[Sil 1.3.0 Character Dump]
Name Imari Age 4,164 Str 2
Sex Female Height 6' Dex 5
Race Noldor Weight 136 Con 4
House Feanor Gra 3
Game Turn 10,729 Melee (+6,1d12) Melee 6 = 0 +5 +1
Exp Pool 306 Bows (+14,2d7) Archery 14 = 7 +5 +1 +1
Total Exp 29,506 Armor [+15,6-16] Evasion 15 = 7 +5 +3
Burden 128.0 Stealth 2 = 0 +5 -3
Max Burden 144.0 Health 41:41 Perception 6 = 3 +3
Depth 550' Voice 34:34 Will 10 = 7 +3
Min Depth 450' Smithing 14 = 10 +3 +1
Light Radius 3 Song 8 = 5 +3
You are the only child of a smith from the house of Feanor. You have
light grey eyes, straight black hair, and a fair complexion.
[Equipment]
a) The Spear of Boldog (+0,1d10) 5.0 lb
It slays wolves. It provides resistance to fear. It can be
thrown effectively (4 squares). It cannot be harmed by the
elements. It does extra damage when wielded with both hands.
It counts as a type of polearm.
b) a Longbow of Gondolin (+0,2d5) 3.0 lb
It slays orcs and trolls. It can shoot arrows 20 squares
(with your current strength).
c) a Golden Ring of Evasion [+2]
d) a Bronze Ring of Accuracy (+2)
e) a Ruby Amulet of the Blessed Realm <+0>
It increases your grace by 0. It sustains your grace. It
lights the dungeon around you.
f) a Brass Lantern (4708 turns)
g) Studded Leather of Protection [-2,1d7]
It cannot be harmed by the elements.
h) a Cloak [+2]
i) a Round Shield of Deflection [+2,1d3]
It cannot be harmed by the elements.
j) The Dwarf Mask 'Kindle' [-2,1d2] {@w3}
It provides resistance to fire. It cannot be harmed by the
elements. It grants you the ability: Lore-Master.
k) a Set of Gauntlets (-1) [+0,1d2]
l) The Pair of Boots of Irime [+1,1d1]
It sustains your dexterity. It lights your path behind you.
It cannot be harmed by the elements.
m) 95 Arrows
They can be shot 20 squares (with your current strength and bow).
n) 99 Arrows
They can be shot 20 squares (with your current strength and bow).
[Inventory]
a) 3 Wrinkled Herbs of Healing
b) 2 Fragments of Lembas
c) 2 Clear Potions of Miruvor
d) 6 Murky Brown Potions of Orcish Liquor
e) 2 Pale Green Potions of Clarity
f) a Shimmering Potion of Healing
g) 2 Dark Green Potions of Slow Poison
h) 3 Dark Blue Potions of Quickness
i) 4 Azure Potions of Strength
j) 2 Emerald Potions of Dexterity
k) 3 Bright Orange Potions of Constitution
l) an Amethyst Ring of Strength <+0>
It increases your strength by 0. It sustains your strength.
m) a Golden Amulet of Constitution <+0>
It increases your constitution by 0. It sustains your
constitution.
n) a Lesser Jewel of Grace <+1> {@w2}
It increases your grace by 1.
o) The Kite Shield of Hador (-1) [+0,1d6]
It provides resistance to cold and fire. It cannot be harmed
by the elements.
p) a Crown of Grace <+1> {@w1}
It increases your grace by 1. It cannot be harmed by the
elements.
q) a Helm [+0,1d3]
r) a Great Helm of Defiance [-2,1d3] <+3>
It improves your will by 3. It provides resistance to fear.
s) a Great Helm of True Sight [-1,1d4]
It provides resistance to blindness and hallucination. It
grants you the ability to see invisible creatures.
t) a Set of Gloves of the Forge <+2> {@w4}
It improves your smithing by 2.
u) The Mattock 'Burkfelek' (-4,6d2) <+3> 11.0 lb
It improves your tunneling by 3. It cannot be harmed by the
elements. It requires both hands to wield it properly.
v) a Longbow of Nargothrond (+0,2d5) 3.0 lb
It slays dragons and raukar. It can shoot arrows 20 squares
(with your current strength).
w) 45 Arrows
They can be shot 20 squares (with your current strength and bow).
