The Angband Ladder: Mini Driver, Human Warrior by elliptic

  [NPPAngband 7.1.0 Character Dump]

 Name   Mini Driver                       Self RB CB  EB   Best
 Sex    Female         Age      17 STR! 18/100 +1 +5  +9 18/***
 Race   Human          Height   71 INT! 18/100 +1 -2  +0  18/90
 Class  Warrior        Weight  140 WIS:  18/96 +1 -2 +17 18/***
 Title  **WINNER**     Status    1 DEX! 18/100 +1 +2  +5 18/180
 HP     993/1223                   CON! 18/100 +3 +2  +7 18/***
 SP     0/0            Level    50 CHR:  18/99 +1 -1  +9 18/189

 GameTurn      553574  Armor  [19,+116] Saving Throw        87%
 PlayerTurn    105540  Fight  (+43,+55) Stealth          Superb
 Cur Exp     13105893  Melee  (+60,+72) Fighting      Legendary
 Max Exp     13105893  Shoot   (+51,+8) Shooting      Legendary
 Adv Exp     ********  Blows     6/turn Disarming            9%
 MaxDepth     5000 ft  Shots     3/turn Magic Device         60
 Gold        10001215  Speed        +29 Perception      1 in 38
 Burden       165 lbs  Infra       0 ft Searching           14%
 % Burden         55%

 You are one of several children of a Yeoman. You are the black
 sheep of the family. You have brown eyes, straight black hair,
 and an average complexion.


  [Last Messages]

> You feel very stupid for a moment, but the feeling passes.
> You feel very naive for a moment, but the feeling passes.
> You feel very clumsy for a moment, but the feeling passes.
> You feel very sickly for a moment, but the feeling passes.
> You feel very ugly for a moment, but the feeling passes.
> Morgoth, Lord of Darkness misses you.
> You hit Morgoth, Lord of Darkness.
> It was a great hit!
> You have slain Morgoth, Lord of Darkness.
> You feel something roll beneath your feet.
> A magical staircase appears...
> *** CONGRATULATIONS ***
> You have won the game!
> You may retire (commit suicide) when you are ready.
> Maeglin, the Traitor of Gondolin magically summons mighty undead opponents!

Killed by Ripe Old Age.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-) ++  +++++ + 
      /}=="~(()]]]               /}=="~(()]]]
      abcdefghijkl@              abcdefghijkl@
 Str: .2..223......        Str:  ....s.ss.....
 Int: .............        Int:  s............
 Wis: 42....333.2..        Wis:  .s....sssss..
 Dex: .....2..3....        Dex:  .....s..ss...
 Con: 4......3.....        Con:  ....s.ss.s...
 Chr: 4....2.3.....        Chr:  s....s.......
      abcdefghijkl@              abcdefghijkl@ 
rAcid ......++..+..        rBlnd ......+...... 
rElec ......+......        rConf .....+....... 
rFire +.....+......        Sound ......+...... 
rCold +.....+++....        Shard ......+...... 
rPois ......+.+.+..        Nexus ..........+.. 
rFear ....+.+...+.+        Nethr ......+...... 
rLite ......+......        Chaos ......+...... 
rDark ......+......        Disen ....+........ 
      abcdefghijkl@              abcdefghijkl@ 
S.Dig ......+......        Stea. ......++..+..
Feath ......+......        Sear. .............
PLite +............        Infra .............
Regen +............        Aggr  .............
Telep .+........+..        Speed ..+......+.+.
Invis .+...+.......        Blows .............
FrAct .+..+.++..+..        Shots .+...........
HLife .............        Might .............
      abcdefghijkl@              abcdefghijkl@
      /}=="~(()]]]               /}=="~(()]]] 

  [Character Equipment]

a) The Battle Axe 'Culuing' (6d8) (+17,+17) (+4) {!!}
   It increases your wisdom, constitution, and charisma by 4.  
   It increases your tunneling by 4.  It slays orcs and all evil
   creatures, and it is especially deadly against undead.  It is
   branded with frost.  It provides resistance to fire and cold.
   It sustains your intelligence and charisma.  It is blessed by
   the gods, lights the dungeon around you, and speeds your
   regeneration.  It activates for stone to mud every 5 turns.  
   It cannot be harmed by the elements.     It gives you 6
   attacks per turn.  
   
