[Sil 1.3.0 Character Dump]
Name Belth Age 159 Str 4 = 3 +1
Sex Female Height 4'3 Dex 3 = 2 +1
Race Naugrim Weight 172 Con 5
House Nogrod Gra 5 = 2 +3
Game Turn 11,916 Melee (+13,3d9) Melee 13 = 11 +3 -1
Exp Pool 1,924 Bows (+4,2d10) Archery 4 = 0 +3 +2 -1
Total Exp 30,724 Armor [+15,5-15] Evasion 15 = 9 +3 +3
Burden 109.2 Stealth 2 = 0 +3 -1
Max Burden 207.3 Health 49:49 Perception 11 = 5 +5 +1
Depth 550' Voice 49:49 Will 12 = 7 +5
Min Depth 500' Smithing 18 = 8 +5 +3 +2
Light Radius 0 Song 11 = 6 +5
You are the only child of a Dwarven Smith. You are a credit to the
family. You have dark brown eyes, straight black hair, a one foot
beard, and a ruddy complexion.
[Equipment]
a) a Bastard Sword of Hador's House (-2,3d4) [+1] 5.0 lb
It grants you the ability: Follow-Through. It does extra
damage when wielded with both hands.
b) The Longbow 'Belthronding' (+1,2d7) <+1> 3.0 lb
It improves your perception by 1. It cannot be harmed by the
elements. It can shoot arrows 20 squares (with your current
strength).
c) a Garnet Ring of Accuracy (+2)
d) an Amethyst Ring of Strength <+1>
It increases your strength by 1. It sustains your strength.
e) a Bronze Amulet of Grace <+1>
It increases your grace by 1. It sustains your grace.
f) a Lesser Jewel of Grace <+1>
It increases your grace by 1.
g) a Mail Corslet (-1) [-3,2d4]
h) a Shadow Cloak of Warmth [+4] <+2>
It improves your stealth by 2. It provides resistance to
cold. It creates an unnatural darkness.
i) a Round Shield of Deflection [+2,1d3]
It cannot be harmed by the elements.
j) a Crown of Grace <+1>
It increases your grace by 1. It cannot be harmed by the
elements.
k) a Set of Gloves of the Forge <+3>
It improves your smithing by 3.
l) The Pair of Greaves of Orodreth [-1,1d2] <+1>
It increases your dexterity by 1. It provides resistance to
fire. It cannot be harmed by the elements.
m) 14 Arrows (Poisoned)
They are branded with venom. They can be shot 20 squares
(with your current strength and bow).
n) 55 Arrows (+3)
They can be shot 20 squares (with your current strength and bow).
[Inventory]
a) a Russet Herb of Rage
b) a Grey Herb of Restoration
c) 4 Pieces of Dark Bread
d) a Clear Potion of Miruvor
e) 8 Murky Brown Potions of Orcish Liquor
f) 4 Pale Green Potions of Healing
g) a Copper Speckled Potion of Voice
h) 3 Yellow Potions of True Sight
i) 3 Green Potions of Quickness
j) a Bright Orange Potion of Strength
k) a Dark Potion of Dexterity
l) an Azure Potion of Constitution
m) an Obsidian Amulet of Constitution <+1>
It increases your constitution by 1. It sustains your
constitution.
n) an Ivory Amulet of Haunted Dreams
It grants you the ability to see invisible creatures, but it
also draws wraiths to your level.
o) a Brass Lantern (6998 turns)
p) a Feanorian Lamp of Brightness
It burns brightly, increasing your light radius by an
additional square.
q) a Helm of Clarity [-1,1d3]
It provides resistance to confusion, stunning, and
hallucination.
r) The Dwarf Mask of the Dwarf [-1,1d2]
It provides resistance to fire. It cannot be harmed by the
elements. It grants you the ability: Lore-Master.
s) a Set of Gauntlets [+0,1d1]
t) a Pair of Greaves of Free Action [-1,1d2]
It grants you freedom of movement.
u) a Longsword of Final Rest (+1,2d5) [+1] 3.0 lb
It slays undead. It grants you freedom of movement.
v) a Mattock of Belegost (-5,5d2) <+3> 12.0 lb
It improves your tunneling by 3. It requires both hands to
wield it properly.
