The Angband Ladder: Debo, Mindflayer Mindcrafter by debo

  [XAngband 1.3.1 Character Dump]

                          Name  : Debo

 Sex      : Male             Age               119    Str!   18/155 18/170
 Race     : Mindflayer       Height             83    INT!   18/140
 Class    : Mindcrafter      Weight            173    WIS!   18/200
                             Social Class       36    DEX!   18/210
                                                      CON!   18/***
                                                      Chr!   18/115 18/120

 + Melee         (+58,+33)   Hit point    906/ 958    Fighting    : Legendary [
                             SP (Mana)    166/ 446    Bows/Throw  : Legendary [
 Blows/Round             5                            Saving Throw: Legendary [
 AverageDmg/Rnd        232   Level              50    Stealth     : Heroic
                             Experience    8298745
 + Shooting      (+57,+13)   Max Exp       8298745    Perception  : Fair
 Multiplier          x5.85   Exp to Adv      *****    Searching   : Fair
 Shots/Round          1.33   Gold         11242126    Disarming   : Heroic
                                                      Magic Device: Legendary [
 AC              [16,+108]   Time     Day 11  6:59
 Speed            (+19+10)   Play time    64:54:56    Infra-Vision: 50 feet


                         (Character Background)
          You have slimy skin, empty glowing eyes, and five tentacles
          around your mouth.



          ...You retired from the adventure after the winning.


                                                                Modifications
                          Stat Intrnl Rce Cls Mod Actual Currnt abcdefghijkl@
                          Str: 18/100  -3  -1  11 18/170 18/155 34.4.........
                          Int: 18/100   4   0   0 18/140        .....s......s
         abcdefghijkl@    Wis: 18/100   4   3   3 18/200        .....s3.....s
 Acid  : +*...........    Dex: 18/100   0  -1  12 18/210        ..34......14.
 Elec  : +............    Con: 18/100  -2  -1  15 18/***        34.4.2..2....
 Fire  : +............    Chr: 18/100  -3   2   3 18/120 18/115 ......3......
 Cold  : +....+.......
 Poison: .............              abcdefghijkl@               abcdefghijkl@
 Fear  : ............#    Speed   : ...++....+.+#    Free Actn: ++.........+.
 Light : .............    Reflect : .............    SeeInvis.: +...........+
 Dark  : .+...+.......    MagicDev: .............    Hold Life: .....+..+....
 Shard : .............    AuraFire: .............    Telepathy: ......+.....+
 Blind : +............    AuraElec: .............    Warning  : .............
 Conf  : ..+.........+    AuraCold: .............    SlwDigstn: .............
 Sound : .+...........    Dec.mana: .............    Regen.   : +....+..+....
 Nether: .....+.......    Teleport: .............    Levitate : +..........+.
 Nexus : ...........+.    NoTelprt: .............    PermLite : .....++......
 Chaos : .+...........    No Magic: .............    Aggravate: .............
 Disnch: .............    DrainExp: .............    EvilCurse: .............


  [Quest information]

< Recall Depth >
  Level 100 (5000')

