The Angband Ladder: Aithrondi, Noldor Feanor no-class by Raajaton

  [Sil 1.2.1 Character Dump]

 Name   Aithrondi     Age      454       Str   2
 Sex    Male          Height   7'5       Dex   5
 Race   Noldor        Weight   177       Con   3
 House  Feanor                           Gra   4

 Game Turn   14,965   Melee  (+18,3d5)   Melee       18 = 12  +5  -3  +4
 Exp Pool     4,004   Bows    (+6,2d7)   Archery      6 =  0  +5  -3  +4
 Total Exp   47,604   Armor [+15,9-26]   Evasion     15 = 11  +5  -1
 Burden       130.7                      Stealth    -12 =  0  +5  -5 -12
 Max Burden   144.0   Health     12:34   Perception  11 =  7  +4
 Depth         750'   Voice      21:41   Will        14 =  9  +4  +1
 Min Depth     600'   Song     Slaying   Smithing    11 =  6  +4      +1
 Light Radius     3                      Song         9 =  5  +4

 You are the only child of a warrior from the house of Feanor. You have
 light grey eyes, straight black hair, and a fair complexion.






  [Equipment]

a) The Bastard Sword 'Anglachel' (+1,3d3) [+1] 5.0 lb
   It cuts easily through armour.  It makes you encounter more
   dangerous creatures (even when not worn).  It cannot be
   harmed by the elements.  It does extra damage when wielded
   with both hands.  
b) a Longbow (+1,2d5) 3.0 lb
   It can shoot arrows 20 squares (with your current strength).
c) a Pearl Ring of Warmth
   It provides resistance to cold.  
d) a Garnet Ring of Free Action
   It grants you freedom of movement.  
e) a Golden Amulet of Preservation
   It sustains your constitution and grace.  It reduces your
   need for food.  It cannot be harmed by the elements.  
f) a Brass Lantern of Brightness (with 3918 turns of light)
   It burns brightly, increasing your light radius by an
   additional square.  
g) a Mail Corslet of Protection (-1) [-3,2d5]
   It cannot be harmed by the elements.  
h) a Cloak of Protection [+1,1d1]
   It cannot be harmed by the elements.  
i) a Kite Shield of Deflection (-2) [+1,1d6]
   It cannot be harmed by the elements.  
j) a Dwarf Mask of Defiance [-2,1d1] <+1>
   It improves your will by 1.  It provides resistance to fire 
   and fear.  
k) a Set of Gauntlets of Swordplay (-1) [+0,1d2]
   It grants you the ability: Parry.  
l) a Pair of Boots of Speed [+0,1d1]
   It grants you the ability: Sprinting.  
m) 99 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) 49 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).


  [Inventory]

a) 2 Dark Green Herbs of Sustenance
b) a Piece of Dark Bread
c) a Fragment of Lembas
d) 4 Flasks of oil
e) 2 Clear Potions of Miruvor
f) 4 Murky Brown Potions of Orcish Liquor
g) 2 Copper Speckled Potions of Clarity
h) 2 Milky White Potions of Healing
i) 2 Dark Potions of Quickness
j) 2 Yellow Potions of Dexterity
k) a Birch Staff of Revelations (4 charges)
l) an Oak Staff of Foes (3 charges)
m) a Golden Ring of Dexterity <+0>
   It increases your dexterity by 0.  It sustains your dexterity.
   
n) a Crystal Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
o) an Amber Amulet of Haunted Dreams
   It grants you the ability to see invisible creatures, but it
   also draws wraiths to your level.  
p) 4 Wooden Torches (with 2000 turns of light)
q) a Crown of Command
   It cannot be harmed by the elements.  It grants you the
   ability: Song of Mastery.  
r) a Set of Gloves of the Forge <+2>
   It improves your smithing by 2.  
s) a Glaive of Hador's House (-1,2d11) [+1] 7.0 lb
   It grants you the ability: Follow-Through.  It requires both
   hands to wield it properly.  It counts as a type of polearm.  
   
t) a Mattock of Belegost (-4,5d2) <+3> 11.5 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  
u) 15 Pieces of Mithril


  [Notes]

