The Angband Ladder: Arseface, Noldor Finarfin no-class by Arseface

  [Sil 1.2.1 Character Dump]

 Name   Arseface      Age      862       Str   1
 Sex    Male          Height    7'       Dex   1 =  2      -1
 Race   Noldor        Weight   154       Con   3
 House  Finarfin                         Gra   9 =  7          +2

 Game Turn   16,058   Melee   (+8,2d8)   Melee        8 =  5  +1  +1  +1
 Exp Pool     1,654   Bows    (+4,2d7)   Archery      4 =  0  +1  +2  +1
 Total Exp   41,154   Armor   [+1,4-7]   Evasion      1 =  0  +1
 Burden        86.1                      Stealth      0 =  0  +1  -1
 Max Burden   120.0   Health    -19:34   Perception  20 = 10  +9      +1
 Depth         900'   Voice     67:103   Will        17 =  5  +9  +3
 Min Depth     650'                      Smithing    10 =  0  +9  +1
 Light Radius     4                      Song        29 = 20  +9

 You awoke on the shores of lake Cuivienen. You have light grey eyes,
 straight golden hair, and a fair complexion.






  [Last Messages]

> You end your song.
> You begin a song to the Queen of the Stars.
> The Vampire flees in terror! <2x>
> The Ururauko flees in terror!
> You end your song.
> You have found a trap.
> You begin a song to the Queen of the Stars.
> The Vampire flees in terror! <2x>
> You end your song.
> You begin a song to the Queen of the Stars.
> You end your song.
> The Great fire-drake breathes fire.
> The Pair of Boots burns up!
> You hear erratic fluttering.
> You die.


  [Screenshot]

     # # 
  ## #'##
  ~/.#...
  .D.@...
  ]..#...
  ## #'##
     # # 


  [Equipment]

a) a Longsword of Nargothrond (+0,2d5) [+1] 4.0 lb
   It slays dragons and raukar.  
b) a Longbow (+1,2d5) 4.5 lb
   It can shoot arrows 20 squares (with your current strength).
c) an Amethyst Ring of Damage <+1>
   It improves your damage sides by 1.  
d) an Onyx Ring of Accuracy (+2)
e) a Silver Amulet of Preservation
   It sustains your constitution and grace.  It reduces your
   need for food.  It cannot be harmed by the elements.  
f) a Feanorian Lamp
g) Leather Armour [-1,1d3]
h) a Cloak of Warmth [+1]
   It provides resistance to cold.  
i) (nothing)
j) a Crown of Defiance [+0,1d1] <+3>
   It improves your will by 3.  It provides resistance to fear.  
   It cannot be harmed by the elements.  
k) a Set of Gauntlets of the Forge (-1) [+0,1d1] <+1>
   It improves your smithing by 1.  
l) a Pair of Boots [-1,1d2]
m) 69 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).
n) 12 Arrows of Piercing
   They cut easily through armour.  They can be shot 20 squares
   (with your current strength and bow).


  [Inventory]

a) a Dark Green Herb of Sustenance
b) 2 Pale Green Herbs of Healing
c) a Russet Herb of Restoration
d) a Fragment of Lembas
e) 2 Flasks of oil
f) 5 Murky Brown Potions of Orcish Liquor
g) 5 Pale Green Potions of Clarity
h) 2 Vermilion Potions of Healing
i) 4 Golden Potions of Slow Poison
j) 2 Dark Green Potions of Quickness
k) a Sky Blue Potion of Elemental Resistance
l) 3 Milky White Potions of Strength
m) 2 Shimmering Potions of Dexterity
n) 3 Black Potions of Constitution
o) a Brazen Horn of Force
p) an Oak Staff of Slumber (6 charges)
q) a Rosewood Staff of Warding (2 charges)
r) an Aspen Staff of Recharging (7 charges)
s) a Silver Ring of Frost
   It provides resistance to fire.  
t) a Sea Shell Amulet of Regeneration
   It speeds your regeneration (which also increases your hunger).
   
u) a Brass Lantern of True Sight (with 4209 turns of light)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
v) a Sceptre of Fire (-1,2d4) 4.0 lb
   It is branded with flame.  It lights the dungeon around you.  
   
w) a Mattock (-5,5d2) <+2> 14.5 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  


  [Notes]