< Completed Quest >
  Thieves Hideout                          (Danger level:   5)  - level  6
  Warg problem                             (Danger level:   5)  - level 13
  Robin Hood, the Outlaw                   (Dungeon level:   6) - level 14
  Ufthak of Cirith Ungol                   (Dungeon level:  12) - level 16
  The Sewer                                (Danger level:   5)  - level 21
  Old Man Willow Quest                     (Danger level:  24)  - level 21
  The Ultimate Dungeon Cleaner             (Dungeon level:  24) - level 25
  Orc Camp                                 (Danger level:  15)  - level 27
  The Mimic's Treasure                     (Danger level:  25)  - level 27
  The Orcish Mine                          (Danger level:  25)  - level 27
  Tengu and Death Swords                   (Danger level:  25)  - level 27
  Dark Elven Lords Quest                   (Danger level:  25)  - level 27
  Doom Quest 1                             (Danger level:  15)  - level 28
  Vapor Quest                              (Danger level:  25)  - level 28
  Archdruid                                (Danger level:  25)  - level 28
  Ariel, Queen of Air                      (Dungeon level:  38) - level 30
  The Tower                                (Danger level:  30)  - level 36
  The Vault                                (Danger level:  30)  - level 36
  The Cloning Pits                         (Danger level:  40)  - level 37
  The Old Castle                           (Danger level:  40)  - level 49
  Haunted House                            (Danger level:  48)  - level 49
  Killing Fields                           (Danger level:  50)  - level 49
  The Rise and Fall of Micro$oft           (Danger level:  50)  - level 49
  Water Cave                               (Danger level:  50)  - level 50
  Doom Quest 2                             (Danger level:  55)  - level 50
  Spawning Pits                            (Danger level:  65)  - level 50
  Sauron                                   (Danger level:  99)  - level 50
  Morgoth, Lord of Darkness                (Danger level: 100)  - level 50

< Failed Quest >
  Maeglin, Betrayer of Gondolin            (Dungeon level:  44) - level 32
  Artsi the Champion of Chaos              (Dungeon level:  50) - level 34
  Saruman of Many Colours                  (Dungeon level:  56) - level 37
  Ohkuninushi, the Conqueror               (Dungeon level:  62) - level 39
  Godzilla                                 (Dungeon level:  76) - level 43
  The Destroyer                            (Dungeon level:  88) - level 44
  The Underground Ruins                    (Danger level:  75)  - level 50


  [Miscellaneous information]

 Maximize Mode:      ON
 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       OFF
 Arena Levels:       OFF
 Num. Random Quests: 10

 You have defeated 7957 enemies.


  [Mutations]

 You are subject to berserker fits.


  [Character Equipment]

a) The Battle Axe of Balli Stonehand (3d8) (+10,+11) [+5] (+3)
{StCnSl;AcElFiCoBl;FaSiRgLv/oTU}
      +3 to STR, CON, Stealth
      Slay Demon, Orc, Troll
      Resist Acid, Lightning, Fire, Cold, Blindness
       Free Action; Levitation; See Invisible; Regeneration
      Activates for nothing
b) The Small Metal Shield of Thorin [5,+21] (+4) {StCn;*Ac;DkSoCa;Fa}
      +4 to STR, CON
      Immunity to Acid
      Resist Dark, Sound, Chaos
       Free Action
      Activates for nothing
c) a Heavy Crossbow of Hunter 'Quetor' (x5) (+9,+13) (+3 to stealth)
{DxSl;Cf;Xs}
      +3 to DEX, Stealth
      Resist Confusion
       +1 Extra Shot
      Activates for nothing
d) The Ring of Tulkas (+4) {SpStDxCn!!}
      +4 to STR, DEX, CON, Speed
      Activates for speed (dur 75+d75) every 200+d200 turns
e) a Ring of Speed (+10)
f) The Jewel 'Evenstar' (+2) {Cn;CoDkNt;HlRgXl(InWiCn!!}
      +2 to CON
      Resist Cold, Dark, Nether
      Sustain INT, WIS, CON
       Hold Life; Regeneration; Permanent Light(1)
      Activates for restore stats and life levels every 750 turns
g) The Palantir of Westernesse (+3) {WiCh;EspXl!!}
      +3 to WIS, CHR
       ESP; Permanent Light(3); Permanent Light(1)
      Activates for list of the uniques on the level every 200 turns
h) (nothing)
i) a Cloak of Life Stream [1,+11] (+2) {Cn;HlRg(Cn!!}
j) an Iron Helm of Protection 'Gurthiath' [5,+39] (+4 to speed) {Sp}
      +4 to Speed
      Activates for nothing
k) a Set of Leather Gloves of Agility 'Thauranga' [1,+11] (+1) {DxIf}
      +1 to DEX, Infravision
      Activates for nothing
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDxSl;Nx;FaLv(Dx}
      +4 to DEX, Stealth, Speed
      Resist Nexus
      Sustain DEX
       Free Action; Levitation
      Activates for nothing


