The Angband Ladder: Vinda, Noldor Finarfin no-class by protopulse

  [Sil 1.3.0 Character Dump]

 Name   Vinda         Age    1,965       Str   3
 Sex    Female        Height  5'10       Dex   3
 Race   Noldor        Weight   150       Con   4
 House  Finarfin                         Gra   4

 Game Turn    3,401   Melee  (+13,2d7)   Melee       13 =  9  +3      +1
 Exp Pool       771   Bows    (+3,2d8)   Archery      3 =  0  +3  -1  +1
 Total Exp   12,471   Armor  [+9,5-15]   Evasion      9 =  7  +3  -1
 Burden        95.2                      Stealth      0 =  0  +3  -3
 Max Burden   172.8   Health     41:41   Perception  13 =  7  +4  +1  +1
 Depth         350'   Voice      41:41   Will         7 =  3  +4
 Min Depth     200'                      Smithing     4 =  0  +4
 Light Radius     1                      Song         4 =  0  +4

 You are one of several children of an archer from the house of
 Finarfin. You have light grey eyes, straight golden hair, and a fair
 complexion.





  [Equipment]

a) a Longsword (+1,2d5) [+1] 2.5 lb
b) a Longbow (+0,2d5) 3.0 lb
   It can shoot arrows 20 squares (with your current strength).
c) (nothing)
d) a Garnet Ring of Perception <+1>
   It improves your perception by 1.  
e) (nothing)
f) a Wooden Torch (586 turns)
g) Studded Leather [-2,1d6]
h) a Cloak [+2]
i) a Round Shield [+0,1d3]
j) a Great Helm [-2,1d4]
k) a Set of Gauntlets (-1) [+0,1d1]
l) a Pair of Boots [+0,1d1]
m) 36 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) (nothing)


  [Inventory]

a) a Yellow Herb of Terror
b) a Grey Herb of Restoration
c) 3 Fragments of Lembas
d) 2 Murky Brown Potions of Orcish Liquor
e) a Copper Speckled Potion of Slow Poison
f) 2 Emerald Potions of Quickness
g) a Maple Staff of Sanctity (3 charges)
h) an Ivory Staff of Slumber (4 charges)
i) 5 Wooden Torches (2000 turns)
j) a Filthy Rag of Stealth <+2>
   It improves your stealth by 2.  
k) The Leather Armour of Gorlim [+0,1d5]
   It causes you to panic in combat.  It cannot be harmed by the
   elements.  It grants you the ability: Exchange Places.  
l) a Cloak [+1]
m) The Broken Sword of Amras (+1,1d5) <+2> 1.0 lb
   It improves your stealth and perception by 2.  It is branded
   with flame.  It provides resistance to fire.  It cannot be
   harmed by the elements.  
n) a Greatsword of Nargothrond (-2,3d5) [+1] 6.0 lb
   It slays dragons and raukar.  It requires both hands to wield
   it properly.  
o) a Greatsword (-2,3d6) [+1] 7.0 lb
   It requires both hands to wield it properly.  
p) a Battle Axe of Gondolin (-3,3d4) 4.5 lb
   It slays orcs and trolls.  It does extra damage when wielded
   with both hands.  


  [Notes]

Vinda of the Noldor
Entered Angband on 4 Jan 2017

   Turn     Depth   Note

    324    100 ft   Found The Leather Armour of Gorlim
  1,741    200 ft   Encountered Gorgol, the Butcher
  1,798    200 ft   Slew Gorgol, the Butcher
  2,587    300 ft   (Lore-Keeper)
  2,671    300 ft   (Finesse)
  3,368    350 ft   (Lore-Master)
  3,396    350 ft   Found The Broken Sword of Amras



  ['Score' 007096599]


Posted on 5.1.2017 01:30

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1929. on the Sil Ladder (of 2253)

Comments

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On 5.1.2017 01:30 protopulse wrote:
Typical melee hack and slash build as of now. Haven't played one in a while.

I learned this run that artefacts can drop on 100 feet. I don't know if it's possible for them to drop even earlier, on 50 feet. I was quite surprised to learn they dropped at 100 feet at all.

The artefact gave me exchange places, but made me panic in battle (which I assume means fear). I don't think I will use it regularly, maybe if I get surrounded as a swap item.

On 5.1.2017 01:34 protopulse wrote:
Just found the broken sword of amras. What a strange artefact. I'm not really in need of the perception and stealth bonus it provides, but flame brand means it's 2d5 instead of 1d5, and at only 1 lb, I'm sure I can get quite a few crits off. Perhaps subtlety would be worth it...?

I'm expecting more artefacts later in the dungeon though, so I don't know if I should base my build around what is still at its core a broken blade. I don't like subtlety as well, for the reason that there are things with critical resist later on, and being overreliant on crits might come back to bite me later.


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