The Angband Ladder: Brandi, Noldor Feanor no-class by Thraalbee

  [Sil 1.3.0 Character Dump]

 Name   Brandi        Age    3,781       Str   2
 Sex    Female        Height  5'10       Dex   5
 Race   Noldor        Weight   159       Con   4
 House  Feanor                           Gra   4 =  3  +1

 Game Turn   11,967   Melee  (+18,2d6)   Melee       18 = 11  +5  +1  +1
 Exp Pool       205          (+19,1d5)   Archery     13 =  7  +5      +1
 Total Exp   27,505   Bows   (+13,2d7)   Evasion     16 =  8  +5  +3
 Burden       126.1   Armor [+16,5-12]   Stealth      3 =  0  +5  -2
 Max Burden   144.0                      Perception  10 =  5  +4  +1
 Depth         600'   Health     41:41   Will        10 =  6  +4
 Min Depth     500'   Voice      41:41   Smithing    11 =  6  +4      +1
 Light Radius     3                      Song         4 =  0  +4

 You are the only child of an archer from the house of Feanor. You have
 light green eyes, straight black hair, and a fair complexion.






  [Equipment]

a) a Mithril Longsword (Defender) (+1,2d5) [+2] 1.5 lb
   It cannot be harmed by the elements.  
b) a Longbow of Radiance (+0,2d5) 2.5 lb
   It fires shining arrows.  It can shoot arrows 20 squares
   (with your current strength).
c) an Amethyst Ring of Evasion [+1]
d) a Chalcedony Ring of Perception <+1>
   It improves your perception by 1.  
e) a Dragon Tooth Amulet of Grace <+1>
   It increases your grace by 1.  It sustains your grace.  
f) a Feanorian Lamp
g) The Studded Leather of Beor [-1,1d6]
   It provides resistance to poison.  It sustains your grace.  
   It cannot be harmed by the elements.  It grants you the
   ability: Inner Light.  
h) a Cloak [+1]
i) The Dagger of Nargil (+5,1d5) 0.5 lb
   It cuts easily through armour.  It can be thrown effectively
   (11 squares).  It cannot be harmed by the elements.  
j) a Great Helm of True Sight [-2,1d3]
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
k) a Set of Mithril Gauntlets [+0,1d1]
   It cannot be harmed by the elements.  
l) a Pair of Boots of Speed [+0,1d1]
   It grants you the ability: Sprinting.  
m) 56 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) 99 Arrows
   They can be shot 20 squares (with your current strength and bow).


  [Inventory]

a) 3 Dark Green Herbs of Rage
b) a Fragment of Lembas
c) 9 Murky Brown Potions of Orcish Liquor
d) 2 Smoky Potions of Healing
e) 5 Copper Speckled Potions of True Sight
f) 5 Sparkling Blue Potions of Slow Poison
g) a Black Potion of Quickness
h) a Brilliant Blue Potion of Strength
i) 2 Pale Green Potions of Dexterity
j) 2 Golden Potions of Constitution
k) a Dark Blue Potion
l) a Runed Staff of Self Knowledge (used 3 times)
m) a Gnarled Staff of Warding
n) a Feanorian Lamp
o) The Round Shield of Angrod [+0,1d4] {fire,conf,stun}
   It provides resistance to fire, confusion, and stunning.  It
   cannot be harmed by the elements.  
p) a Great Helm of Defiance [-2,1d3] <+1>
   It improves your will by 1.  It provides resistance to fear.  
   
q) a Set of Gauntlets of the Forge (-1) [+0,1d1] <+3>
   It improves your smithing by 3.  
r) a Pair of Greaves of Free Action [-1,1d2]
   It grants you freedom of movement.  
s) a Greatsword (Defender) (-2,3d5) [+2] 7.0 lb
   It cannot be harmed by the elements.  It requires both hands
   to wield it properly.  
t) 15 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).
u) 99 Arrows
   They can be shot 20 squares (with your current strength and bow).
v) 35 Arrows
   They can be shot 20 squares (with your current strength and bow).
w) 65 Pieces of Mithril


  [Notes]

Arandi of the Noldor
Entered Angband on 6 Sep 2016

   Turn     Depth   Note

     10     50 ft   (Finesse)
     10     50 ft   (Parry)
    682    100 ft   (Armoursmith)
    682    100 ft   (Enchantment)
    772    100 ft   Made a Kite Shield of Deflection (-2) [+1,1d6]  7.0 lb
    863    100 ft   Made a Great Helm of Defiance [-2,1d3] <+1>  8.0 lb
    960    100 ft   Made a Pair of Boots of Speed [+0,1d1]  2.0 lb
  3,664    300 ft   Made a Mithril Shield of Deflection (-1) [+1,1d6]  3.0 
                    lb 
  3,669    300 ft   (Weaponsmith)
  3,768    300 ft   Made a Mithril Longsword (Defender) (+1,2d5) [+2]  1.5 
                    lb 
  3,873    300 ft   Made a Mithril Longsword (Defender) (+1,2d5) [+2]  1.5 
                    lb 
  4,668    300 ft   Encountered Gorgol, the Butcher
  4,767    300 ft   Slew Gorgol, the Butcher
  6,721    300 ft   (Jeweller)
  6,796    300 ft   Made a Feanorian Lamp  1.0 lb
  6,869    300 ft   Made a Feanorian Lamp  1.0 lb
  6,929    300 ft   Made an Amethyst Ring of Evasion [+1]  0.1 lb
  8,413    350 ft   (Two Weapon Fighting)
  8,723    450 ft   (Crowd Fighting)
 10,390    500 ft   (Flaming Arrows)
 10,842    500 ft   Found The Dagger of Nargil
 10,947    500 ft   Found The Studded Leather of Beor
 11,528    600 ft   Found The Round Shield of Angrod
 11,716    600 ft   (Hardiness)
 11,955    600 ft   (Leaping)



  ['Score' 012088033]


Posted on 6.9.2016 21:24

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1443. on the Sil Ladder (of 2253)

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On 6.9.2016 21:24 Thraalbee wrote:
Made two mithril long swords early (found a mithril hauberk!) and started dual wield. Not so great but then I found Nargil. Sweet. Annoyingly I am looking at lots of nice loot including a special [+1,1d7] short sword and a [0,1d3] mithril free action greaves but it seems I have to dig through the walls to get enough room to leap there.

On 7.9.2016 16:39 phaethon wrote:
Not sure what the room layout was where you needed to leap (it could have been random and "un-leapable"), but just in case, you can leap anywhere with 45 degrees of the way you are moving. So if you moved south on your last turn, you can then leap south, southwest, or southeast. Looks like a nice run so far!

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