  [Character Inventory]

a) 35 Potions of Healing {!k}
b) 15 Potions of *Healing* {!k}
c) 2 Potions of Life {!k!q}
d) 21 Potions of Restore Mana
e) 5 Potions of Restoring
f) 8 Scrolls of Recharging
g) 4 Scrolls of Satisfy Hunger {75% off}
h) 11 Scrolls of *Destruction* {!*}
i) 2 Scrolls of Mass Genocide {!*}
j) 5 Rods of Recall {!*}
k) 14 Wands of Teleport Other (168 charges)
l) 11 Wands of Stone to Mud (41 charges)
m) 2 Staffs of Teleportation (2x 0 charges)
n) a Staff of Curing (8 charges)
o) a Staff of Healing (3 charges) {!*}
p) a Staff of Genocide (2 charges)
q) 2 Staffs of *Destruction* (2x 3 charges) {!*}
r) a Staff of *Destruction* (2 charges) {!*}
s) 4 Staffs of *Destruction* (4x 0 charges) {!*}
t) The Power Dragon Scale Mail 'of the Cuties' (-3) [40,+17] (+4)
{Wi;AcElFiCoPoLiDkShCfSoNtNxCaDi;Bs!!}
      +4 to WIS
      Resist Acid, Lightning, Fire, Cold, Poison, Light, Dark, Confusion, 
      Sound, Shards, Nether, Nexus, Chaos, Disenchantment
       Blessed Blade
      Activates for destroy doors every 10 turns
u) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}
      +125 to All stats, Infravision
      Resist Acid, Lightning, Fire, Cold, Poison, Light, Dark, Confusion, 
      Nexus
       Prevent Teleportation; See Invisible; ESP; Permanent Light(1)
    Permanently Cursed
      Activates for nothing
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
      Slay Animal, Evil, Undead, Demon, Orc, Troll, Xdragon
       Earthquake impact on hit
      Resist Acid, Lightning, Fire, Cold
       Anti-Magic; See Invisible; ESP; Aggravates
      Activates for nothing


  [Home Inventory]

 ( page 1 )
a) 6 Pieces of Elvish Waybread
b) 9 Flasks of oil
c) 2 Potions of Infra-vision
d) 2 Potions of Neutralize Poison
e) 15 Potions of Speed {!k}
f) a Potion of Resist Heat
g) 3 Potions of Resist Cold
h) 3 Potions of Heroism
i) 3 Potions of Berserk Strength
j) 99 Potions of Cure Critical Wounds {25% off}
k) 20 Potions of Cure Critical Wounds {25% off}
l) 8 Potions of Restore Life Levels

 ( page 2 )
a) a Potion of Strength {!k}
b) a Potion of *Enlightenment*
c) 3 Potions of Self Knowledge
d) 6 Potions of Resistance {!k}
e) 3 Potions of Curing
f) a Potion of *Experience*
g) 11 Scrolls of Phase Door
h) 10 Scrolls of Teleportation
i) 14 Scrolls of Teleport Level
j) 11 Scrolls of Remove Curse
k) a Scroll of *Remove Curse*
l) 56 Scrolls of Satisfy Hunger {75% off}

 ( page 3 )
a) 7 Scrolls of Protection from Evil
b) a Scroll of Rune of Protection
c) a Rod of Door/Stair Location {@z1}
d) 2 Rods of Illumination
e) a Rod of Enlightenment
f) a Rod of Detection
g) a Rod of Healing {@z1!*}
h) 3 Rods of Teleport Other
i) a Rod of Drain Life
j) a Rod of Polymorph
k) a Rod of Acid Bolts
l) 2 Rods of Lightning Bolts

