The Angband Ladder: Baladol, Noldor Feanor no-class by wobbly

  [Sil 1.2.1 Character Dump]

 Name   Baladol       Age    2,360       Str   2 =  1  +1
 Sex    Male          Height   6'9       Dex   9 =  4  +2  -2  +5
 Race   Noldor        Weight   154       Con   5 =  4  +1
 House  Feanor                           Gra   7 =  5  +3  -2  +1

 Game Turn   13,809   Melee  (+15,1d9)   Melee       15 =  4  +9  -2  +4
 Exp Pool       304   Bows   (+17,2d7)   Archery     17 = 10  +9  -3  +1
 Total Exp   51,704   Armor [+17,6-20]   Evasion     17 =  6  +9  +2
 Burden       122.7                      Stealth     19 = 11  +9  -1
 Max Burden   144.0   Health     49:49   Perception  15 =  6  +7  +2
 Depth         900'   Voice      71:71   Will        19 = 12  +7
 Min Depth     550'                      Smithing    19 = 11  +7      +1
 Light Radius     4                      Song        12 =  5  +7

 You are the only child of a warrior from the house of Feanor. You have
 light grey eyes, straight black hair, and a fair complexion.






  [Equipment]

a) The Shortsword of Amrod (+1,1d7) [+1] <+2> 1.5 lb
   It improves your stealth and perception by 2.  It grants you 
   freedom of movement.  It cannot be harmed by the elements.  
b) The Longbow of Baladol (+0,2d5) 2.5 lb
   It slays undead.  It fires shining arrows.  It cannot be
   harmed by the elements.  It grants you the ability: Precision.
   It can shoot arrows 20 squares (with your current strength).
c) a Pearl Ring of Dexterity <+1>
   It increases your dexterity by 1.  It sustains your dexterity.
   
d) a Pearl Ring of Dexterity <+1>
   It increases your dexterity by 1.  It sustains your dexterity.
   
e) a Silver Amulet of the Blessed Realm <+1>
   It increases your grace by 1.  It sustains your grace.  It 
   lights the dungeon around you.  
f) a Feanorian Lamp
g) The Mail Corslet of Gundor (-1) [-1,2d4] <+1>
   It increases your strength by 1.  It cannot be harmed by the
   elements.  It grants you the ability: Crowd Fighting.  
h) The Cloak of Baladol [+1] <+1>
   It increases your constitution and grace by 1.  It makes you
   encounter more dangerous creatures (even when not worn).  It
   cannot be harmed by the elements.  
i) The Kite Shield of Hador (-1) [+0,1d6]
   It provides resistance to cold and fire.  It cannot be harmed
   by the elements.  
j) a Crown of Grace <+1>
   It increases your grace by 1.  It cannot be harmed by the
   elements.  
k) a Set of Gauntlets of Swordplay (-1) [+0,1d2]
   It grants you the ability: Parry.  
l) a Pair of Boots of Softest Tread [+0,1d1] <+2>
   It improves your stealth by 2.  
m) (nothing)
n) 11 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).


  [Inventory]

a) 3 Thorny Herbs of Rage
b) 3 Flasks of oil
c) a Smoky Potion of Clarity
d) 2 Crimson Potions of Healing
e) a Cloudy Potion of Voice
f) 4 Sky Blue Potions of True Sight
g) a Dark Green Potion of Quickness
h) 6 Violet Potions of Dexterity
i) a Silver Horn of Terror
j) an Engraved Horn of Blasting
k) a Walnut Staff of Freedom (7 charges)
l) a Maple Staff of Understanding (2 charges)
m) an Ivory Staff of Revelations (1 charge)
n) a Willow Staff of Majesty (2 charges)
o) a Willow Staff of Majesty (7 charges)
p) a Mahogany Staff of Warding (1 charge)
q) a Set of Gauntlets of the Forge (-1) [+0,1d1] <+2>
   It improves your smithing by 2.  
r) The Dagger of Nargil (+5,1d5) 0.5 lb
   It cuts easily through armour.  It can be thrown effectively
   (11 squares).  It cannot be harmed by the elements.  
s) The Shortsword 'Dagmor' (+2,1d8) [+1] <+1> 2.0 lb
   It increases your grace by 1.  It provides resistance to fear.
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  
t) The Longsword 'Narsil' (+0,2d6) [+1] 2.5 lb
   It provides resistance to cold and fire.  It lights the
   dungeon around you.  It cannot be harmed by the elements.  
u) The War Hammer of Baladol (-2,4d1) <+2> 5.0 lb
   It improves your smithing by 2.  It cannot be harmed by the
   elements.  It grants you the ability: Armoursmith.  It does
   extra damage when wielded with both hands.  
v) a Sceptre of Power (-1,2d3) <+3> 4.0 lb
   It improves your will and song by 3.  
w) a Dragon-horn Bow (+0,1d9) 2.0 lb
   It can shoot arrows 16 squares (with your current strength).


