The Angband Ladder: Ganoegin, Noldor Fingolfin no-class by kzer_za

  [Sil 1.2.1 Character Dump]

 Name   Ganoegin      Age      494       Str   1 =  2  -1
 Sex    Male          Height   7'2       Dex   3
 Race   Noldor        Weight   158       Con   4 =  5      -1
 House  Fingolfin                        Gra   4

 Game Turn    5,352   Melee   (+9,3d7)   Melee        9 =  9  +3  -3
 Exp Pool     1,609   Bows    (+4,1d8)   Archery      4 =  0  +3      +1
 Total Exp   13,009   Armor  [+6,5-12]   Evasion      6 =  7  +3  -4
 Burden       119.2                      Stealth     -1 =  0  +3  -4
 Max Burden   120.0   Health     31:41   Perception   4 =  0  +4
 Depth         350'   Voice      41:41   Will         8 =  3  +4      +1
 Min Depth     250'                      Smithing     8 =  4  +4
 Light Radius     1                      Song         4 =  0  +4

 You awoke on the shores of lake Cuivienen. You have light grey eyes,
 wavy brown hair, and a fair complexion.






  [Equipment]

a) a Battle Axe of Gondolin (-3,3d6) 4.0 lb
   It slays orcs and trolls.  It does extra damage when wielded
   with both hands.  
b) a Shortbow (+0,1d7) 1.5 lb
   It can shoot arrows 12 squares (with your current strength).
c) a Marble Ring of Accuracy (+1)
d) a Marble Ring of Accuracy (+1)
e) a Ruby Amulet of Regeneration
   It speeds your regeneration (which also increases your hunger).
   
f) a Wooden Torch (with 825 turns of light)
g) a Mail Corslet (-1) [-3,2d4]
h) (nothing)
i) (nothing)
j) a Helm [-1,1d2]
k) a Set of Gauntlets of Treachery (-1) [+0,1d1] <-1> {cursed}
   It decreases your strength by 1.  It is cursed.  It grants
   you the ability: Opportunist.  
l) a Pair of Boots [+0,1d1]
m) 50 Arrows
   They can be shot 12 squares (with your current strength and bow).
n) 24 Arrows (+3)
   They can be shot 12 squares (with your current strength and bow).


  [Inventory]

a) 2 Fragments of Lembas
b) a Dark Green Herb
c) a Pale Green Herb
d) a Violet Potion of Slow Poison
e) 2 Brilliant Blue Potions of Quickness
f) a Golden Potion of Dexterity
g) an Ivory Staff
h) a Runed Staff
i) a Runed Staff
j) a Chalcedony Ring
k) a Wooden Torch (with 2000 turns of light)
l) a Wooden Torch (with 59 turns of light)
m) a Kite Shield (-2) [+0,1d6] {special}
n) a Set of Gloves [+0,1d1]
o) a Pair of Greaves [-1,1d2] {special}
p) a Great Spear (-1,1d13) [+1] {special} 7.0 lb
   It requires both hands to wield it properly.  It counts as a
   type of polearm.  
q) a Great Spear (-1,1d13) [+1] 5.5 lb
   It requires both hands to wield it properly.  It counts as a
   type of polearm.  
r) a Throwing Axe (+1,2d4) 1.5 lb
   It can be thrown effectively (6 squares).  
s) 2 Throwing Axes (+0,2d4) 3.0 lb
   It can be thrown effectively (6 squares).  


  [Notes]

Ganoegin of the Noldor
Entered Angband on 5 Oct 2014

   Turn     Depth   Note

    535     50 ft   (Jeweller)
    594     50 ft   Made a Marble Ring of Accuracy (+1)  0.1 lb
    654     50 ft   Made a Marble Ring of Accuracy (+1)  0.1 lb
    734     50 ft   Made a Ruby Amulet of Regeneration  0.1 lb
    738     50 ft   (Mind Over Body)
  1,570    150 ft   (Dodging)
  1,714    200 ft   (Sprinting)
  2,882    250 ft   (Polearm Mastery)
  3,566    300 ft   Encountered Gorgol, the Butcher
  3,575    300 ft   Slew Gorgol, the Butcher



  ['Score' 007094648]


Posted on 5.10.2014 19:54

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1968. on the Sil Ladder (of 2253)

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On 5.10.2014 19:54 kzer_za wrote:
I decided to try forging two rings of accuracy and an amulet of regen with a 2435 Fingolfin, grab Mind Over Body for free, and get sprinting.

With regen + sprinting, I can stay alive pretty easily. I'm having a hard time actually killing stuff, though. The easterlings especially are giving me a lot of trouble. I took polearm mastery because a Heavy Spear was the first decent weapon I found, and now I'm regretting it. I'm wondering if I should just grab Power and switch to building for the Axe of Gondolin instead (even with 1 strength right now). I'm getting close to the point where my good characters tend to die, so I need to decide on some direction.

I've been just dumping all my points into extra Melee, but I know that's can only sustain me for so long.

Also, what about those gloves of treachery? Do I keep them or should I get Curse Breaker? Song of Elbereth seems like it might go well with them.

On 5.10.2014 20:15 wobbly wrote:
Elbereth is fun with opportunist & is generally handy anyways. You've already got jeweller, so if you can find a forge and build a horn of terror you'll be able to make anything that isn't a horror run & just continually backstab things. Of course continuing to pump melwe/evasion will also work.

On 5.10.2014 20:33 taptap wrote:
If you ID your staffs you might discover you already have sanctity. Gloves of treachery are quite good, so certainly not requiring curse breaker. Slaying spears are great weapons when used against their main demographic. (Even without polearm mastery.)

I would try to ID the greaves, if not put them away. Un-IDed special greaves are dangerous.

On 6.10.2014 15:54 kzer_za wrote:
Well, I found a forge and tried making a horn of terror, got killed by a giant and some orcs shortly after. I still don't have much experience using horns, so I didn't really know what I was doing - I thought it might be a replacement for Song of Elbereth and then I realized it's more of a supplement. I tried grabbing Elbereth at the last minute, but it was too late to save me.

I do like this Fingolfin regen + sprinting build though. Might it be better to try forging sustenance instead of one of the accuracy rings and saving the free will ability for something else next time though? Then again, Mind Over Body would be better in the long term when I start accumulating more rings with limited slots...What do you think?

On 6.10.2014 15:59 kzer_za wrote:
Or maybe just go Feanor if I'm doing Sustenance instead of Mind Over Body, I guess.

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