 ( page 4 )
a) 2 Rods of Fire Bolts
b) 2 Rods of Frost Bolts
c) a Rod of Acid Balls
d) 2 Rods of Lightning Balls
e) a Rod of Havoc
f) a Wand of Disarming (6 charges)
g) a Wand of Annihilation (3 charges)
h) 5 Wands of Drain Life (34 charges)
i) a Wand of Acid Bolts (13 charges)
j) a Wand of Tame Monster (5 charges)
k) a Wand of Fire Bolts (15 charges)
l) a Wand of Frost Bolts (6 charges)

 ( page 5 )
a) a Wand of Lightning Balls (7 charges)
b) a Wand of Disintegrate (4 charges)
c) 3 Wands of Dragon's Flame (15 charges)
d) 2 Wands of Dragon's Frost (10 charges)
e) 2 Wands of Dragon's Breath (10 charges)
f) a Wand of Lightning Bolts (11 charges)
g) 4 Staffs of Teleportation (4x 10 charges)
h) a Staff of Teleportation (9 charges)
i) a Staff of Remove Curse (5 charges)
j) a Staff of Probing (9 charges)
k) 4 Staffs of Dispel Evil (4x 8 charges)
l) 2 Staffs of Power (2x 5 charges)

 ( page 6 )
a) a Staff of Power (3 charges)
b) a Staff of Wishing (0 charges)
c) a Ring of Levitation
d) a Ring of Protection [+12]
e) a Ring of Flames [+16]
f) a Ring of Free Action
g) a Ring of Free Action
h) a Ring of Strength (+5)
i) a Ring of Constitution (+5)
j) a Ring of Constitution (+3)
k) The Ring of Skill 'Gondas' (+12) (+4) {DxCh;FiPoSo(Dx}
      +4 to DEX, CHR
      Resist Fire, Poison, Sound
      Sustain DEX
      Activates for nothing
l) a Ring of Damage (+17)

 ( page 7 )
a) 2 Rings of Damage (+16)
b) a Ring of Slaying (+9,+16)
c) a Ring of Slaying (+7,+6)
d) a Ring of Speed (+9)
e) a Ring of Speed (+5)
f) The One Ring (+18,+18) (+5) {cursed,
SpStInWiDxCnCh;*AcElFiCo;PoBlSoNtDiFe;FaSiRgLvAgPcTy(StInWiDxCnCh!!}
      +5 to All stats, Speed
      Immunity to Acid, Lightning, Fire, Cold
      Resist Poison, Fear, Blindness, Sound, Nether, Disenchantment
      Sustain All stats
       Free Action; Levitation; See Invisible; Regeneration
    Drains Experience; Aggravates; Ancient Curse; Permanently Cursed
      Activates for bizarre things every 450+d450 turns
g) a Ring of Confusion Resistance
h) The Ring of Wraith 'Orna' (+12,+12) (+2) {cursed, StInWiDxCnChSl;Co;SiPcTy!!}
      +2 to All stats, Stealth
      Resist Cold
       See Invisible; Drains Experience; Ancient Curse; Permanently Cursed
      Activates for frost ball (48) every 400 turns
i) an Amulet of the Magi [+7] (+3 to searching)
j) an Amulet of Reflection
k) The Amulet of Carlammas (+2) {Cn;Fi!!}
      +2 to CON
      Resist Fire
      Activates for protect evil (dur level*3 + d25) every 225+d225 turns
l) an Amulet of Anti-Magic

