The Angband Ladder: Mjourn, the Wizard, Man of Rohan Mage by thorgot

  [Unangband 0.6.4 Character Dump]

 Name   Mjourn, the Wizard                       Self  SB  EB  TB   Best   Curr
 Sex    Male               Age       25  STR:   18/62  +0  +7  +0 18/132
 Race   Man of Rohan       Height  7' 6  INT:   18/15  +0  +3  +0  18/45
 Class  Mage               Status     1  WIS!   18/80  +0 +14  +0 18/220
 Style  Cantrips                         DEX!   18/80  +0  +9  +0 18/170
 Title  Arch-Mage                        CON!   18/80  +0  +6  +0 18/140
 Home   'Bag End' in Hobbiton rebuilt    CHR:      12  +0  +5  +0     17
 Target the West                         AGI:   18/62  +0  +9  +0 18/152
                                         SIZ:   18/62  +0  +7  +0 18/132
 Level           50  HP      1459/1459  Fight   (+45,+26)  Fighting        Fair
 Curr Exp   6992811  SP     391/398+32  WShld   (+57,+25)  Shooting        Fair
 Max Exp    6992811  Hit die        30  Bash       [3,+8]  Throwing   Excellent
 Adv Exp   ********  Armor   [50,+108]  Blows  4/turn(x1)  Stealth         Iffy
 Curr Danger Benign  Infravis     0 ft  Shoot    (+45,+0)  Save Throw    Heroic
 Max Dungeon Lev 59  Gold       333333  Shots  0/turn(x0)  Disarming     Superb
 Game Turn  5079206  Burden    161 lbs  Throw    (+45,+0)  Devices       Heroic
 Plr Turn     80600  % Burden      53%  Hurls  4/turn(x1)  Searching  Legendary
 Act Turn     65933  Speed         +15  Weight    220 lbs  Digging       Superb

 You are one of several children of a Yeoman.  You are the black sheep of the f


 This is 45th Tuile of the 2890th year of the third age.
 You are in the West.

  [Last Messages]

> You can learn 22 more spells.
> You have entered Hobbiton rebuilt.
> One last challenge awaits, to visit Angband to defeat an ancient evil.  Or
 you can choose to sail from here into the West and l
> The weight of your armor encumbers your movement.
> You can learn 22 more spells.
> You have entered Hobbiton rebuilt.
> One last challenge awaits, to visit Angband to defeat an ancient evil.  Or
 you can choose to sail from here into the West and l
> The weight of your armor encumbers your movement.
> You can learn 22 more spells.
> You have entered Hobbiton rebuilt.
> One last challenge awaits, to visit Angband to defeat an ancient evil.  Or
 you can choose to sail from here into the West and let another take on the
 might of Morgoth.
> Character dump successful.
> As you set foot upon the path, you have the sudden feeling you might not be
 able to get back this way for a long while.
> You have a mild and pleasant journey.
> You have entered the West.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)  ++ ++ + + ++
       \|=="~[()]]]               \|=="~[()]]]
       abcdefghijkl@              abcdefghijkl@
   Str:...3..2.2....         sStr:..ss.........
   Int:...3.........         sInt:..s..........
   Wis:41.32......4.         sWis:.ss..........
   Dex:...3..2...4..         sDex:..ss.........
   Con:.1.3....2....         sCon:.sss.........
   Chr:...32........         sChr:..s..........
   Agi:...3..2...4..         sAgi:..ss.........
   Siz:...3..2.2....         sSiz:..ss.........
  Acid:......1*.11..        Disea:.+..+........ 
  Elec:...*..1..1...        Blind:.+.......+... 
  Fire:....1.1..1...        Confu:......+...... 
  Cold:......1..1...        Sound:......+.+.... 
  Pois:...11........        Shard:............. 
  Fear:....+.+.+....        Nexus:............. 
  Lite:.............        Nethr:............. 
  Dark:.............        Chaos:........+.... 
 Water:.............        Disen:...+......... 
       abcdefghijkl@              abcdefghijkl@ 
  Food:...+.........         Save:.............
 Feath:...+.........        Devic:.............
  Glow:4.1..........        Steal:.............
 Regen:.............         Sear:.........*...
 Telep:.....+.......        Infra:.............
 Invis:...+.....+...         Tunn:.............
 FrAct:...+....+.+..        Speed:...32........
 HLife:...+.........        Blows:.............
 Activ:...++.....+..        Shots:.............
 Throw:.............        Might:.............
 Undea:.............        Healt:............. 
 Demon:.............         Mana:...3......... 
   Orc:s............        Exper:............. 
 Troll:.............        Telep:............. 
 Giant:.............        Spell:............. 
 Dragn:.............         Evil:............. 
   Man:......+.....+              abcdefghijkl@ 
 Dwarf:.............              \|=="~[()]]]  
   Elf:...++........                            
 Natur:.............                            
       abcdefghijkl@                            
       \|=="~[()]]]                             