   It was dropped by Alatar the Blue at a depth of 3750 ft.
b) The Light Crossbow 'Cirmen' (x3) (+8,+8) (+2) {!!}
   It increases your strength and wisdom by 2.  It increases
   your shooting speed by 2.  It sustains your wisdom.  It
   grants you immunity to paralysis, the power of telepathy, and 
   the ability to see invisible things.  It activates for stone
   to mud every 2 turns.  It cannot be harmed by the elements.  
   You can fire this crossbow 3 times more quickly than an ordinary
   crossbow.
   
   It was dropped by Sauron, the Sorcerer at a depth of 4950 ft.
c) a Ring of Speed (+15)
   It increases your speed by 15.  
   It was dropped by a Great Wyrm of Thunder at a depth of 3500 ft.
d) a Ring of Damage (+0,+19)
e) an Amulet of Weaponmastery (+4,+4) (+2)
   It increases your strength by 2.  It provides resistance to 
   fear and disenchantment.  It sustains your strength and 
   constitution.  It grants you immunity to paralysis.  
   It was dropped by a Great Wyrm of Chaos at a depth of 3750 ft.
   
f) The Arkenstone of Vatan (+2) (charging) {!!}
   It increases your strength, dexterity, and charisma by 2.  It
   provides resistance to confusion.  It sustains your dexterity 
   and charisma.  It lights the dungeon around you.  It grants
   you the ability to see invisible things.  It activates for
   detection every 30+d30 turns.  It cannot be harmed by the
   elements.  
   It was dropped by a Greater basilisk at a depth of 3150 ft.
g) The Hard Studded Leather 'Edhwen' (-1) [7,+22] (+3)
   It increases your strength and wisdom by 3.  It increases
   your stealth by 3.  It provides resistance to acid, lightning,
   fire, cold, poison, fear, light, dark, blindness, sound, 
   shards, nether, and chaos.  It sustains your strength, wisdom,
   and constitution.  It slows your metabolism and makes you
   fall like a feather.  It grants you immunity to paralysis.  
   It activates for fire branding of bolts every 999 turns.  It
   cannot be harmed by the elements.  
   It was a reward for your exploits at a depth of 2550 ft.
h) The Cloak of Elegothir (+2,+2) [1,+21] (+3)
   It increases your wisdom, constitution, and charisma by 3.  
   It increases your stealth by 3.  It provides resistance to 
   acid and cold.  It sustains your strength, wisdom, and 
   constitution.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  
   It was lying on the floor at a depth of 2150 ft.
i) The Small Leather Shield of Gwain (+3,+3) [2,+20] (+3)
   It increases your wisdom and dexterity by 3.  It provides
   resistance to cold and poison.  It sustains your wisdom and 
   dexterity.  It activates for starlight (10d8) every 100
   turns.  It cannot be harmed by the elements.  
   It was dropped by a Mature chromatic dragon at a depth of 4050
   ft.
j) The Hard Leather Cap 'QW' [2,+6] (+7)
   It increases your speed by 7.  It sustains your wisdom, 
   dexterity, and constitution.  It cannot be harmed by the
   elements.  
   It was a reward for your exploits at a depth of 4600 ft.
k) The Set of Leather Gloves 'Geltar' (+7,+7) [1,+21] (+2)
   It increases your wisdom by 2.  It increases your stealth by
   2.  It provides resistance to acid, poison, fear, and nexus.  
   It sustains your wisdom.  It grants you immunity to paralysis 
   and the power of telepathy.  It activates for banishment
   every 500 turns.  It cannot be harmed by the elements.  
   It was dropped by an Inertia drake at a depth of 2000 ft.
l) a Pair of Metal Shod Boots of Speed [6,+13] (+7)
   It increases your speed by 7.  It cannot be harmed by acid or 
   fire.  
   It was a reward for your exploits at a depth of 3150 ft.


