The Angband Ladder: Mingon, Elf Warrior by debo

  [Minimal 1.0.0 Character Dump]

 Name   Mingon                            Self RB CB  EB   Best
 Sex    Male           Age     138 Str:     17 -1 +5  +0  18/30    17
 Race   Elf            Height   62 INT:     10 +2 -2  +0     10
 Class  Warrior        Weight   95 WIS:     12 -1 -2  +0      9
 Title  Swashbuckler   Status   75 DEX:     17 +1 +2  +0  18/20
 HP     119/165                    CON:     16 -2 +2  +0     16
 SP     0/0            Level    16 CHR:     10 +1 -1  +0     10

 GameTurn       86688  Armor    [22,+7] Saving Throw        41%
 PlayerTurn     10336  Fight    (+1,+2) Stealth            Fair
 Cur Exp         2562  Melee    (+7,+6) Fighting         Superb
 Max Exp         2562  Shoot    (+1,+0) Shooting         Superb
 Adv Exp          198  Blows     2/turn Disarming            5%
 MaxDepth      600 ft  Shots     1/turn Magic Device         36
 Gold             301  Speed         +2 Perception      1 in 36
 Burden        90 lbs  Infra      50 ft Searching           22%
 % Burden         47%

 You are the only child of a Nandorin Mage. You have light grey
 eyes, straight black hair, and a fair complexion.



  [Last Messages]

> You hit Illitha, Dark Elf Sorceress.
> Illitha, Dark Elf Sorceress misses you.
> Illitha, Dark Elf Sorceress scratches you.
> You are more poisoned!
> You enter a maze of up staircases.
> The stairwell caves in behind you! You will not be able to get back down...
> You sneak attack the Homunculus!
> The Homunculus misses you.
> The Homunculus hits you.
> You hit the Homunculus.
> The Homunculus misses you.
> The Homunculus hits you.
> You hit the Homunculus.
> You have destroyed the Homunculus.
> Illegal command for change name!

Killed by Quitting.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)             
      |}   ~[( ]]]               |}   ~[( ]]]
      abcdefghijkl@              abcdefghijkl@
 Str: .............        Str:  .............
 Int: .............        Int:  .............
 Wis: .............        Wis:  .............
 Dex: .............        Dex:  ............s
 Con: .............        Con:  .............
 Chr: .............        Chr:  .............
      abcdefghijkl@              abcdefghijkl@ 
 Acid:.............        Blind:............. 
 Elec:.............        Confu:............. 
 Fire:.............        Sound:............. 
 Cold:.............        Shard:............. 
 Pois:.............        Nexus:............. 
 Fear:.............        Nethr:............. 
 Lite:............+        Chaos:............. 
 Dark:.............        Disen:............. 
      abcdefghijkl@              abcdefghijkl@ 
S.Dig:.............        Stea.:.............
Feath:.............        Sear.:.............
PLite:.............        Infra:.............
Regen:.............        Aggr.:.............
Telep:.............        Speed:.............
Invis:............+        Blows:.............
FrAct:.............        Shots:.............
HLife:.............        Might:.............
      abcdefghijkl@              abcdefghijkl@
      |}   ~[( ]]]               |}   ~[( ]]] 

  [Character Equipment]

a) a Dagger (1d4) (+6,+4)
   It can be thrown effectively.  It gives you 2 attacks per
   turn.  
   
   It was dropped by Lotho Pimple at a depth of 300 ft.
b) a Longbow (x3) (+0,+0)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Brass Lantern (307 turns)
   It cannot be harmed by fire.  
g) Chain Mail (-2) [14,-2]
h) a Cloak [1,+0]
i) (nothing)
j) a Metal Cap [3,+5]
   It was dropped by Lotho Pimple at a depth of 300 ft.
k) a Set of Gauntlets [2,+0]
l) a Pair of Shoes [2,+2]


  [Character Equipment -- Quiver]

n) 70 Arrows (1d4) (+0,+0)


  [Character Inventory]

a) 9 Rations
b) 2 Flasks of oil
c) an Orange Speckled Potion of Curing
d) a Blue Potion of Heroism {25% off}
e) a Silver Speckled Potion of Cure Light Wounds
f) 6 Gold Potions of Cure Critical Wounds {25% off}
g) 3 Scrolls titled "taaus ari ash" of Phase Door
h) 2 Scrolls titled "an manro" of Teleportation {10% off}
i) a Scroll titled "micpay mar" of Word of Recall
j) 9 Scrolls titled "ausuni oodum" of Identify {25% off}
k) a Scroll titled "haaks fu" of Magic Mapping
l) a Scroll titled "con micnelg" of Door/Stair Location
m) a Small Sword (1d6) (+0,+0)
   It gives you one attack per turn.  
   
n) a Shovel (1d2) (+4,+6) (+1)
   It increases your tunneling by 1.  It gives you one attack
   per turn.  
   

