The Angband Ladder: Serim, Naugrim Belegost no-class by protopulse

  [Sil 1.3.0 Character Dump]

 Name   Serim         Age      105       Str   3
 Sex    Male          Height   4'6       Dex   2
 Race   Naugrim       Weight   153       Con   5
 House  Belegost                         Gra   2

 Game Turn    8,027   Melee  (+11,4d8)   Melee       11 = 11  +2  -3  +1
 Exp Pool     2,565   Bows    (+3,2d8)   Archery      3 =  0  +2  +2  -1
 Total Exp   26,265   Armor [+13,4-13]   Evasion     13 = 10  +2  +1
 Burden       110.5                      Stealth      0 =  0  +2  -2
 Max Burden   172.8   Health     46:49   Perception   9 =  7  +2
 Depth         550'   Voice      28:28   Will        10 =  7  +2      +1
 Min Depth     350'                      Smithing     7 =  4  +2      +1
 Light Radius     2                      Song         2 =  0  +2

 You are the only child of a Dwarven Outcast. You are a credit to the
 family. You have dark brown eyes, straight brown hair, a one foot
 beard, and a dark complexion.





  [Equipment]

a) a Great Axe of Doriath (-4,4d4) {@w1} 10.0 lb
   It slays wolves and spiders.  It requires both hands to wield
   it properly.  
b) a Longbow (+1,2d5) 4.0 lb
   It can shoot arrows 20 squares (with your current strength).
c) a Moonstone Ring of Accuracy (+1)
d) a Pearl Ring of Evasion [+1]
e) (nothing)
f) a Brass Lantern (4452 turns)
g) Studded Leather [-1,1d7]
h) a Cloak [+2]
i) (nothing)
j) a Mithril Helm of Clarity [-1,1d3]
   It provides resistance to confusion, stunning, and 
   hallucination.  It cannot be harmed by the elements.  
k) (nothing)
l) a Pair of Boots of Free Action [+0,1d2]
   It grants you freedom of movement.  
m) 95 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) 25 Arrows of Piercing
   They cut easily through armour.  They can be shot 20 squares
   (with your current strength and bow).


  [Inventory]

a) 3 Thorny Herbs of Rage
b) 4 Yellow Herbs of Restoration
c) 6 Pieces of Dark Bread
d) 4 Flasks of oil
e) a Clear Potion of Miruvor
f) 7 Murky Brown Potions of Orcish Liquor
g) a Sky Blue Potion of Clarity
h) a Shimmering Potion of Healing
i) 2 Brown Potions of Voice
j) 4 Pale Green Potions of True Sight
k) a Milky White Potion of Slow Poison
l) 3 Yellow Potions of Quickness
m) 2 Dark Potions of Strength
n) 2 Black Potions of Dexterity
o) a Birch Staff of Light (8 charges)
p) a Golden Staff of Sanctity (2 charges)
q) a Bronze Amulet of Haunted Dreams
   It grants you the ability to see invisible creatures, but it
   also draws wraiths to your level.  
r) a Great Helm of Defiance [-2,1d4] <+1>
   It improves your will by 1.  It provides resistance to fear.  
   
s) The Dagger of Nargil (+5,1d5) 0.5 lb
   It cuts easily through armour.  It can be thrown effectively
   (13 squares).  It cannot be harmed by the elements.  
t) a Bastard Sword of Gondolin (-2,3d3) [+1] {@w3} 4.5 lb
   It slays orcs and trolls.  It does extra damage when wielded
   with both hands.  
u) a Glaive of Nargothrond (-2,2d9) [+1] {@w4} 7.0 lb
   It slays dragons and raukar.  It requires both hands to wield
   it properly.  It counts as a type of polearm.  
v) 5 Throwing Axes (+0,2d4) {@t1} 7.5 lb
   It can be thrown effectively (9 squares).  
w) a Shovel (-3,2d2) <+1> 6.0 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Serim of the Naugrim
Entered Angband on 21 Jan 2017

