The Angband Ladder: Anath XII, Noldor Fingolfin no-class by Fendell Orcbane

  [Sil 1.2.1 Character Dump]

 Name   Anath XII     Age    2,483       Str   4 =  3          +1
 Sex    Female        Height   6'1       Dex   2 =  3          -1
 Race   Noldor        Weight   156       Con   6 =  5          +1
 House  Fingolfin                        Gra   2 =  3          -1

 Game Turn   16,444   Melee (+22,1d16)   Melee       22 = 18  +2  +2
 Exp Pool     1,667   Bows    (+5,2d8)   Archery      5 =  0  +2  +2  +1
 Total Exp   60,267   Armor [+10,7-19]   Evasion     10 = 12  +2  -4
 Burden       155.1                      Stealth     -3 =  0  +2  -5
 Max Burden   207.3   Health      0:59   Perception   9 =  7  +2
 Depth         950'   Voice      28:28   Will        15 = 12  +2      +1
 Min Depth     650'                      Smithing     2 =  0  +2
 Light Radius     3                      Song         8 =  6  +2

 You are one of several children of a warrior from the house of
 Fingolfin. You have light grey eyes, straight black hair, and a fair
 complexion.





  [Last Messages]

> You miss the Ancient spider.
> The Ancient spider bites you!
> You have been badly poisoned.
> You hit the Ancient spider.
> The Ancient spider bites you.
> You have been further poisoned.
> You hit the Ancient spider.
> The Ancient spider bites you...
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! *** <5x>
> You burst into a furious rage!
> You are full!
> You have 2 Pale Green Herbs of Rage (a).
> *** LOW HITPOINT WARNING! *** <3x>
> You die.


  [Screenshot]

  % ..#  
  '...#  
  %...###
  '..@'..
  %...###
  '...#  
  %%#M#  


  [Equipment]

a) The Spear 'Aeglos' (+1,1d11) 3.0 lb
   It is branded with frost.  It can be thrown effectively (8
   squares).  It cannot be harmed by the elements.  It does
   extra damage when wielded with both hands.  It counts as a
   type of polearm.  
b) a Longbow of Nargothrond (+1,2d5) 3.0 lb
   It slays dragons and raukar.  It can shoot arrows 20 squares
   (with your current strength).
c) a Sapphire Ring of Accuracy (+1)
d) a Sapphire Ring of Accuracy (+1)
e) a Crystal Amulet of Regeneration
   It speeds your regeneration (which also increases your hunger).
   
f) a Feanorian Lamp
g) a Mail Corslet of Venom's End (-1) [-3,2d5]
   It provides resistance to poison.  
h) a Cloak of Protection [+1,1d1]
   It cannot be harmed by the elements.  
i) (nothing)
j) a Dwarf Mask of True Sight [-2,1d2]
   It provides resistance to fire, blindness, and hallucination.
   It grants you the ability to see invisible creatures.  
k) a Set of Gauntlets [+0,1d2]
l) a Pair of Greaves of Free Action [+0,1d2]
   It grants you freedom of movement.  
m) 99 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) 82 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).


  [Inventory]

a) 2 Pale Green Herbs of Rage
b) 5 Black Herbs of Restoration
c) a Fragment of Lembas
d) 2 Violet Potions of Quickness
e) 2 Pale Green Potions of Strength
f) 2 Brilliant Blue Potions of Dexterity
g) a Gnarled Staff of Freedom (7 charges)
h) a Gnarled Staff of Freedom (5 charges)
i) a Rosewood Staff of Light (3 charges)
j) an Ebony Staff of Sanctity (3 charges)
k) a Twisted Staff of Foes (4 charges)
l) a Silver Ring of Perception <+3>
   It improves your perception by 3.  
m) a Jade Ring of Protection [+0,1d2]
n) a Brass Lantern of True Sight (with 3000 turns of light)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
o) a Jewelled Crown of Grace [+0,1d1] <+1>
   It increases your grace by 1.  It cannot be harmed by the
   elements.  
p) a Pair of Greaves [+0,1d2]
q) The Broken Sword of Amras (+1,1d5) <+2> 1.0 lb
   It improves your stealth and perception by 2.  It is branded
   with flame.  It provides resistance to fire.  It cannot be
   harmed by the elements.  
r) The Greatsword 'Calris' (-5,3d7) [+1] <+1> 11.0 lb
   It increases your constitution by 1.  It is branded with 
   flame.  It makes you more vulnerable to cold.  It lights the
   dungeon around you.  It cannot be harmed by the elements.  It
   requires both hands to wield it properly.  
s) a Great Spear of the Vanyar (+0,1d14) [+1] <+1> 6.5 lb
   It increases your grace by 1.  It lights the dungeon around
   you.  It requires both hands to wield it properly.  It counts
   as a type of polearm.  
t) a Mattock (-5,5d2) <+2> 13.0 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  
u) 42 Arrows of Piercing
   They cut easily through armour.  They can be shot 20 squares
   (with your current strength and bow).


