The Angband Ladder: Beren Farway, Human no-class by <TheOtherMITZE@yahoo.com>

                 [Sangband 1.0.2 Character Dump]

     Beren Farway        Age    :             16  STR:      15
     the Myrmidon        Height :         167 cm  INT:      12
                         Weight :          60 kg  WIS:      10
Gender : Male                                     DEX:      17
Race   : Human                  Slayer of         CON:      15
                          Grip, Farmer Maggot's   CHR:      11
                                   dog
Max Hitpoints        57  Power                10  Gold             1689
Cur Hitpoints        -3  Score                25
Max Mana              0  Unspent Exp           2
Cur Mana              0  Max Depth          60 m

Blows per Round     2/2  Turns            218749  Shots per round     0
Hit Rate          58/58  Active Turns      21580  + to Skill          0
Average Damage      3/3  Resting Turns       646  Deadliness (%)        0

                        (Character Abilities)
Melee     : Iffy       Saving Throw: Poor       Magic Device: Bad
Shooting  : Poor       Stealth     : Bad        Dodging     : Bad
Throwing  : Very Good  Perception  : Iffy       Fame        : Mentioned

   Speed       : normal
   Armor      : 15
   Kills       : 254
   Time Elapsed: 2 days, 4 hours, 29 minutes   (218749 turns)


  [Character Attributes]

      abcdefghijkl@        Stat Intrnl abcdefghijkl@ Adjust
Stlth:.............        STR:     15 .............     15
Invis:.............        INT:     12 .............     12
Aware:.............        WIS:     10 .............     10
Disar:.............        DEX:     17 .............     17
Devic:.............        CON:     15 .............     15
Speed:.............        CHR:     13 ............2     11

      abcdefghijkl@                           abcdefghijkl@
Infra:............1                     NFuel:.............
Tunnl:.............                     Steal:.............
Save :.............                     NoMag:.............
Mana :.............                     Telep:.............
Light:.....2.......                     Aggra:.............
                                        Drain:.............

                                        Curse:.............

      abcdefghijkl@       abcdefghijkl@       abcdefghijkl@
Acid :............. Light:............. Food :....+........
Elec :............. Dark :............. Feath:.............
Fire :............. Sound:............. Shine:.............
Cold :............. Shard:............. Regen:.............
Pois :............. Nexus:............. ESP  :.............
Fear :............. Nethr:............. SeeIn:.............
Blind:............. Chaos:............. FrAct:.............
Confu:............. Disen:............. HLife:.............


  [Last Messages]

You throw a boulder (m) (20 left).
Feldisham, the Guard bashes into a wall.
Feldisham, the Guard is no longer confused.
You throw a boulder (m) (19 left).
Feldisham, the Guard hits you! <2x>
Cancelled.
You throw a boulder (m) (18 left).
Feldisham, the Guard grunts with pain.
Feldisham, the Guard hits you!
You have been given a graze.
Feldisham, the Guard hits you!
You throw a boulder (m) (17 left).
Feldisham, the Guard grunts with pain.
Feldisham, the Guard hits you!
You die.


  [Skills]

Swordsmanship     :  10%
Throwing          :  12%
Magical Device    :   4%
Burglary          :  11%
Perception        :  14%
Disarming         :  16%



  [Quests]

   To fulfill your task, you must kill 9 Water spirits at a depth of 165
   meters.
   
   Defeated 4 Skeleton kobolds at 45 meters


  [Character Equipment]

A Dagger (1d4) (+0,+0) {@w0}
An Amulet of Slow Digestion
A Brass Lantern (lit) [2] <Fuel: 10596>
A Filthy Rag [1,+4]
A Cloak [1,+0]
A Dagger (1d4) (+0,+0) {@w1}
A Hard Leather Cap [2,+4]
A Set of Leather Gloves [1,+0]
A Pair of Leather Sandals [1,+0]
3 Throwing Knives (1d3) (+0,+0) {=g@v0}


  [Character Inventory]

12 Strips of Beef Jerky
3 Rations of Food
2 Potions of Salt Water {!q}
3 Scrolls of Word of Recall {=g!r}
a Scroll of Light
2 Scrolls of Monster Confusion
a Wand of Magic Missile (12 charges)
a Hard Leather Cap [2,+3]
a Hard Leather Cap [2,+0]
a Whip (1d5) (+0,+0)
a Shovel (1d2) (+0,+0) (+1) {@w0}
a blank Parchment (Paper)
17 boulders {=g}
     Does 2d8 thrown damage
11 boulders {=g@v1}
     Does 2d5 thrown damage


  [Home Inventory]

37 Strips of Beef Jerky
2 Flasks of oil
     Does 2d5 thrown damage
a Wand of Magic Missile (8 charges)
a Wand of Spark (21 charges)
Soft Leather Armor [4,+0]
a Hard Leather Cap [2,+2]
a Hard Leather Cap [2,+0]
a Main Gauche (1d5) (-2,-3)
a blank Parchment (Paper)
2 boulders {=g@v1}
     Does 2d8 thrown damage


  [Special Advantages and Disadvantages]

You were rolled up 434402 times before being accepted.

============================================================
                   CHAR.  
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         0      0'    1   Swore a blood oath to defeat Morgoth.
     55283    100'    6   Killed Grip, Farmer Maggot's dog.
     89851    100'    7   Killed Fang, Farmer Maggot's dog.
    201735    150'   10   Reached power 10
    218749    200'   10   Killed by Feldisham, the Guard
============================================================

Posted on 4.9.2016 10:36

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280. on the Sangband Ladder (of 287)

Comments

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On 4.9.2016 10:36 TheOtherMITZE@yahoo.com wrote:
Been trying out Sangband, these past couple of days.

I really do want to like it--things that allow for character builds are supremely my shit--but there are so many quality-of-life and ease-of-use things missing.

On 4.9.2016 19:01 xorzac wrote:
Its a pain to get ok starting gear and not die on first couple levels, unless you know the game. My new dump is easily my 20th attempt. From my experience, try focusing more in one area. Also disarming is not a huge necessity early.

Oh, kill bill feeny In town for good/ego drops (I got an acid brand sword off him).

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