The Angband Ladder: Tank, Noldor Fingolfin no-class by <j_greg_m@comcast.net>

  [Sil 1.2.1 Character Dump]

 Name   Tank          Age    4,538       Str   6 =  3  +3
 Sex    Male          Height    7'       Dex   5 =  3  +1      +1
 Race   Noldor        Weight   163       Con   7 =  5  +1      +1
 House  Fingolfin                        Gra   4 =  3  +1

 Game Turn   22,421   Melee (+18,4d11)   Melee       18 = 18  +5  -5
 Exp Pool     7,052   Bows    (+8,2d8)   Archery      8 =  2  +5      +1
 Total Exp   71,352   Armor [+20,8-19]   Evasion     20 = 18  +5  -3
 Burden       140.1                      Stealth     12 = 11  +5  -4
 Max Burden   298.4   Health     71:71   Perception   9 =  5  +4
 Depth         950'   Voice      41:41   Will        19 = 13  +4  +1  +1
 Min Depth     800'                      Smithing     4 =  0  +4
 Light Radius     3                      Song         7 =  3  +4

 You are the only child of a prince from the house of Fingolfin. You
 have light grey eyes, straight black hair, and a fair complexion.






  [Equipment]

a) The Great Axe of Nogrod (-4,4d5) <+1> 11.0 lb
   It increases your strength by 1.  It slays raukar.  It
   provides resistance to fire.  It cannot be harmed by the
   elements.  It requires both hands to wield it properly.  
b) a Longbow of Radiance (+1,2d5) 3.0 lb
   It fires shining arrows.  It can shoot arrows 20 squares
   (with your current strength).
c) a Bloodstone Ring of Dexterity <+1>
   It increases your dexterity by 1.  It sustains your dexterity.
   
d) an Amethyst Ring of Strength <+1>
   It increases your strength by 1.  It sustains your strength.  
   
e) an Amber Amulet of the Blessed Realm <+1>
   It increases your grace by 1.  It sustains your grace.  It 
   lights the dungeon around you.  
f) a Brass Lantern of True Sight (with 6708 turns of light)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) a Mail Corslet of Resilience (-1) [-3,2d4] <+1>
   It increases your constitution by 1.  It cannot be harmed by
   the elements.  
h) a Cloak of Protection [+1,1d1]
   It cannot be harmed by the elements.  
i) (nothing)
j) a Helm of Defiance [+0,1d2] <+1>
   It improves your will by 1.  It provides resistance to fear.  
   
k) a Set of Gauntlets of Strength [+0,1d1] <+1>
   It increases your strength by 1.  
l) a Pair of Greaves of Free Action [-1,1d2]
   It grants you freedom of movement.  
m) 24 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).
n) 32 Arrows of Piercing
   They cut easily through armour.  They can be shot 20 squares
   (with your current strength and bow).


  [Inventory]

a) 4 Yellow Herbs of Restoration
b) 3 Fragments of Lembas
c) 6 Flasks of oil
d) 3 Clear Potions of Miruvor
e) 3 Sky Blue Potions of Healing
f) 3 Brilliant Blue Potions of Quickness
g) 6 Vermilion Potions of Elemental Resistance
h) a Yellow Potion of Strength
i) 4 Sparkling Blue Potions of Dexterity
j) 2 Azure Potions of Constitution
k) 2 Milky White Potions of Grace
l) an Ashen Staff of Sanctity (used 1 time)
m) a Gnarled Staff of Understanding
n) an Oak Staff of Recharging
o) a Silver Ring of Frost
   It provides resistance to fire.  
p) a Jet Ring of Warmth
   It provides resistance to cold.  
q) a Pearl Ring of Damage <+1>
   It improves your damage sides by 1.  
r) The Serpentine Ring of Barahir
   It provides resistance to poison.  It grants you freedom of
   movement.  It cannot be harmed by the elements.  It grants
   you the ability: Song of Este.  
s) a Crystal Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
t) The Wolf-Hame of Draugluin (-3) [-3,1d4] <+2>
   It improves your stealth by 2.  It cannot be harmed by the
   elements.  It grants you the ability: Disguise.  
u) a Kite Shield of Protection (-1) [+0,1d7]
   It cannot be harmed by the elements.  
v) The Bastard Sword 'Anguirel' (+1,3d3) [+1] 5.0 lb
   It cuts easily through armour.  It increases your hunger.  It
   cannot be harmed by the elements.  It does extra damage when
   wielded with both hands.  
w) a Mattock of Belegost (-5,5d3) <+3> 14.0 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


