The Angband Ladder: Kaleb Darkday, Half-Elf Rogue by <TheOtherMITZE@yahoo.com>
[NPPAngband 7.1.0 Character Dump] Name Kaleb Darkday Self RB CB EB Best Sex Male Age 25 STR! 18/100 +1 +2 +8 18/210 Race Half-Elf Height 70 INT! 18/100 +2 +1 +5 18/180 Class Rogue Weight 128 WIS! 18/100 +0 -2 +0 18/80 Title Master Rogue Status 18 DEX! 18/100 +3 +3 +4 18/200 HP -4/1121 CON! 18/100 +2 +1 +7 18/200 SP 224/345 Level 47 CHR! 18/100 +2 -1 +3 18/140 GameTurn 2523469 Armor [15,+158] Saving Throw 83% PlayerTurn 351274 Fight (+40,+30) Stealth Legendary Cur Exp 4142226 Melee (+49,+40) Fighting Legendary Max Exp 4142226 Shoot (+72,+45) Shooting Legendary Adv Exp 582774 Blows 5/turn Disarming 14% MaxDepth 3000 ft Shots 3/turn Magic Device 98 Gold 998316 Speed +19 Perception 1 in 0 Burden 179 lbs Infra 90 ft Searching 53% % Burden 59% Your father was of the Avari. You are one of several children of a Guildsman. You are the black sheep of the family. You have blue eyes, straight black hair, and a fair complexion. [Last Messages] > It was a good hit! > You hit Fundin Bluecloak. > Fundin Bluecloak misses you. > Fundin Bluecloak hits you! > Fundin Bluecloak misses you. > Fundin Bluecloak hits you! > You hit Fundin Bluecloak. > You miss Fundin Bluecloak. > You hit Fundin Bluecloak. > It was a great hit! > You miss Fundin Bluecloak. > The Enchantress misses you. > Fundin Bluecloak misses you. > Fundin Bluecloak hits you! > You die. Killed by Fundin Bluecloak. [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) ++ + + + + /}=="~(()]]] /}=="~(()]]] abcdefghijkl@ abcdefghijkl@ Str: 3.....2....3. Str: s............ Int: ......2..3... Int: ......s...... Wis: ............. Wis: ............. Dex: .1.......3... Dex: ............s Con: ....2.2....3. Con: ..........s.. Chr: .........3... Chr: ............. abcdefghijkl@ abcdefghijkl@ rAcid ........+.... rBlnd ......+..+... rElec ........+.... rConf ......+...... rFire ....+...+.... Sound .........+... rCold ........++... Shard .........+... rPois ......+...... Nexus .......+..... rFear ...........+. Nethr ............. rLite .........++.. Chaos ........+.... rDark .........+... Disen ......+...... abcdefghijkl@ abcdefghijkl@ S.Dig ............. Stea. +.....+++.... Feath ............. Sear. .........+... PLite .........++.. Infra ......+...... Regen ............. Aggr ............. Telep ............. Speed ..+...++.+.+. Invis .....++..+... Blows ............. FrAct ......+..++.. Shots .+........... HLife ......+...... Might .+........... abcdefghijkl@ abcdefghijkl@ /}=="~(()]]] /}=="~(()]]] [Character Equipment] a) The Glaive of Eollos (7d6) (+9,+10) (+3) It increases your strength by 3. It increases your stealth by 3. It slays orcs, trolls, giants, and all evil creatures. It sustains your strength. It cannot be harmed by the elements. It gives you 5 attacks per turn. It was dropped by Radagast the Brown at a depth of 2250 ft. b) a Sling of Buckland (x3) (+18,+14) (+1) It increases your dexterity by 1. It increases your shooting speed and shooting power by 1. It cannot be harmed by acid or fire. You can fire this sling 3 times more quickly than an ordinary sling. It was bought in a store. c) a Ring of Speed (+8) It increases your speed by 8. It was lying on the floor at a depth of 1500 ft. d) a Ring of Slaying (+10,+12) {25 pct off} e) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. It was dropped by a Servant of Tulkas at a depth of 2650 ft. f) The Star of Elendil {@A0} It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. It was dropped by Draebor, the Imp at a depth of 1800 ft. g) The Robe of Zorander [5,+15] (+2) {@A1} It increases your strength, intelligence, and constitution by 2. It increases your stealth, infravision, and speed by 2. It provides resistance to poison, blindness, confusion, disenchantment, and life draining. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It activates for heal (500) every 250+d250 turns. It cannot be harmed by the elements. It was lying on the floor at a depth of 2650 ft. h) The Cloak 'Colannon' [1,+15] (+3) {@A7} It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. It was dropped by Kurt Tannert, the Zombie at a depth of 600 ft. i) a Small Leather Shield of Elvenkind [2,+15] (+2 stealth) {RChaos} It increases your stealth by 2. It provides resistance to acid, lightning, fire, cold, and chaos. It cannot be harmed by the elements. It was conjured forth by magic at a depth of 2650 ft. j) The Jewel Encrusted Crown of N�menor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. It was a reward for your exploits at a depth of 2400 ft. k) The Set of Leather Gloves 'Cammithrim' [1,+10] It provides resistance to light. It sustains your constitution. It lights the dungeon around you. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. It was dropped by a Troll priest at a depth of 2050 ft. l) The Pair of Metal Shod Boots of Thr�r [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It makes you native to terrains made of acid. It cannot be harmed by the elements. It was found in a chest at a depth of 2650 ft. [Character Equipment -- Quiver] n) 9 Iron Shots of Wounding (1d4) (+8,+14) {@f0} o) 2 Iron Shots of Slay Giant (1d4) (+4,+5) {@f1} It slays giants. They were dropped by Wormtongue, Agent of Saruman at a depth of 400 ft. p) 15 Iron Shots of Frost (1d4) (+4,+7) {@f2} It is branded with frost. It cannot be harmed by cold. q) 17 Iron Shots of Lightning (1d4) (+11,+7) {@f3} It is branded with electricity. It cannot be harmed by electricity. r) 28 Iron Shots of Acid (1d4) (+8,+10) {@f4} It is branded with acid. It cannot be harmed by acid. They were dropped by Scatha the Worm at a depth of 2600 ft. s) 16 Rounded Pebbles of Slay Evil (1d2) (+15,+14) {@f5} It slays all evil creatures. t) The Well-balanced Dagger 'Nimthanc' (2d4) (+9,+9) {@v0} It is branded with frost. It provides resistance to cold. It can be thrown hard and fast. It activates for frost bolt (6d8) every 7+d7 turns. It cannot be harmed by the elements. It gives you 5 attacks per turn. It was lying on the floor at a depth of 600 ft. u) The Well-balanced Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) {@v1} It increases your wisdom by 4. It increases your infravision by 4. It slays orcs. It is branded with frost. It provides resistance to cold and light. It can be thrown hard and fast, lights the dungeon around you, and speeds your regeneration. It activates for drain life (90) every 40 turns. It cannot be harmed by the elements. It gives you 5 attacks per turn. It was dropped by a Power drake at a depth of 1700 ft. [Character Inventory] a) 4 Books of Magic Spells [Magic for Beginners] {@m1} b) 3 Books of Magic Spells [Conjurings and Tricks] c) 3 Books of Magic Spells [Incantations and Illusions] {@m3} d) 2 Books of Magic Spells [Sorcery and Evocations] {@m7} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {@m9} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {@m0} It cannot be harmed by the elements. h) 7 Potions of Heroism i) 4 Potions of Berserk Strength j) 2 Potions of Healing k) 2 Potions of Restore Mana l) 9 Faded Scroll Fragments m) 7 Scrolls of Teleportation n) 5 Scrolls of Holy Prayer o) 3 Scrolls of *Destruction* p) 4 Rods of Teleport Other q) a Rod of *Identify* It cannot be harmed by electricity. It was bought in a store. r) an Amulet of ESP (+9) It increases your searching by 9. It grants you the power of telepathy. It cannot be harmed by the elements. It was dropped by a Dark elven sorcerer at a depth of 3000 ft. s) a Large Metal Shield of Elvenkind [5,+12] (+1 stealth) {RPois} It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and poison. It cannot be harmed by the elements. It was dropped by an Ancient black dragon at a depth of 3000 ft. [Home Inventory Stat Modifiers, Sustains and Flags] (+/-) + ++ +++ !!???====[[()]]]||}{{{{ !!???====[[()]]]||}{{{{ abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx Str: .......1.22....44....... Str: ................s....... Int: .......1......2......... Int: ........................ Wis: .......1......2......... Wis: ........................ Dex: .......1..2....44....... Dex: ................s....... Con: .......1.......4........ Con: ..................s..... Chr: .......1.2.............. Chr: ........................ abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx rAcid .........++.+..+.+...... rBlnd ..............+..+...... rElec .........++.+..+........ rConf ..........+..+...+...... rFire .........++*+..++.+..... Sound ..........+..+...+...... rCold .........++.+..+........ Shard .........+.............. rPois .......+.........*...... Nexus .........+.............. rFear ..........+..+.++....... Nethr ........+............... rLite ............+........... Chaos .................+...... rDark .......+....+........... Disen ................+....... abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx S.Dig ........................ Stea. .......+...+............ Feath ........................ Sear. ........................ PLite ...............+........ Infra ........................ Regen ........................ Aggr ........................ Telep ..............++........ Speed ......+................. Invis ...............++....... Blows ........................ FrAct ................+....... Shots ..................+..... HLife ........................ Might ........................ abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx !!???====[[()]]]||}{{{{ !!???====[[()]]]||}{{{{ [Home Inventory] a) 4 Potions of *Healing* b) a Potion of Life c) 9 Scrolls of *Destruction* d) 3 Scrolls of Banishment e) a Scroll of Mass Banishment f) a Ring of Slaying (+11,+11) g) a Ring of Speed (+4) It increases your speed by 4. It was lying on the floor at a depth of 1050 ft. h) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. It was dropped by a Servant of Aul� at a depth of 2650 ft. i) a Ring of Resist Nether It provides resistance to nether. It was bought in a store. j) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. It was conjured forth by magic at a depth of 2600 ft. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. It was dropped by a Mature chromatic dragon at a depth of 1800 ft. l) a Cloak of Aman [1,+19] (+2 stealth) {ImFire} It increases your stealth by 2. It provides immunity to fire. It cannot be harmed by the elements. It was found in a chest at a depth of 2600 ft. m) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. It was found in a chest at a depth of 2400 ft. n) a Jewel Encrusted Crown of Serenity [0,+12] It provides resistance to fear, confusion, and sound. It cannot be harmed by acid. o) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. It was dropped by a Mature black dragon at a depth of 2050 ft. p) The Iron Helm of Dor-l�min [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. It was a reward for your exploits at a depth of 2150 ft. q) The Long Sword 'And�ril' (3d5) (+10,+15) [+10] (+4) {@A5} It increases your strength and dexterity by 4. It slays orcs, trolls, and all evil creatures, and it is especially deadly against undead. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. It gives you 5 attacks per turn. It was lying on the floor at a depth of 1350 ft. r) The Two-Handed Sword of Brossalos (3d6) (+7,+16) (+2) It increases your tunneling by 2. It is especially deadly against undead. It provides immunity to poison. It provides resistance to acid, blindness, confusion, sound, and chaos. It cannot be harmed by the elements. It gives you 5 attacks per turn. It was dropped by Ar-Pharaz�n the Golden at a depth of 2650 ft. s) The Sling 'Star-shooter' (x2) (+8,+9) (+3) It increases your shooting speed by 3. It provides resistance to fire. It sustains your constitution. It cannot be harmed by the elements. You can fire this sling 5 times more quickly than an ordinary sling. It was a reward for your exploits at a depth of 2500 ft. t) 26 Mithril Shots (2d4) (+13,+10) It cannot be harmed by acid. u) 43 Mithril Shots (2d4) (+11,+10) It cannot be harmed by acid. v) 33 Mithril Shots (2d4) (+8,+9) It cannot be harmed by acid. w) 48 Mithril Shots (2d4) (+5,+5) It cannot be harmed by acid. [Current Quest] Retrieve 11 additional Faded Scroll Fragments from a wilderness level at a depth of 3000 feet and return to the Guild. [Options] GAME PLAY OPTIONS: Auto-scum for good levels : no (auto_scum) Allow the generation of themed levels : yes (allow_themed_levels) Map remembers all perma-lit grids : yes (view_perma_grids) Map remembers all torch-lit grids : yes (view_torch_grids) Monsters exploit players weaknesses : no (smart_cheat) BIRTH OPTIONS: Adult: Items always sell for 0 gold : yes (adult_no_selling) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts : no (adult_rand_artifacts) Adult: Never stack objects on the floor : no (adult_no_stacking) Adult: Have notes to written to a file : no (adult_take_notes) Adult: All levels generated small : no (adult_force_small_lev) Adult: Generate connected stairs : yes (adult_conected_stairs) Adult: Disable quests : no (adult_no_quests) Adult: Disable player ghosts : no (adult_no_player_ghosts) Adult: Disable store services : no (adult_no_store_services) Adult: Disable extra artifacts : no (adult_no_xtra_artifacts) Adult: Start with more money and no equipment: no (adult_birth_money) Adult: Prevent unusual terrains or dungeons : no (adult_simple_dungeons) Adult: Replace bow slot with swap weapon slot: no (adult_swap_weapons) CHEAT OPTIONS: Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 10.3.2015 19:32
6655. on the Ladder (of 19092)
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