The Angband Ladder: Estir, Sindar Falathrim no-class by protopulse

  [Sil 1.3.0 Character Dump]

 Name   Estir         Age    3,637       Str   2
 Sex    Female        Height   5'9       Dex   4
 Race   Sindar        Weight   143       Con   4
 House  Falathrim                        Gra   2

 Game Turn    5,631   Melee   (+4,2d8)   Melee        4 =  0  +4  -1  +1
 Exp Pool       352   Bows   (+17,2d7)   Archery     17 = 12  +4  -1  +2
 Total Exp   19,652   Armor [+10,6-15]   Evasion     10 =  7  +4  -1
 Burden       122.2                      Stealth      2 =  0  +4  -2
 Max Burden   144.0   Health    -13:41   Perception  10 =  7  +2  +1
 Depth         450'   Voice      28:28   Will         5 =  3  +2
 Min Depth     250'                      Smithing     4 =  2  +2
 Light Radius     2                      Song         6 =  4  +2

 You are one of several children of a Sindar bard. You have light blue
 eyes, straight black hair, and a fair complexion.






  [Last Messages]

> An unseen foe blocks your way.
> You miss it.
> You have 72 Arrows (m).
> The Arrow finds a mark.
> It is destroyed.
> You provoke attacks of opportunity from adjacent enemies!
> It touches you.
> You have 71 Arrows (m).
> You provoke attacks of opportunity from adjacent enemies!
> It touches you. <2x>
> *** LOW HITPOINT WARNING! ***
> An unseen foe blocks your way.
> You miss it.
> It touches you.
> You die.


  [Screenshot]

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  #ww@www
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   ^www#w
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  [Equipment]

a) a Longsword (+0,2d6) [+1] 3.5 lb
b) a Longbow of Gondolin (+0,2d5) 3.0 lb
   It slays orcs and trolls.  It can shoot arrows 20 squares
   (with your current strength).
c) a Turquoise Ring of Protection [+0,1d1]
d) a Beryl Ring of Perception <+1>
   It improves your perception by 1.  
e) (nothing)
f) a Brass Lantern (3199 turns)
g) Leather Armour of Venom's End [-1,1d4]
   It provides resistance to poison.  
h) (nothing)
i) a Round Shield of Deflection [+1,1d3]
   It cannot be harmed by the elements.  
j) a Great Helm [-2,1d4]
k) a Set of Gauntlets (-1) [+0,1d1]
l) a Pair of Boots [+0,1d2]
m) 71 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) 16 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).


  [Inventory]

a) 2 Dark Green Herbs of Rage
b) 3 Mottled Herbs of Terror
c) a Piece of Dark Bread
d) 3 Fragments of Lembas
e) 2 Flasks of oil
f) 2 Murky Brown Potions of Orcish Liquor
g) 4 Brilliant Blue Potions of Slow Poison
h) 4 Copper Speckled Potions of Quickness
i) a Sky Blue Potion of Dexterity
j) a Crimson Potion of Constitution
k) a Twisted Staff of Sanctity (2 charges)
l) a Ruby Ring of Sustenance
   It reduces your need for food.  
m) a Brass Lantern (2755 turns)
n) a Mail Corslet (-1) [-3,2d4]
o) Studded Leather of Stealth [-2,1d6] <+2>
   It improves your stealth by 2.  
p) a Shadow Cloak [+3] <+2>
   It improves your stealth by 2.  It creates an unnatural
   darkness.  
q) a Shortsword of Hador's House (+0,1d8) [+1] 1.5 lb
   It grants you the ability: Follow-Through.  
r) The Spear of Boldog (+0,1d10) 5.0 lb
   It slays wolves.  It provides resistance to fear.  It can be
   thrown effectively (4 squares).  It cannot be harmed by the
   elements.  It does extra damage when wielded with both hands.
   It counts as a type of polearm.  
s) a Battle Axe of Nargothrond (-3,3d4) 4.0 lb
   It slays dragons and raukar.  It does extra damage when
   wielded with both hands.  
t) a Shovel (-2,2d2) <+1> 4.0 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  
u) 99 Arrows
   They can be shot 20 squares (with your current strength and bow).