[Notes]
Belth of the Naugrim
Entered Angband on 19 Jan 2017
Turn Depth Note
11 50 ft (Armoursmith)
11 50 ft (Enchantment)
11 50 ft (Jeweller)
466 50 ft Made a Set of Gloves of the Forge <+2> 0.5 lb
597 50 ft Made a Garnet Ring of Accuracy (+2) 0.1 lb
728 50 ft Made a Silver Ring of Evasion [+2] 0.1 lb
1,954 150 ft (Artifice)
2,552 250 ft (Eye for Detail)
2,822 250 ft Found The Longbow 'Belthronding'
3,205 250 ft Made a Round Shield of Deflection [+2,1d3] 5.0 lb
3,328 250 ft Made a Crown of Grace <+1> 3.0 lb
3,889 300 ft (Keen Senses)
4,934 350 ft (Power)
5,864 350 ft Encountered Gorgol, the Butcher
5,878 350 ft Slew Gorgol, the Butcher
6,281 400 ft (Charge)
7,375 400 ft Made The Dwarf Mask of the Dwarf [-1,1d2] 8.0 lb
7,545 400 ft Made a Feanorian Lamp of Brightness 1.0 lb
7,560 400 ft (Crowd Fighting)
8,550 450 ft Made a Lesser Jewel of Grace <+1> 0.1 lb
8,728 450 ft Made an Obsidian Amulet of Constitution <+1> 0.1 lb
9,437 450 ft Found The Kite Shield of the Swan
9,562 450 ft Encountered Othrod, the Orc Lord
9,585 450 ft Slew Othrod, the Orc Lord
9,886 500 ft (Hardiness)
10,293 500 ft Encountered Uldor, the Accursed
10,304 500 ft Slew Uldor, the Accursed
10,737 550 ft (Poison Resistance)
11,081 550 ft Made a Bronze Amulet of Grace <+1> 0.1 lb
11,088 550 ft (Song of Aule)
11,285 550 ft Encountered Ulfang the Black
11,314 550 ft Slew Ulfang the Black
11,492 550 ft Found The Pair of Greaves of Orodreth
['Score' 011088084]
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Posted on 19.1.2017 16:55
Last updated on 20.1.2017 00:47
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1562. on the Sil Ladder (of 2253)
Related screenshot: Uldor, you unlucky bastard
Comments
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On 19.1.2017 16:55 protopulse wrote: Belth finds Belthronding!
On 19.1.2017 16:56 protopulse wrote: I see RNG has a sense of humor.
On 19.1.2017 17:01 protopulse wrote: Btw, I'm loving this start. On a non-archer, there's no need to take weaponsmithing, so I can just go with a jeweller start. I get 200 XP for IDing =accuracy and =evasion as well. The main competing option I see is making round shield of deflection with leather armor of resilience, but I think those two rings really help makes up for Naurim's worse dexterity. I feel like a Noldor already!
(another possibility is round shield of deflection + a single ring of accuracy. that may be the best actually.)
On 19.1.2017 17:01 protopulse wrote: 2 use forge on 250 ft ffs...
On 19.1.2017 17:38 protopulse wrote: Hmm...power or finesse? I feel like finesse outclasses power, because you always want a high melee...high melee means you hit more often, but on the off chance your opponent rolls poorly, you can get criticals.
Power gives you higher max damage, but decreases chance of criticals. Finesse requires no sacrifice and just flat out increases your critical rate. I'm tempted to take finesse even on battle axes...
On 19.1.2017 17:44 ripforareason wrote: power tree is lackluster compared to the finesse tree and 2h weapons are generally not that good
On 19.1.2017 17:45 protopulse wrote: It'd be one thing if power gave you better base damage, but higher max damage is quite unreliable. 3d9 vs 3d10 with reduced crit...one might argue the 3d9 is superior. 3d9 vs 4d8 with reduced crit would be a more interesting comparison I think.
On 19.1.2017 17:46 protopulse wrote: Yea, that kinda sucks. I'm roleplaying as a dwarf. I want to act like one without feeling like I'm screwing myself over.
On 19.1.2017 17:48 ripforareason wrote: Need some Mithril Axes (-1, 2d7) 3.0 lb in the next version...
On 19.1.2017 17:49 protopulse wrote: What's in the power tree anyways? Charge and knockback? Can't even go parry/riposte when you take up an axe because parry does nothing...
On 19.1.2017 17:51 ripforareason wrote: power > Charge > momentum > strength
vs.
finesse > follow-through > momentum > strength
knock back is also in there for power, but finesse has 2 weapon fighting, subtlety, etc.
