The Angband Ladder: Abernathy, Golem Warlock by Shadowdweller

  [PosChengband 5.0.0 Character Dump]


 Name       : Abernathy                    ========== Stats ==========
 Sex        : Male                               STR  :    18/194
 Personality: Nimble                             INT  :     18/30
 Race       : Golem                              WIS  :        16
 Subrace    : None                               Dex  :     18/50
 Class      : Warlock                            CON  :    18/107
 Subclass   : Dragons                            CHR  :    18/145
                                        
 Level      :       35                           HP   :   530/530
 Cur Exp    :   853041                           SP   :   172/210
 Max Exp    :   853041                           AC   :        92
 Adv Exp    :  1080000                           Speed:        +2
                                        
                                           ========== Skills =========
 Gold       :   101980                     Melee      : Heroic
 Kills      :    12110                     Ranged     : Very Bad
 Uniques    :       84                     SavingThrow: Superb
 Artifacts  :    23+23                     Stealth    : Excellent
                                           Perception : Very Good
 Game Day   :       57                     Searching  : Good
 Game Time  :     9:47                     Disarming  : Excellent
 Play Time  :    39:11                     Device     : Superb
                                        
============================= Character Equipment =============================

 a) The Lance 'Sting' (4d8) (+9,+14) (+2) {ChSlSrIf|AM/T A:Resist Acid}
 c) a Light Crossbow of Extra Might (x4.30) (+9,+7) {Fi}
 d) The Ring of Perseus (+5,+2) (+3) {Sl;AcCoNx}
 e) a Ring of Combat (+2) {StDx}
 f) an Amulet of Devotion (+1) {Wi;Ca;RfFaHl}
 g) a Feanorian Lamp of Immortal Eye {Bl;Si}
 h) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;ElFiCoNxSoSh}
 i) The Cloak of Siberia [1,+14] (+4) {cursed, Cn;ElCo;Sd[C Merry}
 j) a Hard Leather Cap of Knowledge [2,+2] (+1) {In;PsId(In}
 k) a Set of Leather Gloves of Slaying (+8,+5) [1,+4]
 l) a Pair of Soft Leather Boots of Levitation [2,+10] {Cf;Lv}

              / }=="~[(]]]                            / }=="~[(]]]
 Resistances  abcdefghijkl@              Abilities    abcdefghijkl@
 Acid       : ...+.........  50%         Speed      : ............-
 Electricity: .......++....  65%         Free Act   : .....+......+
 Fire       : ..+....+.....  65%         See Invis  : ......+.....+
 Cold       : ...+...++....  72%         Warning    : .............
 Poison     : ............+  50%         Slow Digest: ........+...+
 Light      : .............   0%         Regenerate : ............. 100%
 Dark       : .............   0%         Levitation : ...........+.
 Confusion  : ...........+.  30%         Perm Lite  : .............
 Nether     : .............   0%         Reflection : .....+.......
 Nexus      : ...+...+.....  40%         Hold Life  : .....+......+
 Sound      : .......+.....  30%         Dec Mana   : .............
 Shards     : .......+.....  30%         Easy Spell : .............
 Chaos      : .....+.......  30%         Anti Magic : .............
 Disenchantm: .............   0%         Magic Skill: .............
 Time       : .............   0%         Spell Power: .............
 Blindness  : ......+......  30%         Spell Cap  : .............
 Fear       : ............+   1x         Magic Res  : .............
                                         Infravision: +...........+  60'
              / }=="~[(]]]               Stealth    : +..+.........
 Auras        abcdefghijkl@              Searching  : +............
 Aura Elec  : .............             
 Aura Fire  : .............                           / }=="~[(]]]
 Aura Cold  : ........+.... 4d5+2        Sustains     abcdefghijkl@
 Aura Shards: .............              Sust Str   : ............+
 Revenge    : .............              Sust Int   : .........+...
                                         Sust Wis   : .............
              / }=="~[(]]]               Sust Dex   : .............
 Slays        abcdefghijkl@              Sust Con   : .............
 Slay Evil  : .............              Sust Chr   : .............
 Slay Undead: .............             
 Slay Demon : .............                           / }=="~[(]]]
 Slay Dragon: .............              Detection    abcdefghijkl@
 Slay Human : .............              Telepathy  : .............
 Slay Animal: .............              ESP Evil   : .............
 Slay Orc   : .............              ESP Nonliv : .............
 Slay Troll : +............              ESP Good   : .............
 Slay Giant : .............              ESP Undead : .............
 Slay Good  : .............              ESP Demon  : .............
 Slay Living: .............              ESP Dragon : .............
 Acid Brand : +............              ESP Human  : .............
 Elec Brand : .............              ESP Animal : .............
 Fire Brand : .............              ESP Orc    : .............
 Cold Brand : .............              ESP Troll  : .............
 Pois Brand : .............              ESP Giant  : .............
 Mana Brand : +............             
 Sharpness  : .............                           / }=="~[(]]]
 Quake      : .............              Curses       abcdefghijkl@
 Vampiric   : .............              Cursed     : ........+....
 Chaotic    : .............              Rnd Tele   : .............
 Add Blows  : .............              No Tele    : .............
 Blessed    : .............              Drain Exp  : .............
 Riding     : +............              Aggravate  : .............
 Tunnel     : .............              TY Curse   : .............
 Throwing   : .............             
                                        
