[Sil 1.2.1 Character Dump]
Name Aithrondi Age 454 Str 2
Sex Male Height 7'5 Dex 5
Race Noldor Weight 177 Con 3
House Feanor Gra 4
Game Turn 14,965 Melee (+18,3d5) Melee 18 = 12 +5 -3 +4
Exp Pool 4,004 Bows (+6,2d7) Archery 6 = 0 +5 -3 +4
Total Exp 47,604 Armor [+15,9-26] Evasion 15 = 11 +5 -1
Burden 130.7 Stealth -12 = 0 +5 -5 -12
Max Burden 144.0 Health 12:34 Perception 11 = 7 +4
Depth 750' Voice 21:41 Will 14 = 9 +4 +1
Min Depth 600' Song Slaying Smithing 11 = 6 +4 +1
Light Radius 3 Song 9 = 5 +4
You are the only child of a warrior from the house of Feanor. You have
light grey eyes, straight black hair, and a fair complexion.
[Equipment]
a) The Bastard Sword 'Anglachel' (+1,3d3) [+1] 5.0 lb
It cuts easily through armour. It makes you encounter more
dangerous creatures (even when not worn). It cannot be
harmed by the elements. It does extra damage when wielded
with both hands.
b) a Longbow (+1,2d5) 3.0 lb
It can shoot arrows 20 squares (with your current strength).
c) a Pearl Ring of Warmth
It provides resistance to cold.
d) a Garnet Ring of Free Action
It grants you freedom of movement.
e) a Golden Amulet of Preservation
It sustains your constitution and grace. It reduces your
need for food. It cannot be harmed by the elements.
f) a Brass Lantern of Brightness (with 3918 turns of light)
It burns brightly, increasing your light radius by an
additional square.
g) a Mail Corslet of Protection (-1) [-3,2d5]
It cannot be harmed by the elements.
h) a Cloak of Protection [+1,1d1]
It cannot be harmed by the elements.
i) a Kite Shield of Deflection (-2) [+1,1d6]
It cannot be harmed by the elements.
j) a Dwarf Mask of Defiance [-2,1d1] <+1>
It improves your will by 1. It provides resistance to fire
and fear.
k) a Set of Gauntlets of Swordplay (-1) [+0,1d2]
It grants you the ability: Parry.
l) a Pair of Boots of Speed [+0,1d1]
It grants you the ability: Sprinting.
m) 99 Arrows
They can be shot 20 squares (with your current strength and bow).
n) 49 Arrows (Poisoned)
They are branded with venom. They can be shot 20 squares
(with your current strength and bow).
[Inventory]
a) 2 Dark Green Herbs of Sustenance
b) a Piece of Dark Bread
c) a Fragment of Lembas
d) 4 Flasks of oil
e) 2 Clear Potions of Miruvor
f) 4 Murky Brown Potions of Orcish Liquor
g) 2 Copper Speckled Potions of Clarity
h) 2 Milky White Potions of Healing
i) 2 Dark Potions of Quickness
j) 2 Yellow Potions of Dexterity
k) a Birch Staff of Revelations (4 charges)
l) an Oak Staff of Foes (3 charges)
m) a Golden Ring of Dexterity <+0>
It increases your dexterity by 0. It sustains your dexterity.
n) a Crystal Amulet of Constitution <+1>
It increases your constitution by 1. It sustains your
constitution.
o) an Amber Amulet of Haunted Dreams
It grants you the ability to see invisible creatures, but it
also draws wraiths to your level.
p) 4 Wooden Torches (with 2000 turns of light)
q) a Crown of Command
It cannot be harmed by the elements. It grants you the
ability: Song of Mastery.
r) a Set of Gloves of the Forge <+2>
It improves your smithing by 2.
s) a Glaive of Hador's House (-1,2d11) [+1] 7.0 lb
It grants you the ability: Follow-Through. It requires both
hands to wield it properly. It counts as a type of polearm.
t) a Mattock of Belegost (-4,5d2) <+3> 11.5 lb
It improves your tunneling by 3. It requires both hands to
wield it properly.
