The Angband Ladder: Finondir, High-Elf Weaponmaster by <gumby_jd@yahoo.com>
[Gumband 2.2.2 Character Dump] Name : Finondir Age 129 STR: 18/200 Sex : Male Height 80 Int: 18/60 18/110 Race : High-Elf Weight 217 Wis: 18/115 18/130 Class : Weaponmaster Social Class 98 DEX: 18/*** Specialty : Swords Score 549648 CON: 18/*** Chr: 18/165 18/170 + To Hit 107 Level 36 Max HP 882 + To Damage 97 Experience 1085542 Cur HP -9 + To AC 100 Max Exp 1095296 Max SP 0 Base AC 27 Exp to Adv. 1265000 Cur SP 0 Speed 0 Gold 425527 Max Dlv 2000 (Miscellaneous Abilities) Fighting : Godly 563 Perception : Poor 17 Blows/Round: 10 Bows/Throw : Godly 312 Searching : Fair 29 Shots/Round: 2 Saving Throw: Awesome 72 Disarming : Awesome 80 Wpn.dmg/Rnd: 10d5+970 Stealth : Awesome 11 Magic Device: Heroic 95 Infravision: 70' Tunneling : Awesome 173 (Character Background) You are the only child of a Teleri Prince. You have light blue eyes, wavy black hair, and a fair complexion. [Miscellaneous information] Maximize Mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: OFF Recall Depth: Level 40 (2000') You have defeated 6248 enemies. You got off to a quick start. Your opponents are behaving stupidly. [Last Messages] > The Time elemental misses you. > The Time elemental misses you. > The Grey wraith points at you, incanting terribly! > You resist the effects! > The Emperor wight casts a nether bolt. > *** LOW HITPOINT WARNING! *** > The Grey wraith points at you, incanting terribly! > There is a malignant black aura surrounding you... > You die. > Goodbye, Finondir! You were killed by a Grey wraith. [Known Resistances and Abilities] |}=="![()]]] |}=="![()]]] |}=="![()]]] abcdefghijkl@ abcdefghijkl@ abcdefghijkl@ Acid : +...+....+.+. Sound : ............. Speed : ............. Elec : ....+........ Nether: ......++..... Free Action : ..........+.. Fire : ....+......+. Nexus : .........+... See Invisible: ...........++ Cold : +...+........ Chaos : ++........... Hold Life : +............ Poisn: ....+..+..... Disnch: ............. Telepathy : ......+...... Light: ............+ Fear : ............+ Slow Digest : ......+...... Dark : ............. Reflct: ............. Regeneration : ............. Shard: ............. AuFire: ............. Levitation : ............. Blind: .........+... AuElec: ............. Perm Lite : ............. Conf : ......+...... Spines: ............. MasterDevices: .......+..... [Character Equipment] a) The Dirk 'Linmaeg' (1d5) (+15,+18) (+2) {@0!k} It affects your stealth. It affects your attack speed. It does extra damage from frost. It poisons your foes. It drains life from your foes. It provides resistance to life draining. It provides resistance to acid. It provides resistance to cold. It provides resistance to chaos. It cannot be harmed by the elements. b) The Heavy Crossbow 'Hildeleoma' (x5) (+15,+17) (+4) {!t!t} It can be activated for... ball of fire (108) every 400 turns ...if it is being worn. It affects your dexterity. It affects your ability to tunnel. It provides resistance to chaos. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by the elements. c) a Ring of Damage (+17) d) a Ring of Constitution (+6) {cursed} It is worthless in the eyes of shopkeepers. It affects your constitution. It is cursed. e) an Amulet of Resistance {r.pois} It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It cannot be harmed by electricity. f) The Phial of Galadriel (+1 search) {!t!t} g) The Scale Mail of Storms (-2) [13,+11] (+3) {cursed} It is worthless in the eyes of shopkeepers. It affects your infravision. It provides resistance to confusion. It provides resistance to nether. It gives telepathic powers. It slows your metabolism. It is cursed. It cannot be harmed by the elements. h) The Cloak 'Ongaerhad' [1,+13] It