              / }=="~[(]]]
              abcdefghijkl@   Base  R  C  P  E  Total
       STR  : ....2..2....2  18/84  4  2 -1  4 18/194
       INT  : .........1...  18/60 -5  0  1  1  18/30
       WIS  : .....1.......  18/25 -5  0 -1  1     16
       Dex  : ....2........  18/60 -2 -1  2  2  18/70  18/50
       CON  : ........4....  18/27  4  1 -1  4 18/107
       CHR  : 2......2.....  18/75  0  3  0  4 18/145

==================================== Melee ====================================

 Hand #1: The Lance 'Sting' (4d8) (+9,+14)                   Accuracy
 Weight : 30.0 lbs                                            AC Hit
 Profic : Expert (+15 To Hit)                                 25 90%
 To Hit : 9 + 59 = 68                                         50 84%
 To Dam : 14 + 22 = 36                                        75 79%
 Blows  : 3.16                                               100 73%
 Damage                                                      125 68%
 Crits  : 1.21x (12.7%)                                      150 62%
 Normal : 179 [1.21x]                                        175 57%
 Force  : 319 [3.63x]                                        200 51%
 Trolls : 525 [7.26x]                                        
 Acid   : 473 [6.35x]                                        
                                                             
=================================== Shooting ==================================

 Shooting: a Light Crossbow of Extra Might (x4.30) (+9,+7)
 Range   : 100'
 Shots   : 0.83
 Mult    : 4.94x
 To Hit  : 9 + -57 = -48
 To Dam  : 7 (Multiplier Applies)
 Xtra Dam: 2 (Multiplier Does Not Apply)

=================================== Powers ====================================

                     Lvl Cost Fail Desc            Cast Fail
Stone Skin            20   20   3%                  292   89  23%
Eldritch Blast         1    0   2% Dice:12d13 Rang 4015  218   5%
Blast: Extended       10    0   2% 75% Damage. +7  1103   89   7%
Blast: Spear          18    0   2%                  248   22   8%
Blast: Burst          26    0   2%                 1154  383  25%
Blast: Stunning       33    0  21%                   56   25  31%
Berserk                8    8   1%                    4    0   0%

=================================== Spells ====================================

                     Lvl Cost Fail Desc            Cast Fail
Detect Ferocity        5    3   2%                  695   78  10%
Detect Objects         7    5   2%                  119    5   4%
Dragon's Lore         15   15   2%                  911  393  30%
Summon Dragon         20   40   2%                  443  167  27%
Guided Attack         23   10   2%                    3    2  40%
Song of Blessing      25    0   0%                   30    0   0%
Understanding         27   15   3%                  109   71  39%
Jump                  29    0   9%                    2    2  50%
Joyful Song           30    0   0%                   53    0   0%
Dragon's Eye          32   20   8% dur 25+1d30       15    6  29%
Guided Breath         35   30  27%                    0    0   0%

=================================== Dungeons ==================================

 Angband         : level  12
!Camelot         : level  35
!Orc cave        : level  23
!Labyrinth       : level  28
!Forest          : level  32
 Anti-melee cave : level  40
!Chameleon cave  : level  45
 Glass castle    : level  40
!Icky cave       : level  35
 Lonely Mountain : level  30
 Giant's Hall    : level  40
!Stronghold      : level  15

Now, you are exploring level 40 of Anti-melee cave.

