The Angband Ladder: GlamdrOrcr, Noldor Feanor no-class by Thraalbee

  [Sil 1.3.0 Character Dump]

 Name   GlamdrOrcr    Age    4,328       Str   2
 Sex    Female        Height  5'10       Dex   4
 Race   Noldor        Weight   164       Con   7 =  4          +3
 House  Feanor                           Gra   5 =  4  +1

 Game Turn   13,003   Melee  (+20,2d7)   Melee       20 = 13  +4  +2  +1
 Exp Pool     4,976          (+20,1d5)   Archery     13 =  7  +4  +1  +1
 Total Exp   35,976   Bows   (+13,2d8)   Evasion     21 = 11  +4  +6
 Burden       115.8   Armor  [+21,5-9]   Stealth      6 =  0  +4  +2
 Max Burden   144.0                      Perception  10 =  5  +5
 Depth         650'   Health     -3:71   Will        12 =  5  +5  +2
 Min Depth     550'   Voice      49:49   Smithing    10 =  4  +5      +1
 Light Radius     2                      Song         5 =  0  +5

 You are one of several children of a warrior from the house of Feanor.
 You have light grey eyes, straight black hair, and a fair complexion.






  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> It bites you...
> *** LOW HITPOINT WARNING! ***
> You can see again.
> Your vision sharpens.
> You have 2 Bright Orange Potions of True Sight (e).
> It bites you...
> *** LOW HITPOINT WARNING! ***
> An unseen foe blocks your way.
> You miss it. <2x>
> It bites you!
> *** LOW HITPOINT WARNING! ***
> Your vision quickly clears.
> It bites you!
> You die.


  [Screenshot]

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  [Equipment]

a) The Longsword 'Glamdring' (+2,2d5) [+2] <+2> 3.0 lb
   It improves your will by 2.  It slays orcs, trolls, dragons, 
   and raukar.  It cannot be harmed by the elements.  
b) a Longbow of Radiance (+1,2d6) 3.0 lb
   It fires shining arrows.  It can shoot arrows 20 squares
   (with your current strength).
c) a Marble Ring of Frost
   It provides resistance to fire.  
d) a Golden Ring of Evasion [+2]
e) a Ruby Amulet of the Blessed Realm <+1>
   It increases your grace by 1.  It sustains your grace.  It 
   lights the dungeon around you.  
f) a Brass Lantern (5366 turns)
g) The Leather Armour of Caranthir [+1,1d4] <+4>
   It improves your stealth by 4.  It creates an unnatural
   darkness.  It cannot be harmed by the elements.  
h) a Cloak of Protection [+1,1d1]
   It cannot be harmed by the elements.  
i) The Dagger of Nargil (+5,1d5) 0.5 lb
   It cuts easily through armour.  It can be thrown effectively
   (11 squares).  It cannot be harmed by the elements.  
j) a Dwarf Mask of Clarity [-2,1d2]
   It provides resistance to fire, confusion, stunning, and 
   hallucination.  
k) a Set of Gloves [+0,1d1]
l) a Pair of Boots [+0,1d1]
m) 90 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) 48 Arrows of Piercing
   They cut easily through armour.  They can be shot 20 squares
   (with your current strength and bow).


  [Inventory]

a) 5 Mottled Herbs of Rage
b) 4 Yellow Herbs of Sustenance
c) 4 Fragments of Lembas
d) a Flask of oil
e) 2 Bright Orange Potions of True Sight
f) 3 Copper Speckled Potions of Slow Poison
g) 2 Dark Blue Potions of Elemental Resistance
h) a Brilliant Blue Potion of Constitution
i) a Twisted Staff of Sanctity (2 charges)
j) an Ashen Staff of Revelations (5 charges)
k) a Walnut Staff of Warding (2 charges)
l) an Obsidian Amulet of Constitution <+0>
   It increases your constitution by 0.  It sustains your 
   constitution.  
m) a Silver Amulet of Haunted Dreams
   It grants you the ability to see invisible creatures, but it
   also draws wraiths to your level.  
n) a Shadow Cloak of Stealth [+3] <+5>
   It improves your stealth by 5.  It creates an unnatural
   darkness.  
o) a Round Shield of Deflection [+2,1d4]
   It cannot be harmed by the elements.  
p) a Great Helm of Defiance [-2,1d2] <+3>
   It improves your will by 3.  It provides resistance to fear.  
   
q) The Shortsword of Amrod (+1,1d7) [+1] <+2> {FA} 1.5 lb
   It improves your stealth and perception by 2.  It grants you 
   freedom of movement.  It cannot be harmed by the elements.  
r) The Longsword 'Orcrist' (+2,2d5) [+2] <+2> 3.0 lb
   It improves your perception by 2.  It slays orcs and trolls.  
   It cannot be harmed by the elements.  
s) a Sceptre of Fire (-1,2d4) 5.0 lb
   It is branded with flame.  It lights the dungeon around you.  
   
t) a Mattock of Belegost (-5,5d2) <+3> 11.0 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  
u) 7 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).
v) 99 Arrows
   They can be shot 20 squares (with your current strength and bow).
w) 61 Arrows
   They can be shot 20 squares (with your current strength and bow).


  [Notes]

Halleva of the Noldor
Entered Angband on 8 Oct 2016

   Turn     Depth   Note

    506    150 ft   (Finesse)
    506    150 ft   (Dodging)
  2,676    300 ft   Encountered Gorgol, the Butcher
  2,704    300 ft   Slew Gorgol, the Butcher
  3,164    300 ft   (Crowd Fighting)
  4,253    400 ft   Found The Longsword 'Orcrist'
  5,155    450 ft   (Focused attack)
  5,167    450 ft   (Concentration)
  5,547    450 ft   Encountered Othrod, the Orc Lord
  5,657    450 ft   Slew Othrod, the Orc Lord
  6,110    450 ft   (Flaming Arrows)
  6,619    450 ft   (Clarity)
  7,549    500 ft   Encountered Ulfang the Black
  7,645    500 ft   Slew Ulfang the Black
  7,729    500 ft   Found The Longsword 'Glamdring'
  7,837    500 ft   (Parry)
  8,667    500 ft   Found The Shortsword of Amrod
  9,384    500 ft   (Two Weapon Fighting)
 10,402    600 ft   (Sprinting)
 11,385    650 ft   (Jeweller)
 11,782    650 ft   Encountered Scatha the Worm
 11,790    650 ft   Slew Scatha the Worm
 12,537    650 ft   Found The Leather Armour of Caranthir
 12,686    650 ft   Found The Dagger of Nargil
 12,703    650 ft   Encountered Gilim, the Giant of Eruman
 12,752    650 ft   Slew Gilim, the Giant of Eruman

 13,003    650 ft   Slain by a Shadow spider.
 13,003    650 ft   Died on 08 October 2016.




  ['Score' 013086997]


Posted on 8.10.2016 18:17
Last updated on 8.10.2016 22:44

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1336. on the Sil Ladder (of 2253)

Comments

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On 8.10.2016 18:17 Thraalbee wrote:
Glamdring & Orcrist dual wield! Not sure how good it is, but could not resist.

On 8.10.2016 22:44 Thraalbee wrote:
No mitril, no bright light. Shadow spiders were a pain a long time. Figures, I'd back into the wrong corridor. Silly move actually...

On 9.10.2016 13:45 wobbly wrote:
It's a shame sceptres of fire don't work from the ground (don't think so anyway). This is why doriath/vanyar throwing spears are so good

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