Arseface of the Noldor
Entered Angband on 1 Aug 2014

   Turn     Depth   Note

    221    100 ft   (Song of Elbereth)
  1,895    250 ft   Encountered Gorgol, the Butcher
  2,507    300 ft   Fell through a crumbling stair
  2,538    350 ft   (Song of Mastery)
  2,863    400 ft   (Focused attack)
  3,291    350 ft   (Lore-Keeper)
  3,779    400 ft   Encountered Uldor, the Accursed
  5,467    400 ft   (Lore-Master)
  6,682    450 ft   Encountered Gilim, the Giant of Eruman
  7,337    500 ft   Encountered Orcobal, Champion of the Orcs
  8,267    500 ft   Encountered Ulfang the Black
  8,487    500 ft   Encountered Duruin, Least of the Balrogs
  8,612    550 ft   (Grace)
  8,849    500 ft   Encountered Othrod, the Orc Lord
  9,437    600 ft   Encountered Nan, the Giant
  9,782    600 ft   (Grace)
 10,101    650 ft   Encountered Delthaur, Balrog of Terror
 10,513    650 ft   (Concentration)
 12,440    700 ft   (Inner Light)
 13,052    750 ft   Encountered Umuiyan, the Doorkeeper
 13,718    750 ft   (Mind Over Body)
 14,934    800 ft   (Power)
 15,258    800 ft   Fell into a chasm
 15,776    900 ft   Encountered Dagorhir, the Elfbane

 16,058    900 ft   Slain by a Great fire-drake.
 16,058    900 ft   Died on 01 August 2014.




  ['Score' 018083942]


Posted on 2.8.2014 02:17
Last updated on 2.8.2014 05:49

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866. on the Sil Ladder (of 2253)

Comments

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On 2.8.2014 02:17 Arseface wrote:
I decided my song build was working well enough to earn my name. I've learned a lot about it with the last few characters I killed.

Mastery isn't carrying me QUITE as hard as I'd like it to. Things often have an excess will of 1-3 which is absolutely unacceptable with my current defenses. I've also been unable to kill any uniques, which is ALSO completely unacceptable. I came really close to killing Othrod, but I ran out of voice while he was on *.

I've found a Longsword of the Feanorians and I am REALLY tempted to pick it up. I can't handle the enemies, but I'll also get a rather sizable xp influx just from seeing them and over time I should be able to benefit from the grace boost.

That said, without resists or a good enough song it would be exceedingly risky and I'm not sure it's worth it. I've already seen hatchlings, I shudder to think what encountering a REAL dragon would lead to in my current condition.

On 2.8.2014 03:28 debo wrote:
Dragons aren't really a big deal because you just have to keep them out of LOS. Werewolves and raukar are super nasty for these kinds of builds. It's even worse bc the song strength decays with distance, and faster monsters give you less time to lock them down. At 23 song, I would probably turn on elbereth as soon as something got within 2 squares of me.

Sure looks fun though!

On 2.8.2014 05:49 Arseface wrote:
Don't worry about dragons he says. Worry about werewolves he says.

I got one-shot by a dragon as soon as I opened that door. My end position makes me think that I went to hit "l" and missed it before I hit the numpad button leading to a elf barbeque. But I have no idea because it happened so fast.

I should have been paranoid and had my resists on for when I wasn't fighting. Next time I'm doing that. Without resists, I'm mastering before I open every door.

On 2.8.2014 07:42 krazyhades wrote:
>Don't worry about dragons he says. Worry about werewolves he says.
Ghaha I haven't laughed this hard at a dump comment in months.

On 2.8.2014 08:54 taptap wrote:
Well, fire resist isn't paranoia. They are really out to get you, after all. Imo, this char looks a bit intoxicated by the power of his song, not even bothering to change damaged armour, to repair dex drain despite the means to do so and to wield a shield, which really has no downsides when wielding a longsword.

(In principle I believe archery works better when you don't have any evasion at all. The 1-3 excess will for uniques would then be no big deal, they just make an odd move before waiting the next five turns instead of being a most likely critical attack you are unable to dodge. If you go into melee get at least some melee, evasion up, they are cheap - your last two points in song easily buy you 5+ melee or 8+ evasion.)

On 2.8.2014 11:57 Arseface wrote:
The drained dex wasn't all that big a deal. It was only 1 less normal, and the things I had to get rid of it(dex potion, restore herb) would have been more useful in other situations. If my grace got drained then I wanted the more powerful restoration to be available.

Armor was also super tight. That cloak of warmth was the only cloak I saw the entire game, and I didn't find any decent heavier armor after I got ways to compensate for the to-hit loss.

I should have switched in my ring of frost once I got the longsword. I was using the ring of damage because it went well with my scepter. The longsword I found this floor, and I dropped my battle-axe for it. I hadn't found a shield after I got the scepter otherwise I'd have been using it.

All in all a very fun run. The furthest I've gotten, and most of it was tense.

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