  [Notes]

Tank of the Noldor
Entered Angband on 18 Nov 2014

   Turn     Depth   Note

      0     50 ft   (Crowd Fighting)
      0     50 ft   (Hardiness)
  1,746    200 ft   Encountered Gorgol, the Butcher
  2,200    250 ft   (Keen Senses)
  3,220    300 ft   (Heavy Armour Use)
  3,860    350 ft   (Inner Light)
  4,122    350 ft   (Charge)
  5,392    450 ft   Encountered Uldor, the Accursed
  6,334    500 ft   (Critical Resistance)
  7,363    550 ft   (Flanking)
  7,516    550 ft   Encountered Ulfang the Black
  7,677    550 ft   Slew Ulfang the Black
  7,842    550 ft   Fell through a false floor
  8,138    550 ft   Encountered Duruin, Least of the Balrogs
  8,259    600 ft   Fell through a false floor
  9,568    700 ft   Encountered Delthaur, Balrog of Terror
  9,669    650 ft   (Momentum)
 10,485    650 ft   Encountered Nan, the Giant
 11,335    700 ft   (Careful Shot)
 11,606    700 ft   Destroyed Duruin, Least of the Balrogs
 11,645    700 ft   Slew Uldor, the Accursed
 11,798    700 ft   Fell through a false floor
 12,104    750 ft   (Constitution)
 12,726    650 ft   Found The Shortsword of Amrod
 12,776    650 ft   Encountered Gilim, the Giant of Eruman
 12,793    650 ft   Slew Gilim, the Giant of Eruman
 14,314    700 ft   (Poison Resistance)
 15,173    750 ft   Encountered Belegwath, Balrog of Shadow
 15,240    750 ft   Destroyed Belegwath, Balrog of Shadow
 15,882    850 ft   Encountered Umuiyan, the Doorkeeper
 16,039    850 ft   Slew Umuiyan, the Doorkeeper
 16,145    850 ft   Encountered Tevildo, Prince of Cats
 16,145    850 ft   Encountered Oikeroi, Guard of Tevildo
 16,171    850 ft   (Exchange Places)
 16,210    850 ft   Slew Oikeroi, Guard of Tevildo
 16,217    850 ft   Slew Tevildo, Prince of Cats
 16,225    850 ft   Found The Amulet of Tinfang Gelion
 16,230    850 ft   Found The Serpentine Ring of Barahir
 16,806    900 ft   Encountered Draugluin, Sire of Werewolves
 17,347    900 ft   Encountered Scatha the Worm
 17,356    900 ft   Slew Scatha the Worm
 18,408    900 ft   Found The Bastard Sword 'Anguirel'
 19,074    950 ft   (Dexterity)
 19,204    950 ft   (Song of Slaying)
 19,539    950 ft   Found The Great Axe of Nogrod
 21,789    950 ft   Found The Helm of Curufin
 22,335    950 ft   Slew Draugluin, Sire of Werewolves
 22,342    950 ft   Found The Wolf-Hame of Draugluin



  ['Score' 019077579]


Posted on 24.11.2014 00:29
Last updated on 24.11.2014 19:33

Download this dump

787. on the Sil Ladder (of 2253)

Comments

Jump to latest

On 24.11.2014 00:29 j_greg_m@comcast.net wrote:
Ignore the name. This guy doesn't have a real name right now.

This is my first time making it to 950', so I'm putting this up to get ya'lls advice on how I should proceed, because I am very nervous. I'm planning on reloading and repeating 950' as often as I can before Min Depth is 1000', and to conserve my EXP while I wait to see what kind of stuff I can get. I'm hoping to be able to keep using my lovely new sword while avoiding having to take "Mind Over Body" (2500 exp).

The only thing I know to do so far is to follow the advice of the player whose build I'm copying, and to start changing out some of my equipment so I can get some melee accuracy back (the Kite Shield and Greaves look like prime candidates).