provides resistance to poison. It provides resistance to nether. It makes you skilled with magical devices. It cannot be harmed by the elements. i) The Wooden Shield 'Iadu' [3,+10] (+3) It affects your wisdom. It affects your constitution. It affects your charisma. It affects your stealth. It cannot be harmed by the elements. j) The Steel Helm of Hammerhand [6,+20] (+3) It affects your strength. It affects your dexterity. It affects your constitution. It sustains your strength. It sustains your dexterity. It sustains your constitution. It provides resistance to acid. It provides resistance to blindness. It provides resistance to nexus. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) l) The Pair of Hard Leather Boots of Justice [3,+11] (+2) {.} It affects your constitution. It provides immunity to fire. It provides resistance to acid. It provides resistance to fire. It allows you to see invisible monsters. It induces random teleportation. It cannot be harmed by the elements. [Character Inventory] a) 8 Potions of Heroism {@q3!*} b) 11 Potions of Cure Critical Wounds {@q1} c) 20 Scrolls of Phase Door {@r4} d) 73 Scrolls of Identify {@r1} e) 16 Scrolls of Satisfy Hunger {@r3} f) a Rod of Trap Location {@z2!k} g) 2 Rods of Door/Stair Location {@z1!k} h) a Rod of Perception {@z4!k} i) a Rod of Recall {@z3!*} j) 2 Staffs of Teleportation (0 charges) {@u2!*} k) a Ring of Shard Resistance l) a Ring of Chaos Resistance m) White Dragon Scale Mail (-2) [20,+16] n) a Two-Handed Flail (Blessed) (3d6) (+13,+2) (+3) It affects your wisdom. It allows you to see invisible monsters. It has been blessed by the gods. o) a Shovel of Digging (1d4) (+4,+3) (+6) {@0!k} p) 10 Hunting Quarrels of Fire (1d4) (+9,+11) {@f2} q) 26 Hunting Quarrels of Slay Animal (1d4) (+6,+4) [Home Inventory] a) 4 Potions of Berserk Strength b) 12 Potions of Healing c) 2 Potions of *Healing* {!*} d) 7 Potions of Restore Life Levels {@q5} e) 11 Potions of Resistance {@q5} f) 8 Potions of Curing {@q1} g) 14 Scrolls of Teleportation h) 12 Scrolls of *Identify* i) 15 Scrolls of Remove Curse j) 2 Scrolls of *Remove Curse* k) 3 Scrolls of Enchant Armour l) 13 Scrolls of Enchant Weapon To-Hit a) 19 Scrolls of Enchant Weapon To-Dam {25% off} b) 2 Scrolls of Protect Armour c) 2 Scrolls of Recharging d) 6 Scrolls of *Destruction* e) a Scroll of Genocide f) a Wand of Teleport Other (11 charges) {@a9!k} g) a Wand of Rockets (2 charges) {@a1!k} h) a Staff of Teleportation (8 charges) i) The Steel Helm 'Amonosdune' [6,+10] (+4) It affects your dexterity. It affects your constitution. It provides resistance to life draining. It provides resistance to electricity. It gives telepathic powers. It cannot be harmed by the elements. j) a Dagger of Extra Attacks (1d4) (+10,+13) (+3 attacks) {@0!k} It is worthless in the eyes of shopkeepers. It affects your attack speed. It fights against evil with holy fury. It induces random teleportation. k) The Executioner's Sword 'Vendetta' (4d5) (+12,+15) (+2) It can be activated for... detection every 55+d55 turns ...if it is being worn. It affects your strength. It affects your constitution. It is especially deadly against elementals. It affects your stealth. It drains life from your foes. It provides resistance to light. It cannot be harmed by the elements. l) The Great Axe 'Quick Maim' (3d6) (+16,+7) (+4) It is especially deadly against elementals. It affects your searching. It prevents teleportation. It cannot be harmed by the elements. a) 24 Hunting Quarrels of Slay Demon (1d4) (+12,+13) {@f3} b) 27 Hunting Quarrels of Slay Evil (1d4) (+6,+14) {@f3} c) 15 Hunting Quarrels of Slay Undead (1d4) (+8,+10) {@f2!k} |
Posted on 22.6.2003 08:47
9367. on the Ladder (of 19090)
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