  [Notes]

Baladol of the Noldor
Entered Angband on 6 Jul 2014

   Turn     Depth   Note

      0     50 ft   (Song of Elbereth)
      0     50 ft   (Song of Freedom)
      0     50 ft   (Versatility)
      0     50 ft   (Power)
    574    100 ft   (Weaponsmith)
    633    100 ft   Made a Longsword (+0,2d5) [+1]  2.0 lb
    714    100 ft   Made a Mattock (-5,5d2) <+2>  9.5 lb
    724    100 ft   Made 24 Arrows  2.4 lb
  1,088    150 ft   Encountered Gorgol, the Butcher
  1,145    150 ft   Slew Gorgol, the Butcher
  1,367    200 ft   (Blocking)
  1,901    350 ft   (Crowd Fighting)
  2,861    400 ft   Encountered Othrod, the Orc Lord
  2,861    400 ft   (Dexterity)
  2,923    400 ft   Slew Othrod, the Orc Lord
  3,022    400 ft   Found The Mail Corslet of Gundor
  4,534    350 ft   (Jeweller)
  4,614    350 ft   Made an Amber Amulet of Regeneration  0.1 lb
  4,684    350 ft   Made a Silver Horn of Terror  1.0 lb
  4,685    350 ft   (Channeling)
  4,774    350 ft   Made a Bloodstone Ring of Venom's End  0.1 lb
  6,060    450 ft   Encountered Ulfang the Black
  6,080    450 ft   (Assassination)
  6,080    450 ft   (Opportunist)
  6,260    450 ft   Slew Ulfang the Black
  6,685    500 ft   Encountered Gilim, the Giant of Eruman
  6,686    500 ft   (Flaming Arrows)
  6,708    500 ft   Slew Gilim, the Giant of Eruman
  7,182    500 ft   Encountered Orcobal, Champion of the Orcs
  7,247    500 ft   Slew Orcobal, Champion of the Orcs
  7,633    500 ft   Encountered Duruin, Least of the Balrogs
  7,660    500 ft   (Majesty)
  7,705    500 ft   Found The Kite Shield of Hador (from 400 ft)
  7,738    500 ft   Destroyed Duruin, Least of the Balrogs
  7,742    500 ft   Found The Shortsword of Amrod
  7,755    500 ft   Found The Longsword 'Narsil'
  8,545    600 ft   Found The Dagger of Nargil
  8,646    600 ft   (Artifice)
  9,120    600 ft   Made The War Hammer of Baladol (-2,4d1) <+2>  5.0 lb
  9,121    600 ft   Armoursmithing
  9,191    650 ft   (Rauko-Bane)
  9,947    650 ft   (Song of the Trees)
 10,465    700 ft   (Grace)
 10,856    700 ft   Found The Shortsword 'Dagmor'
 10,874    800 ft   (Hardiness)
 10,879    800 ft   (Focused attack)
 10,904    800 ft   Encountered Belegwath, Balrog of Shadow
 11,786    800 ft   Made a Pearl Ring of Dexterity <+1>  0.1 lb
 12,299    800 ft   Made a Silver Amulet of the Blessed Realm <+1>  0.1 lb
 12,804    850 ft   (Dexterity)
 13,284    850 ft   Made The Cloak of Baladol [+1] <+1>  2.0 lb
 13,320    850 ft   Fell through a false floor
 13,367    900 ft   Encountered Tevildo, Prince of Cats
 13,367    900 ft   Encountered Oikeroi, Guard of Tevildo
 13,369    900 ft   Slew Tevildo, Prince of Cats
 13,410    900 ft   Slew Oikeroi, Guard of Tevildo
 13,803    900 ft   Made The Longbow of Baladol (+0,2d5)  2.5 lb



  ['Score' 018086191]


Posted on 7.7.2014 06:06
Last updated on 7.7.2014 09:33

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858. on the Sil Ladder (of 2253)

Comments

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On 7.7.2014 06:06 wobbly wrote:
Another go at a fear tank. I think I'll pick up Rauko-bane, they were the hardest to break last time.

On 7.7.2014 09:13 wobbly wrote:
Still alive

On 7.7.2014 11:42 skadefryd wrote:
Rauko-Bane is usually a safe bet. If only there were a Vampire-Bane, I'd take it every time...

On 7.7.2014 19:00 taptap wrote:
I admire what you manage to pull off but am completely at a loss over some of your choices. Why that longbow? Why that cloak? Why opportunist on an archer - can't you shoot fleeing opponents?

On 8.7.2014 09:27 wobbly wrote:
Died at 950' to poison. Some of the choices don't make much sense. The bow was actually just because I was sick of Unmourned lurking round the forge interupting me. The con on the cloak was because I was killing things with the horn of blasting all the time. Looking at the screen after I died, there was 6 uniques on the level, so it was probably a bad idea. Even with opportunist I ran low on arrows, so was nice to have. I could kill most trolls with Nargil & opportunist & save my arrows.

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