  [Character Inventory]

a) 19 Potions of Speed
b) 98 Potions of Cure Critical Wounds
c) 22 Potions of Healing
d) 6 Potions of *Healing*
e) 12 Potions of Life
f) 30 Scrolls of Phase Door
g) a Scroll of Teleport Level {!*}
h) 3 Scrolls of Recharging
i) a Scroll of *Destruction* {!*}
j) 3 Scrolls of Banishment {!*}
k) 5 Scrolls of Mass Banishment {!*}
l) 4 Rods of Trap Location (3 charging) {!! @1}
m) 3 Rods of Recall (3 charging) {!*}
   It cannot be harmed by electricity.  
n) a Rod of Detection (charging) {!!}
   It cannot be harmed by electricity.  
o) a Rod of Stone to Mud (charging) {!!}
p) 3 Rods of Mass Identify (3 charging) {!!}
   It cannot be harmed by electricity.  
q) 2 Wands of Teleport Other (10 charges)
r) 2 Staves of Teleportation (2 charges) {!*}

  [Home Inventory Stat Modifiers, Sustains and Flags]

(+/-)      +++++++++++++   +   
       ___==="""~[((]]]||/}}           ___==="""~[((]]]||/}}   
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Str:  .......2.31..4.2........  Str:  .......s.ss.s..ss.sss...
 Int:  ....4.3..3...4.21.......  Int:  ....s........s.ss..s....
 Wis:  .....4.2.3..........1...  Wis:  ....s....s..s....ssss...
 Dex:  ....44.23....432........  Dex:  ........s.s..sss...ss...
 Con:  ....4432.3..34......1...  Con:  ....s..s....s....ssss...
 Chr:  ......32...7....1...1...  Chr:  ...........s..s.s..ss...
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
rAcid  ....+*......+.++.++..... rBlnd  .....+..................
rElec  ............+++++.+..... rConf  ..........+.+...........
rFire  .....+.+....+.+.+.++.... Sound  ..........+.............
rCold  ....++........+.++++.... Shard  .......+..+.............
rPois  ........+...+...+....... Nexus  ....+.+.+...............
rFear  .......+..+............. Nethr  ......++................
rLite  ..........+............. Chaos  ..........+......+......
rDark  ..........+............. Disen  .....+....+.............
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
S.Dig  ......+......+.++..++... Stea.  ....+++.+...+.+.++..+...
Feath  ......+.....+.+.+...+... Sear.  .....+..+....+..+.......
PLite  ....++........+..++..... Infra  ........+.....+.........
Regen  .....+...++..+.....++... Aggr   ...........+.......+....
Telep  ....++....+...+......... Speed  ...+....+..+............
Invis  ....+.....+.+++.....+... Blows  ................+.......
FrAct  .....+....+..++++...+... Shots  ...................++...
HLife  ....++.+......+....++... Might  ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
       ___==="""~[((]]]||/}}           ___==="""~[((]]]||/}}

  [Home Inventory]

