The Angband Ladder: Sage, Elf Warrior by Sage

  [Halls of Mist 1.4.0 Character Dump]

 Name   Sage          Level        26/26           CB  Base  RB  EB  Stat
 Sex    Male          Cur Exp     102195     STR: (+3)  14   +0  +0   14
 Race   Elf           Max Exp     102195     MEM: (-2)   6   +2  +0    8
 Class  Warrior       Cur Depth       20     WIS: (-1)  10   -3  +0    7
 Title  Champion      Min Depth       18     DEX: (+2)  13   +1  +0   14
 Deity  None          Gold          2137     CON: (+1)  12   -1  +6   17
                                             PRE: (-3)  11   +3  +0   14
 Wounds Wit & Grace   Infra    4 squares
 Hits     -25 / 278   Spells   9 squares

 identify   0 /   2   Burden   104.5/114                Fighting       35 (+7)
 recover    0 /   2   Armor     [39,+20]                Shooting       34 (+7)
 escape     0 /   3                                     Throwing       27 (+1)
                      Max Blows   3/turn                Magic Device       37%
                      Shots       2/turn                Spell Save         47%
                      Thrown Damage   2*
                                                        Stealth           Poor
 You are the only child of a city-born Elf Archer.      Perception         32%
 You have light grey eyes, straight black hair, and a   Jumping            33%
 fair complexion.                                       Alchemy            26%
                                                        Navigation         38%

  [Resists & Abilities]

  No  Blind:..............  Telepathy:..............      Speed:..............
  Free Actn:..........+...  See Invis:..............       Mana:..............
  Hold Life:..............  Invisible:..............     Health:..............
    Bravery:.+............       Luck:..............   Spl. Dur:..............
  No Dsease:..............    Stealth:..............   Spl. Dam:..............
    No Stun:..............    Jumping:..............   Spl. Inf:..............
  No Poison:..............   Percptn.:..............      Taint:..............
     No Cut:..............  Infra-vsn:..............    Disrupt:.+............
    No Conf:..............     Ambush:..............  Drn Items:..............
      Regen:..............  Msl Range:..............    Drn Exp:..............
  Fthr Fall:...........+..  Mgt Throw:..............   Teleport:..............
      Light:.....*........                            Aggravate:..............

  Acid :11% ............+.  Dises:19% ............+.  Nethr:4%  ............+.
  Elec :17% ............+.  Light:28% ............+.  Chaos:6%  ............+.
  Fire :11% ............+.  Dark :2%  ............+.  Disen:2%  ............+.
  Cold :17% ............+.  Sound:7%  ............+.  Time :2%  ............+.
  Water:5%  ............+.  Shard:7%  ............+.
  Poisn:19% ............+.  Nexus:6%  ............+.
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            |}=="~[()]]]              |}=="~[()]]]              |}=="~[()]]]



  [Last Messages]

> Ouch.
> The Young blink dog appears beside you.
> Ouch. <2x>
> The Yellow Powder Vial of Ghost-Dark hits Scuttle.
> (You're spraying it.)
> The powder bursts into a sinister cloud of darkness.
> Scuttle is unaffected!
> You have 11 Yellow Powder Vials of Ghost-Dark (c).
> Ouch. <2x>
> You miss Scuttle.
> You have 10 Yellow Powder Vials of Ghost-Dark (c).
> Ouch.
> You get an ugly scar to your back!
> *** YOU GET AN UGLY SCAR TO YOUR BACK! ***
> You die.


  [Character Equipment]

a) The Falchion 'Bloodletter' (+6,3x8) (+4 con) {Ulwarth, son of Ulfang}
   It was dropped by Ulwarth, son of Ulfang on dungeon level 19.
b) The Short Bow 'Shrieker' (+6,x3,7)
   It was dropped by a Mind flayer on dungeon level 20.
c) an Onyx Ring of Protection [+7]
d) a Marble Ring of Constitution (+2)
   It was found in a bookshelf on dungeon level 2.
e) a Bronze Amulet of Protection from Aether
f) an Enchanted Torch <693>
g) Quality Brigandine Armour [21,+2]
   It was lying on the floor on dungeon level 18.
h) an Elven Cloak [3,+3] {Draebor, the imp}
   It was dropped by Draebor, the imp on dungeon level 20.
i) a Large Leather Shield [8,+2]
j) a Steel Helm [4,+0]
   It was dropped by a Kobold legionnaire on dungeon level 4.
k) a Set of Gauntlets of Free Action [2,+0]
   It was bought in a store.
l) a Pair of Soft Leather Boots of Slow Descent [1,+5] {Dom, the Black Goblin}
   It was dropped by Dom, the Black Goblin on dungeon level 19.