  [Notes]

Anath XII of the Noldor
Entered Angband on 22 Jan 2015

   Turn     Depth   Note

      6     50 ft   (Lore-Keeper)
  1,026    100 ft   (Lore-Master)
  2,055    200 ft   (Power)
  3,038    200 ft   (Dodging)
  3,314    200 ft   Fell into a chasm
  4,627    350 ft   (Sprinting)
  5,580    400 ft   (Flanking)
  5,652    400 ft   Found The Broken Sword of Amras
  6,099    400 ft   (Finesse)
  6,800    400 ft   Encountered Boldog, the Merciless
  6,877    400 ft   Slew Boldog, the Merciless
  6,877    400 ft   Found The Spear of Boldog
  7,633    450 ft   (Inner Light)
  7,823    450 ft   Encountered Orcobal, Champion of the Orcs
  7,835    450 ft   Slew Orcobal, Champion of the Orcs
  7,875    450 ft   Encountered Gilim, the Giant of Eruman
  7,910    450 ft   Slew Gilim, the Giant of Eruman
  7,964    450 ft   (Zone of Control)
  8,795    450 ft   Encountered Uldor, the Accursed
  8,811    450 ft   Slew Uldor, the Accursed
  9,360    500 ft   (Hardiness)
  9,360    500 ft   (Charge)
  9,874    500 ft   Found The Spear 'Aeglos'
 10,233    600 ft   Found The Arrow 'Dailir'
 10,633    600 ft   (Clarity)
 10,820    600 ft   Encountered Delthaur, Balrog of Terror
 10,832    600 ft   Destroyed Delthaur, Balrog of Terror
 10,856    600 ft   I got surrounded and Delthaur came around..but Aeglos 
 10,856    600 ft   and a, of rage and buffing made short work of him.
 10,856    600 ft   (+21, 1d15 ) and [+14,8-19] 
 11,284    600 ft   2 shadow M's a shadowb and a lurking H
 11,284    600 ft   I got lucky....
 11,506    600 ft   Found The Battle Axe of Hurin
 11,707    650 ft   (Keen Senses)
 12,781    750 ft   (Momentum)
 13,164    750 ft   (Song of Slaying)
 13,437    750 ft   Found The Greatsword 'Calris'
 13,438    750 ft   Encountered Umuiyan, the Doorkeeper
 13,712    750 ft   Slew Umuiyan, the Doorkeeper
 13,824    750 ft   (Leaping)
 14,109    750 ft   Encountered Tevildo, Prince of Cats
 14,109    750 ft   Encountered Oikeroi, Guard of Tevildo
 14,112    750 ft   Slew Tevildo, Prince of Cats
 14,121    750 ft   Slew Oikeroi, Guard of Tevildo
 14,485    750 ft   Encountered Turkano, Balrog of the Hosts
 14,598    850 ft   (Focused attack)
 14,852    900 ft   (Critical Resistance)
 14,964    950 ft   Encountered Dagorhir, the Elfbane
 14,989    950 ft   Fell through a crumbling stair
 15,331    950 ft   Encountered Smaug the Golden

 16,443    950 ft   Slain by poison.
 16,443    950 ft   Died on 22 January 2015.




  ['Score' 019083556]


Posted on 23.1.2015 01:19
Last updated on 23.1.2015 01:34

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735. on the Sil Ladder (of 2253)

Comments

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On 23.1.2015 01:19 Fendell Orcbane wrote:
And I think I might have quit without saving....lol *cries* How would you guys go from here assuming I can find the save file ?


On 23.1.2015 01:34 Fendell Orcbane wrote:
Fuck...poisoned to death...Too bad I didn't think go eating that rage , sooner.
And again this is why I use stealth.....fuck. Everything was noticing me. But I did get pretty far...granted look at all the awesome stuff I had with this character....too bad I didn't find more healing sources. Hell i just found my first free action at 950 ft. .

On 23.1.2015 16:24 bagori nd wrote:
fwiw, a few tips (I play 3/3/5/3 Fingolfin bruisers a lot):

--) It looks like you died because your defenses were too weak. By 950', you really should have 15 skill in evasion, ideally more like 18 to 20. Plus, some of the gear in your inventory was better than what you were wearing. A 1d2 ring of protection is pretty much always way better than a +1 ring of accuracy, especially if you're not using a shield. Also, I'd have used the crown for general combat purposes, and kept the dwarf mask in reserve for when I needed its special abilities: the lack of an evasion penalty outweighs the marginal extra protection.

--) Try to get by with fewer abilities. The reason why your evasion was so low is that you sunk so much XP into abilities you didn't really need: low-level Will abilities (even with the affinity, it's a good idea to stick to Hardiness, either Poison or Critical Resistance, and then Constitution), Leaping (never worth it), Focused Attack (worthless to a charger without Concentration, and even then debatable), arguably Lore-Keeper/Master (really convenient, but Infinitum's awesome forum thread on the ID game makes it a lot easier to get by without them), and Finesse (strictly worse than +1 accuracy unless you crit more often than you miss).

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