The Angband Ladder: Eollin, Sindar Doriath no-class by wobbly

  [Sil 1.3.0 Character Dump]

 Name   Eollin        Age    2,045       Str   3 =  2          +1
 Sex    Male          Height  5'11       Dex   2 =  3          -1
 Race   Sindar        Weight   161       Con   4 =  3          +1
 House  Doriath                          Gra   3 =  4          -1

 Game Turn    7,252   Melee  (+15,2d8)   Melee       15 = 11  +2  +1  +1
 Exp Pool       969   Bows    (+8,2d9)   Archery      8 =  3  +2  +2  +1
 Total Exp   29,169   Armor [+18,7-13]   Evasion     18 = 10  +2  +6
 Burden       112.2                      Stealth      8 =  4  +2  +2
 Max Burden   172.8   Health     -4:41   Perception  11 =  8  +3
 Depth         650'   Voice       1:34   Will         9 =  6  +3
 Min Depth     350'                      Smithing     3 =  0  +3
 Light Radius     2                      Song        11 =  7  +3      +1

 You are one of two children of a Sindar prince. You have light grey
 eyes, straight auburn hair, and a fair complexion.






  [Last Messages]

> You end your song.
> The Werewolf misses you.
> The Werewolf bites you.
> You have been poisoned.
> The Werewolf bites you.
> You have been further poisoned.
> The Werewolf misses you.
> You can feel the poison weakening.
> You have gorged yourself!
> You can't eat or drink any more until you recover.
> You have 4 Copper Speckled Potions of Slow Poison (d).
> *** LOW HITPOINT WARNING! ***
> Your constitution returns to normal.
> The Werewolf claws you!
> You die.


  [Screenshot]

         
         
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  @CC@CC 
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  [Equipment]

a) a Longsword (+0,2d5) [+1] 2.5 lb
b) a Longbow (+1,2d6) 3.0 lb
   It can shoot arrows 20 squares (with your current strength).
c) an Emerald Ring of Accuracy (+1)
d) a Sapphire Ring of Dexterity <+0> {dex}
   It increases your dexterity by 0.  It sustains your dexterity.
   
e) a Ruby Amulet of Regeneration {regen}
   It speeds your regeneration (which also increases your hunger).
   
f) a Brass Lantern of Brightness (2938 turns)
   It burns brightly, increasing your light radius by an
   additional square.  
g) The Leather Armour of Caranthir [+1,1d4] <+4>
   It improves your stealth by 4.  It creates an unnatural
   darkness.  It cannot be harmed by the elements.  
h) a Cloak [+1]
i) a Round Shield of Deflection [+2,1d3]
   It cannot be harmed by the elements.  
j) a Helm [+0,1d2]
k) a Set of Gloves of Swordplay [+0,1d1]
   It grants you the ability: Parry.  
l) a Pair of Boots [+0,1d1]
m) 3 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).
n) 60 Arrows of Piercing
   They cut easily through armour.  They can be shot 20 squares
   (with your current strength and bow).


  [Inventory]

a) a Black Herb of Restoration
b) 3 Fragments of Lembas
c) 2 Azure Potions of True Sight
d) 4 Copper Speckled Potions of Slow Poison
e) a Cloudy Potion of Constitution
f) 2 Dark Blue Potions of Grace
g) a Willow Staff of Light (6 charges)
h) a Golden Staff of Understanding (0 charges)
i) an Ivory Staff of Revelations (4 charges)
j) an Ashen Staff of Self Knowledge (1 charge)
k) a Gnarled Staff of Earthquakes (0 charges)
l) a Coral Amulet of Constitution <+0> {con}
   It increases your constitution by 0.  It sustains your 
   constitution.  
m) a Robe of Permanence
   It sustains all your stats.  It cannot be harmed by the
   elements.  
n) a Crown of Grace <+1>
   It increases your grace by 1.  It cannot be harmed by the
   elements.  
o) a Great Helm of True Sight [-2,1d3] {true sight}
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
p) a Dwarf Mask of Defiance [-2,1d2] <+2>
   It improves your will by 2.  It provides resistance to fire 
   and fear.  
q) a Shortsword (+1,1d8) [+1] 1.5 lb
r) a Greatsword (-2,3d6) [+1] 7.0 lb
   It requires both hands to wield it properly.  
s) a Mattock (-5,5d2) <+2> 9.0 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  
t) 91 Arrows
   They can be shot 20 squares (with your current strength and bow).


  [Notes]

Eollin of the Sindar
Entered Angband on 22 Aug 2016

   Turn     Depth   Note

      0     50 ft   (Song of the Trees)
  2,131    250 ft   Encountered Gorgol, the Butcher
  2,214    250 ft   Slew Gorgol, the Butcher
  2,217    250 ft   1d1 gloves of swordplay
  2,508    300 ft   40lbs of Hau-brick, say bye bye to stealth
  2,601    300 ft   Fell through a false floor
  2,601    350 ft   (Crowd Fighting)
  2,745    350 ft   Here come ze Wargs
  2,887    350 ft   _earthquakes
  3,285    400 ft   (Heavy Armour Use)
  3,585    400 ft   ug, herb of weakness
  3,688    400 ft   !strength, just when I was webbed
  3,980    400 ft   (Power)
  4,356    400 ft   Fell through a false floor
  4,356    450 ft   (Song of Staying)
  5,203    450 ft   (Hardiness)
  5,848    500 ft   Found The Leather Armour of Caranthir
  5,848    500 ft   hmm options
  5,954    500 ft   Found The Set of Gloves of Brethil
  6,023    500 ft   (Precision)
  6,245    500 ft   (Eye for Detail)
  6,289    600 ft   (Song of Silence)
  6,561    650 ft   (Assassination)
  6,742    700 ft   Encountered Delthaur, Balrog of Terror
  6,834    650 ft   Encountered Ulfang the Black
  6,893    700 ft   Encountered Scatha the Worm
  6,893    700 ft   hi
  6,903    700 ft   Encountered Gilim, the Giant of Eruman
  7,033    650 ft   (Keen Senses)

  7,252    650 ft   Slain by a Werewolf.
  7,252    650 ft   Died on 23 August 2016.




  ['Score' 013092748]


Posted on 22.8.2016 16:38
Last updated on 22.8.2016 18:31

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1301. on the Sil Ladder (of 2253)

Comments

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On 22.8.2016 16:47 wobbly wrote:
Not sure whether to switch to stealthy. Already took heavy armour use but it'll work just fine in the 30lb range.

On 22.8.2016 18:31 wobbly wrote:
Should of stuck with heavy armour. Got caught just short of listen

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