a) 4 Staves of Healing (10 charges)
b) 8 Staves of Speed (16 charges)
c) 10 Staves of *Destruction* (24 charges) {!*, 40 pct off}
d) a Ring of Speed (+12)
   It increases your speed by 12.  
   It was dropped by a Great Wyrm of Law at a depth of 3650 ft.
e) The Ring 'Curth' (+2,+2) (+4)
   It increases your intelligence, dexterity, and constitution
   by 4.  It increases your stealth by 4.  It provides
   resistance to acid, cold, nexus, and life draining.  It
   sustains your intelligence, wisdom, and constitution.  It 
   lights the dungeon around you.  It grants you the power of
   telepathy and the ability to see invisible things.  It makes
   you native to terrains made of fire.  It activates for large
   fire ball (120) every 20+d20 turns.  It cannot be harmed by
   the elements.  
   It was dropped by a Great Hell Wyrm at a depth of 3500 ft.
f) The Ring 'Thaegoth' (+5,+5) [+6] (+4)
   It increases your wisdom, dexterity, and constitution by 4.  
   It increases your stealth and searching by 4.  It provides
   immunity to acid.  It provides resistance to fire, cold, 
   blindness, disenchantment, and life draining.  It lights the
   dungeon around you and speeds your regeneration.  It grants
   you immunity to paralysis and the power of telepathy.  It
   makes you native to terrains made of ice.  It activates for
   large frost ball (200) every 20+d20 turns.  It cannot be
   harmed by the elements.  
   It was dropped by a Dracolich at a depth of 4850 ft.
g) The Necklace 'Nalad' (+3)
   It increases your intelligence, constitution, and charisma by
   3.  It increases your stealth by 3.  It provides resistance
   to nexus and nether.  It slows your metabolism and makes you
   fall like a feather.  It cannot be harmed by the elements.  
   It was dropped by a Great Wyrm of Chaos at a depth of 3500 ft.
   
h) The Elfstone 'Voretharn' (+4,+4) [+4] (+2)
   It increases your strength, wisdom, dexterity, constitution, 
   and charisma by 2.  It provides resistance to fire, fear, 
   shards, nether, and life draining.  It sustains your strength 
   and constitution.  It makes you native to terrains made of 
   forest.  It activates for heal (500) every 200 turns.  It
   cannot be harmed by the elements.  
   It was dropped by a Lesser Balrog at a depth of 4700 ft.
i) an Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, 
   searching, infravision, and speed by 3.  It provides
   resistance to poison and nexus.  It sustains your dexterity.  
   
   It was dropped by a Great Wyrm of Law at a depth of 3650 ft.
j) The Palantir 'Fingwen' (+3) {!!}
   It increases your strength, intelligence, wisdom, and 
   constitution by 3.  It sustains your strength and wisdom.  It 
   lights the dungeon around you and speeds your regeneration.  
   It drains experience.  It activates for clairvoyance every
   50+d50 turns.  It cannot be harmed by the elements.  
   It was found in a chest at a depth of 3900 ft.
k) The Mithril Chain Mail of Saegur (-1) [28,+19] (+1)
   It increases your strength by 1.  It provides resistance to 
   fear, light, dark, confusion, sound, shards, chaos, and 
   disenchantment.  It sustains your strength and dexterity.  It 
   speeds your regeneration.  It grants you immunity to paralysis,
   the power of telepathy, and the ability to see invisible
   things.  It cannot be harmed by the elements.  
   It was dropped by a Dracolich at a depth of 4850 ft.
l) The Cloak 'Distar' [1,+7] (+7)
   It increases your charisma by 7.  It increases your speed by
   7.  It sustains your charisma.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
   It was dropped by Radagast the Brown at a depth of 2150 ft.
m) The Cloak of Miondordh [1,+16] (+3)
   It increases your constitution by 3.  It increases your 
   stealth by 3.  It provides resistance to acid, lightning, 
   fire, poison, and confusion.  It sustains your strength, 
   wisdom, and constitution.  It makes you fall like a feather.  
   It grants you the ability to see invisible things.  It cannot
   be harmed by the elements.  
   It was lying on the floor at a depth of 2350 ft.
n) The Iron Crown of Olmed (+4,+4) [0,+18] (+4)
   It increases your strength, intelligence, dexterity, and 
   constitution by 4.  It increases your searching by 4.  It
   provides resistance to lightning.  It sustains your 
   intelligence and dexterity.  It slows your metabolism and 
   speeds your regeneration.  It grants you immunity to paralysis 
   It was dropped by a Great Wyrm of Chaos at a depth of 3500 ft.
   