 ( page 8 )
a) an Amulet of Anti-Teleportation
b) an Amulet of Resistance
c) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx!!}
      +3 to Stealth
      Resist Confusion
      Sustain DEX
      Activates for dispel small life every 55+d55 turns
d) an Amulet of Health
e) an Amulet of the Hero (+7,+8) [+4] (+8)
f) an Amulet of Magic Device Mastery (+2)
g) The Incandescent Light of Edison (+3 to infravision) {If;Xl[FE}
      +3 to Infravision
       Fiery Aura; Electric Aura; Permanent Light(3); Permanent Light(1)
      Activates for nothing
h) The Phial of Galadriel (+1 to searching) {Sr;Xl!!}
      +1 to Searching
       Permanent Light(3); Permanent Light(1)
      Activates for light area (dam 2d15) every 10+d10 turns
i) The Star of Elendil (+1 to speed) (charging) {Sp;SiHlXl!!}
      +1 to Speed
       Hold Life; See Invisible; Permanent Light(3); Permanent Light(1)
      Activates for magic mapping and light area every 50+d50 turns
j) The stone of flying (+2 to speed) (charging) {SpInCh;HlLvXl!!}
      +2 to INT, CHR, Speed
       Hold Life; Levitation; Permanent Light(3); Permanent Light(1)
      Activates for a mana storm every 250+d250 turns
k) The stone of Lore (+1) {InWi!!}
      +1 to INT, WIS
       Permanent Light(3)
      Activates for get a knowledge : everytime
l) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoDkShNx}
      +2 to STR, CHR
      Resist Acid, Lightning, Fire, Cold, Dark, Shards, Nexus
      Activates for nothing

 ( page 9 )
a) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
      +2 to CON
      Resist Acid, Lightning, Fire, Cold, Confusion, Sound, Nexus
      Activates for nothing
b) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {Sl;AcElFiCoDkNt}
      +4 to Stealth
      Resist Acid, Lightning, Fire, Cold, Dark, Nether
      Activates for nothing
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShFe}
      +3 to DEX
      Resist Acid, Fear, Shards
      Activates for nothing
d) The Cloak of Jack of Shadow [1,+19] (+7 to stealth) {SlSr;FaSiHlEsp}
      +7 to Stealth, Searching
       Free Action; Hold Life; See Invisible; ESP
      Activates for nothing
e) The Cloak of Thingol [1,+18] (+3) (charging) {DxCh;AcFiCo;FaWr!!}
      +3 to DEX, CHR
      Resist Acid, Fire, Cold
       Free Action; Warning
      Activates for recharging every 70 turns
f) an Elven Cloak [4,+7] (+2 to stealth)
g) a Fur Cloak of Protection 'Tolann' [3,+13] {El}
      Resist Lightning
      Activates for nothing
h) The Fur Cloak 'Mithannon' [3,+12] (+6) {Wi;ElBl;Te.(Wi!!}
      +6 to WIS
      Resist Lightning, Blindness
      Sustain WIS
      Activates for light area (dam 2d15) every 10+d10 turns
i) a Large Leather Shield of Night and Day [6,+13]
j) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkSo}
      Resist Acid, Lightning, Fire, Cold, Light, Dark, Sound
      Activates for nothing
k) The Large Metal Shield of Anarion [8,+18] {AcElFiCoDi(StInWiDxCnCh}
      Resist Acid, Lightning, Fire, Cold, Disenchantment
      Sustain All stats
      Activates for nothing
l) a Dragon Shield [11,+16]

 ( page 10 )
a) The Hard Leather Cap of Indra [2,+18] (+5) {InWiCh;*El;Bl(InWiCh}
      +5 to INT, WIS, CHR
      Immunity to Lightning
      Resist Blindness
      Sustain INT, WIS, CHR
      Activates for nothing
b) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;BlCa;Esp}
      +2 to INT, WIS
      Resist Blindness, Chaos
       ESP
      Activates for nothing
c) an Iron Helm of Protection 'Duinen' [5,+29] (+4) {Wi}
      +4 to WIS
      Activates for nothing
d) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si!!}
      +2 to INT, WIS, Searching
      Resist Blindness
       See Invisible
      Activates for detection every 55+d55 turns
e) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed,
InWiSr;*Co;AcPoDiFe;FaSiTeAgCuTy[M.!!}
      -1 to INT, WIS, Searching
      Immunity to Cold
      Resist Acid, Cold, Poison, Fear, Disenchantment
       Free Action; Anti-Magic; See Invisible; Aggravates; Ancient Curse
    Heavily Cursed
      Activates for rays of fear in every direction every 3*(level+10) turns
f) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
      +3 to STR, DEX, CON
      Resist Acid, Nexus
      Activates for nothing
g) a Set of Leather Gloves of Slaying (+4,+8) [1,+7]
h) The Set of Leather Gloves 'trash' [1,+5] (+3)
      +3 to INT
      Resist Cold
      Activates for nothing
i) The Set of Leather Gloves 'Cammithrim' [1,+10] {Li;FaXl(Cn!!}
      Resist Light
      Sustain CON
       Free Action; Permanent Light(1)
      Activates for magic missile (2d6) every 2 turns
j) a Set of Gauntlets of Magical Shot [2,+18] {Sh(StDx!!}
k) a Set of Gauntlets of Magic Mastery [2,+9] (+4) {Sl}
l) a Pair of Hard Leather Boots of Dwarf 'Maliaur' (+0,+11) [3,+15] (+1) {StCn}
      +1 to STR, CON
      Activates for nothing