Aithrondi of the Noldor
Entered Angband on 11 Jul 2014

   Turn     Depth   Note

      0     50 ft   (Charge)
      0     50 ft   (Armoursmith)
      0     50 ft   (Enchantment)
  1,528    100 ft   Made a Mail Corslet of Protection (-1) [-3,2d5]  27.0 lb 
  1,620    100 ft   Made a Pair of Boots of Speed [+0,1d1]  2.0 lb
  1,701    100 ft   Made a Kite Shield of Deflection (-2) [+1,1d6]  8.0 lb
  2,681    200 ft   Encountered Gorgol, the Butcher
  3,285    200 ft   Slew Gorgol, the Butcher
  4,474    250 ft   (Hardiness)
  5,545    350 ft   Found The Bastard Sword 'Anglachel'
  6,080    400 ft   (Critical Resistance)
  6,428    500 ft   (Poison Resistance)
  6,515    500 ft   Encountered Duruin, Least of the Balrogs
  6,623    500 ft   Fell through a false floor
  6,892    450 ft   Encountered Orcobal, Champion of the Orcs
  6,902    450 ft   Slew Orcobal, Champion of the Orcs
  6,907    450 ft   (Crowd Fighting)
  7,799    550 ft   (Heavy Armour Use)
  8,572    550 ft   Made a Set of Gloves of the Forge <+2>  0.5 lb
  8,695    550 ft   Made a Dwarf Mask of Defiance [-2,1d2] <+1>  8.0 lb
  9,013    550 ft   Made a Set of Gauntlets of Swordplay (-1) [+0,1d1]  4.0 
                    lb 
  9,193    550 ft   Made a Cloak of Protection [+1,1d1]  2.0 lb
  9,347    600 ft   (Lore-Keeper)
  9,787    600 ft   (Lore-Master)
  9,945    650 ft   (Flanking)
 10,768    600 ft   Encountered Gilim, the Giant of Eruman
 10,806    600 ft   Slew Gilim, the Giant of Eruman
 11,540    650 ft   (Jeweller)
 11,541    650 ft   (Keen Senses)
 11,637    650 ft   Made a Garnet Ring of Free Action  0.1 lb
 12,423    650 ft   Entered the Cat Fortress
 12,660    700 ft   (Inner Light)
 13,242    700 ft   Fell into a chasm
 13,294    800 ft   Encountered Scatha the Worm
 13,294    800 ft   Found The Hauberk of Nevrast
 13,362    750 ft   (Finesse)
 13,362    750 ft   (Zone of Control)
 13,410    750 ft   Found The Dagger 'Angrist'
 13,467    750 ft   Encountered Oikeroi, Guard of Tevildo
 13,539    750 ft   Slew Oikeroi, Guard of Tevildo
 14,050    750 ft   (Song of Slaying)
 14,050    750 ft   (Song of Elbereth)
 14,936    750 ft   Slew Scatha the Worm



  ['Score' 015085035]


Posted on 11.7.2014 16:37
Last updated on 12.7.2014 03:56

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1121. on the Sil Ladder (of 2253)

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On 11.7.2014 16:37 Raajaton wrote:
I'm a total Sil noob, and this is the deepest I've gotten so far. I typically tend to die between 100-250'. I based his beginning off of debo's protection/smithing build, though I didn't finish watching the whole series. He has managed to barely stay alive by the skin of his teeth so far. Things seem to be getting very dangerous very quickly, and several times the only reason I survived were the boots of speed I made. Looking for any suggestions on how I continue moving forward, because I'm pretty sure that I'll be dead very shortly if left to my own devices.

On 11.7.2014 16:47 taptap wrote:
Sort & identify your equipment, you have 6 rings, special greaves and special throwing axes. Not only is this experience, there probably is useful stuff among it as well, but be careful while doing so. It will also solve your equipment problem, you probably have to leave a lot of things behind right now. (Or get Loremaster as debo would say.)

On 11.7.2014 17:05 Raajaton wrote:
Yeah, I have tried to ID I think everything by use so far, and haven't had any luck. I have been thinking about investing the EXP in Perception to get Loremaster, but was afraid that big investment at this point might be better served elsewhere to keep me alive.

On 11.7.2014 18:32 taptap wrote:
Seriously, none of the six rings identifies when worn? Saving for Loremaster may be useful in future (it is a good way to learn about all the items). Hope you do not mind a few spoilers (there is thread about ID-game in the forum as well).

