The Angband Ladder: Aneva, Noldor Finarfin no-class by Arseface

  [Sil 1.2.1 Character Dump]

 Name   Aneva         Age    1,718       Str   2 =  1  +1
 Sex    Female        Height  5'10       Dex   2
 Race   Noldor        Weight   147       Con   3
 House  Finarfin                         Gra   9 =  7          +2

 Game Turn   14,348   Melee   (+7,3d6)   Melee        7 =  9  +2  -5  +1
 Exp Pool     1,897   Bows    (+0,2d8)   Archery      0 =  0  +2  -3  +1
 Total Exp   31,497   Armor  [-1,6-18]   Evasion     -1 =  0  +2  -3
 Burden       108.7                      Stealth     -8 =  0  +2  -2  -8
 Max Burden   144.0   Health     -9:34   Perception  22 = 10  +9  +2  +1
 Depth         700'   Voice     65:103   Will        13 =  4  +9
 Min Depth     600'   Song    Elbereth   Smithing     9 =  0  +9
 Light Radius     2                      Song        25 = 16  +9

 You are one of several children of a bard from the house of Finarfin.
 You have light grey eyes, wavy golden hair, and a fair complexion.






  [Last Messages]

> You are terrified!
> You begin a song to the Queen of the Stars.
> The Darting horror bites you!!!
> You resist the effects.
> Tevildo, Prince of Cats cries out a warning.
> Tevildo, Prince of Cats flees in terror!
> Oikeroi, Guard of Tevildo flees in terror!
> The Darting horror bites you!!!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You resist the effects.
> You feel yourself moving faster!
> You have no more Brown Potions of Quickness (i).
> The Darting horror bites you!!
> You die.


  [Screenshot]

         
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    #.H..
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    #.#  
    #.#  
   ##'###


  [Equipment]

a) a Bastard Sword of Doriath (-2,3d3) [+1] 4.5 lb
   It slays wolves and spiders.  It does extra damage when
   wielded with both hands.  
b) a Longbow (+0,2d5) 3.0 lb
   It can shoot arrows 20 squares (with your current strength).
c) a Turquoise Ring of Strength <+1>
   It increases your strength by 1.  It sustains your strength.  
   
d) an Adamant Ring of Damage <+1>
   It improves your damage sides by 1.  
e) a Silver Amulet of Adornment
f) a Brass Lantern of True Sight (with 2658 turns of light)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) a Mail Corslet (-1) [-3,2d4]
h) a Cloak
i) The Kite Shield of Hador (-1) [+0,1d6]
   It provides resistance to cold and fire.  It cannot be harmed
   by the elements.  
j) The Helm of Curufin [-1,1d2] <+2>
   It improves your stealth and perception by 2.  It provides
   resistance to confusion.  It makes you encounter more
   dangerous creatures (even when not worn).  It cannot be
   harmed by the elements.  It grants you the ability: Listen.  
k) a Set of Gauntlets (-1) [+0,1d1]
l) a Pair of Boots of Speed [+0,1d1]
   It grants you the ability: Sprinting.  
m) 21 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).
n) (nothing)


  [Inventory]

a) 3 Pale Herbs of Rage
b) a Pale Green Herb of Sustenance
c) 2 Black Herbs of Restoration
d) a Fragment of Lembas
e) a Flask of oil
f) a Murky Brown Potion of Orcish Liquor
g) 2 Golden Potions of Clarity
h) 2 Dark Green Potions of Slow Poison
i) 4 Bright Orange Potions of Elemental Resistance
j) 3 Violet Potions of Strength
k) a Yellow Potion of Dexterity
l) 2 Pale Green Potions of Grace
m) a Rosewood Staff of Light (1 charge)
n) a Runed Staff of Sanctity (4 charges)
o) an Oak Staff of Warding (1 charge)
p) a Silver Staff of Earthquakes (4 charges)
q) a Beech Staff of Recharging (5 charges)
r) a Silver Ring of Warmth
   It provides resistance to cold.  
s) The Broken Sword of Amras (+1,1d5) <+2> 1.0 lb
   It improves your stealth and perception by 2.  It is branded
   with flame.  It provides resistance to fire.  It cannot be
   harmed by the elements.  
t) a Battle Axe of Final Rest (-3,3d4) 4.0 lb
   It slays undead.  It grants you freedom of movement.  It does
   extra damage when wielded with both hands.  
u) a Battle Axe of Nargothrond (-3,3d4) 4.5 lb
   It slays dragons and raukar.  It does extra damage when
   wielded with both hands.  
v) a Shovel (-3,2d2) <+1> 7.0 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Aneva of the Noldor
Entered Angband on 27 Jul 2014

