The Angband Ladder: Imari, Noldor Feanor no-class by protopulse

  [Sil 1.3.0 Character Dump]

 Name   Imari         Age    4,164       Str   3
 Sex    Female        Height    6'       Dex   4
 Race   Noldor        Weight   136       Con   4
 House  Feanor                           Gra   3

 Game Turn    5,707   Melee   (+3,2d8)   Melee        3 =  0  +4      -1
 Exp Pool       472   Bows    (+9,2d8)   Archery      9 =  7  +4  -1  -1
 Total Exp   17,572   Armor  [+7,5-16]   Evasion      7 =  4  +4  +1  -2
 Burden        88.6                      Stealth     -1 =  0  +4  -3  -2
 Max Burden   172.8   Health     -3:41   Perception   5 =  4  +3      -2
 Depth         450'   Voice      34:34   Will         5 =  4  +3      -2
 Min Depth     250'                      Smithing    10 =  8  +3      -1
 Light Radius     3                      Song         1 =  0  +3      -2

 You are the only child of a smith from the house of Feanor. You have
 light grey eyes, straight black hair, and a fair complexion.






  [Last Messages]

> The Warg bites you!
> You have 27 Arrows (+3) (n).
> The Arrow (+3) hits the Warg!
> The Warg misses you.
> You have 26 Arrows (+3) (n).
> The Arrow (+3) hits the Werewolf.
> The Werewolf dies.
> *** LOW HITPOINT WARNING! ***
> You have 25 Arrows (+3) (n).
> The Arrow (+3) hits the Warg.
> You feel something roll beneath your feet.
> You have 26 Arrows (+3) (n).
> *** LOW HITPOINT WARNING! ***
> The Warg bites you!
> You die.


  [Screenshot]

    %  % 
  CC   %%
  C%#%%%#
  -CC@...
  -C##%%%
  '##    
         


  [Equipment]

a) a Longsword (Defender) (+1,2d5) [+2] 4.0 lb
   It cannot be harmed by the elements.  
b) a Longbow of Gondolin (+0,2d5) 3.0 lb
   It slays orcs and trolls.  It can shoot arrows 20 squares
   (with your current strength).
c) a Garnet Ring of Frost
   It provides resistance to fire.  
d) a Ruby Ring of Sustenance
   It reduces your need for food.  
e) (nothing)
f) a Brass Lantern (5766 turns)
g) Studded Leather of Protection [-2,1d7]
   It cannot be harmed by the elements.  
h) a Cloak [+2]
i) a Round Shield of Deflection [+2,1d3]
   It cannot be harmed by the elements.  
j) a Great Helm of Brilliance [-2,1d3] {@w4}
   It lights the dungeon around you.  
k) a Set of Gauntlets (-1) [+0,1d1]
l) a Pair of Greaves [-1,1d2]
m) (nothing)
n) 26 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).


  [Inventory]

a) 2 Thorny Herbs of Rage
b) 2 Fragments of Lembas
c) 3 Murky Brown Potions of Orcish Liquor
d) 2 Sky Blue Potions of Healing
e) a Cloudy Potion of Voice
f) a Black Potion of Slow Poison
g) 3 Vermilion Potions of Quickness
h) a Green Potion of Strength
i) a Dark Potion of Grace
j) a Silver Horn of Terror
k) an Ebony Staff of Freedom (4 charges)
l) a Yew Staff of Light (5 charges)
m) a Maple Staff of Sanctity (4 charges)
n) The Dwarf Mask of Omniscence [-2,1d2] {@w5}
   It provides resistance to fire.  It cannot be harmed by the
   elements.  It grants you the ability: Lore-Master.  
o) a Set of Gloves of the Forge <+2> {@w6}
   It improves your smithing by 2.  
p) a Greatsword of Doriath (-2,3d5) [+1] 5.0 lb
   It slays wolves and spiders.  It requires both hands to wield
   it properly.  
q) 9 Arrows
   They can be shot 20 squares (with your current strength and bow).


  [Notes]

Imari of the Noldor
Entered Angband on 9 Jan 2017

   Turn     Depth   Note

      4     50 ft   (Weaponsmith)
      4     50 ft   (Armoursmith)
      4     50 ft   (Enchantment)
      4     50 ft   (Careful Shot)
    311     50 ft   Made a Set of Gloves of the Forge <+2>  0.5 lb
    432     50 ft   Made a Round Shield of Deflection [+2,1d3]  5.0 lb
    543     50 ft   Made a Longbow of Gondolin (+0,2d5)  3.0 lb
  2,272    200 ft   (Artifice)
  2,943    250 ft   (Point Blank Archery)
  3,106    250 ft   (Eye for Detail)
  4,130    350 ft   (Precision)
  4,373    350 ft   Made The Dwarf Mask of Omniscence [-2,1d2]  8.0 lb
  4,764    350 ft   (Jeweller)
  5,518    400 ft   Fell through a false floor

  5,707    450 ft   Slain by a Warg.
  5,707    450 ft   Died on 09 January 2017.




  ['Score' 009094293]


Posted on 9.1.2017 18:46

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1741. on the Sil Ladder (of 2253)

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On 9.1.2017 18:46 protopulse wrote:
Alright that game pissed me off. Got (eye for detail), had decent perception, and I still fell into a false floor after barely setting foot in 400 feet.

First vault I see on 450 feet is a kennel. No big deal. My archer's coming along quite nicely by now. Wargs, white wolves? No problem. Bring it.

Instead, I got a pack of werewolves. What the flip were werewolves doing on 450 feet when I had no danger equipment on? That's 200 feet out of depth. I had no rPois and only 1 potion of slow poison. Two turns in and I was already poisoned for half my HP. Great stuff.

Somehow, I managed to kill off all the werewolves. But just when I took a sigh of relief and started to work on the remaining warg stragglers, a warg got a lucky hit in and I died. Had to do a double take.

On 9.1.2017 18:51 protopulse wrote:
Another thought. Perhaps I got unlucky on arrow drops, but it felt like I was constantly on the edge of running out of them, to the point where I had to use poison/+3 arrows when I ran out of normal arrows.

I don't want to have to smith arrows when I'm actually heavily investing experience into smithing (in contrast to my runs where I'm a pure singing archer and I run 2 smithing exclusively to craft arrows). Going to have to play a few more runs to see how many forge uses I have to actually spend on crafting arrows.

Also seriously need to figure out how to avoid false floors altogether.

On 9.1.2017 19:05 protopulse wrote:
One of these days, I'm going to play a singing pacifist build, get song of elbereth and freedom, and say goodbye to traps forever. If song of freedom didn't require song of elbereth, I'd probably get it on like every single one of my characters.

Running into false floors, blindness, and acid traps feels so shitty. Every game is just praying that you don't fail a perception check somewhere along the way. I had a game a little while ago where I created gloves of the forge, walked two steps, and an acid trap destroyed the gloves.

On 9.1.2017 19:13 protopulse wrote:
Yea, I think I just got unlucky on arrow drops last game. I have 130 arrows on 100 feet in my current game.

On 9.1.2017 19:25 protopulse wrote:
220 arrows by 250 feet. Yea...I must have been really unlucky last run then. Had no more than 40 arrows at any time.

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