u) 15 Pieces of Mithril
[Notes]
Aithrondi of the Noldor
Entered Angband on 11 Jul 2014
Turn Depth Note
0 50 ft (Charge)
0 50 ft (Armoursmith)
0 50 ft (Enchantment)
1,528 100 ft Made a Mail Corslet of Protection (-1) [-3,2d5] 27.0 lb
1,620 100 ft Made a Pair of Boots of Speed [+0,1d1] 2.0 lb
1,701 100 ft Made a Kite Shield of Deflection (-2) [+1,1d6] 8.0 lb
2,681 200 ft Encountered Gorgol, the Butcher
3,285 200 ft Slew Gorgol, the Butcher
4,474 250 ft (Hardiness)
5,545 350 ft Found The Bastard Sword 'Anglachel'
6,080 400 ft (Critical Resistance)
6,428 500 ft (Poison Resistance)
6,515 500 ft Encountered Duruin, Least of the Balrogs
6,623 500 ft Fell through a false floor
6,892 450 ft Encountered Orcobal, Champion of the Orcs
6,902 450 ft Slew Orcobal, Champion of the Orcs
6,907 450 ft (Crowd Fighting)
7,799 550 ft (Heavy Armour Use)
8,572 550 ft Made a Set of Gloves of the Forge <+2> 0.5 lb
8,695 550 ft Made a Dwarf Mask of Defiance [-2,1d2] <+1> 8.0 lb
9,013 550 ft Made a Set of Gauntlets of Swordplay (-1) [+0,1d1] 4.0
lb
9,193 550 ft Made a Cloak of Protection [+1,1d1] 2.0 lb
9,347 600 ft (Lore-Keeper)
9,787 600 ft (Lore-Master)
9,945 650 ft (Flanking)
10,768 600 ft Encountered Gilim, the Giant of Eruman
10,806 600 ft Slew Gilim, the Giant of Eruman
11,540 650 ft (Jeweller)
11,541 650 ft (Keen Senses)
11,637 650 ft Made a Garnet Ring of Free Action 0.1 lb
12,423 650 ft Entered the Cat Fortress
12,660 700 ft (Inner Light)
13,242 700 ft Fell into a chasm
13,294 800 ft Encountered Scatha the Worm
13,294 800 ft Found The Hauberk of Nevrast
13,362 750 ft (Finesse)
13,362 750 ft (Zone of Control)
13,410 750 ft Found The Dagger 'Angrist'
13,467 750 ft Encountered Oikeroi, Guard of Tevildo
13,539 750 ft Slew Oikeroi, Guard of Tevildo
14,050 750 ft (Song of Slaying)
14,050 750 ft (Song of Elbereth)
14,936 750 ft Slew Scatha the Worm
['Score' 015085035]
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Posted on 11.7.2014 16:37
Last updated on 12.7.2014 03:56
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1121. on the Sil Ladder (of 2253)
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On 11.7.2014 16:37 Raajaton wrote: I'm a total Sil noob, and this is the deepest I've gotten so far. I typically tend to die between 100-250'. I based his beginning off of debo's protection/smithing build, though I didn't finish watching the whole series. He has managed to barely stay alive by the skin of his teeth so far. Things seem to be getting very dangerous very quickly, and several times the only reason I survived were the boots of speed I made. Looking for any suggestions on how I continue moving forward, because I'm pretty sure that I'll be dead very shortly if left to my own devices.
On 11.7.2014 16:47 taptap wrote: Sort & identify your equipment, you have 6 rings, special greaves and special throwing axes. Not only is this experience, there probably is useful stuff among it as well, but be careful while doing so. It will also solve your equipment problem, you probably have to leave a lot of things behind right now. (Or get Loremaster as debo would say.)
On 11.7.2014 17:05 Raajaton wrote: Yeah, I have tried to ID I think everything by use so far, and haven't had any luck. I have been thinking about investing the EXP in Perception to get Loremaster, but was afraid that big investment at this point might be better served elsewhere to keep me alive.
On 11.7.2014 18:32 taptap wrote: Seriously, none of the six rings identifies when worn? Saving for Loremaster may be useful in future (it is a good way to learn about all the items). Hope you do not mind a few spoilers (there is thread about ID-game in the forum as well).
Try walking into caltrops and switch between rings and try the greaves as well. (free action)
A few early worms (white/clear) are poison damage again try with the different rings + the azure potions might very well be slow poison as well. (poison resist)
You probably met snow trolls already, try the different rings. (cold resist)
Hunger and sustenance auto-IDs as soon as your hunger bar changes naturally with them active (unless you wear one of each). So hunger should ID pretty fast anyway, for sustenance it is worthwile to eat just a little (useless potion, herb) once you fell hungry and see. Whatever you do, don't throw away unidentified rings, if it is fire resist or free action you might miss it later.