On 19.1.2017 18:01 protopulse wrote: I don't really see the point of momentum for weapons past 2 lbs. Say you start with 3 strength. You get strength in the melee tree. You now have 4 strength, perfect for a 2 lb weapon with momentum.
You get 3 additional strength with charge, but you can't charge continually. And you get 3 additional strength with strength potions, but you don't use those all that often either.
Now you could find more strength through items...but a strength ring/gauntlets of strength aren't all that common, unless you were a smith. If you forge 2 +2 strength rings...that'd pull you up to 7 strength. With strength potions, you could use a 5 lb weapon effectively. Without, 3.5 lb. So I guess momentum's mostly for smiths or characters who use low weight weapons? If you wanted rapid attack/two weapon fighting, it tanks your strength another 3 points...
On 19.1.2017 18:02 protopulse wrote: Actually, maybe knockback would occur frequently enough for you to get off continuous charges...?
On 19.1.2017 18:04 ripforareason wrote: it's still useful for 3-3.5 lb weapons. with that said, momentum makes heavier weapons less than useful.
On 19.1.2017 18:04 protopulse wrote: Man, 2 weapon fighting/subtlety/parry/finesse/riposte just seems so much better. Turning defense into offense and attacking twice as often.
On 19.1.2017 18:08 protopulse wrote: I think the issue is dwarves get low dex to begin with. And dexterity is linked to both to-hit AND evasion. Now if they get power tree skills on top of that, as well as heavy armour, that diminishes the little to-hit and evasion they have, so they are just sitting ducks who can land hits less often than a drunkard.
On 19.1.2017 18:08 protopulse wrote: I'll just have to try the power tree myself and see how it goes.
On 19.1.2017 18:12 ripforareason wrote: FInesse also has ZoC, which is a lot of free attacks one you figure out how to game the enemy AI's desire to flank you and cut off escape routes.
On 19.1.2017 18:34 protopulse wrote: Yea. Still need a few games to get the hang of that.
God damn the RNG this game forcing me to play the ID minigame. Got -2 strength drain and -1 con drain from eating all those herbs (wight also got in a lucky hit despite the fact that my greatsword of final rest should be demolishing them).
On 19.1.2017 18:34 protopulse wrote: Forced me to have to quaff ID my potions, to try to find !str. Found it so now I'm good, but that was annoying.
On 19.1.2017 18:47 protopulse wrote: Oh bby! 4 use enchanted forge! (just have to clear out all those wargs now...)
On 19.1.2017 18:53 protopulse wrote: A loremaster dwarf mask and a faenorian lamp of brightness sounds pretty good right now.
On 19.1.2017 19:00 protopulse wrote: Wait a second...how long have I been wearing this hunger ring? No way, I forgot to put my +2 accuracy ring back on after using _self knowledge on the un-ID'ed ring? Wow me.
On 19.1.2017 19:25 protopulse wrote: Still carrying 30 pieces of mithril...would love that mithril axe right about now. :)
On 19.1.2017 19:26 protopulse wrote: I have up to 7 light radius when fighting whispering shadows. Bring it!
On 19.1.2017 19:37 protopulse wrote: Shadow cloak of warmth from a steel chest. Now that's an interesting and very tempating item. Good thing I made that faenorian lamp of brightness huh. :)
On 19.1.2017 19:38 protopulse wrote: Ahh, another 2 use forge. Hmm. Guess I'll make some more parts to my smithing kit and pray I find restoration soon.
On 19.1.2017 19:45 protopulse wrote: 15 to-hit 18 evasion is pretty solid for 450 ft. Knockback requires 12 points and I'm short 2...
On 19.1.2017 19:46 protopulse wrote: Hesitant to make amulet of grace. I can wait until I have 30 smithing to make a +2 version, and it drains 2 grace while returning 1. Doesn't really seem worth it.
On 19.1.2017 19:47 protopulse wrote: I'm also not making robes of great speed this game. Boots of great speed are vastly more expensive, so there's no hurry to pump up my smithing as much as in my Noldor archer's game.
On 19.1.2017 19:48 protopulse wrote: Maybe +1 con amulet here?
On 19.1.2017 19:52 protopulse wrote: This guy looks pretty solid...I'd have to mess up really bad to die I think...never had that much constitution this early before. I'm not even that reliant on finding forges anymore, although it still feels bad if I don't put them to good use. I need like 24 smithing to make a smithing hammer with masterpiece on it...perhaps I'll get weaponsmithing first to make a rauko-killing weapon?