 ( page 11 )
a) a Pair of Hard Leather Boots of Free Action [3,+3]
b) a Pair of Metal Shod Boots of Dwarf [6,+20] (+4) {StCn}
c) The Pair of Metal Shod Boots of Sinbad [6,-14] (-5) {cursed,
Ch;CoLi;TeAgCuTy[M.}
      -5 to CHR
      Resist Cold, Light
       Anti-Magic; Drains Experience; Aggravates; Ancient Curse
    Heavily Cursed
      Activates for nothing
d) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks) {AtStDxCn;Li;FaSiXl/*oL}
      +2 to STR, DEX, CON, Attacks
      Slay Evil, Undead, Orc
      Resist Light
       Free Action; See Invisible; Permanent Light(1)
      Activates for nothing
e) a Short Sword (Lawful) (1d7) (+6,+6) (+2 to searching) (charging)
{Sr;PoNx;FaSdRg/*!!}
f) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3 to stealth)
{Sl;CoSh;SdXlWr|Co/*o}
      +3 to Stealth
      Slay Evil, Orc
       Frost Brand
      Resist Cold, Shards
       Slow Digestion; Warning; Permanent Light(1)
      Activates for nothing
g) The Long Sword of the Dawn (3d5) (+20,+20) (+3 to speed)
{SpDxChIf;FiLiBlFe;FaRgXl|FS/*DUL(DxCh!!}
      +3 to DEX, CHR, Infravision, Speed
      Slay Evil, Undead, Demon, Dragon
       Flame Tongue; Very sharp
      Resist Fire, Fear, Light, Blindness
      Sustain DEX, CHR
       Free Action; Regeneration; Permanent Light(1)
      Activates for summon the Legion of the Dawn every 500+d500 turns
h) The Scimitar 'Icingdeath' (2d5) (+24,+18) (+2)
{AtStDx;CoFe;FaRgXl[C|Co/*DDoTP}
      +2 to STR, DEX, Attacks
      Slay Evil, Orc, Troll, Giant, Xdragon
       Frost Brand
      Resist Cold, Fear
       Free Action; Cold Aura; Regeneration; Permanent Light(1)
      Activates for nothing
i) a Katana of Quickness (3d4) (+5,+4) (+3 to speed)
j) a Bastard Sword (Lawful) (3d4) (+12,+14) (+1 to searching)
k) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
{St;Li;FaSdRgLv|S/DDoTPZ}
      +2 to STR
      Slay Animal, Orc, Troll, Giant, Xdragon
       Very sharp
      Resist Light
       Free Action; Levitation; Slow Digestion; Regeneration
      Activates for nothing
l) The Two-Handed Sword 'Twilight' (4d6) (-39,-59) [-50] (+10 to speed) {cursed,
Sp;*Fi;DiFe;XlAgCuTy|F}
      +10 to Speed
       Flame Tongue
      Immunity to Fire
      Resist Fire, Fear, Disenchantment
       Aggravates; Permanent Light(1); Ancient Curse; Heavily Cursed
      Activates for nothing