==================================== Quests ===================================

  Completed Quests
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 10
  Tengu and Death Swords                   (Danger  level:  25) - level 26
  The Mimic's Treasure                     (Danger  level:  25) - level 26
  The Borshin                              (Dungeon level:   6) - level 27
  The Variant Maintainer                   (Dungeon level:  12) - level 27
  The Sewer                                (Danger  level:  15) - level 27
  Old Man Willow Quest                     (Danger  level:  22) - level 27
  Vapor Quest                              (Danger  level:  25) - level 27
  Dark Elven Lords Quest                   (Danger  level:  25) - level 28
  Doom Quest 1                             (Danger  level:  15) - level 31
  Orc Camp                                 (Danger  level:  15) - level 31
  Logrus Master                            (Danger  level:  25) - level 32
  The Vault                                (Danger  level:  30) - level 32
  The Barrow Downs                         (Danger  level:  35) - level 32


  Arena: 27 Victories

================================ Monster Kills ================================

You have defeated 12110 enemies including 84 unique monsters in total.

  Uniques                                  Lvl
  Chameleon Lord                            45
  Judge Fear                                43
  Ubbo-Sathla, the Unbegotten Source        41
  Judge Fire                                41
  Jasra, Brand's Mistress                   40
  Mother Hydra                              38
  Lord Borel of Hendrake                    36
  Morgana Le Fay                            35
  Pip, the Braver from Another World        35
  The Minotaur of the Labyrinth             35
  Sheer Heart Attack, the Bomb Hand         35
  King Koopa                                34
  Ulfang the Black                          34
  Fasolt the Giant                          33
  Tom the Stone Troll                       33
  Bert the Stone Troll                      33
  Bokrug                                    33
  That @$^%& Black Bat                      33
  Arthur Pendragon                          32
  Mordred                                   32

  Non-uniques               Lvl Count     Non-uniques               Lvl Count
  Death leprechaun           44     1     Cave ogre                  26   376
  Ethereal dragon            43     1     Ogre                       13   299
  Hunting horror             42     1     Cave orc                    7   288
  Dread                      42     1     Hill orc                    8   275
  Byakhee                    41    13     Black ogre                 15   251
  Rock giant                 40     1     Ogrillon                   16   245
  Death drake                40     1     Snaga                       6   233
  Minotaur                   40     1     Novice ranger               8   219
  Rotting quylthulg          40     1     Snotling                    4   203
  Djinni                     40     1     Uruk                       18   199
  Weird fume                 40     3     White wolf                 12   173
  Monastic lich              39     2     Novice mindcrafter          8   173
  Ancient white dragon       39     1     Blue horror                10   165
  Ancient green dragon       39     1     War bear                    9   154
  7-headed hydra             39     2     Fire hound                 18   144
  Vampire lord               39     1     Wolf                       10   139
  Ettin                      39     1     Chameleon                  20   138
  Mature multi-hued dragon   38     1     Servant of Glaaki          10   136
  Ancient bronze dragon      38     1     Rotting corpse              7   132
  Emperor wight              38     9     Sand-dweller               10   128
                                        
                                        
================================== Mutations ==================================

You can drive yourself into a berserk frenzy.