o) The Jewel Encrusted Crown 'Denwe' (+3,+3) [0,+24] (+3)
   It increases your dexterity by 3.  It increases your stealth 
   and infravision by 3.  It provides resistance to acid, 
   lightning, fire, cold, and life draining.  It sustains your 
   dexterity and charisma.  It makes you fall like a feather and 
   lights the dungeon around you.  It grants you immunity to
   paralysis, the power of telepathy, and the ability to see
   invisible things.  It activates for frost ball (100) every 35
   turns.  It cannot be harmed by the elements.  
   It was dropped by a Great Chromatic Wyrm at a depth of 4050 ft.
p) The Set of Gauntlets of Lingwin [2,+22] (+2) {*ID* activation !!}
   It increases your strength, intelligence, and dexterity by 2.
   It provides resistance to acid and lightning.  It sustains
   your strength, intelligence, and dexterity.  It slows your
   metabolism.  It grants you immunity to paralysis.  It
   activates for *identify* every 10 turns.  It cannot be harmed
   by the elements.  
   It was dropped by a Servant of Mandos at a depth of 3650 ft.
q) The Katana 'Forindorn' (3d5) (+16,+15) (+1)
   It increases your intelligence and charisma by 1.  It
   increases your stealth, searching, tunneling, and attack speed 
   by 1.  It is especially deadly against dragons and undead.  
   It is branded with acid and poison.  It provides resistance
   to lightning, fire, cold, and poison.  It sustains your 
   strength, intelligence, and charisma.  It slows your
   metabolism and makes you fall like a feather.  It grants you 
   immunity to paralysis.  It makes you native to terrains made
   of forest.  It cannot be harmed by the elements.     It gives
   you 7 attacks per turn.  
   
   It was lying on the floor at a depth of 2350 ft.
r) The Blade of Chaos 'Qwqw' (6d5) (+11,+12) [+6] (+1)
   It increases your stealth by 1.  It slays undead and all evil
   creatures.  It provides resistance to acid, cold, and chaos.  
   It sustains your wisdom and constitution.  It lights the
   dungeon around you.  It cannot be harmed by the elements.    
   It gives you 6 attacks per turn.  
   
   It was a reward for your exploits at a depth of 3400 ft.
s) The Scythe of Slicing 'QWQW' (8d4) (+9,+15)
   It slays orcs and trolls.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your strength, wisdom,
   and constitution.  It lights the dungeon around you.  It
   cannot be harmed by the elements.     It gives you 6 attacks
   per turn.  
   
   It was a reward for your exploits at a depth of 4300 ft.
t) The Short Bow 'QWQWQW' (x2) (+10,+10) (+3)
   It increases your shooting speed by 3.  It provides
   resistance to fire, cold, and life draining.  It sustains all
   your stats.  It slows your metabolism and speeds your
   regeneration.  It aggravates creatures around you.  It cannot
   be harmed by the elements.  
   You can fire this bow 4 times more quickly than an ordinary bow.
   
   It was a reward for your exploits at a depth of 4850 ft.
u) The Short Bow 'Dorthriond' (x2) (+11,+11) (+1)
   It increases your wisdom, constitution, and charisma by 1.  
   It increases your stealth and shooting speed by 1.  It
   provides resistance to life draining.  It sustains your 
   strength, wisdom, dexterity, constitution, and charisma.  It 
   slows your metabolism, makes you fall like a feather, and 
   speeds your regeneration.  It grants you immunity to paralysis 
   You can fire this bow twice as quickly as an ordinary bow.
   
   It was dropped by Harowen the Black Hand at a depth of 2150 ft.

  [Current Quest]

Stay on a greater vault level for at least 3000 game turns at a depth of 5100
feet.


