The Angband Ladder: Mirin, Sindar Falathrim no-class by protopulse

  [Sil 1.3.0 Character Dump]

 Name   Mirin         Age      667       Str   2
 Sex    Female        Height   5'8       Dex   4
 Race   Sindar        Weight   167       Con   4
 House  Falathrim                        Gra   2

 Game Turn    6,721   Melee   (+5,2d7)   Melee        5 =  0  +4      +1
 Exp Pool       400   Bows   (+18,2d7)   Archery     18 = 10  +4  +2  +2
 Total Exp   22,100   Armor [+15,6-14]   Evasion     15 = 10  +4  +1
 Burden       129.5                      Stealth      5 =  0  +4  +1
 Max Burden   144.0   Health     41:41   Perception   9 =  7  +2
 Depth         500'   Voice      28:28   Will         8 =  6  +2
 Min Depth     300'                      Smithing     4 =  2  +2
 Light Radius     2                      Song         2 =  0  +2

 You are the only child of a Sindar smith. You have light grey eyes,
 straight black hair, and a fair complexion.






  [Equipment]

a) a Longsword of Final Rest (+0,2d5) [+1] 2.0 lb
   It slays undead.  It grants you freedom of movement.  
b) a Longbow (+0,2d5) 3.0 lb
   It can shoot arrows 20 squares (with your current strength).
c) an Onyx Ring of Evasion [+1]
d) an Onyx Ring of Evasion [+1]
e) (nothing)
f) a Brass Lantern (5010 turns)
g) Leather Armour [-1,1d4]
h) a Cloak [+1]
i) a Round Shield [+0,1d3]
j) a Great Helm of Clarity [-2,1d3]
   It provides resistance to confusion, stunning, and 
   hallucination.  
k) a Set of Gloves of Archery [+0,1d1] <+2>
   It improves your archery by 2.  
l) a Pair of Boots of Softest Tread [+0,1d2] <+3>
   It improves your stealth by 3.  
m) 25 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) 99 Arrows
   They can be shot 20 squares (with your current strength and bow).


  [Inventory]

a) 2 Black Herbs of Healing
b) 3 Fragments of Lembas
c) 2 Flasks of oil
d) 7 Murky Brown Potions of Orcish Liquor
e) 2 Sparkling Blue Potions of Clarity
f) 2 Yellow Potions of True Sight
g) 3 Pale Green Potions of Slow Poison
h) 7 Crimson Potions of Quickness
i) 5 Golden Potions of Strength
j) a Green Potion of Dexterity
k) a Dark Green Potion of Grace
l) a Yew Staff of Light (7 charges)
m) a Yew Staff of Light (5 charges)
n) an Elm Staff of Warding (3 charges)
o) a Brass Lantern of True Sight (3000 turns)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
p) a Brass Lantern (3000 turns)
q) a Mail Corslet of Venom's End (-1) [-3,2d4]
   It provides resistance to poison.  
r) a Robe of Permanence
   It sustains all your stats.  It cannot be harmed by the
   elements.  
s) a Great Helm of True Sight [-2,1d3]
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
t) a Shovel (-3,2d2) <+1> 8.0 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  
u) 15 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).
v) 54 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).


  [Notes]

Mirin of the Sindar
Entered Angband on 23 Jan 2017

   Turn     Depth   Note

      0     50 ft   (Weaponsmith)
      0     50 ft   (Precision)
      0     50 ft   (Careful Shot)
      0     50 ft   (Point Blank Archery)
    425    100 ft   Made a Longbow (+0,2d5)  3.0 lb
    436    100 ft   Made 24 Arrows  2.4 lb
    446    100 ft   Made 24 Arrows  2.4 lb
  2,351    300 ft   (Lore-Keeper)
  2,351    300 ft   (Lore-Master)
  3,029    350 ft   (Dodging)
  3,029    350 ft   (Sprinting)
  4,032    350 ft   (Flaming Arrows)
  4,096    400 ft   Made 24 Arrows  2.4 lb
  4,106    400 ft   Made 24 Arrows  2.4 lb
  4,140    400 ft   Made 24 Arrows  2.4 lb
  4,151    400 ft   Made 24 Arrows  2.4 lb
  6,021    450 ft   Encountered Orcobal, Champion of the Orcs
  6,029    450 ft   Encountered Othrod, the Orc Lord
  6,064    450 ft   Slew Othrod, the Orc Lord
  6,092    450 ft   Slew Orcobal, Champion of the Orcs
  6,706    500 ft   (Hardiness)



  ['Score' 010093279]


Posted on 23.1.2017 18:24
Last updated on 23.1.2017 19:19

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1626. on the Sil Ladder (of 2253)

Related screenshots:
Mirin
Poor Spawn Again on 500 Feet

Comments

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On 23.1.2017 18:25 protopulse wrote:
5 _lights so far...guess I won't have to worry about whispering shadows much.

On 23.1.2017 19:06 protopulse wrote:
Orcobol and Othrod seen within 8 turns of one another. Uh oh.

On 23.1.2017 19:08 protopulse wrote:
Put down a warding glyph and got to work. First time I've put that staff to good use. I imagine it's better on archers.

On 23.1.2017 19:08 protopulse wrote:
Would be good on stealth/pacfist builds too.

On 23.1.2017 19:19 protopulse wrote:
Need some tips here. How would people approach this situation here? Put a screenshot up top.

On 23.1.2017 19:25 protopulse wrote:
So I spawned on 500 feet within a little corridor. Both sides have hidden doors. I went top first, and before I reached the doors, some easterling warriors decided to come through them. I open fired on them. I prayed nothing would come up from behind me, but just in case, I decided to back up onto the stairs I came from. Well, turns out a sleeping giant was on the other side, and now he's curious about all the noise.

So I'm standing on stairs up right now, and if I wanted to, I could back out. But I haven't had any artefact spawns this game (explored each level so far so fairly certain none have spawned), and there's a good chance imo that there are artefacts on this level. I don't want to back out.

What would you guys do?

On 23.1.2017 19:27 protopulse wrote:
I would use _warding here but the warriors would just folllow me with each step, and I can't use it to create any space. So it wouldn't do much good. Maybe if I used it earlier...

On 23.1.2017 19:27 protopulse wrote:
I have sprinting and !quickness so I could run into another corridor? But I get the sense that's usually poor practice because I have absolutely no idea what else is on this floor. Could be a deathblade there for all I know.

On 23.1.2017 20:03 protopulse wrote:
(I got out of the situation okay. Still curious what others would have done though because I get BS spawns like that semi-frequently.)

On 23.1.2017 20:11 protopulse wrote:
This run has taught me that _Light is very very good, especially when you just spawn on a new floor. I just walked into every dark room, and used a charge. Had something like 20 charges at one point between the 5 _Light I was carrying. If you can see your enemy's movements, you can gauge how safe your position is as well as if there is any whispering shadows multiplying where you can't see them.

I die a lot in the 400-500 feet range, and that's generally because easterling warriors and trolls are very tanky. They're usually not too high of a threat, but their tankiness gives time for enemies to wrap around you from the back. When you're surrounded, it goes without saying that your evasion is trashed and you start to take hits. Add in an occasional orc unique, wargs, or giants, and you might find yourself dead in no time.

And if there are whispering shadows in the room where you can't see them, you could kill everything, walk one step forward, and die because you had no idea they were there.

_Light prevents a lot of those issues because you can see what's actually going on.

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