==================================== Pets =====================================

  Leading Pets
  a Young white dragon (riding)

  Options
  Pets open doors:                    OFF
  Pets pick up items:                 OFF
  Allow teleport:                     ON
  Allow cast attack spell:            OFF
  Allow cast summon spell:            ON
  Allow involve player in area spell: OFF

============================= Character Inventory =============================

a) a Thieves' Guide [Great Escapes]
b) 21 Potions of Cure Critical Wounds
c) 6 Potions of Curing
d) 33 Scrolls of Phase Door
e) 57 Scrolls of Teleportation
f) 4 Scrolls of *Identify*
g) a Rod: Illumination (4/4 charges)
h) a Rod: Detect Monsters (6/6 charges)
i) a Rod: Detection (3/3 charges)
j) a Rod: Recall (3/3 charges) {!z!z}
k) a Rod: Frost Ball (2/2 charges)
l) a Wand: Teleport Other (9/9 charges)
m) a Wand: Ice Bolt (7/7 charges)
n) a Wand: Plasma Bolt (5/5 charges)
o) a Wand of Capacity: Lightning Ball (10/10 charges) (+3)
p) a Wand of Resistance: Haste Monster (19/19 charges)
q) a Staff: Enlightenment (9/9 charges)
r) a Staff: Summon Hydras (4/4 charges)
s) a Staff: Cure Wounds (10/10 charges)
t) an Amulet of Trickery (+1) {SlSr;PoNx}
u) an Amulet of Devotion {cursed, SiHl?}
v) a Robe of Elvenkind [2,+16] (+2) {cursed, DxSl;-Wi;-Nx;AcElFiCoPo}
w) a Broad Sword (Nature) (2d5) (+5,+2) (+2) {cursed, In;El;RgLu|FCo/Z~Z?}
x) a Guisarme (Death) (2d5) (+11,+6) {Po;Hl|V/A}
y) a Tetsubo (Defender) (3d7) (+11,+12) [+10] {AcElCo;FaSi(In}
z) a Sling of Extra Might (x2.25) (+9,+12) {?}

================================ Home Inventory ===============================

 ( page 1 )
a) 14 Potions of Speed {!k!q}
b) 12 Potions of Healing {!k!q}
c) a Potion of Restore Mana {!k!q}
d) 10 Potions of Restore Life Levels
e) 4 Potions of Resistance {!k!q}
f) 3 Potions of Curing
g) 2 Potions of New Life {!*!*}
h) a Potion of Polymorph {!k}
i) 18 Scrolls of Word of Recall
j) 5 Scrolls of Remove Curse
k) a Scroll of *Enchant Weapon*
l) a Scroll of Rune of Protection

 ( page 2 )
a) 2 Scrolls of Destruction {!*}
b) a Scroll of Genocide {!*}
c) a Scroll of Acquirement {!*}
d) a Rod: Detection (2/2 charges)
e) a Rod: Detection (2/2 charges)
f) a Rod: Clarity (3/3 charges)
g) a Wand: Teleport Other (7/7 charges)
h) a Wand: Unbarring Ways (11/11 charges)
i) a Wand: Water Bolt (5/5 charges)
j) a Wand of Simplicity: Lightning Ball (7/7 charges) (+2) {cursed}
k) a Wand: Drain Life (6/6 charges)
l) a Wand of Capacity: Haste Monster (21/21 charges) (+1)

 ( page 3 )
a) a Wand: Haste Monster (30/30 charges)
b) a Staff of Simplicity: Enlightenment (7/7 charges) (+2)
c) a Staff: Detect Evil (5/6 charges)
d) a Staff: Cure Wounds (6/6 charges)
e) a Staff: Haste Monsters (11/11 charges)
f) a Staff: Summoning (5/9 charges) {!k!k}
g) a Ring of Protection {CfSoCa(St A:Resist Fire}
h) a Ring of Combat (+14,+5) (+2) {Dx;Fe}
i) a Ring of Protection {Si(WiCh A:Resist Acid}
j) a Ring of Combat (+0,+5) (+2) {Dx}
k) a Ring of Combat (+2) {St A:Berserk}
l) a Ring of Combat (+0,+5) (+1) {DxCn}

