The Angband Ladder: Detritus, Half-Troll Ranger by <washburn@kanservu.ca>
[Angband 3.0.6 Character Dump] Name Detritus Self RB CB EB Best Sex Female Age 23 STR! 18/100 +4 +2 +8 18/240 Race Half-Troll Height 85 INT! 18/100 -4 +2 +7 18/150 Class Ranger Weight 210 WIS! 18/100 -2 +0 +7 18/150 Title ***WINNER*** Status 1 DEX! 18/100 -4 +1 +15 18/220 HP 1015/1015 Maximize Y CON! 18/100 +3 +1 +13 18/270 SP 313/313 Preserve Y CHR! 18/100 -6 +1 +3 18/80 Level 50 Armor [27,+130] Saving Throw Superb Cur Exp 11431613 Fight (+37,+28) Stealth Superb Max Exp 11431613 Melee (+48,+48) Fighting Legendary Adv Exp ******** Shoot (+49,+15) Shooting Legendary MaxDepth Lev 100 Blows 5/turn Disarming Superb Gold 3831973 Shots 4/turn Magic Device Heroic Burden 364.7 lbs Perception Very Good Speed +28 Infra 60 ft Searching Very Good Your mother was a Stone-Troll Warrior. You have slime-green eyes, oily dark purple hair, and black ulcerous skin. abcdefghijkl@ abcdefghijkl@ Acid:......++*.+.. Blind:.........+... Elec:.+........... Confu:.........+... Fire:.+.*...+.+... Sound:........++... Cold:.+.....+.+... Shard:......+...... Pois:....+........ Nexus:....+........ Fear:...+....+.... Nethr:...+......... Lite:.....+...+... Chaos:........++... Dark:.....+....... Disen:+............ abcdefghijkl@ abcdefghijkl@ S.Dig:.+.+......... Stea.:....+..+...+. Feath:...........+. Sear.:....+........ PLite:.........+... Infra:....+........ Regen:...+.....+..+ Tunn.:............. Telep:............. Speed:.++++.++.+.+. Invis:...+.+...+... Blows:............. FrAct:...+....+.+.. Shots:.+........... HLife:.....+....... Might:.+........... [Character Equipment] a) The Bastard Sword 'Calris' (5d4) (+11,+20) (+5) It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. b) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. c) a Ruby Ring of Speed (+19) It increases your speed by 19. d) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) a Pewter Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. h) The Shadow Cloak of Luthien [6,+20] (+2) It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+10] (+3) It increases your intelligence and dexterity by 3. It increases your stealth and speed by 3. It makes you fall like a feather. It activates for phase door every 20 turns. It cannot be harmed by the elements. [Character Inventory] a) 2 Books of Magic Spells [Incantations and Illusions] b) 2 Books of Magic Spells [Sorcery and Evocations] c) 2 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. d) 3 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. e) 2 Books of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. f) 13 Black Mushrooms of Restoring g) 29 Yellow Potions of Healing h) 15 Blue Potions of *Healing* i) 9 Metallic Green Potions of Life j) 35 Copper Speckled Potions of Restore Mana k) 29 Viscous Pink Potions of Restore Life Levels l) 11 Scrolls titled "po ingban" of Banishment m) 13 Scrolls titled "valum rhovflit" of Mass Banishment n) 10 Mithril-Plated Rods of Teleport Other o) 6 Silver-Plated Rods of Disarming p) 2 Walnut Staffs of Healing q) 2 Sycamore Staffs of Banishment r) The Palantir of Westernesse (+2) (charging) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. s) Power Dragon Scale Mail (-3) [40,+29] It provides resistance to acid, lightning, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, and disenchantment. It activates for breathe the elements (300) every 300+d300 turns. It cannot be harmed by the elements. t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It is cursed. It cannot be harmed by the elements. It might have hidden powers. u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It cannot be harmed by the elements. It might have hidden powers. v) 11 Seeker Arrows of Holy Might (4d4) (+22,+13) It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. w) 26 Seeker Arrows of Holy Might (4d4) (+22,+11) It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. [Home Inventory] a) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. b) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. c) 40 Scrolls titled "gresef garulk" of *Identify* d) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. e) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. f) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. g) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. h) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. j) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. l) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. m) The Cloak 'Holcolleth' [1,+10] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. n) The Cloak of Thingol [1,+18] (+3) It increases your dexterity and charisma by 3. It provides resistance to acid, fire, and cold. It grants you immunity to paralysis. It activates for recharge item I every 70 turns. It cannot be harmed by the elements. o) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It cannot be harmed by the elements. It might have hidden powers. q) The Iron Helm 'Holhenneth' [5,+11] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. r) a Pair of Soft Leather Boots of Stability [2,+15] It provides resistance to nexus. It makes you fall like a feather. s) a Pair of Metal Shod Boots of Speed [6,+10] (+8) It increases your speed by 8. t) The Short Bow of Amrod (x2) (+12,+15) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. u) The Long Bow of Bard (x3) (+17,+19) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. v) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. w) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 20.9.2014 22:22
3598. on the Ladder (of 19090)
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