 ( page 12 )
a) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed,
StCn;CfNtNxCa;FaHlAgCu|V}
      +2 to STR, CON
       Vampiric
      Resist Confusion, Nether, Nexus, Chaos
       Free Action; Hold Life; Drains Experience; Aggravates
    Heavily Cursed
      Activates for nothing
b) The Spear of Hagen (1d6) (+11,+13) (+3 to speed) {SpSlIf;CoDk;ThSi|Co/L}
      +3 to Stealth, Infravision, Speed
      Slay Undead
       Frost Brand
      Resist Cold, Dark
       Throwing; See Invisible
      Activates for nothing
c) The Trident of Wrath (3d8) (+16,+18) (+2) {StDx;LiDkNt;SiBs|Ca/*L}
      +2 to STR, DEX
      Slay Evil, Undead
       Mark of Chaos
      Resist Light, Dark, Nether
       See Invisible; Blessed Blade
      Activates for nothing
d) The Broad Spear of Destiny (2d9) (+15,+15) (+4)
{InWiSrIf;FiLiFe;ThSiHlLvXlBs|F/*DPUL!!}
      +4 to INT, WIS, Searching, Infravision
      Slay Evil, Undead, Demon, Giant, Dragon
       Flame Tongue
      Resist Fire, Fear, Light
       Throwing; Hold Life; Levitation; See Invisible; Blessed Blade
    Permanent Light(1)
      Activates for stone to mud every 5 turns
e) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {Cn;Si/*oTP}
      +3 to CON
      Slay Evil, Orc, Troll, Giant
       See Invisible
      Activates for nothing
f) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
{WiIf;CoLiBl;RgXlBs|Co/o!!}
      +4 to WIS, Infravision
      Slay Orc
       Frost Brand
      Resist Cold, Light, Blindness
       Regeneration; Blessed Blade; Permanent Light(1)
      Activates for drain life (90) every 70 turns
g) The Quarterstaff 'Eriril' (1d9) (+9,+10) (+4) {InWi;Li;MaSiXl/*!!}
      +4 to INT, WIS
      Slay Evil
      Resist Light
       See Invisible; Decrease Need Mana; Permanent Light(1)
      Activates for identify spell every 10 turns
h) The Heavy Crossbow 'Fircost' (x5) (+18,+16) [+14] {PoSo;Fa}
      Resist Poison, Sound
       Free Action
      Activates for nothing
i) The Arrow of Bard (8d6) (+40,+10) {/DD}
      Slay Xdragon
      Activates for nothing
j) a Magical Figurine of a Cheerful leprechaun



Posted on 29.6.2014 18:59
Last updated on 13.7.2014 21:16

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1. on the Competition No.159 Ladder (of 14)

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Comments

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On 29.6.2014 22:32 debo wrote:
Found a Dracolisk on this DL13 (native depth DL46). I think I'm going to leave now...

On 30.6.2014 04:36 debo wrote:
Found a staff of wishing. They're kinda nethackish and even reading the source wasn't 100% able to figure out how they work (doesn't help that literally every code block has #ifdef JP around it)

Anyways I got bored and wished for a blessed PDSM... and got it. Still can't figure out how to make artifacts pop out of this thing, but I'll take what I can get! :) Too bad you can't recharge them...



On 1.7.2014 15:14 debo wrote:
Did some quests. Found a good hat.

On 3.7.2014 07:12 Roch wrote:
5, +39 and +4 speed? Dude.

I suspect you can't wish for a scroll of artifact creation but that plus the PDSM out of the staff wouldn't suck.

On 4.7.2014 12:02 debo wrote:
Psycho-spear wasn't quite the damage booster I was hoping for... at least, not yet. Hopefully that number gets way bigger later.

On 6.7.2014 06:52 debo wrote:
Found 15 artefacts in the Cloning Pits quest, if you include the Shiva's Avatar reward I got on completion. Things are kinda grindy, but psycho-spear is becoming more useable, and soon I'll have dimension door.