  [Character Equipment]

a) a Mace of Holy Light (2d4) (+12,+12) (+4)
b) a Horn of Health (+1)
c) a Diamond Ring of Sustaining (Glowing) (+1) <5 Shields>
d) The Ring of Power 'Vilya' (+10,+5) (+3)
e) The Elfstone 'Elessar' (+7,+5) [+5] (+2)
f) a Brass Lantern of Telepathy (with 14277 turns of light left)
g) The Segmented Plate Mail of the Rohirrim [19,+16] (+2)
h) a Chain Mail Coat of Acid Immunity (-3) [13,+13]
i) The Round Shield of Thorin [3,+8] (+2)
j) a Dragon Helm of Seeing [8,+12] (+10)
k) The Set of Alchemist's Gloves of Fingolfin (+10,+7) [5,+10] (+4)
l) a Pair of Leather Boots of Wisdom [2,+6] (+4)

  [Character inventory]

a) a Magic Book of Life Magic (Theft proof) {@b0@m0@G0}
b) a Magic Book of Hydromancy {@m8@b8@G8}
c) 3 Magic Books of Cantrips {@m1@b1@G1, 10% off}
d) 2 Magic Books of Conjuring {@m2@b2@G2}
e) 2 Magic Books of Incantations {@m3@b3@G3}
f) 2 Magic Books of Wizardry (Fire proof) {@m4@b4@G4, 50% off}
g) 2 Magic Books of High Wizardry {@b5@m5@G5}
h) a Magic Bag of Maps
 with b) 6 Maps to the citadel of Isengard
      c) a Map to the door to Moria
      d) 2 Maps to the mountain Caradhras
      f) a Map to Shelob's Lair
      h) 2 Maps to the sunken city of Numenor
      i) a Map to the temple of Elemental Evil
i) 2 Green Speckled Potions of Healing
j) 3 Titanium Rods of Recall {!*@z1}
k) 10 Iron Rods of Probe Monster
l) a Hazel Staff of Teleportation (1d6) (+0,+0) (9 charges)

  [Home inventory]

a) 4 Magic Bags of Scrying
 with i) 20 Scrolls titled "uni monere" of Legend Lore
      j) 3 Scrolls titled "sef ple satbin" of Runic Magic
b) a Magic Book of Artifice
c) a Magic Book of Escapes
d) a Magic Book of Fire Magic
e) a Magic Book of Acid Magic
f) a Magic Book of Frost Magic
g) a Magic Book of Celestial Magic
h) a Magic Book of Rune Magic
i) a Magic Book of Houdini
j) a Magic Book of Cyromancy
k) 65 Rations of Food
l) a Rainbow Potion of Restore Mana
m) 22 Scrolls titled "cos ban mursa" of Word of Recall {@r1!*, 25% off}
n) 3 Scrolls titled "elvom derel" of *Identify* <3 Manas>
o) 3 Hazel Staffs of Teleportation (1d6) (+0,+0) (9 charges)
p) a Molybdenum Ring of Strength and Size (Glowing) (+2)
q) a Mouse Skull Amulet of Wisdom (Glowing) (+4)
r) The Amulet of Carlammas (+2)
s) a Robe of the Quendi [2,+7] (+2)
t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+16] (+3)
u) a Tower Shield of the Khazad [8,+7] (+3)
v) The Golden Crown 'Eanach' (+8) [0,+5] (+2)
w) The Steel Helm of Hammerhand [6,+11] (+3)
x) a Set of Caestus of Might (+3) [2,+6] (+2)

