The Angband Ladder: Astealgrin, Dunadan SoulKnive by riftor_77

  [Zop FuryBand 4.1.0 Character Sheet]

 Name  : Astealgrin             Age                 74       STR: 18/179       
 Sex   : Male                   Height              77       INT: 18/129       
 Race  : Dunadan                Weight             212       WIS: 18/136       
 Class : SoulKnive              Social Class        46       DEX! 18/200       
 Body  : Player                                              CON: 18/157       
 God   : Nobody                                              CHR:  18/71       
                                                                               
 + To Melee Hit          67 Level             35    Hit Points      558/   558 
 + To Melee Damage       43 Experience    722748    Spell Points    252/   252 
 + To Ranged Hit         54 Max Exp       722748    Sanity          407/   407 
 + To Ranged Damage      14 Exp to Adv.   810000                               
   AC                17+111 Gold         1598535    Speed           Fast (+12) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[35]Perception  : Superb       Blows/Round:  8         
 Bows/Throw  : Heroic       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Poor                                 
 Stealth     : Legendary[2] Magic Device: Good         Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Townsman. You are a             
          well liked child. You have dark brown eyes, straight black           
          hair, and a fair complexion.                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 28 (1400')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 4523 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 28 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 52nd Yavie of the 2890th year of the third age.
 You have been adventuring for 9 days.

                    adefkmnopsuxz{|@            
        SlayEvil  : +...............            
        SlayUndead: +...............            
        SlayTroll : +...............            
        KillMaia  : +...............            
        Cold Brand: +...............            
        Pois.Brand: .+..............            
        Dark Brand: .+..............            
        Sust Str  : .........+......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ....+....++.....            
        Sust Con  : ........+++....+            
        Sust Chr  : ................            
        Free Act  : +.........+.....            
        Hold Life : ........+.......            
        Blessed   : +...............            
        Reflect   : ................            
        No Stun   : ................            
        Protection: ................            
        Res Acid  : ..+...++++......            
        Res Elec  : ..+...+.........            
        Res Fire  : .++...+.........            
        Imm Cold  : +.+...+.*+......            
        Res Pois  : .+...+..........            
        Res Fear  : +.......++......            
        Res Light : +..+......+.....            
        Res Dark  : .+....+..+......            
        Res Blind : .....++.........            
        Res Conf  : ....+...+.......            
        Res Sound : ................            
        Res Shard : ...+............            
        Res Neth  : ...........+....            
        Res Nexus : .........+......            
        Res Chaos : ........+.......            
        Res Disen : ..+.............            
        Light     : +..+.+....+.....            
        Digestion : +........+......            
        Regen     : +..............+            
        See Invis : +...............            
        Invisible : .....+..........            
        Spell-Hold: .....+..........            
        Add Str   : .........3......            
        Add Int   : .....1.2........            
        Add Wis   : .....1.2........            
        Add Dex   : .........30.....            
        Add Con   : .........3......            
        Add Chr   : .....1..........            
        Add Stlth.: ....5.42...5....            
        Add Search: ......4....5....            
        Add Speed : *......2........            
        Add Luck  : ...........5....            
        Tunneling : ..............5.            
        Acidproof : +.+++.++++++....            
        Elecproof : +.+++.++++++....            
        Fireproof : +.++++++++++....            
        Coldproof : +.+++.++++++....            
        Activate  : +...+..+..+.....            
        Full   ESP: ...............+            

Skills (points left: 11)
 - Combat                                        27.600 [0.800]
          - Weaponmastery                        40.900 [0.600]
                   . Sword-mastery               00.000 [0.700]
          . Archery                              01.500 [0.600]
 - Sneakiness                                    01.800 [1.000]
          . Stealth                              02.000 [0.800]
          . Disarming                            00.900 [1.000]
 - Powers                                        38.863 [0.900]
          . Devices                              10.500 [2.000]
 - Spirituality                                  08.900 [0.600]
          . Prayer                               00.000 [0.500]
          - Mindcraft                            43.200 [0.800]
                   . Mind-blades                 40.000 [1.000]
 - Monster-lore                                  03.600 [0.900]
          . Corpse-preservation                  01.000 [0.300]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Tree walking


  [Fates]