On 19.1.2017 19:53 protopulse wrote: I really want to pump smithing to make more cool stuff, but it feels like anything that I can make that's good is so far away. What do...
On 19.1.2017 20:26 protopulse wrote: Mattock of Belegost and +3 forge gloves courtesy of Uldor.
On 19.1.2017 20:33 protopulse wrote: ALRIGHT WHAT THE HELL DO I MAKE HERE? ANOTHER 3 USE FORGE.
On 19.1.2017 20:34 protopulse wrote: All I need now is a _revelations and it'd be like I was playing with cheat codes on.
On 19.1.2017 20:36 protopulse wrote: (but seriously, I don't have the smithing for this...) I can get up to 20 smithing...if I eat my restoration herb, wear my +3 gloves of the forge, +1 grace lesser jewel, and +1 grace crown. Gonna pause here for now.
On 19.1.2017 21:01 protopulse wrote: Think I'll grab weaponsmithing and make a rauko slaying sword, as well as a +1 amulet of grace...but slaying weapons don't really work for melee without (opportunist) since they just run away...
On 19.1.2017 21:01 protopulse wrote: Sword? I meant axe.
On 19.1.2017 21:03 protopulse wrote: Also, kite shield of the swan is like useless. 4 will, some stat sustains, but -2 to melee/ranged? Just carrying it as a swap for the stat sustain for now, but can't wait to get rid of it when I find better options.
I need rFear soon I think.
On 19.1.2017 22:02 ripforareason wrote: A sharp battleaxe is 21 smithing.
On 19.1.2017 23:29 protopulse wrote: Oo, that could be good if I get some extra forges. Would need a way to get to 21 smithing first. Unless...I put danger on it?
On 20.1.2017 00:15 protopulse wrote: Either way, can't at this forge. Need to acquire weaponsmithing first and that would take almost all of my available XP. Sharpness with danger is only 16, but honestly, never played with danger before this early on. Feel like it could be a terrible idea.
On 20.1.2017 00:25 protopulse wrote: Uhhh shit. Another 2 use forge on the same floor. I was going to make a mail corslet of resilience, a battle axe of nargothrond, and a amulet of grace +1 at that other forge. Now I have another 2 uses? HMMMM.
On 20.1.2017 00:31 protopulse wrote: Nooooo, I forgot to get weaponsmithing. Now I have 20 smithing but need 1500 for weaponsmithing...still 4 forge uses left! Maybe explore the rest of the level then come back?
On 20.1.2017 00:42 protopulse wrote: Nope, I'm good Ulfang and his gang dropped a healthy dose of XP for me. Still short 1 smithing though...
On 20.1.2017 00:48 protopulse wrote: Lol! How awkward. Cleared full map and I'm short 1 song to get 12 song for 3 bonus to smithing under song of aule. I have 1900 XP. Need 1500 for weaponsmithing. So really. I just need 300 more XP!
On 20.1.2017 00:52 protopulse wrote: I could make a curved sword of sharpness...
On 20.1.2017 00:53 protopulse wrote: Alternatively, get 22 smithing and craft a non-weapon.
On 20.1.2017 01:00 protopulse wrote: I found Oredreth and dropped Shield of the Swan. So I have rF++ (dwarf mask and Oredreth). Shadow cloak of warmth for rC+. Light radius of 3 (Faenorian Lamp of Brightness = 4, shadow cloak of warmth = -1). But if I need, I can drop the lamp and use my lantern for an additional 2 light. Light situation is good...
I have a helmet of clarity (resist confusion, stunning, and hallucination) on me and amulet of haunted dreams (see invisible). And longsword of final rest/greaves of free action for freedom of movement.
So really all I need is rFear...
Could make gauntlets with +1 damage..
On 20.1.2017 01:03 protopulse wrote: Or [0,1d1] gauntlets with opportunist to go with my weapon of rauko-slaying. Or mail corslet with +1 con and rFear.
On 20.1.2017 01:12 protopulse wrote: Could make a helmet with +1 con, rFear, and rStunning for 19...
On 20.1.2017 01:20 protopulse wrote: Grr, everything I want needs 21.
On 20.1.2017 01:21 protopulse wrote: Actually, this could be good. [-1,1d3] helmet with +1 con and rFear. Might still want rConfusion somewhere else in my build though.
On 20.1.2017 03:29 protopulse wrote: Due to decision paralysis, I'm gonna go kill some Edains instead of thinking about what to forge. It's hurtin' my brain.
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