On 24.11.2014 01:59 debo wrote:
Unless you get song of trees, I'm pretty sure you're going to die to gwathrauko if you farm 950' for too long. Your light radius is atrocious.

Why are you wearing a +0 amulet of Con instead of a +1 gra, +1 light blessed realm? The only thing I think of is that you're scared of vampires.

You don't have _treasures, so scumming 950' isn't going to be super helpful.

Your shield is fine, it's just (-1). Your helm is the worst thing you're wearing, imo.

It's unfortunate that your consumable count is so low, but I would still swap the ring of strength for the ring of fire resistance, put on the helm of defiance, and just go win already. This would avoid problems with (a) low light and (b) hunger.

You probably won't be able to kill Morgoth without any !quick or !con (!str would also help), but if you sing slaying in the middle of the throne room, you should cause enough carnage quickly enough to get a sil and get out.


On 24.11.2014 02:02 debo wrote:
Also, if you use your _foes when you get into the throne room and don't see glaurung or ancalagon there, you might as well drop all your elemental resistance altogether and use your rings to stat up. +1 dex and +1 str would be good, rather than the 1d2 prot imo

On 24.11.2014 02:03 debo wrote:
(or anything else fire breathing -- lungorthin can breathe fire!)

On 24.11.2014 02:10 debo wrote:
Hmmn, I guess you have keen senses and inner light. With the "blessed realm you could probably do OK (that's essentially 5 effective light)

On 24.11.2014 02:19 j_greg_m@comcast.net wrote:
Yeah, the con amulet was because I absolutely did not want to get con drained by vampires. I switch to Blessed Realm whenever they aren't around. Keeping the other amulet around, though I don't know if I'll ever actually use it. Probably not.

So, since I have Blessed Realm and Inner Light, should I do 950' at least once through to see if there's anything good, like consumables? Maybe scumming it if I find a staff of treasures? Or should I just go to straight to the throne room? I have yet to do any exploration of 950', though I did throw out one Staff of Foes charge. Believe I saw a Balrog on the other side of the map.

I recently found and put on the Dwarf Mask (950') because I wanted a second source of fire resistance. Since I heard two fire resistances was good, and I like my rings. Though if no scary dragons are popping up, Defiance is much nicer.

On 24.11.2014 02:22 debo wrote:
The dwarf mask is ok for exploration so you can keep your rings free and still have rF+ in case you get surprise-breathed-on by a red D, which is definitely possible if you are trawling 950'.

If you're confident in handling stuff at this depth, scumming 950' is always a decent idea. Just don't get cocky :)

I just noticed you don't have any ,rage, which will make the throne room a lot worse for this build. Having 2-3 of those would be really handy.

On 24.11.2014 02:35 j_greg_m@comcast.net wrote:
Hrn....I'm very leaning towards scumming 950' a bit then. I'd like to find some decent stuff and hopefully kill Morgoth. Though since you say it'll be hard, I won't be dead set on doing so; just scum to find some decent stuff and better prepare for the throne room.

On 24.11.2014 02:37 debo wrote:
If you manage to find a couple !quick, !con, and !rage, killing Morgoth will be pretty easy (relatively speaking). However, consumables are quite a bit rarer now, so there aren't any guarantees -- especially if you find yourself using them to stay alive through unfamiliar situations at 950'.

On 24.11.2014 19:33 j_greg_m@comcast.net wrote:
Hopefully this thing updates correctly. Lost the Staff of Foes because I got cocky against an Ancient Ruby Serpent. Unless you see another glaring flaw in my plan, I'm just gonna scum a teeny bit more in hopes of squeezing out some more potions, then go fight Morgoth. Anything specific I should put the EXP too?

On 24.11.2014 19:39 debo wrote:
How much would whirlwind attack cost?

On 24.11.2014 19:45 j_greg_m@comcast.net wrote:
Thanks to needing to buy Power/Finesse for Follow-Through first, it would cost 6000.

On 5.12.2014 19:03 j_greg_m@comcast.net wrote:
Got killed cause I got cocky against an Ancient Amethyst Serpent. Got killed about two weeks ago, and I don't know how to recover that old log to update this.

Write comment:

Your email
or Log into forum
Your comment

Send me email when someone comments this dump

Type the text from the above image:



Seen 730 times.



Submit your dump!