You may find an Essence of Explosion on level 1.
You do not know all of your fate.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
        It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of Maiar.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
d) an Envious Small Wooden Boomerang (1d4) (+9,+14)
    It does extra damage from dark.  It 
    poisons your foes.  It provides resistance to fire, poison and dark.  
    You found it in the remains of a Forest troll on level 24 of Mirkwood.
e) a Ring of Protection of the Elements [+16]
    
    It provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Magic shop.
f) a Ring of Shard Resistance of Radiance
    It grants you the power of 
    illuminate if it is being worn.  It provides light (radius 5) forever.
    It provides resistance to light and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Olog in the town of Gondolin .
k) The Amulet of Faramir (+18,+0) [+8] (+5) (charging)
    It can
    be activated for word of recall every 200 turns if it is being worn. 
    It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lotho Sackville-Baggins, Betrayer of the
    Shire on level 15 of Orc Cave.
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if
    it is being worn.  It provides light (radius 2) forever.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    charisma by 1.  It makes you invisible.  It provides resistance to 
    poison and blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and 
    searching by 4.  It provides resistance to acid, electricity, fire, 
    cold, dark and blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Cloak 'Holcolleth' [1,+6] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Anique [3,+9]
    It sustains your 
    constitution.  It provides immunity to cold.  It makes you completely
    fearless.  It provides resistance to life draining, acid and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10] (+0)
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It decreases 
    your dexterity by 0.  It sustains your dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Rogue's Pair of Soft Leather Boots [2,+7] (+5 to stealth)
    It grants you the
    power of panic hit if it is being worn.  It increases your stealth, 
    searching and luck by 5.  It provides resistance to nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of Orc Cave.
z) (nothing)
{) (nothing)
|) a Digging Pick (+5)


  [Character Inventory]

a) 3 Sprigs of Athelas
b) 2 Potions of Speed
c) 28 Potions of Cure Critical Wounds {25% off}
d) 2 Potions of Healing
e) The Phial of Galadriel (+4)
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It prevents stuns. It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
f) a Short Sword (*Defender*) (1d7) (+10,+9) [+19] (+4 to stealth)
    It increases your wisdom, dexterity, 
    constitution and stealth by 4.  It sustains your wisdom.  It provides
    immunity to paralysis.  It provides resistance to life draining, acid, 
    electricity, fire, cold, poison, sound and nether.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Skaven on level 19 of Orc Cave.
g) a Hunting Knife
h) a Glyph
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Piece of the Mage Staff of Olorin
    It can
    be activated for cure blindness every 100 turns.  
    You found it in the remains of a Grave wight in the town of Bree .
b) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It 
    increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you vulnerable to fire.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
c) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Orfax, son of Boldor on level 18 of
    Mirkwood.
d) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off}
e) a Glyph
f) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Gondolin ]

a) The Maiashield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  
    It sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gnome mage on level 19 of Orc Cave.
b) The Skull of Ancient Wisdom
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven druid on level 23 of Mirkwood.
c) a Wand of Fireflash[5|19] (10 charges)
d) a Wand of Teleport Away[14|23] (8 charges)
e) The Wand of Digging of Thrain (37 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
f) a Staff of Remove Curses[1|18] (8 charges)
g) a Staff of Sterilize[3|20] (12 charges)
h) a Ring of Free Action of Dragons (+3,+2) [+7]
    It provides immunity to paralysis.  It allows you to sense
    the presence of dragons.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Black Market.
i) a Ring of Sound Resistance
j) a Ring of Invisibility
    It makes you invisible.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 21 of Orc Cave.
k) a Ring of Flying
l) an Amulet of the Serpents [+4] (+2)
    It can
    be activated for venom breathing every 40+d60 turns if it is being
    worn. It increases your dexterity by 2.  It provides resistance to 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 24 of Mirkwood.
m) The Anchor of Space-Time
    
