The Angband Ladder: Braxe, Noldor Feanor no-class by Pete Mack

  [Sil 1.3.0 Character Dump]

 Name   Braxe         Age      792       Str   3
 Sex    Male          Height  6'10       Dex   4
 Race   Noldor        Weight   167       Con   4
 House  Feanor                           Gra   3

 Game Turn    9,673   Melee  (+12,3d7)   Melee       12 = 13  +4  -5
 Exp Pool     7,642   Bows    (+5,2d7)   Archery      5 =  3  +4  -3  +1
 Total Exp   25,542   Armor [+11,7-21]   Evasion     11 =  8  +4  -1
 Burden       158.8                      Stealth      1 =  0  +4  -3
 Max Burden   172.8   Health     40:41   Perception   9 =  6  +3
 Depth         600'   Voice      34:34   Will         3 =  0  +3
 Min Depth     400'                      Smithing     4 =  0  +3      +1
 Light Radius     2                      Song         3 =  0  +3

 You awoke on the shores of lake Cuivienen. You have light grey eyes,
 straight brown hair, and a fair complexion.






  [Equipment]

a) a Battle Axe (-2,3d4) {special} 5.5 lb
   It does extra damage when wielded with both hands.  
b) a Longbow (+0,2d5) 2.5 lb
   It can shoot arrows 20 squares (with your current strength).
c) a Jade Ring of Evasion [+1]
d) a Jade Ring of Evasion [+1]
e) (nothing)
f) a Brass Lantern of True Sight (3654 turns)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) a Mail Corslet (-1) [-3,2d4]
h) a Cloak of Protection [+1,1d1]
   It cannot be harmed by the elements.  
i) a Kite Shield (-2) [+0,1d6]
j) a Helm [-1,1d3]
k) a Set of Gloves [+0,1d1]
l) a Pair of Boots [+0,1d2]
m) 79 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) 44 Arrows {special}
   They can be shot 20 squares (with your current strength and bow).


  [Inventory]

a) a Russet Herb of Rage
b) 2 Pale Herbs of Sustenance
c) 2 Black Herbs of Restoration
d) 2 Fragments of Lembas
e) a Murky Brown Potion of Orcish Liquor
f) an Emerald Potion of Clarity
g) 3 Milky White Potions of Healing
h) 6 Bright Orange Potions of Slow Poison
i) a Crimson Potion of Quickness
j) 2 Dark Blue Potions of Strength
k) a Willow Staff of Imprisonment (7 charges)
l) a Beech Staff of Light
m) a Walnut Staff of Understanding (0 charges)
n) an Aspen Staff of Warding
o) a Birch Staff (used 2 times) {tried}
p) a Brass Lantern (2118 turns)
q) a Longsword of Gondolin (+0,2d5) [+1] 3.5 lb
   It slays orcs and trolls.  
r) a Longsword (+0,2d6) [+1] 3.0 lb
s) a Bastard Sword (Defender) (-2,3d3) [+2] 3.5 lb
   It cannot be harmed by the elements.  It does extra damage
   when wielded with both hands.  
t) The Spear of Boldog (+0,1d10) 5.0 lb
   It slays wolves.  It provides resistance to fear.  It can be
   thrown effectively (4 squares).  It cannot be harmed by the
   elements.  It does extra damage when wielded with both hands.
   It counts as a type of polearm.  
u) 13 Spears (-1,1d9) 39.0 lb
   It can be thrown effectively (6 squares).  It does extra
   damage when wielded with both hands.  It counts as a type of
   polearm.  
v) a Shovel (-3,2d3) <+1> 5.0 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  
w) 11 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).


  [Notes]

Braxe of the Noldor
Entered Angband on 6 Nov 2016

   Turn     Depth   Note

  1,173    250 ft   (Lore-Keeper)
  2,784    350 ft   Encountered Gorgol, the Butcher
  2,787    350 ft   (Finesse)
  2,849    350 ft   Slew Gorgol, the Butcher
  3,284    350 ft   Encountered Boldog, the Merciless
  3,350    350 ft   (Blocking)
  3,356    350 ft   Slew Boldog, the Merciless
  4,212    350 ft   Fell into a chasm
  4,306    450 ft   Found The Spear of Boldog (from 350 ft)
  5,326    450 ft   Encountered Ulfang the Black
  6,142    500 ft   (Keen Senses)
  6,495    500 ft   Encountered Othrod, the Orc Lord
  6,572    500 ft   Slew Othrod, the Orc Lord
  6,884    500 ft   Encountered Uldor, the Accursed
  7,809    500 ft   Entered the Tomb of the King



  ['Score' 012090327]


Posted on 7.11.2016 04:52

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1413. on the Sil Ladder (of 2253)

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On 7.11.2016 04:52 Pete Mack wrote:
Sil attempt number infinity. What skills/ability should I get next?

On 7.11.2016 19:00 HallucinationMushroom wrote:
This looks a lot like one of my characters... i.e., big protection, lackluster evasion, negative stealth. The problems I run into at 600' are poison attackers (greater werewolves? others? ... poison stacks big and fast if you get hit a lot iirc) and shadows (ignore armor). Consider taking rpois from Will tree, inner light is generally really good, and you need to start buffing will anyway to help with stat drain, eventually Morgy. Also on the Will tree is crit. resistance, if you plan to stick with protection as your primary defensive approach. If you are thinking about a heavy protection approach, you will need more protection soon. Crowdfighting/heavy armor use helps. Or, you could just switch to a kind of mid-range evasion/protection balance, in which you simply start upping your evasion toward around, 20, I would say, while retaining a similar protection amount that you currently have.

Wow, that's... that's a lot of spears! And uh, arrows! This might be the first heavy armored negative stealth archer/thrower type that I've seen. If it works, it's an interesting concept! I think focused attack and concentration are good fun for this kind of character. I find they help with protection characters who suffer from the to-hit penalties from armor, and since you tend to survive a lot of attacks the build up usually pays off. Additionally, you must be softening up monsters with your thrown/archery attacks, and ranged attacks count toward building up the concentration bonus, and you can retain this bonus even if you switch to melee (as long as you don't switch enemies). In other words, +12 isn't going to cut it much longer, but you can use focused attack/concentration as a kind of crutch to put up bigger melee to-hit numbers than currently accessible.

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