   Turn     Depth   Note

    212    100 ft   (Charge)
    242    100 ft   (Jeweller)
    301    100 ft   Made a Pearl Ring of Evasion [+1]  0.1 lb
    374    100 ft   Made a Moonstone Ring of Accuracy (+1)  0.1 lb
    393    100 ft   Made a Dragon Tooth Amulet of Adornment  0.1 lb
    707    150 ft   Encountered Gorgol, the Butcher
    728    150 ft   Slew Gorgol, the Butcher
  1,785    300 ft   (Lore-Keeper)
  1,954    300 ft   (Lore-Master)
  3,605    350 ft   Encountered Boldog, the Merciless
  3,629    350 ft   Slew Boldog, the Merciless
  3,629    350 ft   Found The Spear of Boldog
  3,630    350 ft   (Hardiness)
  4,117    350 ft   Found The Dagger of Nargil
  4,573    400 ft   (Keen Senses)
  5,960    450 ft   (Poison Resistance)
  6,088    500 ft   Encountered Othrod, the Orc Lord
  6,198    500 ft   Slew Othrod, the Orc Lord
  6,687    500 ft   (Power)



  ['Score' 011091973]


Posted on 21.1.2017 19:05
Last updated on 21.1.2017 21:09

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1511. on the Sil Ladder (of 2253)

Comments

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On 21.1.2017 19:06 protopulse wrote:
1 shot a mountain troll by rolling a 5d9 >> 42 damage.

On 21.1.2017 19:10 protopulse wrote:
HMMM 3 use forge when I have 4 smithing. Feels bad man.

On 21.1.2017 19:11 protopulse wrote:
Think I'll wait until 500-600 feet before I start working on smithing, since that's usually when artefacts start to show up iirc.

On 21.1.2017 19:21 protopulse wrote:
Oops, I didn't have to rely on that throwing axe of doriath did I...I had boldog for crying out loud.

On 21.1.2017 20:14 protopulse wrote:
4 restoration herbs...would be really good if I decide to go smithing later...

On 21.1.2017 20:15 protopulse wrote:
Gglaive of nargothrond so raukers aren't nearly as scary now. And hopefully nargil is enough to take care of grotesques. Silent watchers might be too much though.

On 21.1.2017 20:21 protopulse wrote:
Distended spiders are scary...

On 21.1.2017 20:40 protopulse wrote:
Found a great axe of doriath. 5d11 against wargs. Whew. He's not getting up after that one.

On 21.1.2017 20:42 protopulse wrote:
Ditched boldog in favor of the great axe. I have rFear in my helmet already.

On 21.1.2017 20:49 protopulse wrote:
WHY'S EVERYTHING RUNNING AWAY FROM ME? I'M NOT THAT SCARY.

On 21.1.2017 20:52 protopulse wrote:
I kinda want to pump smithing now (haven't had much artefact luck - only nargil so far), but I also want opportunist before rauko territory. Seriously, how do people deal with kemenrauko if they don't have either a ranged option, some sort of crowd control (song of lorien/crippling shot/cruel blow), or opportunist? I suppose flanking kinda works too, but not nearly as well.

On 21.1.2017 20:53 protopulse wrote:
I've already committed to the power route, so hopefully I can either smith myself a great axe/battle axe, or find one of the artefact axes.

On 21.1.2017 20:54 protopulse wrote:
Ah...a 4 use forge. This game is mocking me for not putting points in smithing earlier. I completely ignored the 3 use forge earlier because I figured whatever I could make would be found on the dungeon floor later (and I was right about that).

On 21.1.2017 20:58 protopulse wrote:
I have 2.5k XP...most I can pump my smithing up to is 7 for a total of 10 smithing (it's currently 4). 10 smithing could get me a ring of frost or warmth...I don't have either resist atm. Ring of free action would be redundant, but I haven't seen one yet so it'd be free XP. Or alternatively, ignore this forge, and continue to put the 2.5k XP towards combat.

On 21.1.2017 21:05 ripforareason wrote:
you just let kemen come back and fight them again and again until they run away. I call this the kemenrauko dance.

On 21.1.2017 21:05 ripforareason wrote:
er, until they die

On 21.1.2017 21:09 protopulse wrote:
You don't get XP for it that way though.

On 21.1.2017 21:10 protopulse wrote:
And they make a mess of the whole floor and I get confused which ones are tunnels kemen made and which ones are actually places you haven't explored yet. Doesn't that tick you above?

On 21.1.2017 21:11 protopulse wrote:
off*

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