  [Options]

GAME PLAY OPTIONS:

Auto-scum for good levels                    : yes (auto_scum)
Allow the generation of themed levels        : yes (allow_themed_levels)
Map remembers all perma-lit grids            : yes (view_perma_grids)
Map remembers all torch-lit grids            : no  (view_torch_grids)
Monsters exploit players weaknesses          : no  (smart_cheat)

BIRTH OPTIONS:

Adult: Items always sell for 0 gold          : yes (adult_no_selling)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts       : yes (adult_rand_artifacts)
Adult: Never stack objects on the floor      : no  (adult_no_stacking)
Adult: Have notes to written to a file       : no  (adult_take_notes)
Adult: All levels generated small            : yes (adult_force_small_lev)
Adult: Generate connected stairs             : no  (adult_conected_stairs)
Adult: Disable quests                        : no  (adult_no_quests)
Adult: Disable player ghosts                 : no  (adult_no_player_ghosts)
Adult: Disable store services                : no  (adult_no_store_services)
Adult: Disable extra artifacts               : no  (adult_no_xtra_artifacts)
Adult: Start with more money and no equipment: no  (adult_birth_money)
Adult: Prevent unusual terrains or dungeons  : no  (adult_simple_dungeons)
Adult: Replace bow slot with swap weapon slot: no  (adult_swap_weapons)

CHEAT OPTIONS:

Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 24.2.2015 02:31
Last updated on 26.2.2015 07:00

Download this dump

1. on the Competition No.170 Ladder (of 28)

Comments

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On 24.2.2015 02:31 elliptic wrote:
My first NPP game in a long time -- this quest system is pretty complicated. I've basically just been doing quests (requesting the hardest quest each time). Just finished a greater vault quest -- cleared most of it, but there were some uniques I didn't want to fight.

My gear feels pretty good -- 7d7 rapiers are fun.

On 24.2.2015 17:01 elliptic wrote:
Almost died to a 13-headed hydra in an arena quest -- those things are pretty ridiculous, basically megakavlax.

On 24.2.2015 17:20 Shinedog wrote:
The quests in NPP only get progressively more dangerous to the point where the risk massively outweighs the return. I'd strongly consider starting to dive. You have all resists covered and just need more speed and consumables. I can't tell you how many promising NPP characters I have lost to taking one quest too many.

On 24.2.2015 17:58 elliptic wrote:
Scrolls of teleport level mean that most quests aren't actually that dangerous if you are willing to fail them... but yeah, I agree that just diving, finding more speed, and buying/finding a few more consumables would be the easiest and quickest way to win. I'm treating this game more as a way to learn what the quests are like though.

On 25.2.2015 04:24 nppangband wrote:
You are probably right about the quests. After about 2500' they get extremely hard. Although usually by that time, if the player has been successful at quests they are pretty close to a winning character by that point.

Your best bet is probably to dive and look for speed items.

On 25.2.2015 17:44 elliptic wrote:
Actually considering giving up on quests soon... the last one was a chromatic dragon pit and destroyed a ridiculous number of my items.

On 26.2.2015 02:23 elliptic wrote:
Ran out of quests to do. :(

I have tons of potions now from a couple pits and two arena quests, so I'm not expecting any trouble killing Morgy.

I noticed that greater servants of X have significantly less HP than servants of X, which is pretty weird.

On 26.2.2015 02:55 HugoTheGreat2011 wrote:
Holy hell...dlvl 97 already? Damn...

On 26.2.2015 03:21 TheOtherMITZE@yahoo.com wrote:
How come there haven't been any entries from you, Hugo?

On 26.2.2015 07:00 elliptic wrote:
And won. Sauron was quite annoying because he kept teleporting away and I had very limited teleport and detection myself. Morgoth was more straightforward, since my melee easily outdamaged his healing and MP recovery spells, but I went down to <50 HP once because I didn't expect him to have 650 HP plasma bolts...

On 26.2.2015 07:03 murphy wrote:
well done! that armor is pretty great

On 26.2.2015 08:47 TheOtherMITZE@yahoo.com wrote:
That body armor! O_O

On 26.2.2015 14:39 elliptic wrote:
Yeah, that armour was one of the better quest rewards I received...

On 1.3.2015 03:38 HugoTheGreat2011 wrote:
No entries from me because RL had taken priority. Plus, PosChengband is the variant I roll with. ;)

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