On 8.7.2014 13:14 debo wrote:
Needs more Con!!!!!!!!

I haven't found many amulets, rings, or gloves that are good for anything in this game, whereas I've been constantly finding OP things for the rest of the slots since like DL20. Weird game balance here.

I'm really hoping that amulets of Con exist (just like Sil!) and that I can find a +5 one or something. I could rekit to maxing Con right now, and it gets me to 700ish HP, but it completely guts my speed and wis, which is not really tenable.

On 9.7.2014 15:21 debo wrote:
If you enjoy a class which is invincible if you are willing to do the most tedious shit imaginable, play a mindcrafter!

On 10.7.2014 14:18 debo wrote:
I figured DL98 couldn't be much worse than DL75, so I just found stairs and ddoored to them on every floor. Time to scum forever RIP



On 11.7.2014 04:50 debo wrote:
The dive to DL98 is paying off. I went most of the game with the same equipment, but now I'm regularly swapping stuff out for better stuff. Con is getting there, an amulet that isn't stupid would be nice (although I do appreciate the stealth I guess.)

On 11.7.2014 14:09 debo wrote:
My First Wand of Rockets

On 11.7.2014 16:00 murphy wrote:
looking good! your home is better stocked than all the shops combined. are all those quests from outpost and morivant, or are there other places to go?

On 11.7.2014 18:23 debo wrote:
There are at least two other towns (Angwil and Telmora) -- one is east of outpost, the other is SE.

I need to start trawling all the towns for restore mama.

On 12.7.2014 00:45 hjklyubn wrote:
Go go go

but also find more CON first

On 12.7.2014 17:32 debo wrote:
Fully buffed pose... Found a ?Artefact Creation, used it on my PDSM and got +4 wis (that's it). That was good enough to swap out Eriril for this classic axe for more Con and Stealth, which works really well. Now I just need gloves that don't suck and I should have a pretty solid kit.

I messed up naming my artefact :( RIP

On 12.7.2014 20:55 debo wrote:
Scumming my little mindflayery heart out. There are some uniques that I don't think I will ever kill, they are too annoying.

I might go do some quests, and then go for a win/death.

On 13.7.2014 01:53 debo wrote:
Time to go for it, I guess.

On 13.7.2014 01:56 HugoTheGreat2011 wrote:
In the heat of battle, GO!

On 13.7.2014 05:45 debo wrote:
Sauron's down. This is kind of boring, basically it's: wait until he summons shit, ddoor exactly 15 spaces away from the bad guy, destruct, and repeat until you're ready to claw your eyes out. I can't even imagine what these fights are like in poschengband for classes who aren't mindcrafter

On 13.7.2014 05:45 debo wrote:
Oh yeah and I'm not sure if hjklyubn and I were just lucky, but I also got the One Ring -- maybe he drops it 100% in xangband?

On 13.7.2014 19:06 hjklyubn wrote:
He has about a 25% chance to drop the One Ring.

On 13.7.2014 21:17 debo wrote:
Well that took forever.

On 13.7.2014 23:45 debo wrote:
The final fight was long, but used very little in the way of resources. I used maybe 5 potions total, with everything else done using staves and scrolls of recharging.

The basic strategy was to use dimension door and surgical destructions to wipe out summons. At first, it seemed like I wouldn't be able to do enough damage (it took 10 mins to drop the first star), but I stuck to my strategy of being as annoying as I could possibly be, and P eventually fell. I must have destructed Gothmog and Vecna a dozen times each.

I'm happy mindcrafters got a damage bonus in the hengbands. They're actually sort of a stupid class, in that they get absolutely everything you need to win handed to them on a silver platter, but in return they have reduced damage which means you basically just have to have infinite patience to play as munchkinly as possible. I'm glad I did this, but I don't really ever want to play one of these again.


On 14.7.2014 10:02 Roch wrote:
Like a little mosquito, rocking Morgoth's world. Well done Zoidberg!

On 14.7.2014 14:04 murphy wrote:
nice work!

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