  [Notes]

Estir of the Sindar
Entered Angband on 2 Jan 2017

   Turn     Depth   Note

      0     50 ft   (Weaponsmith)
    237    100 ft   Made a Longbow (+0,2d5)  3.0 lb
    248    100 ft   Made 24 Arrows  2.4 lb
    258    100 ft   Made 24 Arrows  2.4 lb
    281    100 ft   (Careful Shot)
    281    100 ft   (Precision)
    631    150 ft   (Point Blank Archery)
    764    150 ft   Encountered Gorgol, the Butcher
    786    150 ft   Slew Gorgol, the Butcher
  1,158    200 ft   (Dodging)
  2,120    250 ft   (Flaming Arrows)
  3,188    300 ft   Made 24 Arrows  2.4 lb
  3,198    300 ft   Made 24 Arrows  2.4 lb
  3,208    300 ft   Made 24 Arrows  2.4 lb
  4,136    350 ft   (Lore-Keeper)
  4,178    350 ft   (Lore-Master)
  4,245    350 ft   Encountered Boldog, the Merciless
  4,248    350 ft   Slew Boldog, the Merciless
  4,256    350 ft   Found The Spear of Boldog

  5,631    450 ft   Slain by a Whispering shadow.
  5,631    450 ft   Died on 02 January 2017.




  ['Score' 009094369]


Posted on 2.1.2017 21:22
Last updated on 2.1.2017 22:07

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1738. on the Sil Ladder (of 2253)

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On 2.1.2017 21:22 protopulse wrote:
Trying a variety of builds atm. Archery is the latest one.

Been also trying Naugrim, but haven't been able to pull it off quite yet (I tried starting with 1 dex and pumping strength since axes synergize with strength better and starting with 12-13 smithing total, but I would die to wolves or orcs early on because I would have next to no melee and evasion for 50-100 ft). Going to try it again later, but start off like how I started off on this archer. Sneaking around walls and generally avoiding fights if I can. Maybe spawn the forge on 50 feet by taking the upstairs so I don't want to deal with orc soldiers. Or adding an additional point of dexterity (2 instead of 1).

Anyways, honestly surprised at how great archers are. Think I've had less trouble on this character compared to even my Noldor melee builds. I originally thought I would have needed sprinting, but it doesn't appear to be that way. (Point blank archery) gets the job done just as well if not better. (Flaming arrows) are pretty much equivalent to slay bonuses or weapon brands, although it's still a possibility for me to craft a longbow of nargothrond later on for another added dice against the much loathed raukar uniques. It would require 11 further points in smithing as well as getting enchantment, but it would also mean I could make customized arrows.

Alternatively, I could just keep pumping archery. Or perhaps stealth for vanish, exchange places, and additional dexterity? I don't believe cruel blow works with bows, but if it did, cruel blow + crippling shot could work well together. And lastly, there's the song approach where I get some combination of sharpness, slaying, elbereth, mastery, and trees.

Decisions, decisions.

P.S. Could also swap to shortbows if I get my archery high enough for more crits.

On 2.1.2017 21:46 protopulse wrote:
Oh what the hell, you can make artifact arrows? Sharp, cold branded, haunted arrow of fire vulnerability and terror, for 27 difficulty. I wonder if they can break on use...

On 2.1.2017 21:49 protopulse wrote:
Ehh, probably not going to go smithing route. 25 difficulty for arrows of piercing, plus it drains 2 STR to make them? That's a bit too hefty of an investment for not much return. Let's go with the song approach then.

On 2.1.2017 22:13 protopulse wrote:
Aaaand RIP. I knew I was taking a risk when I walked back into the vault, but I wanted at least to get the identification experience for seeing what was at the center of it other than the scepter. But I vastly underestimated just how many of the whispering shadows there were. And when I realized it, it was too late. I was surrounded on all sides.

Probably should get inner light or song of the trees sooner in the future...or give up on those vaults altogether. Wasn't my first encounter with those things this game though. I was handling them fine with only a light radius of 2. But one bad call was all it took.

Tbf, this run should have ended before this point. I got surrounded on all sides (a train of trolls and orc captain on one side, and easterling warriors on the other) a bit before this, but managed to force my way out with a !constitution, +3 flaming arrows, and a lot of !orcish liquors.

On 2.1.2017 22:24 protopulse wrote:
http://imgur.com/a/EDORF

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