[Your Home Is Empty]

Mingon the Elf Warrior
Began the quest to kill Morgoth on 08/30/2016 at 09:29 PM
============================================================
                   CHAR.  
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
|     4352|    50 |  4  | Killed Grip, Farmer Maggot's dog
|     8851|   150 |  5  | Reached level 5
|    21679|   250 |  9  | ok
|    30235|   300 | 10  | Reached level 10
|    40536|   300 | 10  | :(
|    41075|   300 | 11  | Killed Lotho Pimple
|    55508|   350 | 14  | of course
|    66525|   400 | 15  | Reached level 15
|    69633|   500 | 15  | great
|    74253|   400 | 16  | excellent
|    82960|   500 | 16  | wow these are good
============================================================


  [Options]

GAME PLAY OPTIONS:

Auto-scum for good levels                    : no  (auto_scum)
Allow the generation of themed levels        : no  (allow_themed_levels)
Map remembers all perma-lit grids            : yes (view_perma_grids)
Map remembers all torch-lit grids            : no  (view_torch_grids)
Monsters exploit players weaknesses          : no  (smart_cheat)

BIRTH OPTIONS:

Adult: Items always sell for 0 gold          : no  (adult_no_selling)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts       : no  (adult_rand_artifacts)
Adult: Never stack objects on the floor      : no  (adult_no_stacking)
Adult: Have notes to written to a file       : yes (adult_take_notes)
Adult: All levels generated small            : no  (adult_force_small_lev)
Adult: Generate connected stairs             : yes (adult_conected_stairs)
Adult: Disable quests                        : yes (adult_no_quests)
Adult: Disable player ghosts                 : yes (adult_no_player_ghosts)
Adult: Disable store services                : yes (adult_no_store_services)
Adult: Disable extra artifacts               : yes (adult_no_xtra_artifacts)
Adult: Start with more money and no equipment: no  (adult_birth_money)
Adult: Prevent unusual terrains or dungeons  : yes (adult_simple_dungeons)

CHEAT OPTIONS:

Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 17.9.2016 14:27
Last updated on 17.9.2016 23:21

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10. on the Competition No.193 Ladder (of 13)

Comments

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On 17.9.2016 14:30 debo wrote:
This is fun! There aren't really any braindead encounters, and more importantly 99% of the stupid acid monsters from early Vanilla are gone. I like it.

Things I don't like:

1) What the heck do you do with stat drain? Just live with it until you find a stat pot or something? If so I'm outta here.

2) The smaller unique list (at least in the early game?) and the fact that they're pretty hard to kill means you see them over... and over... and over... and over...

I've been stairscumming as hard as I can, and I still get into bad situations a lot of the time. ?teleport isn't a panacea when every monster encounter can kill you, and there are monsters in every room :)

On 17.9.2016 15:42 Antoine wrote:
Good stuff

!Restoration is native to DL20, is that too deep? I could change it.

I could increase the rarity of uniques relative to other monsters?

A.

On 17.9.2016 16:36 debo wrote:
I dunno what else stat drains between here and DL20 so that's probably fine. The only thing I've found so far that does it is some kind of naga, iirc.

I hate stat drain more than most people, I think. Ideally what I'd like to see is that if you get stat drained, it sticks until you accumulate a certain amount of xp, and then it goes away. That way you can't rest it off, but you don't need to fuss about with consumables to fix it. But that's probably not up your alley :)

Reducing unique appearance frequency might be good, yeah. The levels are already pretty small, so if they're on the floor they're going to find you. I've fought Shelob and Wormtongue simultaneously so many times that it's kinda silly.


On 17.9.2016 19:05 Antoine wrote:
I'll todo the unique frequency

On 17.9.2016 23:24 debo wrote:
OK, I changed my mind about stat drain, this is just too annoying for me. Took a couple rounds at the dark elf sorceress and was down to 2 blows on a dagger.

I'm not going to wait until DL20 to fix something that completely turfs my damage. I don't particularly feel like playing with the monsters edit file open until I get to !restoration depth.

It's possible other players might like this but it's really not for me.

On 17.9.2016 23:38 debo wrote:
To be clear, I think you're really onto something here. Aside from this stat drain stuff, I found the early game to be much, much more fun than Vanilla. If I was to simply make a local modification that restores stats on every XL like Vanilla does, I think I'd be very happy to try making it farther.

On 17.9.2016 23:50 wobbly wrote:
One of my earlier Mingon's got drained twice in quick succession by dart traps, so even if you're carefully it can be pretty annoying as is.

On 18.9.2016 01:19 Antoine wrote:
I'll reply on the comp thread

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