  [House of Elrond inventory]

a) 2 Moldy Potions of Cure All Wounds
b) 2 Black & White Potions of *Cure All Wounds*
c) a Poplar Staff of the Magi (2d6) (+3,+2) (6 charges)
d) a Mithril Ring of Dexterity and Agility (Glowing) (+3)
e) The Ring of Barahir (+1)
f) a Pentagrammatic Amulet of the Serpents (+2)
g) a Robe of Preservation [2,+7]
h) a Cloak of Aman [1,+11] (+1) {shards}
i) a Cloak of the Bat (-7,-3) [1,+5] (+1)
j) a Tabard of Preservation [3,+8]
k) an Elven Cloak of the Quendi [6,+10] (+2)
l) a Buckler of Dexterity and Agility [2,+0] (+2)
m) a Round Shield of Resist Poison [4,+6]
n) a Tower Shield of the Khazad [8,+13] (+2)
o) a Knight's Shield of Preservation [6,+12] <3 Shields>
p) a Golden Crown of the Magi [0,+17] (+1)
q) a Jewel Encrusted Crown of Might [0,+25] (+1)
r) a Jewel Encrusted Crown of Brilliance [0,+17] (+2)
s) a Set of Gauntlets of Might [3,+7] (+1)
t) a Pair of Steel Shod Boots of Constitution [6,+8] (+2)
u) a Broad Sword of Resist Water (2d5) (+6,+5)
v) a Scimitar of Resist Blindness (3d5) (+6,+6)
w) The Two-Handed Spear 'Curufin' (6d8) (+6,+8) [+5] (+0)

  [Storeroom inventory]

a) a Magic Book of Charms
b) a Magic Book of Storm Magic
c) 5 Golden Brown Potions of Resist Cold
d) a Gold Speckled Potion of Cure Light Wounds
e) a Peach Potion of Cure Critical Wounds
f) a Willow Staff of Curing (1d6) (+12,+10) (8 charges) (+2)
g) a Brass Lantern of Resist Light (with 1821 turns of light)
h) a Brass Lantern (with 7500 turns of light)
i) The Phial of Galadriel
j) Segmented Plate Mail of Resistance (-3) [19,+15]
k) Hard Studded Leather of Sense Nature (-1) [7,+11]
l) a Chain Mail Coat of Sense Dragons (-3) [13,+9]
m) a Buckler of Resistance [2,+6]
n) a Broad Axe of Trollslaying (3d5) (+15,+9) (+1)
o) a Throwing Hammer of Holy Light (2d4) (+3,+1) (+1)
p) a Two-Handed Mace of Smite Undead (4d4) (+4,+5) (+1)
q) a Hand Crossbow of Sense Orcs (x2) (+4,+5)

  [Ranger's cache inventory]

a) a Magic Bag of Divination
 with e) 10 Scrolls titled "skibar meankh" of Identify
b) a Song Book of Drills
c) a Golden Staff of Speed (1d6) (+5,+2) (8 charges) (+2)
d) a Two-Handed Mace (Theft proof) (4d5) (+4,+6)
e) 25 Arrows of Slay Orc (1d6) (+2,+1)

  [newly erected statue in your honor inventory]

a) a Magic Bag of Black Magics
b) a Magic Book of Corrosion
c) 6 Wrought Iron Wands of Stone to Mud (9 charges)
d) a Locust Staff of Enlightenment (1d6) (+0,+0) (9 charges)
e) Brass Dragon Scale Mail of Searching (-2) [30,+25] (+2)
f) a Cloak (Spiderthread) [1,+4]
g) a Jewel Encrusted Crown of Health [0,+17] (+1)
h) a Set of Mithril Gauntlets of Might [5,+9] (+3)
i) a Long Sword of Westernesse (2d5) (+8,+9) (+1)
j) a Two-Handed Flail of Smite Undead (3d9) (+7,+9) (+2)

  [vault of the city of Erebor inventory]

a) a Wheel Runestone
b) a Lead Rod of Restoration
c) a Whitewood Staff of Dispel Evil (2d6) (+6,+8) (8 charges)
d) The Ring of Tulkas (+4)
e) a Round Shield of Resist Water [4,+8]
f) a Spiked Club of Resist Nether (1d7) (+7,+4)
g) 26 Bolts of Execute Demon (1d7) (+4,+3)