 ( page 4 )
a) a Ring of Protection {Cf}
b) a Ring of Combat (+0,+5)
c) an Amulet
d) a Sacred Pendant [+5] {Ca;LuBs A:Breathe Shards}
e) a Sacred Pendant [+7] (+2) {Wi;Nt;Bs}
f) an Amulet (Elemental) {ElCo A:Poison Dart}
g) an Amulet of Devotion (+2) {Wi;Rf}
h) an Amulet of Trickery (+5) {Sr;Nx(Dx}
i) The Amulet 'Sumo Wrestler's Loincloth' (+3,+5) (+3) {In;Si}
j) a Feanorian Lamp
k) The Phial of Galadriel (+1) {Sr A:Illumination}
l) The Stone of Lore {Id}

 ( page 5 )
a) Ring Mail of the Uruk-hai (+0,+4) [12,+8] (+3) {St;-InSl;AcElFiCoDi}
b) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) {Sl;AcElFiDkCf}
c) The Hard Leather Armour of Himring [6,+15] {PoNtCa[C A:Protection from Evil}
d) Hard Studded Leather of Elvenkind (-1) [7,+15] (+1) {Sl;AcElFiCoDk}
e) Hard Studded Leather of Elvenkind (-1) [7,+9] (+1) {Sl;AcElFiCoSo}
f) a Cloak of Elemental Protection [1,+11] {CoPo A:Resist Fire}
g) The Cloak 'Colannon' [1,+15] (+3) {Sl;Ac A:Teleport}
h) The Cloak of Thorongil [1,+10] {ElFiCo;FaSi}
i) The Cloak of Merry (+1,+1) [1,+7] (+1) {SpDxSlSr;-St;Cf}
j) an Elven Cloak [4,+8] (+4) {SlSr}
k) an Elven Cloak [4,+4] (+3) {SlSr}
l) The Elven Cloak of Kamui the Escapee [4,+19] (+3) {SlSr;LvLu[F}

 ( page 6 )
a) a Fur Cloak of Electricity [3,+11] {El[E A:Lightning Ball}
b) a Fur Cloak of Aman [3,+11] (+1) {SpSl;Li}
c) a Mirror Shield [10,+14] {Li;Rf}
d) a Metal Cap of Sunlight [3,+4] {Li;Lu}
e) a Set of Gauntlets of Slaying (+5,+8) [2,+6] (+1) {-Sl}
f) The Set of Gauntlets of Daybreak [2,+11] (+2) {St[T}
g) a Pair of Hard Leather Boots of Stealth [3,+3] (+2) {Sl}
h) The Pair of Hard Leather Boots 'Great Icefield' [3,+16] {CoBl;Lv}
i) a Pair of Metal Shod Boots of Levitation [6,+7] (+1) {-St;Di;Lv}
j) a Pair of Metal Shod Boots of Levitation [6,+6] (+2) {cursed, -Ch;Ca;Lv}
k) The Pair of Metal Shod Boots 'Stomper' [6,+21] (+3) {StCn;-Sl;CfNxSh 
     A:Earthquake}
l) The Spear of Hagen (1d6) (+11,+13) (+3) {SpSlIf;CoDk;ThSi|Co/L}

 ( page 7 )
a) a Sickle (Death) (2d3) (+5,+3) {PoDkNt;HlDs|V/A}
b) a Lance of Jousting (3d8) (+9,+14) {/p A:Charge}
c) The Lance 'Gondricam' (2d8) (+13,+19) (+4) {Sr;Lu|CoV}
d) The Lance of Eorlingas (3d8) (+3,+21) (+3) {StDxCh;FaSi/oT}
e) The Flail 'Roaring Flames' (2d6) (+13,+7) (+3) {Cn;LuTe|F, .}
f) a Sling of Buckland (x2) (+10,+10) (+2) {Sp;Cf;Xs}
g) a Short Bow of Extra Might (x3.75) (+7,+8) {Ca}
h) a Light Crossbow of Extra Might (x4.55) (+3,+4) {Ac}
i) a Magic Whistle {A:Return Pets}

==================================== Museum ===================================

 ( page 1 )
a) The T-shirt 'I killed the GHB and all I got was this lousy t-shirt!' [1,+0]