[Notes]
Imari of the Noldor
Entered Angband on 10 Jan 2017
Turn Depth Note
0 50 ft (Weaponsmith)
0 50 ft (Armoursmith)
0 50 ft (Enchantment)
133 50 ft (Eye for Detail)
592 50 ft Made a Set of Gloves of the Forge <+2> 0.5 lb
713 50 ft Made a Round Shield of Deflection [+2,1d3] 5.0 lb
824 50 ft Made a Longbow of Gondolin (+0,2d5) 3.0 lb
1,633 150 ft Encountered Gorgol, the Butcher
1,682 150 ft Slew Gorgol, the Butcher
1,963 200 ft (Careful Shot)
1,963 200 ft (Point Blank Archery)
2,998 250 ft (Jeweller)
3,128 250 ft Made a Bronze Ring of Accuracy (+2) 0.1 lb
3,259 250 ft Made a Golden Ring of Evasion [+2] 0.1 lb
3,395 250 ft Made a Ruby Amulet of the Blessed Realm <+0> 0.1 lb
4,345 350 ft (Artifice)
4,802 350 ft Made The Dwarf Mask 'Kindle' [-2,1d2] 8.0 lb
4,935 400 ft (Precision)
5,094 400 ft Encountered Boldog, the Merciless
5,108 400 ft Slew Boldog, the Merciless
5,108 400 ft Found The Spear of Boldog
6,693 400 ft Made a Crown of Grace <+1> 3.0 lb
6,845 400 ft Made a Lesser Jewel of Grace <+1> 0.1 lb
7,002 400 ft Made a Longbow of Nargothrond (+0,2d5) 3.0 lb
7,381 450 ft (Flaming Arrows)
7,516 450 ft Found The Kite Shield of Hador
7,852 450 ft Encountered Orcobal, Champion of the Orcs
7,861 450 ft Slew Orcobal, Champion of the Orcs
8,251 450 ft Encountered Othrod, the Orc Lord
8,293 450 ft Slew Othrod, the Orc Lord
8,648 450 ft (Leaping)
8,786 500 ft (Sprinting)
8,819 500 ft Encountered Uldor, the Accursed
8,881 500 ft Slew Uldor, the Accursed
9,520 500 ft (Keen Senses)
9,664 500 ft Found The Mattock 'Burkfelek'
10,241 550 ft (Hardiness)
10,241 550 ft (Poison Resistance)
10,300 550 ft Found The Pair of Boots of Irime
['Score' 011089271]
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Posted on 11.1.2017 06:36
Last updated on 11.1.2017 07:51
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1546. on the Sil Ladder (of 2253)
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On 11.1.2017 06:37 protopulse wrote: Decent run so far. A bit strange that I haven't seen any !restoration or !orcish liquor by 400 feet, but I'll make do. Just have to be very careful since I don't have a source of healing.
On 11.1.2017 06:39 protopulse wrote: Considering what happened last run, I think I'm going to have to pump archery/evasion pretty hard, as well as rush for flaming arrows, because I can see the Easterling uniques and giants ripping me to shreds. Also want sprinting at some point...
Still have 1 charge left on my current forge. Probably will be making a Nargothrond longbow. I would like to make an amulet of grace, but I really don't want to take any more grace drain. 3 is bad enough.
On 11.1.2017 06:41 protopulse wrote: Also want a longbow of doriath in time for werewolves if possible. Gondolin branded weapons are becoming less and less pertinent.
On 11.1.2017 06:42 protopulse wrote: I feel like I might get screwed over by shadow spiders too...no rBlindness or !true sight.
On 11.1.2017 07:57 protopulse wrote: Hmm, looks like I'm finally starting to get it down. Coming along nicely now.
Kite Shield of Hador must be really common. That's the third time I've found it, and there are still a lot of artefacts I have never seen outside of Christmas presents. But, I'm not complaining. Reliable source of rF and rC is always welcome, more so because trying to smith it myself drains stats. Boots of Irime as well. Second or third time I've seen that. Pretty mediocre artefact imo, but dex sustain is nice and so is the addition to evasion (compared to my [-1,1d3] boots).
First time I've seen Burkfelek. Too bad I'm not melee or I would have totally started crafting +strength gear just to use Burkfelek. 6 damage dice! Too good to pass up. As it is now, I'm just using it for tunneling (no shovel or mattock showed up before this). Same for Spear of Boldog. Just using it for rFear for now, or maybe to scare wolves away.
6 melee isn't going to do much, so I just tossed my rage herbs.