Watch your inventory, when the throwing axes ever glow, they are safe and slaying weapons and you should try to identify against nearby opponents.
You should have sufficient will to resist most bad status effects if you end up test-quaffing potions/herbs.
A few things are easy to identify, but I don't know how much spoilers you want.
. Trying wearing all rings while stepping into a caltrop field
On 11.7.2014 18:53 HallucinationMushroom wrote: I would only risk wearing un'id rings if I had at least 1, preferably 2, staves that didn't id when used in a room with at least 1 open and 1 closed door and maybe a staircase too. This gives a fair hedge that you have a sanctity staff. Just what I do as I pretty much never take loremaster.
On 11.7.2014 18:57 HallucinationMushroom wrote: As for potions and herbs, I drink them all up when down on hp, preferably poisoned, and have a *lot*, which will hedge against stat drains as good and bad potions of same type will cancel out.
On 11.7.2014 18:59 HallucinationMushroom wrote: Also, Anglachel is amazing! Amazing enough you could wear a shield. If you are going protection it is your 2nd best protection giver, after armor. I'm not familiar with Debo's protection/smith, but I do know protection!
On 11.7.2014 19:12 Raajaton wrote: Thanks for the tips everyone! I can't wait to get home from work so I can keep grinding away. This run has been really exciting, as I'm finally seeing new things after I don't even know how many repeated deaths on the first couple of levels. Suffice to say I'm super paranoid at the moment.
Besides Loremaster which I know some players would recommend, what suggestions would you guys make as far as other skills/abilities I should consider aiming for next?
On 11.7.2014 19:15 wobbly wrote: Yep, even with a shield your charging for 3d8 w/sharpness. I'd probably wear a shield, particularly if you can find 1 with fire resist. I'm placing bets on the azure potions being slow poison & the yellow being quickness but that's just idle guessing.
On 11.7.2014 19:29 HallucinationMushroom wrote: As far as playstyle advice, I think you are a little too deep considering Anglachel is pulling stronger monsters. You have the benefit of a lot of time... I would head to 450', but if that seems lame, try maybe 500'.
You have your will tree covered, that's nice! I think heavy armor mastery should be next on your to-buy list, and I would recommend the crowd-fighting route. After that I would worry about seeing 'invisible' monsters. Keen senses is cheapish, but you might have a ring or item of keen senses.
The thing that would kill me, if I were in your shoes, would be a shadow. If you are suddenly getting really hurt by nothing, prolly a shadow.
On 11.7.2014 19:33 Raajaton wrote: Sound advice. I actually hadn't realized how far I got from my min depth. I think at one point I was at my min depth, but a few times I had to take stairs as a means of escape, and I guess I dove pretty quick. Going up a few levels is probably wise, considering I seem to be nearly-dying from almost every monster I encounter.
On 11.7.2014 19:33 Raajaton wrote: Sound advice. I actually hadn't realized how far I got from my min depth. I think at one point I was at my min depth, but a few times I had to take stairs as a means of escape, and I guess I dove pretty quick. Going up a few levels is probably wise, considering I seem to be nearly-dying from almost every monster I encounter.
On 11.7.2014 19:59 taptap wrote: Yes, there are cursed negative rings nowadays, but didn't he say he tried them all already? (If this is the case, as I assumed it is, he should test them thoroughly asap to identify some of the useful ones at least. Otherwise there is of course a risk to be stuck with strength-1 these days.)
Heavy armour use looks like an obvious synergy. Charge combines well with flanking.
On 12.7.2014 03:56 Raajaton wrote: Still scraping by. Ended up picking up Loremaster cause I was sick of lugging around a bunch of shit I was having a hard time ID'ing. Found my first Staff of Understanding like 3 minutes later - go figure. Went through a period of time where I felt really strong, and that time seems to have past. I was trying to go down quickly so I can maximize time at the bottom before going into the throne room, but i'm a little scared and might ascend for a little longer. I really haven't been finding much in the way of items or forges to work with sadly. Started putting some points into song for lack of any other idea of what to do. Will likely die soon.
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