  [vault of the city of Erebor inventory]

a) Metal Scale Mail of Wisdom (-3) [15,+8] (+1)
b) a Glaive of Sustain Charisma (2d6) (+7,+4) [8,+11]
c) 24 Steel Bolts of Slay Dwarf (2d7) (+1,+3)

  [vault of the city of Erebor inventory]

a) a Magic Bag of Hedge Magics
b) a Tree Runestone
c) a Whitewood Staff of Dispel Evil (2d6) (+7,+8) (7 charges)
d) Laminated Plate Armour of Health Regeneration (-3) [23,+11] (+1)

  [vault of the city of Erebor inventory]

a) a Two-Handed Mace (4d4) (+3,+9)
b) an Orcish Pick of Electricity (1d3) (+6,+4) (+4)
c) a Light Crossbow of Mana Regeneration (x3) (+11,+5) (+1)
d) 27 Seeker Arrows (4d6) (+11,+3)
e) 19 Grappling Arrows of Holy Might (1d6) (+7,+7)

  [vault of the city of Erebor inventory]

a) a Chromium Rod of Cold Balls
b) Blue Dragon Scale Mail of Constitution (-2) [30,+21] (+1)
c) a Great Axe of Dexterity and Agility (4d7) (+6,+3) (+1)
d) 22 Steel Bolts (2d7) (+11,+5)
e) 24 Arrows of Slay Undead (1d6) (+2,+4)

  [vault of the city of Erebor inventory]

a) a Chromium Rod of Cold Balls
b) Metal Scale Mail (-3) [15,+9]
c) an Executioner's Sword (Theft proof) (5d5) (+3,+6)
d) a Whip of Slay Orc (2d4) (+2,+5)

  [grey slab of stone inventory]

a) a Magic Bag of Greater Runes
 with g) a Mana Runestone
b) 4 Cast Iron Wands of Disarming (11 charges)
c) an Engraved Ring of Lightning
d) Metal Scale Mail of Hold Life (-3) [15,+9]
e) Augmented Chain Mail of the Quendi (-2) [18,+15] (+1)
f) Augmented Chain Mail of Fire Immunity (-2) [18,+21]
g) a Steel Helm of Wisdom [6,+11] (+1)
h) a Short Bow (x2) (+11,+7)
i) a Short Bow of Resist Cold (x2) (+3,+6)

  [Storeroom inventory]

a) a Gold Speckled Potion of Cure Light Wounds
b) 2 Orange Potions of Restore Life Levels

  [the branches of an Ent inventory]

a) a Jewel Encrusted Crown of Charisma [0,+11] (+1)
b) a Javelin of Sustain Wisdom (1d6) (+3,+7)
c) a Long Bow of Slay Nature (x3) (+8,+5)

  [the branches of an Ent inventory]

a) a Pick (1d3) (+12,+8) (+1)
b) 19 Steel Bolts (2d7) (+11,+9)
c) 26 Steel Bolts of Slay Giant (2d7) (+5,+4)

  [the branches of an Ent inventory]

a) a Mahogany Staff of Banishment (2d6) (+5,+5) (3 charges)
b) a Widdershins Staff of Perception (1d6) (+4,+5) (12 charges)
c) 3 Mulberry Staffs of Cure Mortal Wounds (1d6) (+12,+4) (8 charges) (+4)
d) a Cloak of the Quendi [1,+6] (+1)

  [the branches of an Ent inventory]

a) a Bluewood Staff of *Destruction* (1d6) (+4,+4) (8 charges)
b) a Chain Mail Coat of Frost Immunity (-3) [13,+20]
c) a Scythe of Dragonslaying (5d3) (+8,+9) (+1)
d) a Short Bow (x2) (+5,+4)

  [the branches of an Ent inventory]

a) a Forked Wand of Storm Clouds (3 charges)
b) a Fir Staff of Power (2d6) (+4,+8) (4 charges)
c) a Runed Staff of Earthquakes (2d6) (+11,+7) (8 charges)
d) a Two-Handed Flail of the Valar (3d9) (+8,+13) (+1)

