxCn;Fe;FaSi/oTP~oTP}.

You see The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] 
{AcElFiCo;SiAg[M|Q/XD/*poTULZ~Tele}.

You have The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] 
{AcElFiCo;SiAg[M|Q/XD/*poTULZ~Tele} (y).

You see The Massive Iron Crown of Chaos [0,+0] (+125) {cursed, 
StInWiDxCnChIf;AcElFiCoPoLiDkCfNx;SiLu[T~Tele}.

You have The Massive Iron Crown of Chaos [0,+0] (+125) {cursed, 
StInWiDxCnChIf;AcElFiCoPoLiDkCfNx;SiLu[T~Tele} (y).

You see The Corpse of Farmer Maggot. Auto-destroying.
You feel less weak. You feel less stupid. You feel less clumsy.
You push past your Jubjub bird.
You drop The Massive Iron Crown of Chaos [0,+0] (+125) {cursed, 
StInWiDxCnChIf;AcElFiCoPoLiDkCfNx;SiLu[T~Tele} (y). You drop The Mighty 
Hammer 'Grond' (9d9) (+5,+25) [+10] {AcElFiCo;SiAg[M|Q/XD/*poTULZ~Tele} 
(y).

Dismissed your Jubjub bird.
You have dismissed 1 pet.

Really purchase a Scroll of *Remove Curse* (f) for 4000 gp? [y/n] You 
have a Scroll of *Remove Curse* (e).

You feel as if someone is watching over you. You have no more Scrolls 
of *Remove Curse*.

Really purchase a Sorcery Spellbook [Master Sorcerer's Handbook] {25% 
off} (e) for 750 gp? [y/n] You have a Sorcery Spellbook [Master 
Sorcerer's Handbook] {25% off} (c).

You drop a Sorcery Spellbook [Master Sorcerer's Handbook] {25% off, !k} 
(c).

There is a permanent wall blocking your way.
Really purchase a Craft Spellbook [Grade Holder's Book] (b) for 1000 
gp? [y/n] You have a Craft Spellbook [Grade Holder's Book] (a).

You drop a Craft Spellbook [Grade Holder's Book] {!k} (a).
Really purchase a Nature Spellbook [Nature Mastery] (e) for 1000 gp? 
[y/n] You have a Nature Spellbook [Nature Mastery] (c).

You drop a Nature Spellbook [Nature Mastery] {!k} (c).
There is a permanent wall blocking your way. (x3)
Really purchase a Daemon Spellbook [Immortal Rituals] (g) for 1000 gp? 
[y/n] You have a Daemon Spellbook [Immortal Rituals] (a).

You drop a Daemon Spellbook [Immortal Rituals] {!k} (a).
Really purchase a Death Spellbook [Black Mass] (l) for 1000 gp? [y/n] 
You have a Death Spellbook [Black Mass] (c).

Really sell a Death Spellbook [Black Mass] {!k} (c) for 952 gp? [y/n] 
You sold a Death Spellbook [Black Mass] {!k} for 952 gold.
Really purchase a Chaos Spellbook [Chaos Mastery] (n) for 1000 gp? 
[y/n] You have a Chaos Spellbook [Chaos Mastery] (c).

Inscribing a Chaos Spellbook [Chaos Mastery].
Inscription:  Cancelled

You drop a Chaos Spellbook [Chaos Mastery] {!k} (c).
'There's no place here for a LOSER like you!' (x10)

=================================== Options ===================================

 Preserve Mode:      On
 Small Levels:       Sometimes
 Easy Identify:      On
 Easy Lore:          On
 Arena Levels:       Sometimes


Posted on 1.4.2017 03:30

Download this dump

2234. on the Ladder (of 19090)
189. on the PosChengband Ladder (of 2395)
13. for this player (

Comments

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On 1.4.2017 03:30 gomen_gomen wrote:
What a schizophrenic class!