================================== Statistics =================================

                 Gold
  Found    :   654937
  Selling  :  1805674
  Winnings :        0  2460611
  Purchases:   221720
  Services :  2127770
  Stolen   :     9141  2358631
                        101980

  Objects Found    :  16745
  Objects Bought   :    575
  Objects Destroyed:   6148

  Equipment            Found Bought  Used  Dest
  Weapons               1680      3     0  1294
  Shields                197      0     0   140
  Bows                   301      1     0   241
  Rings                  121      0     0     6
  Amulets                126      1     0     0
  Lights                  91      2     0     0
  Body Armor             964      0     0   582
  Cloaks                 134      0     0    82
  Helmets                220      0     0   169
  Gloves                 200      0     0   157
  Boots                  217      0     0   148
  Totals                4251      7     0  2819

  Devices              Found Bought  Used  Dest
  Wands                  141      4  1407    10
  Staves                 129      1   395     9
  Rods                   123      0  2534     0
  Potions               1680    105   245   362
  Scrolls               1579    291   378   418
  Totals                3652    401  4959   799

  Other                Found Bought  Used  Dest
  Shots                 2087     71     0    89
  Arrows                2572     85     0   304
  Bolts                  827      0     0    46
  Spellbooks             256      0     0     7
  Food                   389      0     2    47
  Corpses               1651      0     0  1284
  Skeletons              971      0     0   715
  Totals                8753    156     2  2492

  Potions              Found Bought  Used  Dest
  Cure Critical Wounds   159     78    64   150
  Curing                  29      0     9    11
  Speed                   83      0    33    25
  Healing                 12      0     0     0
  Restore Mana             5      0     0     0
  Restore Life Levels     72      3     7     5
  Strength                 2      0     2     0
  Intelligence             9      0     9     0
  Wisdom                   8      0     8     0
  Dexterity                5      0     5     0
  Constitution             5      0     5     0
  Charisma                 4      0     4     0
  New Life                 2      0     0     0
  Totals                1680    105   245   362

  Scrolls              Found Bought  Used  Dest
  Word of Recall         155     18    27    45
  Identify               148      0    36     5
  *Identify*              12      2    10     0
  Remove Curse            28     28    27     0
  Teleportation          278     93   172   104
  Teleport Level          22      0     0     1
  Destruction              2      0     0     0
  Genocide                 1      0     0     0
  Acquirement              1      0     0     0
  Totals                1579    291   378   418

  Wands                Found Bought  Used  Dest
  Stone to Mud            17      0     2     0
  Teleport Other           5      0    60     0
  Totals                 141      4  1407    10

  Staves               Found Bought  Used  Dest
  Identify                 7      0     0     1
  Enlightenment            6      0    80     0
  Totals                 129      1   395     9

  Rods                 Found Bought  Used  Dest
  Detect Traps            16      0   194     0
  Detect Doors & Stair    10      0     0     0
  Detect Monsters         13      0   723     0
  Illumination             9      0   795     0
  Recall                   8      0   104     0
  Detection                4      0   684     0
  Totals                 123      0  2534     0

  Spellbooks           Found Bought  Used  Dest
  Third Spellbooks        12      0     0     0
  Totals                 256      0     0     7

  Egos Found    :    863
  Egos Bought   :      4
  Egos Destroyed:     19

  Egos                 Found Bought  Dest
  Ring of Speed            1      0     0

  Monsters             Kills   Pct
  Animals               3879  32.0%
  Breeders               691   5.7%
  Demons                 520   4.2%
  Dragons                110   0.9%
  Giants                1350  11.1%
  Hounds                 835   6.8%
  Humans                1386  11.4%
  Orcs                  1793  14.8%
  Trolls                 426   3.5%
  Undead                 923   7.6%
  Uniques                 84   0.6%

  Evil Monsters         6482  53.5%
  Good Monsters          359   2.9%
  Neutral Monsters      5271  43.5%

  Totals               12110

================================ Last Messages ================================

The Byakhee is dazed.
The Byakhee hisses in pain.
The Byakhee snarls with pain. The Byakhee flees in terror!
The Byakhee recovers its courage.
The Byakhee casts a fire bolt. The attack bounces!