   Turn     Depth   Note

    834    150 ft   Fell into a chasm
  1,032    250 ft   Fell into a chasm
  1,042    350 ft   Fell into a chasm
  1,144    450 ft   (Song of Elbereth)
  1,227    450 ft   (Song of Mastery)
  3,189    350 ft   (Charge)
  3,744    400 ft   (Lore-Keeper)
  3,824    400 ft   Found The Helm of Curufin
  6,012    450 ft   Fell through a crumbling stair
  6,037    500 ft   Encountered Ulfang the Black
  6,161    450 ft   (Lore-Master)
  6,161    450 ft   Found The Kite Shield of Hador (from 400 ft)
  6,566    500 ft   Encountered Uldor, the Accursed
  7,161    550 ft   Fell through a crumbling stair
  7,378    550 ft   Encountered Othrod, the Orc Lord
  7,926    600 ft   Fell into a chasm
  8,161    600 ft   (Grace)
  9,533    650 ft   Encountered Gilim, the Giant of Eruman
  9,624    650 ft   Slew Gilim, the Giant of Eruman
 10,673    650 ft   Encountered Belegwath, Balrog of Shadow
 11,166    650 ft   Found The Broken Sword of Amras
 11,276    650 ft   (Grace)
 13,278    700 ft   Encountered Umuiyan, the Doorkeeper
 13,360    700 ft   Slew Umuiyan, the Doorkeeper
 14,317    700 ft   Encountered Oikeroi, Guard of Tevildo
 14,317    700 ft   Encountered Tevildo, Prince of Cats

 14,348    700 ft   Slain by a Darting horror.
 14,348    700 ft   Died on 29 July 2014.




  ['Score' 014085652]


Posted on 28.7.2014 04:25
Last updated on 29.7.2014 12:27

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1246. on the Sil Ladder (of 2253)

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On 28.7.2014 04:25 Arseface wrote:
A note on my start, I pumped everything into song and decided to wait and see if I got any stealth junk before I had enough xp for mastery. So those melee points you see weren't invested until later.

I've been feeling pretty survivable with song of mastery around these depths. I put enough into melee to get charge, so I can run up and beat people down while they sit there doing nothing. I really only do it for the first few kills of a species and the xp.

The issue is this helm. Listen is AMAZING, but I'm not sure I can take on anything stronger with my current set. How bad is the encountering worse creatures thing?

I also have no idea what the shield could be, and I'm hesitant investing further into perception for loremaster with my song so low.

On 28.7.2014 08:37 taptap wrote:
About your current set: Especially with song being your main defence you should try to get rid of opponents as fast as possible before you stand breathless and thus defenceless.

Lore master is by far not the only way to identify items, it needs a bit of experimenting and metalore otherwise, but with a char with only investment in song so far, I would hardly go for Lore master next. (Let me guess: Your shield is a red ) on the floor?)

The typical shield enchantments are wrath and resists and you can test both fairly easy by 1) looking whether you aggravate opponents 2) taking the required elemental damage while wielding it.

On 28.7.2014 12:05 Arseface wrote:
I went 5 melee and charge because it was a cost effective way to reliably kill things quickly while mastering them. The extra dice sides help a boatload killing things.

Usually I just tap Elbereth to herd people into the stairs instead of fighting. Mastery rounds out the defensive benefits to include spiders and wolves, and allows me to kill the first couple mobs of a type I see with charging.

The shield is a red ), yes. Found on the floor.

I'd feel a lot more comfortable use-iding my consumables if I had a list of possibilities somewhere. I can't guess the effects without them having one.

On 28.7.2014 12:43 taptap wrote:
You should definitely keep it, but just not wielding the shield now is almost as good as charging. (+1 to hit and 2 more damage sides w/ bastard sword.) Also I would seriously consider lighter armour (further increasing your melee) to hit better - trust your voice. (Sil isn't a heavier armour + heavier weapon = automatic profit game.)

Learning about possibilities: Easiest way would be to look in the object memory of one of your other chars that took lore master. (Or a new char from such a file.)

On 28.7.2014 22:56 Arseface wrote:
Loremaster ended up being worth it. I saved a potion of dex and a potion of grace by taking it and it earned back its cost already in xp. The additional points in perception also stack well with listen from the helm.

Most importantly, however, is that I can see the will of any enemy I come across before I see them through walls.

As I understand it, mastery is an opposed check of 1d10 + song against 1d10 + will + 5.
That would mean I'd need 14 song higher than the opposing will in order to lock them in place. If I'm wrong PLEASE tell me.

The grace point is next from song no matter what. After that I'll probably dump some points into melee so I can actually hit things.

On 29.7.2014 09:44 Scatha wrote:
The distance to the enemy gets subtracted from your Song value.

On 29.7.2014 12:27 Arseface wrote:
Does being adjacent count as +1 to difficulty or +0? I've been running on the assumption that adjacent was +0 with every square after that being +1.

It was a very good run, the best I've had by far. Loads of fun with a lot of tight spots to get the blood flowing. I learned a lot. Attracting dangerous foes is scary stuff. Listen is absolutely amazing. Loremaster's most useful trait is seeing enemy stats. Staff of recharging can recharge staff of recharging.

I should have used my staff of warding to make a safe escape path, and I should have not underestimated the danger of that darting horror. Looking at the vault postmortem, it had nothing I wanted anyways.

I could have killed the cat prince if the horror weren't there, and I could have easily escaped with one extra round of mastery working. I downed the potion of quickness a round too late and it killed me.

Next time I make a mastery build I'll use concentration instead of charge most likely to see if it works better with the grace bonuses. It might also make all the perception stuff too expensive, I won't know till I try.

On 29.7.2014 14:06 Scatha wrote:
Adjacent is distance 1.

Fun character, anyway! Glad to see it was pretty successful.

On 29.7.2014 17:10 taptap wrote:
Remember you got Listen for free, if you have to pay for Keen Senses + Listen and want Concentration (which requires Focus) and the stat bonus... Lore Master starts to look seriously expensive.

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