5% minimum base fail rates, abysmal utility-focused spellset, inflated character level requirements for basic spells. That starting point meant developing an enthusiasm for melee. I'm not sure if this is "intended play" (I'm very casting-inept in the first place), but it didn't seem like spellbooks ever made sense over pure device usage - whether that meant healing, detection, or actual damage.

At best it would be like a craft user, but when none of the cool stuff in the 3rd and 4th books of any school are available, and devices are available, why even carry spellbooks around except in the latest of lategame vs. charge drainers? Oh, and there are also some key disallowed spells, like herbal healing. So yeah, melee with secondary devices.

Gold draconian breath could get rid of particularly pesky little guys and the occasional melee only big guy - briefly I considered dragonform for the level 35 perk, but I couldn't bring myself to make the choice and went with the summon dragon buddies ability instead. Fairly competitive as far as summons go, would choose again. The race also has competitive stats and skills, as far as draconians go. As does the class - after playing a rage mage, all this innate stealth and the easy minimum fails on devices was a blessing.

Much wilderness hunting led to the first big boon, the lead-filled mace of vampirism 'Bull Elephant.' Lots of slick equipment throughout the game, including Kaladanda, that combat ring(!) off of Cthulhu, 3 diamond edges, a precious anti-summoning amulet, and the weapon of choice for the Serpent 'Melted in Balm.' However, lately I'm a big believer in vamp weapons over super-high damage, and Asclepius dropped, so I used that for awhile before 'The Spear of Alaska.' They all served me well, although they probably cut my damage to the 6 blows, 550 maximum range. Not a decent performer overall, in fact felt weaker than rage-mage in lategame because of the nonstop breathing and manastorms. I did have only a 106% life rating, though, so I was taking my life into my own hands. The stat max spread was too nice for me to give up.

Speaking of manastorms, you ever reach single digits after getting hit by nether breath and then a storm in one turn? PGR did that once - and my meager speed and lack of stat drain prevention meant it was pretty much all my fault. Would've been a shame to die that way, but I feel like this character "deserved" death more than many others because of its habitually low speed (probably 22ish by level 50) and poor damage. Tried to fight both PGR and Morgoth separately, but I ultimately lacked the glandular fortitude to pull either one off.

After a major equipment reshuffle and some cool reforges, the Serpent fight involved both melee and devices - I'd say a 40-60 spread. Anti-summoning proved a big deal in this fight, can't imagine how hairy it might have gotten without, considering how breath happy he was and how much damage he did in melee even against 200 AC. I would've preferred to go for 100% melee in the end, but what can you do? Anyway, I'm glad it's over.

So where are we at? Win rate: An acceptable ~3%. Post-level 25 win rate: A reasonable ~13%. Until next time.

This win was using a fork of PCB found here, but with uniques reverted to vanilla's only: https://github.com/GenericPseudonym/pseudoelliposchengband

On 1.4.2017 03:33 HugoTheGreat2011 wrote:
I swear - Those Anti-Summon Amulets are absolute god-sends, seriously!!

On 1.4.2017 03:41 gomen_gomen wrote:
This is my second one ever - biggest no-brainer in the world. I think they prevent 6/7 summon attempts, which is a gigantic deal when it comes to containing all the serious stuff. Now if only there was an anti-manastorm amulet.

On 1.4.2017 05:34 HugoTheGreat2011 wrote:
There should at least be a real *Anti-Magic* Amulet to prevent manastorms, psycho spears, dispel magic, etc....but of course, Chris doesn't that kind of Anti-Magic....grrr....

On 1.4.2017 05:34 HugoTheGreat2011 wrote:
doesn't want that kind*

On 1.4.2017 09:48 wobbly wrote:
Double magic wasn't worth while? Maybe heal/to? & yeah no rockets, no herbal heal, recharge & devices or melee seems like the best they have in damage

On 1.4.2017 09:50 HugoTheGreat2011 wrote:
That melee damage is still legit...Be a Tonberry or an Ares Parentage character (to get Ares' Helm) and watch your melee numbers increase by some 100s

On 1.4.2017 10:18 debo wrote:
Amazing character name.

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