  [pavilion of the Army of the West inventory]

a) 2 Zirconium Rods of Enlightenment
b) 5 Adamantium Wands of Darkness Bolts (12 charges)
c) a Cast Iron Ring of Constitution (+4)
d) a Granite Ring of Speed (+4)
e) a Crystal Amulet of Trickery (+3)
f) The Arkenstone of Thrain
g) Laminated Plate Armour of Resist Shards (-3) [23,+8]
h) Hard Studded Leather of Resistance (-1) [7,+11]
i) a Set of Gauntlets of Might [3,+7] (+2)
j) a Blade of Chaos of Sense Giants (6d5) (+6,+3)
k) 29 Grappling Arrows of Slay Undead (1d6) (+6,+1)

  [pavilion of the Army of the West inventory]

a) Mithril Plate Armour of Sense Trolls (-3) [35,+13]
b) a Round Shield of Sense Nature [4,+9]
c) a Hatchet 'Foulheart' (1d6) (+12,+9) (+1)
d) a Lochaber Axe 'Foulheart' (3d4) (+15,+12) (+3)
e) a Lance of the Valar (3d8) (+8,+10) (+1)
f) a Short Bow (x2) (+11,+4)
g) 24 Seeker Bolts (4d7) (+11,+11)
h) 30 Golden Arrows of Slay Demon (3d6) (+11,+10)

  [pavilion of the Army of the West inventory]

a) a Robe of See Invisible [2,+6]
b) a Metal Cap of Seeing [3,+7] (+5)
c) an Iron Helm of Device Mastery [5,+9] (+1)
d) 20 Steel-tipped Arrows of Slay Troll (2d6) (+11,+2)

  [pavilion of the Army of the West inventory]

a) Laminated Plate Armour (-3) [23,+9]
b) Full Plate Armour of Sustain Dexterity and Agility (-3) [25,+9]
c) a Steel Helm of Searching [6,+8] (+1)
d) 33 Bolts of Execute Undead (1d7) (+4,+7)

  [Storeroom inventory]

a) a Green Potion of Heroism
b) a Peach Potion of Cure Critical Wounds
c) an Orange Potion of Restore Life Levels

  [tree hung with a banner 'Happy Eleventy-One' inventory]

a) Chain Mail of Resist Electricity (-2) [14,+11]
b) a Robe of Feather Falling [2,+9]
c) a Riveted Leather Coat of See Invisible (-2) [8,+9]
d) an Awl-Pike (1d8) (+6,+3) [4,+8]
e) a Short Bow of Strength and Size (x2) (+9,+4) (+1)

  [Dungeons Explored]

You cleared the passage through Hobbiton in ruins (59).
You emerged victorious from Barrow-downs (4-17).
You emerged victorious from the dump outside Bree (0-4).
You wrecked havoc at a hill in Trollshaws Forest (4-6).
You emerged victorious from the Midgewater Marshes (10-17).
You fought through to the other side of the crown of Weathertop (17-30).
You emerged victorious from the Big Cavern under Misty Mountains (5-13).
You cleared the passage through the house of Beorn (15).
You emerged victorious from the Woodmen Village (10-13).
You emerged victorious from the Storage Cellars under Mirkwood the Great
 (13-26).
You cleared the passage through the ruins of Lake-town (17).
You emerged victorious from the tunnels of Lonely Mountain (26-36).
You cleared the passage through the Battle of Five Armies (30).
You wrecked havoc at Dol Guldur (36-48).
You opened the passage through Isengard war-ready (21-40).
You opened the passage through emptied Isengard (30-45).
You cleared the passage through the Fangorn Forest (20).
You cleared the passage through Fangorn aflame (27).
You cleared the passage through the Ent Moot (21).
You emerged victorious from the town of Edoras (8-27).
You cleared the passage through the Siege of Hornburg (22-40).
You cleared the passage through west Moria entrance (6-24).
You emerged victorious from west gates of Moria (33-36).
You emerged victorious from the mines of Moria (22-30).
You emerged victorious from east Moria entrance (13-24).
You cleared the passage through the east gates of Moria (36).
You cleared the passage through Khazad-Dum (30-40).
You opened the passage through the Redhorn pass (7-33).
You emerged victorious from the peak of Caradhras (20-40).
You emerged victorious from the Paths of the Dead (48-53).
You fought through to the other side of Minas Tirith (0-48).
You cleared the passage through the Battle of Pelennor Fields (43).
You emerged victorious from Ithilien (20-21).
You cleared the passage through Minas Morgul (42-57).
You cleared the passage through Dead Marshes (41).
You cleared the passage through Morannon (40-53).
You fought through to the other side of Udun (54-58).
You emerged victorious from Orodruin (54-59).
You cleared the passage through the Battle of Black-Gate (45).
You cleared the passage through the siege of Osgiliath (40).
You have visited the town of Hobbiton.
You have visited Hobbiton rebuilt.
You have visited the East Road.
You have visited the Ford to Rivendell.
You have visited the stronghold of Rivendell.
You have visited Lake-town.
You have visited that marketplace of the Dale.
You have visited the vaults of Erebor.
You have visited Dunland.
You have visited Dunland in war rage (22-37).
You have visited Isengard (3-33).
You have visited the door to Moria.
You have visited Lothlorien.
You have visited Parth Galen (20-40).
You have visited Cirith Ungol (42-48).
You have visited Isenmouthe.
You have visited the Plains of Gorgoroth (48-54).
You have visited Army of the West.
You have visited the West.