The Byakhee is destroyed.
You see a Whip (1d6) (+0,+0). Auto-destroying.
You see a Great Axe (Craft) (4d4) (+8,+5) {|AE}. <x2>
You see an Amulet of Trickery (+1) {SlSr;PoNx}.
You have no room for an Amulet of Trickery (+1) {SlSr;PoNx}.
You see an Arcane Spellbook [Manual of Mastery].
You see Chain Mail (-2) [14,+0]. Auto-destroying.
You drop 5 Potions of Restore Strength (c).
You see an Amulet of Trickery (+1) {SlSr;PoNx}.
You have an Amulet of Trickery (+1) {SlSr;PoNx} (t).
You see an Arcane Spellbook [Manual of Mastery].
You see 4 Potions of Restore Charisma.
You see a Large Metal Shield [8,+6]. Auto-destroying.
You see a Morning Star (Chaos) (2d6) (+4,+3) {cursed, Ca|Ca?}.
You see a Great Axe (4d4) (+0,+0). Auto-destroying.
You see a Dagger (1d4) (+3,+4). Auto-destroying.
You see a Broken Sword (1d2) (+2,+0). Auto-destroying.
You see an Awl-Pike (1d8) (+1,+4). Auto-destroying.
You cannot run in that direction.
You see a Great Axe (Craft) (4d4) (+8,+5) {|AE}.
You see 5 Potions of Restore Strength.
You see 4 Potions of Restore Charisma.
You see a Morning Star (Chaos) (2d6) (+4,+3) {cursed, Ca|Ca?}.
You see 4 Potions of Restore Charisma.
You see an Arcane Spellbook [Manual of Mastery].
You have 4 Scrolls of *Identify*.

=================================== Options ===================================

 Preserve Mode:      On
 Small Levels:       Sometimes
 Arena Levels:       Sometimes
 Ironman Quests:     Enabled



Posted on 9.9.2016 04:34
Last updated on 14.9.2016 19:22

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9570. on the Ladder (of 18974)
755. on the PosChengband Ladder (of 2395)
5. for this player (

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On 9.9.2016 04:34 Shadowdweller wrote:
Have been playing a bit with riding. These guys seem to take a looong time to get started; ridable dragons start out pretty high level....only one I can consistently stay on at present would be the wyvern. Not sure exactly why that is - might be the level thing or possibly a training issue; I'm not sure eldritch blasts train riding proficiency, ranged weapons are effectively nixed for warlocks on dragon-back, and they also receive fewer attacks than cavalry. Anyway, base idea here was to offset golem speed penalty on riding. The eldritch blasts are lowish damage-wise but have decent AoE capabilities. Haven't had a chance to play with the lance of jousting yet, but looking forward to it.

On 9.9.2016 04:43 murphy wrote:
looking good! i got one to level 28 but still seemed to fall off my ride everytime me or the dragon took damage. i hope you can figure out a way to get your riding skill to improve!

lance of jousting is fun but i wish it recharged faster

On 9.9.2016 09:17 Shadowdweller wrote:
I may have discovered the problem. Using probing it seems that the levels of dragons are even higher than I initially thought. Wyverns seems the lowest rideable at level 20. Some young dragons are 29, but a fair few are lower 30s. Most matures seems to be upper 30s, and ancients surprisingly aren't all that much higher. Not too bummed about jousting cooldown - but I do wish it had better range. Eh well.

On 9.9.2016 10:01 Shadowdweller wrote:
Hmm...nope, still getting thrown a lot by the lower-level young dragons. More to it than that I guess.

On 9.9.2016 10:07 Shadowdweller wrote:
Needless to say - dragon warlocks aren't merely "slightly" inferior to cavalry at riding as the help files would suggest. They are hugely inferior.

On 9.9.2016 14:53 murphy wrote:
if you look at your proficiencies (by pressing ~P ) you can see your riding skill. this needs to be high to prevent getting thrown from the mount. i think cavalry starts and "beginner" and this skill seems to rise pretty quickly. but dragon warlock start at "unskilled' and seems to rise very slowly. maybe with enough patience it can increase to skilled or master level. but didnt survive to see it happen, and honestly was losing hope it was ever going to happen. I'm hoping you have better fortunes than me, it seems like such a cool class i'd like to see one get powerful!