  [Character Inventory]

a) a Holy Book of Prayers [Words of Wisdom]
b) 6 Blue Powder Vials of Blinding Flash {10% off}
c) 10 Yellow Powder Vials of Ghost-Dark
d) 9 Grey Powder Vials of Burning
e) 3 Light Blue Powder Vials of Ice Blast
f) 2 Metallic Green Potions of Detect Invisible
g) a Puce Potion of Cure Disease {10% off}
h) a Cyan Potion of Invisibility
i) a Foaming Potion of Restore Mana
j) a Shimmering Potion of Constitution
k) a Pink Potion of Naga Shape
l) a Scroll titled "reawah" of Holy Chant
m) 3 Scrolls titled "vly engum itip" of Protection from Evil
n) 5 Scrolls titled "ankhiv rodalf" of Dispel Undead
   They were dropped by an unknown monster on dungeon level 18.
o) a Magnesium Wand of Slow Monster (2 charges)
p) a Silver Staff of Detect Evil (16 charges)
q) 2 Enchanted Torches <2000>
r) a Silver Flamberge of Slay Dragon (+10,4x10) (+1 con)
   It was dropped by a Quasit on dungeon level 20.
s) a Truncheon of *Corrosiveness* (+8,4x7)
   It was dropped by an unknown monster on dungeon level 20.
t) 16 Arrows (+5,3x3,+0)
u) 3 Seeker Arrows of Slay Humanoid (+9,3x15,+3)
   They were dropped by a Mind flayer on dungeon level 17.


  [Home Inventory]

a) a Light Green Potion of Nimbleness
   It was dropped by a Small black orc on dungeon level 8.
b) 2 Nickel Rods of Door/Stair Location
c) a Zirconium Rod of the Rat-Thing
   It was found in a bookshelf on dungeon level 13.
d) a Silver-Plated Rod of Darkness
e) a Coyote Talisman of Rapid Lightning Bolts (charging)
   It was dropped by a Mind flayer on dungeon level 16.
f) a Cottonwood Staff of Teleportation (6 charges)
g) an Ashen Staff of Starlight (0 charges)
h) a Silver Staff of Detect Evil (22 charges)
i) a Wedding Ring of Strength (+4)
j) a Two-Handed Sword (+3,1x15) {Mughash the kobold lord}
   It was dropped by Mughash the kobold lord on dungeon level 4.
k) a Lizardman Stiletto (+7,7x6) {Ocypete}
   It was dropped by Ocypete on dungeon level 11.
l) a Gladius (+0,6x8)
   It was lying on the floor on dungeon level 8.


  [Discarded/Sold Artifacts]

No artifacts have been discarded or sold


  [Uniques]

Mughash the kobold lord              has been killed on level 4 
Puck                                 has been killed on level 11 
Golfimbul, the hill orc chief        has been killed on level 7 
Ufthak of Cirith Ungol               has been killed on level 9 
Ocypete                              has been killed on level 11 
Bolg, son of Azog                    has been killed on level 18 
Ulwarth, son of Ulfang               has been killed on level 19 
Dom, the Black Goblin                has been killed on level 19 
Draebor, the imp                     has been killed on level 20 
Total: 9 uniques killed


  [Cheat Options]

Peek into object creation                    : no  (cheat_peek)
Peek into monster creation                   : no  (cheat_hear)
Peek into dungeon creation                   : no  (cheat_room)
Know complete monster info                   : no  (cheat_know)
Allow player to avoid death                  : no  (cheat_live)
No automatic saves upon death                : no  (cheat_no_save)
Allow access to debug mode                   : no  (cheat_debug)
Activate wizard mode                         : no  (cheat_wizard)



Posted on 10.10.2014 02:30

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14057. on the Ladder (of 19092)
32. on the Halls of Mist Ladder (of 59)
42. for this player (

Comments

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On 10.10.2014 02:30 Sage wrote:
Kept going without spare escapes, and _tele was worthless to me due to 85% fail. Almost got to the stairs by throwing calming powder at Scuttle, but he wouldn't go more than ~6 tiles from me; is that a bug?

On 10.10.2014 10:35 Mikko Lehtinen wrote:
This is an unrealeased beta of 1.4. :)

Warriors are simply bad at Devices. Other classes with similar Presence would handle Teleport Other well, I think.

How common are the artifacts exactly? Do ego items get a chance to shine?

Hmm, calming is all Eytan Zweig's work. Doesn't sound like a bug necessarily, but would a different behavior be better for gameplay?

On 10.10.2014 12:40 Mikko Lehtinen wrote:
All artifacts have the same rarity. It's really simple to adjust that number up or down.

Ah, you were talking about the staff of teleportation. I could perhaps make it a bit easier to use?

On 10.10.2014 21:55 Sage wrote:
After a little more thought, warriors might (maybe) be able to go without tele and tele other in 1.4. In my experience they were necessities, especially later on, due to how many things that were really hard and fast that populated the dungeon: beholders, wyrms, Medusa, etc. Perhaps more important was using detect evil/detect invis every 20 steps for the same reason, as well as having great stealth to not set them off immediately.

This dude didn't get quite so many artefacts as the last; until I got Bloodletter last level, I think I was swinging a 3x12 plain battlestaff, which worked well enough; an ego would have been great then, and of course getting Bloodletter was excellent. Last game might have just been a distribution fluke, so I'll need to play some more to get a better feel for it.

And as is, calming powder and wand are difficult to use effectively as things stand. There's the doubled check against unharmed, sure, but it neither helps you kill them nor let you properly escape from the dudes without using some other resource. I guess that it might help you escape to a faery portal or staircase that's relatively nearby, but maybe that's better done with ghost dark? Especially since they stop hugging you.

On 11.10.2014 14:18 Mikko Lehtinen wrote:
The current behavior of calmed monsters helps distinguish the effect from both sleep and fear, so I'll probably keep it as it is.

I haven't playtested deeper levels much, so I'll trust your opinion if you want to make certain monsters easier or harder. :)

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