  [Self-Knowledge]

You are temporarily hasted.  You can learn some spells/prayers.  

  [Game Statistics]

Total monsters killed: 2680
Total uniques killed: 49
Deepest unique killed: the Witch-King of Angmar, Lord of the Nazgul (normally
 at 59)
Total uniques left alive: 87
Top 5 monsters killed (by depth, excluding uniques and townsfolk):
 a Minor Death
 2 Minotaur lords
 2 Krakens
 18 Shadow breeders
 a Great Wyrm of Stastis
Top 5 monsters killed (by number, excluding uniques):
 108 Orc captains
 62 Mountain orcs
 56 Ogres
 52 Grey orcs
 51 Giant white ticks

  [Spells Learnt]

Magic Missile            Detect Monsters          Stinking Cloud
Phase Door               Find Hidden Traps/Doors  Light Area
Teleport Self            Wizard Light             Frost Bolt
Detect Power             Gauge Magic              Torch
Mend Light Wounds        Spear of Light           Lightning Beam
Concentration            Slow Monster             Lightning Beam II
Minor Lightning Ball     Haste Self               Chain Lightning
Frost Bolt II            Teleport Other           Identify
Acid Bolt                Trap/Door Destruction    Fire Swarm
Dispel Magic             Mana Pool                Tsunami
Satisfy Hunger           Mend Serious Wounds      Mend Mortal Wounds
Recharge Item I          Melting Ray              

  [Options]

Randomize all of the artifacts, even fixed   : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Don't generate connected stairs              : no  (adult_no_stairs)
Play in Lord of the Rings campaign           : yes (adult_campaign)
Haggle in stores                             : no  (adult_haggle)
Start the game with almost no birth choices  : no  (adult_beginner)
Reduce the number of birth choices           : no  (adult_intermediate)
Ask all birth setup question at start        : no  (adult_first_time)
Reseed random artifacts on death             : yes (adult_reseed_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Score: Know complete artifact/ego info       : no  (score_lore)
Score: Auto-inscribe items as if known       : no  (score_auto)
Score: Show false colours for walls          : no  (score_wall)



Posted on 4.11.2014 07:13
Last updated on 4.11.2014 07:15

Download this dump

5038. on the Ladder (of 19090)
14. on the Unangband Ladder (of 189)
8. for this player (

Comments

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On 4.11.2014 07:13 thorgot wrote:
I couldn't find a book with a strong non-elemental damage spell after searching for hours, so there wasn't much point in going after Morgoth.

Unangband is fairly buggy at the moment (mobs aren't casting ranged spells) and the nerfs to mages (spell books taking up two slots) and bags (taking up two slots) made the game less fun instead of more challenging. That bug made it possible for me to win on my first game, but even if it's fixed I won't be returning to Un until a rebalance reduces the number of trips required to town or makes finding non-elemental spells more common.

I did still have a lot of fun, though. Unangband is pretty great.

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