On 11.1.2017 08:05 protopulse wrote: I'm ready for rauker territory! Got great helm of defiance and boldog to resist fear. Keen senses to spot sulrauko. And a longbow of nargothrond to take them down fast. I do not have a lot of arrows, which makes me hesitant to use flaming arrows much though. Running out of arrows without a forge nearby would be a death sentence. I already have rPois for werewolves, and am now starting to work on song. I'll get aule up first, then sharpness. I really need sharpness because I've found there is no way to fight deathblades or kemenrauker otherwise. Even with song of sharpness, I still could not take down groteques. I'd imagine the same holds true for silent watchers. You'd need some insane build to take those down, I bet. Resistance to stun + fear at the very least.
I have up to 18 smithing now. Planning to make a +3 or +4 smithing warhammer at some point. Amulet of grace as well. And perhaps a gaunlet of archery. Smithing's taken a back seat for now. Definitely want song of sharpness up ASAP. The next big item I really want is a robe of great speed. Ideally I actually want it on my boots, so I don't end up tanking my armor. But it costs a lot more to put on boots than on robes...
On 11.1.2017 08:08 protopulse wrote: Oh right, crippling shot might be good too.
On 11.1.2017 08:13 protopulse wrote: The trick with this build, at least the way I'm skilling, is to establish combat capabilities before really working on smithing and loremaster. 150 feet to 300 feet is by far the most dangerous period, because you've sunk so much experience into smithing but haven't gotten much back in return. That's especially true if you invest further experience to acquire jeweller (and the additional smithing point so that you can make +2 rings of accuracy/evasion). You can only pray that you live long enough to see the forge so that experience pays off.
On 11.1.2017 08:16 protopulse wrote: Oh, and I swapped from 3-4-4-3 to 2-5-4-3. Makes quite the difference. The extra point in dexterity does a lot more work than one in strength. I grabbed eye for detail to somewhat counteract my low strength. The one thing that screws over low strength builds are webs and pits, since getting out of those relies on strength iirc. So the solution is to have enough perception to never fall into them in the first place. Also aligns with my goal to not fall into false floors so I can maximize the number of forges I find.
On 11.1.2017 08:20 protopulse wrote: Hopefully, the same concepts apply when I try Naugrim again. I probably won't do an archer (since I believe they actually have an archery penalty), but as a melee Naugrim smith, you get to start with 2 smithing skills for free. Your base stats will be lower than Noldor except for constitution. I think Noldor's honestly aren't much worse than Noldor. It's when you choose dexterity as a dump stat that things get much harder. I'd imagine a dex focused Naugrim would have a pretty similar experience with a Noldor.
On 11.1.2017 17:09 ripforareason wrote: Assuming that higher rarity means rarer, the kite shield of hador actually has a higher rarity than Ringil and Celeg Aithorn (7 and 10 respectively iirc, Hador has 12). The difference is that the kite shield has depth 8 and ringil/celeg have depth 20, so presumably they won't spawn outside a vault. I don't fully understand the artefact rarity system, though, since artefacts also have a "cost" that is distinct from their rarity. Some artefacts that aren't that good are extremely rare for unknown reasons, and then the black blades only have rarity 15 and depth 15 (but I still almost never see them).
On 11.1.2017 21:49 protopulse wrote: Well, rarity 15 is supposed to be pretty rare though, no? The higher the rarity, the rarer it is...And 15 is fairly deep.
I'm not sure how artefact or item generation works either, but there's probably some formula that determines the overall rarity as a function of depth and the rarity value. "Cost" sounds like leftover code from Angband that half and scatha just left in the game because it wasn't doing any harm. The cost would only matter if there were shops and gold, but obviously, neither exists in Sil.
On 11.1.2017 22:48 ripforareason wrote: Well, what happens (as far as I know) is, since there is a smoothing function that makes artefacts less likely to spawn as you generate more artefacts, and the really powerful swords have fairly deep spawn depths, is that you will have spawned a decent number of artefacts already by the time you hit 950', so that you almost never see them even if their rarity is not as high as you'd think.
On 11.1.2017 23:24 protopulse wrote: Yea, that's a good point. I just checked, and Burkfelek depth is 20 (1000 feet) with a rarity value of 3, which puts it on par with the likes of Ringil and Celeg Aithorn, albeit with lower rarity. So even though it's 500 feet out of depth, it spawned for me. Either I got extraordinarily lucky, mattocks aren't treated the same as mithril longsword artefacts, or the depth requirement is not stringent at all.
On 12.1.2017 00:57 ripforareason wrote: I think they just need to spawn in a vault. I did find Aeglos in the forge vault on D:2 once...
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