The Angband Ladder: Dodgi, Edain Beor no-class by wobbly

  [Sil 1.2.1 Character Dump]

 Name   Dodgi         Age       31       Str   2
 Sex    Male          Height   6'3       Dex   2
 Race   Edain         Weight   174       Con   3
 House  Beor                             Gra   2

 Game Turn    3,972   Melee   (+8,2d7)   Melee        8 =  5  +2  +3  -2
 Exp Pool       962   Bows    (+4,1d9)   Archery      4 =  3  +2  +1  -2
 Total Exp   19,162   Armor [+12,4-12]   Evasion     12 = 11  +2      -1
 Burden       112.1                      Stealth      4 =  7  +2  -3  -2
 Max Burden   144.0   Health      0:34   Perception   5 =  3  +2  +2  -2
 Depth         700'   Voice      28:28   Will         5 =  3  +2  +2  -2
 Min Depth     200'                      Smithing     0 =  0  +2      -2
 Light Radius     2                      Song         0 =  0  +2      -2

 You are the first child of a craftsman. You were a well liked child.
 You have dark brown eyes, straight black hair, and a fair complexion.






  [Last Messages]

> The Cat warrior misses you.
> The Oathwraith touches you...
> *** LOW HITPOINT WARNING! ***
> You feel an unnatural hunger...
> It burns your mouth and throat.
> You feel better.
> You have 2 Murky Brown Potions of Orcish Liquor (c).
> It claws you!
> You are covered in acid!
> Your Leather Armour is damaged!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Cat warrior misses you.
> The Cat warrior claws you!
> You die.


  [Screenshot]

  %  ####
      ..'
    H.f.#
    ~@W.#
  ..fWf.#
  #######
         


  [Equipment]

a) The Longsword 'Glamdring' (+2,2d5) [+2] <+2> 3.0 lb
   It improves your will by 2.  It slays orcs, trolls, dragons, 
   and raukar.  It cannot be harmed by the elements.  
b) a Shortbow (+0,1d7) 2.0 lb
   It can shoot arrows 13 squares (with your current strength).
c) a Marble Ring of Perception <+1>
   It improves your perception by 1.  
d) a Marble Ring of Perception <+1>
   It improves your perception by 1.  
e) (nothing)
f) a Brass Lantern (with 2994 turns of light)
g) Leather Armour [-1,1d3]
h) a Cloak [+1]
i) a Round Shield [-1,1d3]
j) a Great Helm [-2,1d4]
k) The Set of Gloves of Brethil (+1)
   It sustains your dexterity.  It cannot be harmed by the
   elements.  It grants you the ability: Throwing Mastery.  
l) a Pair of Greaves of Free Action [-1,1d2]
   It grants you freedom of movement.  
m) 93 Arrows
   They can be shot 13 squares (with your current strength and bow).
n) 30 Arrows (Poisoned)
   They are branded with venom.  They can be shot 13 squares
   (with your current strength and bow).


  [Inventory]

a) a Thorny Herb of Rage
b) 2 Pieces of Dark Bread
c) 2 Murky Brown Potions of Orcish Liquor
d) 3 Copper Speckled Potions of Slow Poison
e) 3 Pale Green Potions of Quickness
f) a Green Potion of Elemental Resistance
g) a Violet Potion of Poison
h) a Dark Green Potion of Confusion
i) an Engraved Horn of Terror
j) a Silver Horn of Blasting
k) a Tapered Horn of Warning
l) a Walnut Staff of Light (4 charges)
m) a Birch Staff of Sanctity (3 charges)
n) a Rosewood Staff of Recharging (3 charges)
o) a Dragon Tooth Amulet of Adornment
p) a Coral Amulet of Constitution <+0>
   It increases your constitution by 0.  It sustains your 
   constitution.  
q) 4 Wooden Torches (with 2000 turns of light)
r) a Helm [-1,1d2]
s) a Pair of Boots of Softest Tread [+0,1d1] <+1>
   It improves your stealth by 1.  
t) a Mithril Greatsword (+0,3d5) [+1] 3.0 lb
   It cannot be harmed by the elements.  It requires both hands
   to wield it properly.  
u) a Quarterstaff of Doriath (+0,2d3) [+2] 4.5 lb
   It slays wolves and spiders.  It requires both hands to wield
   it properly.  
v) a Mattock (-5,5d2) <+2> 11.5 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  
w) 18 Arrows
   They can be shot 13 squares (with your current strength and bow).


  [Notes]

Dodgi of the Edain
Entered Angband on 4 Nov 2014

   Turn     Depth   Note

      0     50 ft   (Eye for Detail)
      0     50 ft   (Dodging)
      0     50 ft   (Sprinting)
    553    150 ft   Found The Longsword 'Glamdring'
    553    150 ft   AGGHHH!!! This is meant to be a joke run.
    553    150 ft   Do I switch to serious?
    954    250 ft   (Parry)
  1,069    250 ft   Encountered Gorgol, the Butcher
  1,169    250 ft   Slew Gorgol, the Butcher
  1,914    350 ft   (Riposte)
  2,865    500 ft   Ok. 500's far enough, I'm grabbing the melee for charge
  2,953    500 ft   (Charge)
  3,000    500 ft   Damn easterling archers still. This one I'm taking down
  3,045    500 ft   That's 3 of the vermin gone
  3,196    500 ft   (Precision)
  3,461    500 ft   (Channeling)
  3,774    500 ft   Found The Set of Gloves of Brethil
  3,876    600 ft   Encountered Gilim, the Giant of Eruman
  3,895    600 ft   I'd be ok, if not for the shadow
  3,895    600 ft   Fell into a chasm
  3,895    700 ft   (Disguise)
  3,931    700 ft   I am so dead right now

  3,972    700 ft   Slain by a Cat warrior.
  3,972    700 ft   Died on 04 November 2014.




  ['Score' 014096028]


Posted on 3.11.2014 17:20
Last updated on 3.11.2014 19:18

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1182. on the Sil Ladder (of 2253)

Comments

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On 3.11.2014 17:23 wobbly wrote:
I'm starting to see what people mean about high evasion. I've ran a few like this to test it & the last 1 killed Gorgol while sandwiched by another orc with nothing in melee, a plain curved sword & only 1 more evasion pt (though he was wearing mail & a helm)

On 3.11.2014 18:12 wobbly wrote:
Apart from grabbing a little archery for pesky orc archers I've managed to stick to plan. It interesting, I can kill easterling warriors just fine with-out melee, trolls/orc captains would probably too hard without Glamdring but with just fine. The only hassle so far has been groups of easterling archers.

On 3.11.2014 18:18 wobbly wrote:
Miss typed. I meant orc thieves not archers. Even with the halved evasion you dodge a fair few at +15. & greaves, a round shield & fine great helm takes care of the rest. I'm probably having an easier time then a dwarf in mail (because of the criticals) against archers.

On 3.11.2014 19:18 wobbly wrote:
Pushed it too far with the diving, Gilim paired with a shadow forced me down a chasm & rushing some stealth failed to save me. It's interesting, it seems you can fight till at least 500' with no melee if your evasion is high enough. I did have Glamdring so it's hard to tell, but I suspect a gondolin long sword would of been enough.

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