Try walking into caltrops and switch between rings and try the greaves as well. (free action)

A few early worms (white/clear) are poison damage again try with the different rings + the azure potions might very well be slow poison as well. (poison resist)

You probably met snow trolls already, try the different rings. (cold resist)

Hunger and sustenance auto-IDs as soon as your hunger bar changes naturally with them active (unless you wear one of each). So hunger should ID pretty fast anyway, for sustenance it is worthwile to eat just a little (useless potion, herb) once you fell hungry and see. Whatever you do, don't throw away unidentified rings, if it is fire resist or free action you might miss it later.

Watch your inventory, when the throwing axes ever glow, they are safe and slaying weapons and you should try to identify against nearby opponents.

You should have sufficient will to resist most bad status effects if you end up test-quaffing potions/herbs.



A few things are easy to identify, but I don't know how much spoilers you want.

. Trying wearing all rings while stepping into a caltrop field

On 11.7.2014 18:53 HallucinationMushroom wrote:
I would only risk wearing un'id rings if I had at least 1, preferably 2, staves that didn't id when used in a room with at least 1 open and 1 closed door and maybe a staircase too. This gives a fair hedge that you have a sanctity staff. Just what I do as I pretty much never take loremaster.

On 11.7.2014 18:57 HallucinationMushroom wrote:
As for potions and herbs, I drink them all up when down on hp, preferably poisoned, and have a *lot*, which will hedge against stat drains as good and bad potions of same type will cancel out.

On 11.7.2014 18:59 HallucinationMushroom wrote:
Also, Anglachel is amazing! Amazing enough you could wear a shield. If you are going protection it is your 2nd best protection giver, after armor. I'm not familiar with Debo's protection/smith, but I do know protection!

On 11.7.2014 19:12 Raajaton wrote:
Thanks for the tips everyone! I can't wait to get home from work so I can keep grinding away. This run has been really exciting, as I'm finally seeing new things after I don't even know how many repeated deaths on the first couple of levels. Suffice to say I'm super paranoid at the moment.

Besides Loremaster which I know some players would recommend, what suggestions would you guys make as far as other skills/abilities I should consider aiming for next?

On 11.7.2014 19:15 wobbly wrote:
Yep, even with a shield your charging for 3d8 w/sharpness. I'd probably wear a shield, particularly if you can find 1 with fire resist. I'm placing bets on the azure potions being slow poison & the yellow being quickness but that's just idle guessing.

On 11.7.2014 19:29 HallucinationMushroom wrote:
As far as playstyle advice, I think you are a little too deep considering Anglachel is pulling stronger monsters. You have the benefit of a lot of time... I would head to 450', but if that seems lame, try maybe 500'.

You have your will tree covered, that's nice! I think heavy armor mastery should be next on your to-buy list, and I would recommend the crowd-fighting route. After that I would worry about seeing 'invisible' monsters. Keen senses is cheapish, but you might have a ring or item of keen senses.

The thing that would kill me, if I were in your shoes, would be a shadow. If you are suddenly getting really hurt by nothing, prolly a shadow.

On 11.7.2014 19:33 Raajaton wrote:
Sound advice. I actually hadn't realized how far I got from my min depth. I think at one point I was at my min depth, but a few times I had to take stairs as a means of escape, and I guess I dove pretty quick. Going up a few levels is probably wise, considering I seem to be nearly-dying from almost every monster I encounter.

On 11.7.2014 19:33 Raajaton wrote:
Sound advice. I actually hadn't realized how far I got from my min depth. I think at one point I was at my min depth, but a few times I had to take stairs as a means of escape, and I guess I dove pretty quick. Going up a few levels is probably wise, considering I seem to be nearly-dying from almost every monster I encounter.

On 11.7.2014 19:59 taptap wrote:
Yes, there are cursed negative rings nowadays, but didn't he say he tried them all already? (If this is the case, as I assumed it is, he should test them thoroughly asap to identify some of the useful ones at least. Otherwise there is of course a risk to be stuck with strength-1 these days.)

Heavy armour use looks like an obvious synergy. Charge combines well with flanking.

On 12.7.2014 03:56 Raajaton wrote:
Still scraping by. Ended up picking up Loremaster cause I was sick of lugging around a bunch of shit I was having a hard time ID'ing. Found my first Staff of Understanding like 3 minutes later - go figure. Went through a period of time where I felt really strong, and that time seems to have past. I was trying to go down quickly so I can maximize time at the bottom before going into the throne room, but i'm a little scared and might ascend for a little longer. I really haven't been finding much in the way of items or forges to work with sadly. Started putting some points into song for lack of any other idea of what to do. Will likely die soon.

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