    It provides light (radius 2) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Khim, Son of Mim on level 36 of Maze.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) a Fur Cloak of Aman [3,+18] (+1 to stealth)
    It increases your 
    stealth by 1.  It provides resistance to cold and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 21 of Mirkwood.
p) a Wig [0,+7] (+5)
q) a Pair of Soft Leather Boots of Levitation [2,+7]
    It provides
    resistance to poison.  It allows you to levitate.  
    You found it lying on the ground on level 10 of Orc Cave.
r) a Swift Pair of Metal Shod Boots [6,+7] (+4)
    It increases 
    your speed by 4.  
    You found it lying on the ground on level 24 of Mirkwood.
s) The Dagger of Rilia (2d4) (+4,+4)
    It can be
    activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is
    being worn. It is easy to throw. It poisons your foes.  It is
    especially deadly against orcs.  It provides resistance to poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
t) a *Dragon-Slayer* Main Gauche of *Slay Orc* (2d3) (+10,+6) (+3)
    It increases your dexterity and 
    constitution by 3.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It sustains your dexterity.  It makes you
    completely fearless.  It provides resistance to electricity and poison
    .  It allows you to sense the presence of orcs and dragons.  
    It was given to you as a reward.
u) The Short Sword 'Gilettar' (1d7) (+5,+8) (+2)
    It increases your attack speed by 2.  
    It is especially deadly against natural creatures.  It provides
    resistance to disenchantment.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 19 of Orc Cave.
v) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It 
    increases your dexterity, stealth and infravision by 3.  It provides
    immunity to paralysis.  It allows you to sense the presence of orcs.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) an Adept's Small Wooden Boomerang (1d4) (+12,+7) (+1% of critical hits)
    It increases your 
    dexterity, searching and ability to score critical hits by 1.  It
    provides immunity to paralysis.  It provides resistance to electricity
    .  It allows you to see invisible monsters.  
    You bought it from the Weaponsmith.
x) a Ceremonial Sceptre (+9)


  [Home Inventory - Caras Galadhon ]

a) The Gram of Lore
    It can be activated for restore
    stats and life levels every 200 turns.  
    You found it in the remains of a Random Number Generator on level 14 of
    Orc Cave.
b) 99 Potions of Water Curing {quest}
c) a Wand of Fireflash[2|17] (10 charges)
d) a Staff of Identify[1|15] (8 charges)
e) a Staff of Identify[1|15] (6 charges)
f) a Staff of Sterilize[4|20] (11 charges)
g) an Amulet of Protection from Evil
h) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
i) The Quarterstaff of Thranduil (1d9) (+10,+20)
    It should be
    wielded two-handed.  It poisons your foes.  It is especially deadly
    against natural creatures.  It provides resistance to poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 19 of Orc Cave.
j) The Parchment - Map of Thror



Posted on 6.8.2014 07:05

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9720. on the Ladder (of 19090)
5. on the Zop FuryBand Ladder (of 9)
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On 6.8.2014 07:05 riftor_77 wrote:
Had this character for years, and finally decided to share him with the world. Currently, I'm going for the One Ring. Only one problem: I recently upgraded to Windows 7 and all the lit tiles are dark. I can't see objects on the ground. Anyone know how to fix this problem?

On 6.8.2014 15:08 OmniNegro wrote:
Yes. I have a solution, but I do not remember how I found it. (Probably a tip on the Furyband forums from ages ago. The forums no longer exist, so do not bother trying to find it.)

I am uploading my copy of the game to Dropbox. Please do not trust it just because I say it is safe, but I have done nothing besides whatever it was that fixed it. (I think it was a fonts problem.)

https://www.dropbox.com/s/ggbevo41mokupyb/furyband.7z

I think the first time I ran into the problem was on Windows XP, and I had just updated my GPU drivers. I have no idea if that is the reason for the problem though, but it is sure annoying. The only thing you can do that will fix it besides using this version is to switch from ASCII to one of the tile modes. I find that the tiles make it all but impossible to see what is happening though. But that is a fix that should work with your game as it is.

Be sure to backup your savegame, or just copy it from your version of Furyband to this one. Depending on how you have Zop's mod installed, the savegame you are looking for may be in a subdirectory of /lib/mods/.

On 6.8.2014 18:03 OmniNegro wrote:
Sadly, I neglected to include Zop's mod in my download, and here is a much smaller fix for the problem.

Put this file in furyband\lib\mods\zopfb\pref and overwrite the original. That fixes it for good! I am glad I played around until I figured out what fixed it.

https://www.dropbox.com/s/hvbkzedxgkfgfcp/font-win.prf

On 7.8.2014 03:14 riftor_77 wrote:
Installed the file, but still no light. Any other ideas? I really appreciate your help.

On 7.8.2014 12:57 OmniNegro wrote:
Sadly not. I will check some more and see if I can think of another way to fix this.

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