On 9.9.2016 15:00 murphy wrote:
i do think you're on to something about the dragons level being high too. i hatched this crazy scheme to try to find a wand of charm monster or a staff of animate dead so i could get a horse pet and ride it, and maybe i could train riding skill faster that way. but those devices arent found much at low levels

On 9.9.2016 15:04 Shadowdweller wrote:
Yeah, the skill rises slowly...but I think there's also some sort of level cap on the skill. And/or other factors I haven't figured out yet. My cavalry was skilled by level 20 or so and just doesn't fall off - but then again the Cavalry class is not only devoted to riding, but gets riding and not much else. (Whereas the dragonlock gets decent utility spells, device skill, and crowd control blasting).

Anyway, just had one of those crazy knight fights. Found Galahad on a small level. He decided to bring Lancelot, Gareth, and hordes of Camelot knights, those annoying monks, fearmasters, and others. Was initially going to recall out until I realized how quickly Galahad went down once I actually closed. Ported around a bit until I decided that it was just more effective to focus fire on the knight uniques, since they were the summoners. Picked up a fair few artifacts and more egos than I could carry, but nothing fantastic for my riding characters. Still can't handle young dragons.

On 9.9.2016 15:11 Shadowdweller wrote:
Oh btw - dragonlocks unfortunately can ONLY ride dragons. So horses aren't going to happen at least for that class. Can snag a wyvern or young dragon with a capture ball in mountain areas if you're careful. The young dragons won't help much though...and you get Summon Dragon pretty early on.

On 9.9.2016 18:05 wobbly wrote:
Hmm, every time I've needed to train riding skill I've used the trick of digging in to a wall (no room to fall off) then spamming _summoning, haven't tried a dragon warlock though, may try later.

On 9.9.2016 19:44 murphy wrote:
ah, so my horse plan was doomed to fail anyway. well i like wobbly's idea!

On 11.9.2016 04:59 Shadowdweller wrote:
STILL at beginner riding skill. Young dragons are starting to become ridable - but they're flimsy at this level and die rapidly. I tend to keep breath weapons off because the dragons have a nasty habit of waking up things I don't want woken (at least before I close). Should play around with that a bit more. Reforged Sting into this lance - which would be awesome, except for the damned mana brand. (The brand does less damage than the Acid Brand also on the weapon but also eats mana or health in unavailable). I greatly lament the loss of my haste and heal monster wands. Have yet to find replacements.

I realize there's a lot of dungeon left to cover, and maybe the design intent is for dragonlocks to resist a blow or two before being dismounted. But I still kinda take issue with a class that can't really handle its signature supposed focus before finishing more than half the level range. I want to see how the riding thing performs for my dragonlock at 35 though. Also just got a staff of summoning, will see if I can speed train riding any higher.

On 11.9.2016 22:35 Shadowdweller wrote:
So it seems that even the dragons you summon in Chameleon Cave are Chameleons. That place cracks me up.

On 12.9.2016 09:55 Shadowdweller wrote:
Reforged Gondricam into this vampiric, frost-branded new lance. Interesting thing - despite having higher damage bonuses this thing deals about half the damage that my mana/acid branded Sting-Lance. Which leads me to believe that mana and acid brands DO stack somehow. Will play around with it a bit anyway to see how helpful vampirism is but likely to stick with the other since it also has charisma and stealth bonuses. At this rate, I'm gonna end up completely clothed in reforged artifacts; which may speak to how cowardly I am as far as progression goes.

I probably shouldn't complain so much about dragonlock riding, they're...semi-decent casters or caster hybrids. Not much in the way of (high-damage) nuking abilities, aside from a solid device skill; but it's hard to complain about zero cost AoE effects. Golem speed penalty starting to get painful. May actually eq some speed eq just so I don't get blitzed when I am invariably knocked off my dragon.

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