The Angband Ladder: Astealgrin, Dunadan SoulKnive by riftor_77
[Zop FuryBand 4.1.0 Character Sheet] Name : Astealgrin Age 74 STR: 18/179 Sex : Male Height 77 INT: 18/129 Race : Dunadan Weight 212 WIS: 18/136 Class : SoulKnive Social Class 46 DEX! 18/200 Body : Player CON: 18/157 God : Nobody CHR: 18/71 + To Melee Hit 67 Level 35 Hit Points 558/ 558 + To Melee Damage 43 Experience 722748 Spell Points 252/ 252 + To Ranged Hit 54 Max Exp 722748 Sanity 407/ 407 + To Ranged Damage 14 Exp to Adv. 810000 AC 17+111 Gold 1598535 Speed Fast (+12) (Miscellaneous Abilities) Fighting : Legendary[35]Perception : Superb Blows/Round: 8 Bows/Throw : Heroic Searching : Superb Shots/Round: 1 Saving Throw: Fair Disarming : Poor Stealth : Legendary[2] Magic Device: Good Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Townsman. You are a well liked child. You have dark brown eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 28 (1400') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Your body is a Player. You are currently in the town of Gondolin. You have defeated 4523 enemies. You saved Bree from a dreadful Nazgul. You saved 28 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 52nd Yavie of the 2890th year of the third age. You have been adventuring for 9 days. adefkmnopsuxz{|@ SlayEvil : +............... SlayUndead: +............... SlayTroll : +............... KillMaia : +............... Cold Brand: +............... Pois.Brand: .+.............. Dark Brand: .+.............. Sust Str : .........+...... Sust Int : ................ Sust Wis : ................ Sust Dex : ....+....++..... Sust Con : ........+++....+ Sust Chr : ................ Free Act : +.........+..... Hold Life : ........+....... Blessed : +............... Reflect : ................ No Stun : ................ Protection: ................ Res Acid : ..+...++++...... Res Elec : ..+...+......... Res Fire : .++...+......... Imm Cold : +.+...+.*+...... Res Pois : .+...+.......... Res Fear : +.......++...... Res Light : +..+......+..... Res Dark : .+....+..+...... Res Blind : .....++......... Res Conf : ....+...+....... Res Sound : ................ Res Shard : ...+............ Res Neth : ...........+.... Res Nexus : .........+...... Res Chaos : ........+....... Res Disen : ..+............. Light : +..+.+....+..... Digestion : +........+...... Regen : +..............+ See Invis : +............... Invisible : .....+.......... Spell-Hold: .....+.......... Add Str : .........3...... Add Int : .....1.2........ Add Wis : .....1.2........ Add Dex : .........30..... Add Con : .........3...... Add Chr : .....1.......... Add Stlth.: ....5.42...5.... Add Search: ......4....5.... Add Speed : *......2........ Add Luck : ...........5.... Tunneling : ..............5. Acidproof : +.+++.++++++.... Elecproof : +.+++.++++++.... Fireproof : +.++++++++++.... Coldproof : +.+++.++++++.... Activate : +...+..+..+..... Full ESP: ...............+ Skills (points left: 11) - Combat 27.600 [0.800] - Weaponmastery 40.900 [0.600] . Sword-mastery 00.000 [0.700] . Archery 01.500 [0.600] - Sneakiness 01.800 [1.000] . Stealth 02.000 [0.800] . Disarming 00.900 [1.000] - Powers 38.863 [0.900] . Devices 10.500 [2.000] - Spirituality 08.900 [0.600] . Prayer 00.000 [0.500] - Mindcraft 43.200 [0.800] . Mind-blades 40.000 [1.000] - Monster-lore 03.600 [0.900] . Corpse-preservation 01.000 [0.300] . Symbiosis 01.300 [0.400] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Tree walking [Fates] You may find an Essence of Explosion on level 1. You do not know all of your fate. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of Maiar. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) an Envious Small Wooden Boomerang (1d4) (+9,+14) It does extra damage from dark. It poisons your foes. It provides resistance to fire, poison and dark. You found it in the remains of a Forest troll on level 24 of Mirkwood. e) a Ring of Protection of the Elements [+16] It provides resistance to acid, electricity, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. f) a Ring of Shard Resistance of Radiance It grants you the power of illuminate if it is being worn. It provides light (radius 5) forever. It provides resistance to light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog in the town of Gondolin . k) The Amulet of Faramir (+18,+0) [+8] (+5) (charging) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lotho Sackville-Baggins, Betrayer of the Shire on level 15 of Orc Cave. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to poison and blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Cloak 'Holcolleth' [1,+6] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Anique [3,+9] It sustains your constitution. It provides immunity to cold. It makes you completely fearless. It provides resistance to life draining, acid and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+10] (+0) It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It decreases your dexterity by 0. It sustains your dexterity and constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Rogue's Pair of Soft Leather Boots [2,+7] (+5 to stealth) It grants you the power of panic hit if it is being worn. It increases your stealth, searching and luck by 5. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Orc Cave. z) (nothing) {) (nothing) |) a Digging Pick (+5) [Character Inventory] a) 3 Sprigs of Athelas b) 2 Potions of Speed c) 28 Potions of Cure Critical Wounds {25% off} d) 2 Potions of Healing e) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) a Short Sword (*Defender*) (1d7) (+10,+9) [+19] (+4 to stealth) It increases your wisdom, dexterity, constitution and stealth by 4. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison, sound and nether. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Skaven on level 19 of Orc Cave. g) a Hunting Knife h) a Glyph i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Piece of the Mage Staff of Olorin It can be activated for cure blindness every 100 turns. You found it in the remains of a Grave wight in the town of Bree . b) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. c) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Orfax, son of Boldor on level 18 of Mirkwood. d) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off} e) a Glyph f) a Parchment - Adventurer's Guide to Middle-earth [Home Inventory - Gondolin ] a) The Maiashield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gnome mage on level 19 of Orc Cave. b) The Skull of Ancient Wisdom It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven druid on level 23 of Mirkwood. c) a Wand of Fireflash[5|19] (10 charges) d) a Wand of Teleport Away[14|23] (8 charges) e) The Wand of Digging of Thrain (37 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. f) a Staff of Remove Curses[1|18] (8 charges) g) a Staff of Sterilize[3|20] (12 charges) h) a Ring of Free Action of Dragons (+3,+2) [+7] It provides immunity to paralysis. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. i) a Ring of Sound Resistance j) a Ring of Invisibility It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 21 of Orc Cave. k) a Ring of Flying l) an Amulet of the Serpents [+4] (+2) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 2. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 24 of Mirkwood. m) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khim, Son of Mim on level 36 of Maze. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Fur Cloak of Aman [3,+18] (+1 to stealth) It increases your stealth by 1. It provides resistance to cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 21 of Mirkwood. p) a Wig [0,+7] (+5) q) a Pair of Soft Leather Boots of Levitation [2,+7] It provides resistance to poison. It allows you to levitate. You found it lying on the ground on level 10 of Orc Cave. r) a Swift Pair of Metal Shod Boots [6,+7] (+4) It increases your speed by 4. You found it lying on the ground on level 24 of Mirkwood. s) The Dagger of Rilia (2d4) (+4,+4) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It is easy to throw. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) a *Dragon-Slayer* Main Gauche of *Slay Orc* (2d3) (+10,+6) (+3) It increases your dexterity and constitution by 3. It is a great bane of dragons. It is especially deadly against orcs. It sustains your dexterity. It makes you completely fearless. It provides resistance to electricity and poison . It allows you to sense the presence of orcs and dragons. It was given to you as a reward. u) The Short Sword 'Gilettar' (1d7) (+5,+8) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 19 of Orc Cave. v) The Long Bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) an Adept's Small Wooden Boomerang (1d4) (+12,+7) (+1% of critical hits) It increases your dexterity, searching and ability to score critical hits by 1. It provides immunity to paralysis. It provides resistance to electricity . It allows you to see invisible monsters. You bought it from the Weaponsmith. x) a Ceremonial Sceptre (+9) [Home Inventory - Caras Galadhon ] a) The Gram of Lore It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Random Number Generator on level 14 of Orc Cave. b) 99 Potions of Water Curing {quest} c) a Wand of Fireflash[2|17] (10 charges) d) a Staff of Identify[1|15] (8 charges) e) a Staff of Identify[1|15] (6 charges) f) a Staff of Sterilize[4|20] (11 charges) g) an Amulet of Protection from Evil h) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Quarterstaff of Thranduil (1d9) (+10,+20) It should be wielded two-handed. It poisons your foes. It is especially deadly against natural creatures. It provides resistance to poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 19 of Orc Cave. j) The Parchment - Map of Thror |
Posted on 6.8.2014 07:05
9720. on the Ladder (of 19090)
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